v04.n271 1: Re: Re. Jump Hey Onno....VOTW x8? 2: Re: Black Ops Citycar 3: Re: Are you human? (plus Heinlein) 4: Re: JUMP! 5: [Fwd: Re: Sakkra (frog) race MOO GURPS anyone?] 6: Re: Sakkra (frog) race 7: Re: Black Ops Citycar 8: Re: (Off topic?)Why live on Tatooine? 9: Re: Are you human? (plus Heinlein) 10: Re: JUMP! 11: Re: (Off topic?)Why live on Tatooine? 12: Re: (Off topic?)Why live on Tatooine? 13: Re: (Off topic?)Why live on Tatooine? 14: Re: Sakkra (frog) race 15: Re: Sakkra (frog) race 16: Re: Sakkra (frog) race 17: Re: Magical Pirates 18: Re: Magical Pirates 19: [Vehicles] Adding Volume to Wheels 20: Diseases & Non-humans v04.n272 1: Re: Re: Suddenly a Pirate Ship appeared on the horizon 2: Re: Sakkra (frog) race 3: Jump Drives 4: Re: Suit TO&E 5: GURPS Caleon Updated 6: Re: GURPS Vehicles math 7: Re: JUMP! 8: Re: Re. Jump Hey Onno....VOTW x8? 9: Re: Magical Pirates 10: Re: Black Ops Citycar 11: Re: Are you human? (plus Heinlein) 12: Re: Toolmaking in species with natural weapons 13: CC2 Review 14: Re: Motorcycle-shaped vehicles 15: Re: a tactical approach for modern pirates 16: Happy New Year 17: Re: Suddenly a Pirate Ship appeared on the horizon 18: Gurpsnet-l FAQ: Monthly post v04.n273 1: Re: JUMP! 2: Re: Toolmaking in species with natural weapons 3: Basic or Advanced Combat 4: Re: Suddenly a Pirate Ship appeared on the horizon 5: Re: Basic or Advanced Combat 6: TL7 Analgine? 7: Re: JUMP! 8: Vehicles/Ultra-Tech Questions 9: Subject: Re: JUMP! 10: Re: Sudenly a pirate ship appeared on 11: Re: Toolmaking in species with natural weapons 12: Re: Basic or Advanced Combat 13: Fantasy Races 14: Re: Toolmaking in species with natural weapons 15: GURPS Traveller ship design 16: Re: Subject: Re: JUMP! 17: Re: Toolmaking in species with natural weapons 18: Re: Weapons for the common grunt v04.n274 1: Re: Basic or Advanced Combat 2: Re: GURPS Traveller Tech (was Subject: Re: JUMP!) 3: Re: GURPS In Nomine, anyone? anyone? Bueller? Bueller? 4: Re: Traveller Power Supplies (was Re: Traveller Jump Drives) 5: Re: Fantasy Races 6: Re: Subject: Re: JUMP! 7: Re: JUMP! 8: Recoil 9: Re: Basic or Advanced Combat 10: Re: Suit TO&E 11: Re: Suddenly a pirate ship appeared 12: GURPS Terradyne and Vehicles 13: Minor update on Xena's Chakram. 14: Re: Toolmaking in species with natural weapons 15: Re: JUMP! v04.n275 1: Re: Re. Jump Hey Onno....VOTW x8? 2: Re: Fantasy Races 3: Traveller Sandcasters and DF? 4: Re: GURPS Terradyne and Vehicles 5: Re: Fantasy Races 6: Re: Magical Pirates 7: GURPS PBEM 8: Basic or Advanced Combat, part 2 9: Re: GURPS Terradyne and Vehicles 10: Re: Suddenly a pirate ship appeared 11: Re: Suit TO&E 12: White Phosphorous Grenades 13: Re: Basic or Advanced Combat, part 2 14: Re: JUMP! 15: Re: Magical Pirates 16: Re: Traveller Power Supplies (was Re: Traveller Jump Drives) 17: Re: Recoil 18: Re: Vehicles/Ultra-Tech Questions 19: Re: Minor update on Xena's Chakram. 20: Re: Vehicles/Ultra-Tech Questions 21: GURPS MOO2 Races (Long) 22: Re: GURPS Terradyne and Vehicles v04.n276 1: Command and Control (was Re: Suit TO&E) 2: Re: GURPS Terradyne and Vehicles 3: Gurps Rome 4: Re: Recoil 5: Re. Traveller Sandcasters and DF 6: Deep Thoughts in Reign of Steel 7: Re: Magical Pirates 8: BO/ROS Tranquility Base 9: Re: Jump! 10: Re: GURPS MOO2 Races (Long) 11: Re: JUMP! 12: Re: White Phosphorous Grenades 13: Enmcumbrance & Actions 14: Re: Enmcumbrance & Actions 15: Re: Enmcumbrance & Actions 16: Re: Basic or Advanced Combat 17: Re: Enmcumbrance & Actions 18: Re: Enmcumbrance & Actions 19: Re: Command and Control (Long) 20: Vehicle Lasers 21: Re: Vehicles/Ultra-Tech Questions v04.n277 1: Re: Minor update on Xena's Chakram. 2: Re: Recoil 3: Re: Fantasy Races 4: Re: Basic or Advanced Combat 5: Re: Magical Pirates 6: Re: Minor update on Xena's Chakram. 7: Carnivore Intelligence 8: Re: Fantasy Races 9: Re: Carnivore Intelligence 10: Re: Carnivore Intelligence 11: Re: Fantasy Races 12: Re: Fantasy Races 13: Re: Carnivore Intelligence 14: Re: Carnivore Intelligence 15: Re: Deep Thoughts in Reign of Steel 16: Artificial Gravity 17: Re: Vehicle Lasers 18: Re: Fantasy Races 19: Re: Fantasy Races 20: Re: [VEHICLES] Sensors: signal processing 21: Re: Magical Pirates 22: Re: [VEHICLES] Sensors: signal processing 23: Re: Sudenly a pirate ship appeared on 24: Re: Black Ops Citycar v04.n278 1: Re: Suit TO&E 2: Re: Basic or Advanced Combat, part 2 3: Re: GURPS PBEM 4: Re: [VEHICLES] Sensors: signal processing 5: Re: [VEHICLES] Sensors: signal processing 6: Re: Vehicles/Ultra-Tech Questions 7: Re: Minor update on Xena's Chakram. 8: Re: Enmcumbrance & Actions 9: Re: Carnivore Intelligence 10: Re: JUMP! 11: Re: Enmcumbrance & Actions 12: Piracy & GURPS Traveller 13: Re: Enmcumbrance & Actions 14: Re: White Phosphorous Grenades 15: Re: GURPS MOO2 Races (Long) v04.n279 1: Re: White Phosphorous Grenades 2: Re: Recoil 3: Re: Recoil 4: New Zine forming... I hope. 5: Damage of White Phosphorus 6: More on White Phosphorus 7: Re: New Zine forming... I hope. 8: Re: Artificial Gravity 9: Re: Damage of White Phosphorus 10: Re: Artificial Gravity 11: Re: New Zine forming... I hope. 12: Re: New Zine forming... I hope. 13: Re: New Zine forming... I hope. 14: Re: New Zine forming... I hope. 15: Re: Artificial Gravity 16: Electronic 'Zine or Paper 'Zine? 17: Re: Recoil 18: Re: New Zine forming... I hope. 19: Re: JUMP! 20: Re: Deep Thoughts in Reign of Steel 21: Re: Damage of White Phosphorus 22: Re: Damage of White Phosphorus 23: Re: New Zine forming... I hope. 24: Alternate History Help 25: Re: Damage of White Phosphorus 26: Re: Damage of White Phosphorus 27: Re: Damage of White Phosphorus 28: Re: Alternate History Help 29: White Phosphorus at TL 8 v04.n280 1: Re: New Zine forming... I hope. 2: Re: Magical Pirates 3: Re: Alternate History Help 4: Re: New Zine 5: Re: JUMP! 6: Re: Artificial Gravity 7: Re: Alternate History Help 8: Re: Artificial Gravity 9: Re: Alternate History Help 10: Re: Recoil 11: Re: Damage of White Phosphorus 12: Re: Recoil 13: Re: New Zine 14: Re: JUMP! 15: Roman Empire at 1000 AD. v04.n281 1: Re: Carnivore Intelligence 2: Re: New Zine forming... I hope. 3: Re: Deep Thoughts in Reign of Steel 4: Re: GURPS Terradyne and Vehicles 5: Re: Jump! 6: Re: JUMP! 7: Description of Traveller Jump Drives? 8: Re: JUMP! 9: Vac-Guns (Pulver! Kromm! Onno!) 10: Re: Damage of White Phosphorus 11: Re: Vac-Guns (Pulver! Kromm! Onno!) 12: Re. White Phosporous 13: Re. JUMP 14: Re: Vac-Guns (Pulver! Kromm! Onno!) 15: Re: Description of Traveller Jump Drives? 16: Re: Artificial Gravity 17: Re: Carnivore Intelligence 18: E'zine, M'zine... and beyond! 19: Re: Vac-Guns (Pulver! Kromm! Onno!) 20: Re: Vac-Guns (Pulver! Kromm! Onno!) 21: Re: E'zine, M'zine... and beyond! 22: Re: Alternate History Help v04.n282 1: Re: Roman Empire at 1000 AD. 2: Re: AI in Traveller (was Re. JUMP) 3: GURPS Traveller List? 4: Re: JUMP! 5: Re: Vac-Guns (Pulver! Kromm! Onno!) 6: Re: Carnivore Intelligence 7: Re: Black Ops Citycar 8: Re: Vac-Guns (Pulver! Kromm! Onno!) 9: Re: Alternate History Help 10: Re: Vac-Guns (Pulver! Kromm! Onno!) 11: Re: Alternate History Help 12: Re: Artificial Gravity 13: Re: Vac-Guns (Pulver! Kromm! Onno!) 14: Re: Artificial Gravity 15: Re: Re. JUMP 16: RoS Questions [Kromm, Pulver, Bueller ;)] 17: Austin PD 18: Re: AI in Traveller (was Re. JUMP) 19: Re: Black Ops Citycar 20: Re: Vac-Guns (Pulver! Kromm! Onno!) 21: Re: Magical Pirates v04.n283 1: Re: Artificial Gravity 2: Re: GURPS Traveller List? 3: Lunar Nuke ( for RoS) 4: Re: Austin PD 5: Re: Alternate History Help 6: Re: GURPS Traveller List? 7: Re. JUMP 8: Re: GURPS Traveller List? 9: Re: JUMP! 10: Re: GURPS Traveller List? 11: Re: Austin PD 12: Re: Re. JUMP 13: Re: JUMP! 14: Re: Alternate History Help 15: Re: JUMP! 16: Re: Re. JUMP 17: Re: GURPSnet-Digest V4 #282 18: Quick Spaceship Design 19: Gurpsnet-l FAQ: Weekly reminder 20: Re: GURPSnet-Digest V4 #282 21: Re: BO/ROS Tranquility Base 22: Re: Quick Spaceship Design 23: Re: Enmcumbrance & Actions 24: Re: Black Ops Citycar v04.n284 1: Re: Weapons for the common grunt 2: Re: GP-010 Zeus Power Armour (TL8) 3: [Vehicles] Adding Volume to Wheels 4: Re: Black Ops Citycar 5: Re: Vehicle: Ginamobile Mk 1(TL8+) 6: Vehicles of the week 167 - trailer and spy sat 7: Re: JUMP! 8: Re: Nero Wolfe for GURPS 9: Prices in 2043 10: Crime and punishment in Cyberworld 11: Re: Enchantments 12: Re: Crime and punishment in Cyberworld 13: Re: AI in Traveller (was Re. JUMP) 14: Re: JUMP! 15: Space Ships/Traveller 16: Re: Artificial Gravity 17: Re: Artificial Gravity 18: Re: Magical Pirates 19: Re: Description of Traveller Jump Drives? 20: Re:Suddenly a pirate ship appeared 21: Re: Artificial Gravity 22: Re: JUMP! 23: Re: Re. JUMP 24: Re: JUMP! v04.n285 1: spin-gravity (was Re: Artificial Gravity) 2: STL Campaign? 3: Re: Quick Spaceship Design 4: Re:Suddenly a pirate ship appeared 5: Re: STL Campaign? 6: Re: Nero Wolfe for GURPS 7: Re: STL Campaign? 8: Re: GURPS Traveller List? 9: Re: STL Campaign? 10: Re: STL Campaign? 11: Two Questions (Kromm) 12: Re: Weapons for the common grunt 13: Psionics (passive use) 14: New Guy 15: Re: STL Campaign? 16: Re: Two Questions (Kromm) 17: Re: Vac-Guns (Pulver! Kromm! Onno!) 18: Re: Vac-Guns (Pulver! Kromm! Onno!) v04.n286 1: R&D in GURPS 2: Re: Black Ops Citycar 3: Re: STL Campaign? 4: Re: Vac-Guns (Pulver! Kromm! Onno!) 5: What's with the Tomahawk? 6: On-line Gurps Books? 7: Convesron Question (NOT Traveler related.) 8: Re: GURPS Traveller List? 9: Re: Space Ships/Traveller 10: Tomahawk 11: Re: On-line Gurps Books? 12: Re: AI in Traveller (was Re. JUMP) 13: Re: GURPS Traveller List? 14: Re: On-line Gurps Books? 15: Re: STL Campaign? 16: Re: Space Ships/Traveller 17: Re: Vac-Guns (Pulver! Kromm! Onno!) 18: Re: Convesron Question (NOT Traveler related.) 19: Re: Black Ops Citycar 20: Re: On-line Gurps Books? 21: Re: Artificial Gravity 22: Re: Black Ops Citycar v04.n287 1: Re: GP-010 Zeus Power Armour (TL8) 2: Dark Sun conversion for GURPS 3: Re: Nero Wolfe for GURPS 4: Skills in Multiple Skill Groups 5: Re: STL Campaign? 6: Re: What's with the Tomahawk? 7: Re: JUMP! 8: Re: Nero Wolfe for GURPS 9: Re: STL Campaign? 10: Re: What's with the Tomahawk? 11: Re: Space Ships/Traveller 12: Re: What's with the Tomahawk? 13: Re: Artificial Gravity 14: Re: What's with the Tomahawk? 15: Re: What's with the Tomahawk? 16: Nero Wolfe & Other Copyrighted Folks 17: Re: On-line Gurps Books? 18: Re: GURPS Traveller ship design 19: Re: Re. Jump Hey Onno....VOTW x8? 20: Re: Vac-Guns (Pulver! Kromm! Onno!) 21: Re: Artificial Gravity 22: Re: Artificial Gravity 23: Re: Nero Wolfe & Other Copyrighted Folks 24: Re: Weapons for the common grunt 25: Re: What's with the Tomahawk? 26: Re: Artificial Gravity v04.n288 1: Re: What's with the Tomahawk? 2: Re: What's with the Tomahawk? 3: Practically Spam 4: Re: Weapons for the common grunt 5: Re: Space Ships/Traveller 6: Re: Nero Wolfe & Other Copyrighted Folks 7: Re: What's with the Tomahawk? 8: Expert Input needed [Keith Horsfield] and others RUSH ORDER 9: Re: Nero Wolfe & Other Copyrighted Folks 10: Re: Space Ships/Traveller 11: Re: Nero Wolfe for GURPS 12: Re:Tomahawk 13: Re:What's with the Tomahawk 14: Re: Space Ships/Traveller 15: Re:What's with the Tomahawk? 16: Re: Nero Wolfe for GURPS 17: Re: Tomahawk 18: Re: Re:What's with the Tomahawk? 19: Re: JUMP! 20: Re: What's with the Tomahawk? 21: Re:What's with the Tomahawk 22: Re: GURPS Traveller ship design 23: Vehicles: Habitats vs Life Support 24: Re: Nero Wolfe for GURPS 25: Re: STL Campaign? v04.n289 1: Re: Weapons for the common grunt 2: Re: GURPS Traveller ship design 3: Re: What's with the Tomahawk? 4: Available at the local Store 5: Re: GURPS Traveller ship design 6: Acute Hearing Question 7: Mecha Errata? 8: Re: Vac-Guns (Pulver! Kromm! Onno!) 9: Re: Whats a Glaive? 10: Re: Vehicles: Habitats vs Life Support 11: Re: What's with the Tomahawk?/What's a Glaive? 12: Re: Vehicles: Habitats vs Life Support 13: Re: Artificial Gravity 14: Re: What's with the Tomahawk? 15: Re: Vac-Guns (Pulver! Kromm! Onno!) 16: Re: Convesron Question (NOT Traveler related.) 17: Re: Vehicles: Habitats vs Life Support 18: Re: What's with the Tomahawk?/What's a Glaive? 19: Re: Vehicles: Habitats vs Life Support 20: Re: Vehicles: Habitats vs Life Support 21: Re: Magical Pirates 22: TL7 TL8 armor 23: Need Time Travel Adventure Ideas 24: Re: Convesron Question (NOT Traveler related.) 25: Re: What's with the Tomahawk? 26: Re: Tomahawk 27: Re: STL Campaign? 28: Re: What's with the Tomahawk? 29: Re: Vehicles: Habitats vs Life Support 30: Re: Convesron Question (NOT Traveler related.) 31: The Cost of Slow Metabolism 32: Re: Need Time Travel Adventure Ideas 33: Re: Need Time Travel Adventure Ideas 34: Re: STL Campaign? v04.n290 1: Re: STL Campaign? 2: Re: GURPS Traveller ship design 3: Re: JUMP! 4: Re: Farms and Stuff 5: Re: Vehicles: Habitats vs Life Support 6: Re: Weapons for the common grunt 7: Re: Farms and Stuff 8: WE LOVE YRTH!!! 9: UB for alive 10: Creating Spacecraft using Vehciles 11: Re: What's with the Tomahawk?/What's a Glaive? 12: GURPS Traveller product line(Was Ship design) 13: Determining damage 14: Re: Need Time Travel Adventure Ideas 15: Re: Skills in Multiple Skill Groups 16: Re: Determining damage 17: Re: Vehicles: Habitats vs Life Support 18: Vehicle Lasers 19: Re: Suit TO&E 20: Re: Determining damage 21: Re: Artificial Gravity 22: Re: What's with the Tomahawk? 23: Re: Vac-Guns (Pulver! Kromm! Onno!) 24: Re: Vehicles: Habitats vs Life Support 25: Re: Skills in Multiple Skill Groups 26: Re: Need Time Travel Adventure Ideas 27: Re: Vehicles: Habitats vs Life Support 28: Re: Need Time Travel Adventure Ideas v04.n291 1: Magical Cloak... Kromm? 2: Water- and windpower = magic at low TL? 3: Re: Determining damage 4: Re: Magical Cloak... Kromm? 5: Re: Vac-Guns (Pulver! Kromm! Onno!) 6: Re: Magical Cloak... Kromm? 7: Re: Artificial Gravity 8: RE: Magical Cloak... Kromm? 9: RE: Magical Cloak... Kromm? 10: Re: Determining Damage 11: Human-computer interface (was Re: Suit TO&E) 12: Re: Nero Wolfe for GURPS 13: Re: Creating Spacecraft using Vehciles 14: Sherlockian rights 15: from TML: Re: Jumping away from pirates 16: Re: GURPS Traveller List? 17: Re: Magical Cloak... Kromm? 18: Re: Determining Damage 19: Re: Vac-Guns (Pulver! Kromm! Onno!) 20: Conversion for GURPS 21: Re: Determining Damage 22: Re: Conversion for GURPS 23: Re: Conversion for GURPS 24: Explosions in Space/Vacuum 25: Skull DR Question (Murphy?) 26: Re: Vac-Guns (Pulver! Kromm! Onno!) 27: Re: Vac-Guns (Pulver! Kromm! Onno!) 28: Re: Explosions in Space/Vacuum 29: Re: Explosions in Space/Vacuum 30: Re: Skull DR Question (Murphy?) v04.n292 1: GURPS Reign of Steel.. 2: Re: Skull DR Question (Murphy?) 3: Bubblegum Crisis 4: Re: What's with the Tomahawk?/What's a Glaive? 5: Re: GURPS Traveller Mailing List 6: Re: GURPS MOO2 Races (Long) 7: Re: Determining Damage 8: Re: What's with the Tomahawk?/What's a Glaive? 9: Re: Water- and windpower = magic at low TL? 10: Re: Water- and windpower = magic at low TL? 11: Re: Vehicles: Habitats vs Life Support 12: Re: Water- and windpower = magic at low TL? 13: Re: Water- and windpower = magic at low TL? 14: Re: Vac-Guns (Pulver! Kromm! Onno!) 15: Re: Skull DR Question (Murphy?) 16: Re: STL Campaign? 17: Re: GURPS Traveller Mailing List 18: Re: Skull DR Question (Murphy?) 19: GURPS: Question about Paralysis Guns 20: Re: Skull DR Question (Murphy?) 21: Re: Creating Spacecraft using Vehciles 22: Re: Skull DR Question (Murphy?) v04.n293 1: Re: Artificial Gravity 2: Re: Vac-Guns (Pulver! Kromm! Onno!) 3: Re: Vac-Guns (Pulver! Kromm! Onno!) 4: Vehicles TL 7 5: Re:What's with the Tomahawk 6: Re: Skull DR Question (Murphy?) 7: Re: What's with the Tomahawk? 8: Re: What's with the Tomahawk?/What's a Glaive? 9: Re: What's with the Tomahawk? 10: Re: Skull DR Question (Murphy?) 11: Re: Skull DR Question (Murphy?) 12: Sailing ships and magic 13: Re: What's with the Tomahawk? 14: Re: STL Campaign? 15: Re: Artificial Gravity 16: Re: Artificial Gravity 17: Re: Artificial Gravity 18: Cleft Palate Question 19: Re: GURPS Traveller ship design 20: Re: Expert Input needed [Keith Horsfield] and others RUSH ORDER 21: Re: What's with the Tomahawk 22: Re: Cleft Palate Question 23: GURPS Gremlins:The Movies v04.n294 1: Re: Magical Cloak... Kromm? 2: Re: Bubblegum Crisis 3: Re: Expert Input needed [Keith Horsfield] and others RUSH ORDER 4: Re: R&D in GURPS 5: Re: Expert Input needed [Keith Horsfield] and others RUSH ORDER 6: Re:What's with the Tomahawk? 7: Re: What's with the Tomahawk 8: Re:What's with the Tomahawk? 9: RE:Expert Input needed {Keith Horsfield] and others RUSH ORDER 10: RE:Expert Input needed {Keith Horsfield] and others RUSH ORDER 11: Re: Expert Input needed [Keith Horsfield] and others RUSH ORDER 12: Re: Creating Spacecraft using Vehciles 13: Re: Vehicles TL 7 14: Re: Bubblegum Crisis 15: RE:Expert Input needed {Keith Horsfield] and others RUSH ORDER 16: Commodities in the future 17: Knack Tattoos 18: Re: Knack Tattoos 19: Re: Knack Tattoos 20: Re: GURPS Gremlins:The Movies 21: Sci-fi Rumblings 22: Those Palladium Books 23: Severing Limbs & Heads [RETITLING IS GOOD] 24: Re: WE LOVE YRTH!!! 25: Re: Severing Limbs & Heads [RETITLING IS GOOD] 26: Re: Sci-fi Rumblings v04.n295 1: Re: Severing Limbs & Heads [RETITLING IS GOOD] 2: TL0 Gadgeteers (was: GURPS Gremlins:The Movies) 3: Re: Expert Input needed {Keith Horsfield] and others RUSH ORDER 4: Re: What's with the Tomahawk? 5: Re: White Phosphorus at TL 8 6: Re: Sherlockian rights 7: Re: Sci-fi Rumblings 8: Re: Cleft Palate Question 9: Creating Spacecraft using Vehciles 10: Re: GP-010 Zeus Power Armour (TL8) 11: Re: Weapons for the common grunt 12: Re: Black Ops Citycar 13: Re: Commodities in the future 14: Re: Cleft Palate Question 15: Errata?? Re: Knack Tattoos 16: [Fwd: Timeframes and timecomsument for adventures] 17: Re: Creating Spacecraft using Vehciles 18: Re: Creating Spacecraft using Vehciles 19: Re: TL0 Gadgeteers (was: GURPS Gremlins:The Movies) 20: Re: Sci-fi Rumblings 21: Complexity, Intelligence & TL 22: Re: Magical Cloak... Kromm? v04.n296 1: Re: Sailing ships and magic 2: Re: Complexity, Intelligence & TL 3: Re: Severing Limbs & Heads 4: Re: Complexity, Intelligence & TL 5: Re: Creating Spacecraft using Vehciles 6: Re: Severing Limbs & Heads 7: Re: TL0 Gadgeteers (was: GURPS Gremlins:The Movies) 8: Re: Severing Limbs & Heads [RETITLING IS GOOD] 9: Re: Weapons for the common grunt 10: Re: Sailing ships and magic 11: Re: Creating Spacecraft using Vehciles 12: Re: Commodities in the future 13: Re: Weapons for the common grunt 14: Ships and Commerce (veh II) 15: Re: Sci-fi Rumblings 16: Traveller style commerce in GURPS v04.n297 1: N-PAWS Question 2: Re: N-PAWS Question 3: Re: Artificial Gravity 4: high-TL chem lasers 5: Re: Sailing ships and magic 6: Large Races with low upper body strength 7: Re: Creating Spacecraft using Vehciles 8: GRAND magic.... how to do? 9: Re: Sci-fi Rumblings 10: Amputations 11: Re: high-TL chem lasers 12: Re: Commodities in the future 13: Re: GRAND magic.... how to do? 14: Re: Sci-fi Rumblings 15: Re: GRAND magic.... how to do? 16: Re: Cleft Palate Question 17: Re: GRAND magic.... how to do? 18: Re: Commodities in the future 19: Re: GRAND magic.... how to do? 20: Re: GRAND magic.... how to do? 21: TS ?'s 22: Re: high-TL chem lasers 23: Re: Sci-fi Rumblings 24: Re: GRAND magic.... how to do? 25: US.Military.Ranks.txt 26: body armor v04.n298 1: Succeed-Fail.chances.txt 2: Pink-Haired Bunny Wabbits(Re: Cleft Palate Question) 3: Re: Large Races with low upper body strength 4: Re: US.Military.Ranks.txt 5: Info Sites for Babylon 5 Campaigns 6: Re: Large Races with low upper body strength 7: lasers & powercells 8: Re: Sci-fi Rumblings 9: Re: Sci-fi Rumblings 10: Lillith (Good resource page) 11: Re: GP-010 Zeus Power Armour (TL8) 12: Re: Creating Spacecraft using Vehciles 13: Re: Large Races with low upper body strength 14: Re: Bubblegum Crisis 15: Variable damage beam weapons? 16: Aerostatic lift systems on Ground Vehicles? 17: Re: N-PAWS Question 18: Re: US.Military.Ranks.txt 19: Re: Large Races with low upper body strength 20: Re: Large Races with low upper body strength 21: Re: US.Military.Ranks.txt 22: Re: GRAND magic.... how to do? v04.n299 1: Re: GRAND magic.... how to do? 2: Re: US.Military.Ranks.txt 3: Re: Info Sites for Babylon 5 Campaigns 4: Re: US.Military.Ranks.txt 5: Re: US.Military.Ranks.txt 6: Re: Large Races with low upper body strength 7: Re: US.Military.Ranks.txt 8: Re: Large Races with low upper body strength 9: Androids (alchemical)-price costs? 10: Making race stats for campaigns 11: Making race stats for campaigns 12: Test 13: Re: Making race stats for campaigns 14: Re: Making race stats for campaigns 15: test 16: [LONG!] GURPS Necro Characters, anyone? 17: LOA 18: Re: Large Races with low upper body strength 19: Re: Large Races with low upper body strength 20: Reduced Lifesupport 21: Gabrielle from Xena -Anybody got stats? 22: Re:current TL 23: Straegy or Tactics Bonus was (Dixie Myopia) 24: GURPS Historical -CSA General Stand Watie 25: Re: Succeed-Fail.chances.txt 26: Re: Straegy or Tactics Bonus was (Dixie Myopia) 27: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 28: Re: Gabrielle from Xena -Anybody got stats? 29: Re: [LONG!] GURPS Necro Characters, anyone? 30: Mecha spreadsheet for Quatro Pro 31: Re: [Vehicles] Adding Volume to Wheels 32: Re: Aerostatic lift systems on Ground Vehicles? v04.n300 1: Re: GURPS: Question about Paralysis Guns 2: Re: GURPS Terradyne and Vehicles 3: Hand Grenades Question 4: Re: GURPS: Question about Paralysis Guns 5: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 6: vtech 7: Re:Body Armor 8: Clerical Magic 9: Psionics (passive use -- Kromm or any psionic guru) 10: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie 11: Re: Psionics (passive use -- Kromm or any psionic guru) 12: Re: Psionics (passive use -- Kromm or any psionic guru) 13: Re: Skull DR Question (Murphy?) 14: Re: Vac-Guns (Pulver! Kromm! Onno!) 15: Re: Skull DR Question (Murphy?) 16: Re: Aerostatic lift systems on Ground Vehicles? 17: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 18: Re: [Vehicles] Adding Volume to Wheels 19: GURPS: Question about Paralysis Guns 20: Vehicles of the week 168 - Powered armor, trailer and spy sat 21: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 22: Gurpsnet-l FAQ: Weekly reminder v04.n301 1: Re: GP-010 Zeus Power Armour (TL8) 2: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 3: Re: Traveller style commerce in GURPS 4: Re: vtech 5: Re: Vac-Guns (Pulver! Kromm! Onno!) 6: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 7: Re: Aerostatic lift systems on Ground Vehicles? 8: Re: Clerical Magic 9: Re: Succeed-Fail.chances.txt 10: Re: Succeed-Fail.chances.txt 11: Re: Countries as characters. 12: Re: (Long), for God's sake! (LLLOOONNNGGG!!!!!) 13: Re: Countries as characters. 14: Re: Nuclear Salt Water Rocket (NSWR), v0.1alpha 15: Re: Reduced Lifesupport 16: When did you say Bio-tech was coming out again? 17: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 18: Re: Sailing ships and magic 19: Re: Stormtroopers (was Re: Strategy or Tactics Bonus was (Dixie Myopia)) 20: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 21: Re: Aerostatic lift systems on Ground Vehicles? 22: Re: Straegy or Tactics Bonus was (Dixie Myopia) 23: Re: TS ?'s 24: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 25: Re: Sci-fi Rumblings 26: Re: N-PAWS Question 27: Re:current TL 28: Where Dave and Kromm are . . . 29: Re: body armor v04.n302 1: Yrth meets Dominaria, and Fantasy Black Ops too! 2: Re: Stormtroopers (was Re: Straegy or Tactics Bonus was (Dixie Myopia)) 3: Re: [LONG!] GURPS Necro Characters, anyone? 4: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 5: Re: Stormtroopers 6: Re:Where Dave and Kromm are . . . 7: RE: Online books (why won't SJG reprint...) 8: stats for THE MIGHTY THOR 9: Re: Vac-Guns (Pulver! Kromm! Onno!) 10: RE: Online books (why won't SJG reprint...) 11: Ion Cannon, a la Star Wars 12: Re: Countries as characters. 13: Re: stats for THE MIGHTY THOR 14: Re: Ion Cannon, a la Star Wars 15: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 16: Re: Ion Cannon, a la Star Wars 17: Re: Aerostatic lift systems on Ground Vehicles? 18: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 19: Re: N-PAWS Question 20: Re: Ion Cannon, a la Star Wars 21: Re: N-PAWS Question 22: Technology dependant on fossil fuels? 23: Re: Ion Cannon, a la Star Wars 24: Re: stats for THE MIGHTY THOR 25: Fantasy Black Ops 26: Fantasy Black Ops v04.n303 1: Re: Technology dependant on fossil fuels? 2: Re: Ion Cannon, a la Star Wars 3: Re: Technology dependant on fossil fuels? 4: Re: stats for THE MIGHTY THOR 5: Re: Technology dependant on fossil fuels? 6: Autoduel/Cannonball Run Campaign Help Needed 7: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 8: Re: Traveller style commerce in GURPS 9: Re: Nuclear Salt Water Rocket (NSWR), v0.1alpha 10: Ooops 11: Re: Autoduel/Cannonball Run Campaign Help Needed 12: Re: Autoduel/Cannonball Run Campaign Help Needed 13: Re: Autoduel/Cannonball Run Campaign Help Needed 14: Re: Vac-Guns (Pulver! Kromm! Onno!) 15: Re: Fantasy Black Ops 16: Re: Stormtroopers 17: Re: Ion Cannon, a la Star Wars 18: Re: Stormtroopers 19: Re: TS ?'s 20: Re: Vac-Guns (Pulver! Kromm! Onno!) 21: Re: Fantasy Black Ops 22: Re: Technology dependant on fossil fuels? 23: Re: Traveller style commerce in GURPS v04.n304 1: Re: Technology dependant on fossil fuels? 2: Re: Technology dependant on fossil fuels? 3: RE: Fantasy Black Ops 4: Computers, was: Re: Weapons for the common grunt 5: Re: TS ?'s 6: Ships and Commerce (veh II) 7: Re: Stormtroopers 8: Re: Technology dependant on fossil fuels? 9: Re: Autoduel/Cannonball Run Campaign Help Needed 10: Probability Question 11: TL 4 Black Ops 12: Re: Technology dependant on fossil fuels? 13: Re: Androids (alchemical)-price costs? 14: Re: Probability Question 15: RE: stats for THE MIGHTY THOR 16: I'm Back 17: Re: Technology dependant on fossil fuels? 18: TL3 Flamethrower 19: Re: Magical Cloak... Kromm? 20: Re: Technology dependant on fossil fuels? 21: Re: Traveller style commerce in GURPS 22: Re: stats for THE MIGHTY THOR 23: Re: Stormtroopers v04.n305 1: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 2: Re: Technology dependant on fossil fuels? 3: Cost/Weight Reduction at High Tech 4: Re: Technology dependant on fossil fuels? 5: Once Upon a Time in China... 6: Re: Technology dependant on fossil fuels? 7: Re: Stormtroopers 8: PaperPC's V2.0 9: Re: Stormtroopers 10: Re: Stormtroopers 11: Re: Stormtroopers 12: HUM: On-line too long? (fwd) 13: Re: Stormtroopers 14: Re: Technology dependant on fossil fuels? 15: Magic... 16: Re: Fantasy Black Ops 17: Re: Stormtroopers 18: Re: Magical Cloak... Kromm? 19: Re: Computers, was: Re: Weapons for the common grunt 20: Re: Magic... 21: Re: Ion Cannon, a la Star Wars 22: Re: Vac-Guns (Pulver! Kromm! Onno!) 23: Re: Magic... 24: Re: Stormtroopers v04.n306 1: GURPS Psi - Pyrokinesis question 2: Re: Magic 3: Re: GURPS Psi - Pyrokinesis question 4: Re: Once Upon a Time in China... 5: Re: Stormtroopers 6: The Colour of Magic 7: Re: Ion Cannon, a la Star Wars 8: Re: Magic... 9: Re: Traveller style commerce in GURPS 10: Re: Cost/Weight Reduction at High Tech 11: Wong Fei-Hong 12: Re: Magic 13: Re: The Colour of Magic 14: Re: GURPS Psi - Pyrokinesis question 15: Re: The Colour of Magic 16: Re: The Colour of Magic 17: Re: Stormtroopers 18: TL 3 Flamethrower (file) to archive 19: Re: The Colour of Magic 20: Re: Cost/Weight Reduction at High Tech 21: Re: GURPS Psi - Pyrokinesis question v04.n307 1: Gunning around with Gurps Vehicles 2ndEd Addendum 2: Compendium I 3: Re: Compendium I 4: Succeed-Fail.chances.txt 5: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 6: Re: Stormtroopers 7: Re: GURPS Psi - Pyrokinesis question 8: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 9: Re: Traveller style commerce in GURPS 10: Re: Bubblegum Crisis 11: Re: GURPS Psi - Pyrokinesis question 12: Re: Compendium I 13: Re: GURPS Psi - Pyrokinesis question 14: Re: Compendium I 15: Re: Yrth meets Dominaria, and Fantasy Black Ops too! 16: Re: Stormtroopers v04.n308 1: Re: Stormtroopers 2: Re: Vac-Guns (Pulver! Kromm! Onno!) 3: Re: Technology dependant on fossil fuels? 4: Re: Magic... 5: Re: Stormtroopers 6: Re: Fantasy Black Ops 7: Re: Compendium I 8: Re: Compendium I 9: What to put in Supers 3/E (Re: Compendium I) 10: Re: Magic... 11: Re: Technology dependant on fossil fuels? 12: Missile design question 13: Re: Stormtroopers 14: Re: What to put in Supers 3/E (Re: Compendium I) 15: Re: Sci-fi Rumblings 16: Re: The Colour of Magic 17: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 18: Re: Sci-fi Rumblings 19: Re: Sci-fi Rumblings 20: Re: Once Upon a Time in China... v04.n309 1: Re: Sci-fi Rumblings 2: Re: Compendium I 3: Re: GURPS Psi - Pyrokinesis question 4: Re: Compendium I 5: Re: What to put in Supers 3/E (Re: Compendium I) 6: Robot Operating System 7: Re: Variable damage beam weapons? 8: Re:Stormtroopers 9: Re: Robot Operating System 10: Re: Variable damage beam weapons? 11: Re:Colour of Magic 12: Re[2]: Robot Operating System 13: Re[2]: Robot Operating System 14: Re: Variable damage beam weapons? 15: Re: Wong Fei-Hong 16: Re: Compendium I 17: Re: Fantasy Black Ops 18: Wong Fei-Hong Kicks Ass 19: Re: GURPS Psi - Pyrokinesis question 20: Weapons Help! 21: Re:Stormtroopers 22: Re: Weapons Help! 23: Re: Weapons He 24: Re: Weapons Help! 25: Re: Weapons Help! 26: Re: Sci-fi Rumblings 27: Re: Weapons Help! 28: Re: Weapons Help! 29: Re:Colour of Magic v04.n310 1: RE: Stormtroopers 2: Re: Weapons Help! 3: Re: Weapons Help! 4: Re: Weapons Help! 5: Re: Compendium I 6: Re: Stormtroopers 7: Re: Weapons Help! 8: Makechar 9: Re: Compendium I 10: Re: What to put in Supers 3/E (Re: Compendium I) 11: Re: Compendium I 12: Re:Stormtroopers 13: Wpn Help- Iron Rod & Shield Master 14: Re: Makechar 15: Re: Weapons Help! 16: Quad Strength, was Compendium I 17: Re: Quad Strength, was Compendium I 18: Re: Quad Strength, was Compendium I 19: Re: Quad Strength, was Compendium I 20: Re: Han Solo (Was Re: Stormtroopers) 21: Re: Weapons Help! 22: Re: Compendium I 23: Re: Wpn Help- Iron Rod & Shield Master 24: Re: Quad Strength, was Compendium I 25: Re: Compendium I 26: (Fwd) SJ Games Daily Illuminator for 1/15/98 27: Re: What to put in Supers 3/E (Re: Compendium I) v04.n311 1: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 2: Re: Weapons help 3: Magical questions 4: GURPS Russia 5: Re: GURPS Russia 6: Favorite genres 7: Re: Wpn Help- Iron Rod & Shield Master 8: Re: What to put in Supers 3/E (Re: Compendium I) 9: Re: Compendium I 10: Re: Weapons Help! 11: Re: Technology dependant on fossil fuels? 12: Re: What to put in Supers 3/E (Re: Compendium I) 13: Re: Favorite genres 14: Re: Magical questions 15: GURPS Russia, Straight To You? 16: Re: GURPS Russia 17: Re: Makechar 18: Re: GURPS Russia 19: Re: Favorite genres 20: Hand Grenades 21: Re: Magical questions 22: Re: GURPS Russia, Straight To You? v04.n312 1: Re: Autoduel/Cannonball Run Campaign Help Needed 2: Help Me With Grenades!!! 3: Vehicles Programme. 4: Direct Mail and GURPS 5: GURPS Russia 6: Re: Weapons Help! 7: Re: Direct Mail and GURPS 8: Re: Direct Mail and GURPS 9: (Humour) Re: GURPS Russia, Straight To You? 10: Re: Compendium I 11: Re: GURPS Russia, Straight To You? 12: Re: Magical questions 13: Re: GURPS Russia 14: Re: Direct Mail and GURPS 15: Anti-Agathic drug before TL-8? 16: Re: GURPS Psi - Pyrokinesis question 17: Re: Direct Mail and GURPS 18: Re: Compendium I 19: Re: Weapons Help! 20: Re: Direct Mail and GURPS 21: Re: GURPS Russia 22: Russia out-takes 23: RE: GURPS Russia 24: Re: Help Me With Grenades!!! 25: Re: Compendium I 26: Real World Reactions and DR (was: Weapons Help!) 27: Re: Help Me With Grenades!!! 28: Re: GURPS Russia v04.n313 1: Re: Real World Reactions and DR (was: Weapons Help!) 2: Re: Compendium I 3: Teek and Monowire 4: Re: Real World Reactions and DR (was: Weapons Help!) 5: Re: Direct Mail and GURPS 6: Re: Stormtroopers 7: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 8: Pyrokinesis 9: Re: Quad Strength, was Compendium I 10: Medieval ShipBreaker (ST 500 Stone Thrower) 11: Weapon Master Qs 12: Absorb/Reflect/DR - SUPERS Q 13: Re: Real World Reactions and DR (was: Weapons Help!) 14: Re: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 15: Re: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 16: Real World DR 17: Re: What to put in Supers 3/E (Re: Compendium I) 18: Re: What to put in Supers 3/E (Re: Compendium I) 19: Re: Compendium I 20: Re: Anti-Agathic drug before TL-8? 21: Re: Weapon Master Qs 22: Re: Compendium I 23: Re: Weapon Master Qs v04.n314 1: Re: Compendium I 2: Re: Compendium I 3: Re: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 4: Re: Direct Mail and GURPS 5: Re: Anti-Agathic drug before TL-8? 6: Re: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 7: Re: Anti-Agathic drug before TL-8? 8: Re: Putting the Generic back i n GURPs (was Re: What to put in Supers 3/E) 9: Re: Anti-Agathic drug before TL-8? 10: Re: Direct Mail and GURPS 11: Aha! Traveller jump-drive technobabble at last!!! 12: Gurps Russian Folk and Movies 13: Gurps Russian Adventures 14: Re: Sci-fi Rumblings 15: Re: Anti-Agathic drug before TL-8? 16: Re: Anti-Agathic drug before TL-8? 17: Re: Makechar 18: Re: Compendium I 19: Re: Direct Mail and GURPS 20: Re: What to put in Supers 3/E (Re: Compendium I) 21: Re: Compendium I 22: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 23: Re: Anti-Agathic drug before TL-8? 24: Re: Help Me With Grenades!!! 25: Re: Compendium I v04.n315 1: 20 year tech tree 2: amputations again! 3: Re: What to put in Supers 3/E (Re: Compendium I) 4: Re: Direct Mail and GURPS 5: Re: Anti-Agathic drug before TL-8? 6: Hello 7: Re: Anti-Agathic drug before TL-8? 8: Re: Aha! Traveller jump-drive technobabble at last!!! 9: Re: What to put in Supers 3/E (Re: Compendium I) 10: GURPS [Medieval] Russia 11: Re: What to put in Supers 3/E (Re: Compendium I) 12: Re: Direct Mail and GURPS v04.n316 1: MakeChar -- Modifiers & Disadvantages 2: Quad - and More - ST 3: ST and HP and HT 4: Re: Real World Reactions and DR (was: Weapons Help!) 5: GURPS [Medieval] Whatever (was Re: GURPS [Medieval] Russia) 6: Sensors in space 7: Re: GURPS [Medieval] Whatever (was Re: GURPS [Medieval] Russia) 8: Re: Real World Reactions and DR (was: Weapons Help!) 9: Re: St and HP and HT 10: Re: What to put in Supers 3/E (Re: Compendium I) 11: Truly Badass Lives 12: Re: GURPS [Medieval] Russia 13: Re: GURPS Russia 14: Re: Favorite genres 15: Re: 16: Re: Quad - and More - ST 17: Re: Putting the Generic back i n GURPs (was Re: Wh 18: Re: What to put in Supers 3/E (Re: Compendium I) 19: Re: Compendium I v04.n317 1: Re: Putting the Generic back i n GURPs (was Re: Wh 2: Re: Makechar 3: Supers and Vehicles (Was: What to put in Supers 3/E) 4: Re: Direct Mail and GURPS 5: Re: GURPS [Medieval] Russia 6: S. John's GURPS Russia 7: Mathematical Ability 8: Re: Makechar 9: Re: Mathematical Ability 10: Re: What to put in Supers 3/E (Re: Compendium I) 11: Re: Magical questions 12: GURPS Supers Questions 13: Re: What to put in Supers 3/E (Re: Compendium I) 14: Re: Direct Mail and GURPS 15: Re: Direct Mail and GURPS 16: Re: Direct Mail and GURPS 17: Re: GURPS Russia, Straight To You? 18: Re: GURPS Supers Questions 19: Re: GURPSnet-Digest V4 #313 20: Re: Supers and Vehicles (Was: What to put in Supers 3/E) v04.n318 1: Re: GURPS Supers Questions 2: Re: What to put in Supers 3/E (Re: Compendium I) 3: Inja 4: Airplane Tails 5: Mathematical Ability 6: Re:Favorite genres 7: Re: S. John's GURPS Russia 8: Re: 20 year tech tree 9: Re:How does Dan Smith get away with it? 10: Re: Real World Reactions and DR (was: Re: GURPSnet-Digest V4 #313 11: Re: Supers and Vehicles (Was: What to put in Supers 3/E) 12: Re:GURPS Russia 13: Re: Pyrokinesis 14: IIRC 15: Re: Vehicles Programme. 16: Re: GURPS Psi - Pyrokinesis question 17: Re: What to put in Supers 3/E (Re: Compendium I) 18: Re: GURPS [Medieval] Russia 19: Re: GURPS Supers Questions 20: Re: Direct Mail and GURPS 21: Re:Real World Reactions and DR (was: Weapons Help!) 22: Help! 23: Re: IIRC 24: Re: Pyrokinesis 25: Re:Supers and Vehicles (Was: What to put in Supers 3/E) 26: Re: GURPS Psi - Pyrokinesis question v04.n319 1: Re: GURPS [Medieval] Russia 2: Re: Aha! Traveller jump-drive technobabble at last!!! 3: Re: Help Me With Grenades!!! 4: Re:How does Dan Smith get away with it? 5: Re: GURPS Russia (OY! SJohn!) 6: Apologies to all 7: 20 year tech tree 8: Re: Airplane Tails 9: Re: Sensors in space 10: Re: Supers and Vehicles (Was: What to put in Supers 3/E) 11: Re: Amputations 12: Vehicles/spacecraft skills 13: Re: GURPS Psi - Pyrokinesis question 14: Vehicles/spacecraft skills 15: Re: Weapons Help! 16: Re:How does Dan Smith get away with it? 17: Re: Vehicles/spacecraft skills 18: Re: Direct Mail and GURPS 19: Re: Direct Mail and GURPS 20: Re: Airplane Tails 21: Re: GURPS [Medieval] Whatever (was Re: GURPS [Medieval] Russia) v04.n320 1: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 2: Re: Anti-Agathic drug before TL-8? 3: Re: Anti-Agathic drug before TL-8? 4: Re: Real World Reactions and DR (was: Weapons Help!) 5: Re: What to put in Supers 3/E 6: Re: Anti-Agathic drug before TL-8? 7: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 8: Re: Aha! Traveller jump-drive technobabble at last!!! 9: Geneticaly Enginered Human Starfighter Pilot 10: Re: Magical questions 11: Re: GURPS [Medieval] Russia 12: Re: GURPS Supers Questions 13: Re: How does Dan Smith get away with it? 14: Re: GURPS Russia 15: Re: ST and HP and HT 16: Merging Genre Conventions & Advantages/Disadvantages (was Re: Truly Badass Lives) 17: Re: GURPS Psi - Pyrokinesis question v04.n321 1: Re: GURPS Russia 2: GURPS Holy Land (was Re: GURPS [Medieval] Whatever) 3: Re: GURPS Supers Questions 4: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 5: Re: Vehicles/spacecraft skills 6: Re: Airplane Tails 7: Re: Airplane Tails 8: Re: Airplane Tails 9: Re: Vehicles/spacecraft skills 10: Starship Troopers 11: Re: Vehicles/spacecraft skills 12: Re: GURPS [Medieval] Whatever (was Re: GURPS [Medieval] Russia) 13: Re: Vehicles/spacecraft skills 14: Re: ST and HP and HT 15: Guess the DR! 16: Re: Vehicles/spacecraft skills 17: Magical Questions+ 18: Re: Weapon Master Qs 19: Re: Amputations 20: Re: Hello 21: Re: Absorb/Reflect/DR -SUPERS Q 22: Re: Direct Mail and GURPS 23: Re:How does Dan Smith get away with it? 24: Re: GURPS India v04.n322 1: Re: Vehicles/spacecraft skills 2: Re: Vehicles/spacecraft skills 3: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 4: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 5: Re: Magical Questions+ 6: Re: Amputations 7: Re: What to put in Supers 3/E (Re: Compendium I) 8: Re:How does Dan Smith get away with it? 9: Re: Re:How does Dan Smith get away with it? 10: Re: Re:How does Dan Smith get away with it? 11: Re: GURPS Russia (OY! SJohn!) 12: Re: Absorb/Reflect/DR -SUPERS Q 13: Re: How Does Dan Smith Get Away With It? 14: Re: For the Gun Nut from the GURPSnet FTP site 15: Re:How does Dan Smith get away with it? 16: The Romanovs 17: Re: Vehicles/spacecraft skills 18: Re: Vehicles/spacecraft skills 19: Re: For the Gun Nut from the GURPSnet FTP site 20: How to run a cinematic campaign (toungue in cheek) 21: Re: Vehicles/spacecraft skills 22: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 23: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk v04.n323 1: Subject Re-Titling 2: Re:How does Dan Smith get away with it? 3: Re: The Romanovs 4: Re:How does Dan Smith get away with it? 5: Re:How does Dan Smith get away with it? 6: Re: Vehicles/spacecraft skills 7: Re: Magical Questions 8: Re: Vehicles/spacecraft skills 9: Re: Absorb/Reflect/DR -SUPERS Q 10: Computers & TL: some problems 11: Re: Magical Questions 12: Re: Vehicles/spacecraft skills 13: re: Merging Genre Conventions & Ad/Disad [(was Re: Truly Badass Lives) PLUS Supers!] 14: Help with a con? 15: Re: Mathematical Ability 16: Beacons, Shields, and Diverts, Teleports and Gates 17: Re: Absorb/Reflect/DR -SUPERS Q 18: re: Merging Genre Conventions & Ad/Disad [(was Re: Truly Badass Lives) PLUS Supers!] 19: Re: Vehicles/spacecraft skills 20: Re: Aha! Traveller jump-drive technobabble at last!!! 21: (Fwd) Re: Compendium I v04.n324 1: Re: GURPS Psi - Pyrokinesis question 2: Re: Magical Questions+ 3: Re: How does Dan Smith get away with it? 4: Re: Geneticaly Enginered Human Starfighter Pilot 5: Smif, Slack 6: Re: Magical Questions 7: Re: (Fwd) Re: Compendium I 8: Dan Smith's Art 9: FF&S(Traveller)->Vehicles -- a few conversions 10: Re: ST and HP and HT 11: Re: ST and HP and HT 12: Re: ST and HP and HT 13: Mana Question 14: Re: How does Dan Smith get away with it? 15: Re: Mana Question 16: Re: FF&S(Traveller)->Vehicles -- a few conversions 17: Sacrificial Magic 18: Sacrice Addenda 19: Re: Mana Question 20: Re: Computers & TL: some problems 21: Re: Wpn Help- Iron Rod & Shield Master 22: Re: GURPS Psi - Pyrokinesis question 23: Re: Autoduel/Cannonball Run Campaign Help Needed 24: Re: Autoduel/Cannonball Run Campaign Help Needed v04.n325 1: Frequency of Appearance 2: Re: How does Dan Smith get away with it? 3: Re:How does Dan Smith get away with it 4: Re: Mana Question 5: Re:Sacrifice 6: Re: Autoduel/Cannonball Run Campaign Help Needed 7: Modifications to Celestial Package 8: Re: ST and HP and HT 9: Re: How does Dan Smith get away with it? 10: Re: Mana Question 11: Re: Dan Smith's Art 12: Re: Sacrice Addenda 13: Drakkenheim 14: Re: Autoduel/Cannonball Run Campaign Help Needed 15: Re: Autoduel/Cannonball Run Campaign Help Needed 16: Another genemod type from the Icarus Celestrial's setting 17: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 18: Animal PD (was Re: Gunning around with Gurps Vehicles 2ndEd) 19: Re: ST and HP and HT 20: Playing outside the book: Non- and Virtual Reality 21: Re: Sacrice Addenda 22: Re: ST and HP and HT 23: Re: Aha! Traveller jump-drive technobabble at last!!! 24: Re: Drakkenheim v04.n326 1: Re: Direct Mail and GURPS 2: Re: Drakkenheim 3: Re: Drakkenheim 4: Name Generators 5: Traveller jump-drive technobabble 6: Re: Another genemod type from the Icarus Celestrial's setting 7: Re: Pyrokinesis 8: Re: GURPS Psi - Pyrokinesis question 9: R: Computers & TL: some problems 10: In Defense of Dan Smith 11: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 12: Praise for Dan Smith 13: Vehicles/Mech 14: Engineering Prerequisites 15: Knack clarification 16: Re: ST and HP and HT 17: Re: ST and HP and HT 18: Re: Praise for Dan Smith 19: Re: In Defense of Dan Smith 20: Re: ST and HP and HT 21: Re: ST and HP and HT 22: Re: Praise for Dan Smith 23: Re: Knack clarification 24: Re: Playing outside the book: Non- and Virtual Reality 25: Mark 1.0 Eyeball v04.n327 1: Re: ST and HP and HT 2: Re: Gunning around with Gurps Vehicles 2ndEd Addendum 3: Re: ST and HP and HT 4: Re:Sacrifice 5: Re: R: Computers & TL: some problems 6: Re: Playing outside the book: Non- and Virtual Reality 7: Re: ST and HP and HT 8: Re:Another genemod type from the Icarus Celestial's setting 9: Re: ST and HP and HT 10: Aliens minicampaign: colonial marines 11: Aliens minicampaign: The scenarios 12: Starfighter Design Questions [Pulver, Kromm, & Onno] 13: Re:Sacrifice 14: Re: Starfighter Design Questions [Pulver, Kromm, & Onno] 15: Re:Aliens minicampaign: The scenarios 16: Re: Starfighter Design Questions [Pulver, Kromm, & Onno] 17: Re: ST and HP and HT 18: Magic Item Energy Cost 19: Sociology (Kromm -- erratta) 20: Vehicles and missiles and combat 21: Re: Knack clarification v04.n328 1: Re: Vehicles and missiles and combat 2: Muscle-Powered Orinthopter... 3: Re: ST and HP and HT 4: Computer Hacking (Kromm -- erratta) 5: Re: Vehicles and missiles and combat 6: Re:Aliens minicampaign: The scenarios 7: R: Computers & TL: some problems 8: Re: Knack clarification 9: Re: Starfighter Design Questions [Pulver, Kromm, & Onno] 10: Re: Vehicles/Mech 11: Re: ST and HP and HT 12: Re: ST and HP and HT 13: Re: Praise for Dan Smith 14: Re: Engineering Prerequisites 15: Re: Mark 1.0 Eyeball 16: bindings on GURPS books 17: Re: Mark 1.0 Eyeball 18: Re: bindings on GURPS books 19: Re: Muscle-Powered Orinthopter... v04.n329 1: Re: Engineering Prerequisites 2: Re: bindings on GURPS books 3: Re: bindings on GURPS books 4: Re: bindings on GURPS books 5: Re: bindings on GURPS books 6: Re: bindings on GURPS books 7: Re: bindings on GURPS books 8: Alternative to "Save vs. Dinosaur or Die"? 9: Re: Severing Limbs & Heads 10: Re: bindings on GURPS books 11: Re: Muscle-Powered Orinthopter... 12: Re:bindingd on GURPS books 13: WANTED -Spin Grav Proposals 14: Re: Engineering Prerequisites 15: Re: bindings on GURPS books 16: Re: bindings on GURPS books 17: Re: R: Computers & TL: some problems 18: Re: Engineering Prerequisites v04.n330 1: Re: R: Computers & TL: some problems 2: UV Laser question 3: Re Book Binding 4: Re: ST and HP and HT 5: Re: ST and HP and HT 6: Re: bindings on GURPS books 7: Re: bindings on GURPS books 8: Re: bindings on GURPS books 9: Re: GURPS Russia (OY! SJohn!) 10: Re: Muscle-Powered Orinthopter... 11: Getting GURPS Books Rebound 12: Re: GURPS Russia (OY! SJohn!) 13: Ideas for World 14: Celestial Fighter HMJF-06 Griifion (Lucifer) 15: Re: Getting GURPS Books Rebound 16: Doh, some ommitted stuff from the Lucifer 17: Defaults to Force Sword (Kromm -- erratta) 18: Re: Getting GURPS Books Rebound 19: Re: ST and HP and HT v04.n331 1: Re: GURPS Russia (OY! SJohn!) 2: Re: bindings on GURPS books 3: Re: bindings on GURPS books 4: Re: Engineering Prerequisites 5: Re: Getting GURPS Books Rebound 6: Koschei, Baba Yaga, Svyatagor, and Me 7: Licking GURPS Books 8: Re: Muscle-Powered Orinthopter... 9: Kromm Update 10: Re: Amputations 11: Re: bindings on GURPS books 12: Re: Muscle-Powered Orinthopter... 13: MAD in deep space 14: Re: Amputations 15: Gurpsnet-l FAQ: Weekly reminder 16: amputations 17: GURPS: Russia 18: Re: Vehicles/Mech 19: Re: Favorite genres 20: Re: Vehicles/Mech 21: Fwd: An Issue of Concern 22: Re: Vehicles/spacecraft skills 23: Re: amputations 24: Re: WANTED -Spin Grav Proposals v04.n332 1: Vehicles of the week 169 - powered armor and tow truck 2: Re: WANTED -Spin Grav Proposals 3: Re: Fwd: An Issue of Concern 4: Re: Starfighter Design Questions [Pulver, Kromm, & Onno] 5: Re: WANTED -Spin Grav Proposals 6: Re: Muscle-Powered Orinthopter... 7: Re: bindings on GURPS books 8: Re: bindings on GURPS books 9: Re: Alternative to "Save vs. Dinosaur or Die"? 10: Re: Severing Limbs & Heads 11: Skill level limits -- why? 12: Re: Vehicles and missiles and combat 13: Split Personality Question 14: Re: bindings on GURPS books 15: Re: Vehicles/Mech 16: R: R: Computers & TL: some problems 17: Re: GURPS: Russia Cover/Interior 18: Re: Skill level limits -- why? 19: TV based campaigns 20: Re: Skill level limits -- why? v04.n333 1: GURPS Supers 3rd ed.? 2: Gates, Teleports, and Strategy 3: Re: GURPS Supers 3rd ed.? 4: Re: Split Personality Question 5: Re: Fwd: An Issue of Concern 6: Re: Split Personality Question 7: Re: WANTED -Spin Grav Proposals 8: Re: Gates, Teleports, and Strategy 9: Irish and English 10: Re: Gates, Teleports, and Strategy 11: Re: Gates, Teleports, and Strategy 12: Re: FF&S(Traveller)->Vehicles -- a few conversions 13: Re: MAD in deep space 14: Re: MAD in deep space 15: Re: Gates, Teleports, and Strategy 16: Re: Gates, Teleports, and Strategy 17: Re: Vehicles/spacecraft skills 18: Re:TV based campaigns 19: Re:MAD in deep space 20: Re: Alternative to "Save vs. Dinosaur or Die"? 21: Re: Gates, Teleports, and Strategy 22: Re: Mark 1.0 Eyeball v04.n334 1: Re: MAD in deep space 2: Combat Magic 3: Re: Licking GURPS Books 4: Animal superstrength? 5: Re: MAD in deep space 6: Re: WANTED -Spin Grav Proposals 7: Re: Real World Reactions and DR (was: Weapons Help!) 8: Re: Combat Magic 9: GURPS Final Frontier: Last Call 10: Re: Licking GURPS Books 11: Re: Licking GURPS Books 12: Re: Combat Magic 13: Re: Licking GURPS Books, plus spells from Arduin 14: Re: Sacrificial Magic 15: Re: GURPS: Russia Cover/Interior 16: Re: Spells from Arduin 17: Re:Quad - and More - ST 18: Arduin horrid???? 19: a website for my campaign :) 20: Re: Arduin horrid???? 21: Eric Hotz 22: Re: Re:Quad - and More - ST v04.n335 1: Beacons in Magic 2: Re: a website for my campaign :) 3: Re: Real World Reactions and DR (was: Weapons Help!) 4: Shunting Teleports 5: Re: Koschei, Baba Yaga, Svyatagor, and Me 6: Re: Ideas for World 7: Re: Real World Reactions and DR 8: Re: Amputations 9: Re: Real World Reactions and DR 10: Re: Koschei, Baba Yaga, Svyatagor, and Me 11: Re: Mark 1.0 Eyeball 12: Re: Mark 1.0 Eyeball 13: Re: Gates, Teleports, and Strategy 14: Re: Alternative to "Save vs. Dinosaur or Die"? 15: Re: Severing Limbs & Heads 16: Re: Ideas for World 17: Re: Gates, Teleports, and Strategy 18: Re: Gates, Teleports, and Strategy 19: GURPS Thallids 20: Those pesky halfings...Various ??s for a fantasy Guru 21: Re: WANTED -Spin Grav Proposals 22: Re: Gates, Teleports, and Strategy v04.n336 1: Re: Those pesky halfings...Various ??s for a fantasy Guru 2: Rules for alchemical materials? 3: Re: Gates, Teleports, and Strategy 4: Re: Gates, Teleports, and Strategy 5: Re: Autoduel/Cannonball Run Campaign Help Needed 6: Re: Autoduel/Cannonball Run Campaign Help Needed 7: Re: Apologies to all and Enemy Values 8: Re: Autoduel/Cannonball Run Campaign Help Needed 9: Re: WANTED -Spin Grav Proposals 10: Re: Rules for alchemical materials? 11: Re: WANTED -Spin Grav Proposals 12: Re: Gates, Teleports, and Strategy 13: Re: Gates, Teleports, and Strategy 14: Re: WANTED -Spin Grav Proposals 15: Re: Gates, Teleports, and Strategy 16: Re: Split Personality Question 17: Re: bindings on GURPS books 18: Re: Autoduel/Cannonball Run Campaign Help Needed 19: Re: Autoduel/Cannonball Run Campaign Help Needed 20: Re: Engineering Prerequisites 21: Re: Black Ops Critics v04.n337 1: Re: WANTED -Spin Grav Proposals 2: Re: WANTED -Spin Grav Proposals 3: Re: WANTED -Spin Grav Proposals 4: Re: Gates, Teleports, and Strategy 5: Re: Rules for alchemical materials? 6: Gates, Teleports ... and Orcs 7: Re: Gates, Teleports, and Strategy 8: Re: Autoduel/Cannonball Run Campaign Help Needed 9: Re: Gates, Teleports, and Strategy 10: Re: Rules for alchemical materials? 11: Another meaningless unsubscribe post 12: Re: Amputations 13: Re: Koschei, Baba Yaga, Svyatagor, and Me 14: Re: Rules for alchemical materials? 15: Re: Gates, Teleports, and Strategy 16: Re: Gates, Teleports, and Strategy 17: Re: Rules for alchemical materials? 18: Re: Gates, Teleports, and Strategy 19: Re: Gates, Teleports, and Strategy 20: Ultra-tech Weapons Questions 21: Sensors & Space/Vacuum 22: Re: ST and HP and HT v04.n338 1: Re: Autoduel/Cannonball Run Campaign Help Needed 2: Re: Bonewits 3: Re: Authentic Thaumaturgy 4: Re: Bonewits 5: Mages as Fighter Pilots 6: Re: Bonewits 7: more about bonewitz 8: Re: Compendium 1 9: Re: Autoduel/Cannonball Run Campaign Help Needed 10: Re: Magical Questions 11: Re: Ideas for World 12: Re: TV based campaigns 13: Re: Koschei, Baba Yaga, Svyatagor, and Me 14: Re: bindings on GURPS books 15: Re: Magical Questions 16: Magical Economy 17: Re: Magical Questions 18: Re: Rules for alchemical materials? 19: Re: bindings on GURPS books 20: Spaceports 21: Re: WANTED -Spin Grav Proposals 22: Re: Gates, Teleports, and Strategy 23: Re: Gates, Teleports, and Strategy 24: In defense of Black Ops 25: Re: Autoduel/Cannonball Run Campaign Help Needed v04.n339 1: RE: In defense of Black Ops 2: Aliens minicampaign: colonial marines 3: Vehicles and missiles and combat 4: UV Laser question 5: Re various Celestial designs 6: Re: Authentic Thaumaturgy 7: Re: Ideas for World 8: Re: WANTED -Spin Grav Proposals 9: Re: Spaceports 10: Re: Gates, Teleports, and Strategy 11: Re: Ideas for World 12: Re: Ideas for World 13: Re: Vehicles/Mech - Reactionless Thrusters 14: Re: Split Personality Question 15: Re: Amputations & Shuriken Damage 16: Re: Sensors & Space/Vacuum 17: Re: WANTED -Spin Grav Proposals v04.n340 1: Re: WANTED -Spin Grav Proposals 2: Re: Gates, Teleports, and Strategy 3: Re: GURPS Russia 4: Re: GURPS [Medieval] Russia 5: Re: Aliens minicampaign: colonial marines 6: Re: Ideas for World 7: Re: TV based campaigns 8: Re: Ultra-tech Weapons Questions 9: Re: Authentic Thaumaturgy 10: Re: Ideas for World 11: RE: Ideas for World 12: Laptop and Palmtop weights, types and complexities 13: Re[2]: How does Dan Smith get away with it 14: Helicoptermania 15: Re: Gates, Teleports, and Strategy 16: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 17: Re: bindings on GURPS books 18: Re: Helicoptermania 19: Hyperspace Physics 101 20: Re: Spaceports 21: Re: Laptop and Palmtop weights, types and complexities 22: Re: Weapons Help! 23: Re: Wpn Help- Iron Rod & Sheld Master 24: Re: Helicoptermania 25: Re: In defense of Black Ops 26: Re: Black Ops Critics v04.n341 1: Re: Sociology (Kromm -- erratta) 2: Sensors & Space/Vacuum 3: Re: ST and HP and HT 4: Re: TV based campaigns 5: Re:Wanted -Spin Grav Proposals 6: Re: Vehicles/Mech - Reactionless Thrusters 7: Re: Gates, Teleports, and Strategy 8: Re: Amputations & Shuriken Damage 9: Re: Spaceports 10: Re: Sensors & Space/Vacuum 11: Shiphandling for Spaceships 12: Spacesuit Thrusters 13: Has anyone seen Biotech in stores yet? 14: Re: Aliens minicampaign: colonial marines 15: Spells for Military Use (was Re: Gates, Teleports, and Strategy) 16: Re: Gates, Teleports, and Strategy 17: Re: Shiphandling for Spaceships 18: Hellburner? 19: Re: Spacesuit Thrusters 20: Doll Monsters and Fairy Tales 21: Re: Koschei, Baba Yaga, Svyatagor, and Me 22: Re: Sensors & Space/Vacuum 23: Re[2]: Shiphandling for Spaceships 24: Re: Laptop and Palmtop weights, types and complexities 25: Re: Ultra-tech Weapons Questions 26: Re: Spells for Military Use (was Re: Gates, Teleports, and Strat 27: Re: Aliens minicampaign: colonial marines v04.n342 1: Re: Gates, Teleports, and Strategy 2: Re: Ideas for World 3: Re: Gates, Teleports, and Strategy 4: Re: Doll Monsters and Fairy Tales 5: Koschei, Baba Yaga, Svyatagor, and Me 6: Re: Spells for Military Use 7: Bret Gets It. Bret is So Cool 8: Re: Gates, Teleports, and Strategy 9: Re: Bret Gets It. Bret is So Cool 10: Pierce Clearly Gets It, Too. 11: Re: Pierce Clearly Gets It, Too. 12: Earthsea, and more Arduin 13: A GURPS Character ;) 14: Re: Spells for Military Use 15: Re: Autoduel/Cannonball Run Campaign Help Needed 16: Re: Autoduel/Cannonball Run Campaign Help Needed 17: Re: Sensors & Space/Vacuum 18: Re: Spells for Military Use v04.n343 1: Food Spells on the Battlefield 2: and now, for something completely different 3: Re: Doll Monsters and Fairy Tales 4: Re: Spells for Military Use 5: the Illuminatis Cybernetic Creature of Death 6: Mercedes Lackey's SERRAted Edge 7: Re: Spaceports 8: Re: Autoduel/Cannonball Run Campaign Help Needed 9: Re: and now, for something completely different 10: Re: ST and HP and HT 11: Re: Gates, Teleports, and Strategy 12: War Mages 13: Re: War Mages 14: Re: Spaceports 15: Re: Sensors & Space/Vacuum 16: Re: Shiphandling for Spaceships 17: Re: Gates, Teleports, and Strategy v04.n344 1: Re: War Mages 2: Re: the Illuminatis Cybernetic Creature of Death 3: Re: Those pesky halfings...Various ??s for a fantasy Guru 4: Re: Alternative to "Save vs. Dinosaur or Die"? 5: Re: Ideas for World 6: Re: Magical Economy 7: R: Sensors & Space/Vacuum 8: Re: War Mages 9: Re: Bret Gets It. Bret is So Cool 10: Re: A GURPS Character ;) 11: Re: Has anyone seen Biotech in stores yet? 12: Re: Those pesky halfings...Various ??s for a fantasy Guru (LOOONG RESPONSE) 13: Re: Sensors & Space/Vacuum 14: The title "wizard" 15: Re: Doll Monsters and Fairy Tales 16: Re: Shiphandling for Spaceships 17: Re: Hyperspace Physics 18: Re: Hyperspace Physics 19: Re: Gates, Teleports, and Strategy 20: Re: Sensors & Space/Vacuum 21: Re: Shiphandling for Spaceships 22: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 23: Re: Wpn Help- Iron Rod & Sheld Master v04.n345 1: Re: Sensors & Space/Vacuum 2: Re: Hyperspace Physics 3: Re: Wpn Help- Iron Rod & Sheld Master 4: 250-point characters in real life? 5: Re: Hyperspace Physics 6: Re: Hyperspace Physics 7: Re: Food Spells on the Battlefield 8: Re: Gates, Teleports, and Strategy 9: Re: Gates, Teleports, and Strategy 10: Re: Hyperspace Physics 11: Re: Hyperspace Physics 12: Re: Wpn Help- Iron Rod & Sheld Master 13: Re: The title "wizard" 14: Re: Split Personality Question 15: Re: Gates, Teleports, and Strategy 16: Re: Hyperspace Physics 17: Re: Bret Gets It. Bret is So Cool 18: Re: Hyperspace Physics 19: Re: Gates, Teleports, and Strategy 20: Panimmunity benefits 21: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 22: Re: 250-point characters in real life? 23: Re: Hyperspace Physics v04.n346 1: Re: The title "wizard" 2: Re: bindings on GURPS books 3: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 4: Re: Hyperspace Physics 5: Re: Hyperspace Physics 6: Re: 250-point characters in real life? 7: Bill Gates (was Re: Gates, Teleports, and Strategy) 8: Re: War Mages 9: Re: Hyperspace Physics 10: Re: Hyperspace Physics 11: Re[2]: the Illuminatis Cybernetic Creature of Death 12: Re: Bret Gets It. Bret is So Cool 13: Re: Hyperspace Physics 14: Re: Hyperspace Physics 15: Re: Those pesky halfings...Various ??s for a fantasy Guru 16: re: Sensors & Space/Vacuum 17: Re: Hyperspace Physics 18: Re: Hyperspace Physics 19: Re: Hyperspace Physics 20: re: Sensors & Space/Vacuum 21: Re: War Mages & Teleport v04.n347 1: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 2: Re: bindings on GURPS books 3: Alaconius Lecture Potential 4: Re: Koschei, Baba Yaga, Svyatagor, and Me 5: Re: Bret Gets It. Bret is So Cool 6: Re: Gates, Teleports, and Strategy 7: Re: Hyperspace Physics 8: Re: bindings on GURPS books 9: Re: Hyperspace Physics 10: Re: Hyperspace Physics 11: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 12: War Magi 13: Re: Hyperspace Physics 14: Re: Hyperspace Physics 15: Re: the Illuminatis Cybernetic Creature of Death 16: Re: Hyperspace Physics 17: Re: Gates, Teleports, and Strategy 18: Computer Hacking (Kromm, Hunter, errata??) 19: Re: 250-point characters in real life? 20: Re: Gates, Teleports, and Strategy 21: Re: Hyperspace Physics 22: Re: Hyperspace Physics 23: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 24: Re: Bindings on GURPS Books 25: Re: Hyperspace Physics 26: Re: 250 point characters in real life v04.n348 1: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 2: Re: Shiphandling for Spaceships 3: re: Sensors & Space/Vacuum 4: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 5: Re: Wpn Help- Iron Rod & Sheld Master 6: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 7: Re: Computer Hacking (Kromm, Hunter, errata??) 8: magic in general 9: Re: and now, for something completely different 10: Re: bindings on GURPS books 11: Re: Hyperspace Physics 12: Re: Bindings on GURPS Books 13: Re: Computer Hacking (Kromm, Hunter, errata??) 14: Re: Bindings on GURPS Books 15: re: Sensors & Space/Vacuum v04.n349 1: Re: Shiphandling for Spaceships 2: Re: Gates, Teleports, and Strategy 3: Re: Hyperspace Physics 4: Re: 250-point characters in real life? 5: Re: Computer Hacking (Kromm, Hunter, errata??) 6: Re: Hyperspace Physics 7: Re: 250 point characters in real life 8: GURPS Barsoom 9: Re: Hyperspace Physics 10: Re: Hyperspace Physics 11: Re: bindings on GURPS books 12: Re: Gates, Teleports, and Strategy 13: Re: Hyperspace Physics 14: Re: and now, for something completely different 15: Re: Computer Hacking (Kromm, Hunter, errata??) 16: Re: Hyperspace Physics 17: Re: GURPS Barsoom 18: ALIENS Powerloader for debugging and abuse 19: Re: 250 point characters in real life 20: Re: Aliens minicampaign: colonial marines v04.n350 1: Re: Hyperspace Physics 2: Re: Bindings on GURPS Books 3: Re: 250 point characters in real life 4: Re: 250 point characters in real life 5: Re: Gates, Teleports, and Strategy 6: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 7: Re: War Mages 8: Re: Gates, Teleports, and Strategy 9: Protecting your Books! [was Re: Bindings on GURPS Books 10: Re: Hyperspace Physics 11: RE: In defense of Black Ops - here we go... 12: Re: Shiphandling for Spaceships 13: Re: Hyperspace Physics 14: Re: Gates, Teleports, and Strategy 15: Re: Hyperspace Physics 16: Re:250-point characters in real life? 17: Modeling Reality: ST and Weightlifting 18: Average People: 25 Points? 19: Re: Doll Monsters and Fairy Tales 20: GURPS Sins of the Fathers 21: Re: Hyperspace Physics 22: Araceli Carvallo is really Jack McCrary 23: Re: Hyperspace Physics 24: Re: Hyperspace Physics v04.n351 1: Re: Bill Gates (was Re: Gates, Teleports, and Strategy) 2: Re: and now, for something completely different 3: Re: Hyperspace Physics 4: Re: bindings on GURPS books 5: Re: Hyperspace Physics 6: Re: the Illuminatis Cybernetic Creature of Death 7: Re: 250 point characters in real life 8: Re: 250 point characters in real life 9: Re: Hyperspace Physics 10: Posting attitudes 11: Re: Gates, Teleports, and Strategy 12: Re: Average People: 25 Points? 13: Re: the Illuminatis Cybernetic Creature of Death 14: Re: Spells for Military Use (was Re: Gates, Teleports, and Strategy) 15: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 16: Strategy and Tactics using GATES 17: Re: The title "wizard" 18: Re: Spells for Military Use 19: Re: The title "wizard" 20: Re: Shiphandling for Spaceships 21: Re: Gates, Teleports, and Strategy 22: Magic costs (was Re: Knack clarification) 23: Re: The title "wizard" 24: Re: Spells for Military Use 25: Re: Spells for Military Use v04.n352 1: Re: Spells for Military Use 2: Re: Mana Question 3: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 4: Re: Spells for Military Use (was Re: Gates, Teleports, and Strategy) 5: Re: Mana Question 6: Time Travel in Fantasy Games 7: Re: Gates, Teleports, and Strategy 8: Re: Spells for Military Use 9: Re: Computer Hacking 10: Re: Shiphandling for Spaceships 11: Re: Shiphandling for Spaceships 12: Point breakdowns in populations... 13: Re: Spells for Military Use 14: Re: Spells for Military Use 15: Re: Spells for Military Use 16: Re: Computer Hacking 17: Re: GURPS Barsoom 18: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 19: Re: Spells for Military Use 20: Re: Shiphandling for Spaceships 21: Re: Hyperspace Physics 22: Helicoptermania 23: Ultra-tech Weapons Questions 24: Ally Group 25: Re: 250 point characters in Real Life 26: R: Computer & TL 27: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 28: Re: the Illuminatis Cybernetic Creature of Death 29: Re: 250-point characters in real life? v04.n353 1: Re: Ally Group 2: Re: The title "wizard" 3: R: Sensors & Space/Vacuum 4: R: Sensors & Space/Vacuum 5: R: Sensors & Space/Vacuum 6: Angular speed/Linear speed 7: Acc & Lasers 8: Sensors & Space/Vacuum 9: Re:various Celestial Designs 10: Re: Acc & Lasers 11: Re: Hyperspace Physics 12: Re: R: Sensors & Space/Vacuum 13: Re: Time Travel in Fantasy Games 14: Re: Spells for Military Use 15: Re: 250 point characters in real life 16: Re: R: Sensors & Space/Vacuum 17: Re: Time Travel in Fantasy Games 18: Re: Time Travel in Fantasy Games 19: Russia timing? 20: RE: In defense of Black Ops - here we go... 21: Re: 250 point characters in Real Life 22: Re: Nuclear Salt Water Rocket (NSWR), v0.1alpha v04.n354 1: Re: Spaceports 2: Re: Rules for Alchemical materials 3: Re: Acc & Lasers 4: Re: Acc & Lasers 5: Re: Hyperspace Physics 6: Re: R: Computer & TL 7: Re: Computer Hacking 8: Re: 250 point characters in Real Life 9: Re: the Illuminatis Cybernetic Creature of Death 10: Pern 11: Area 51 12: Sex in GURPS 13: Re: Spells for Military Use 14: Re: The title "wizard" 15: Re: Hyperspace Physics 16: Re: Computer Hacking 17: Re: the Illuminatis Cybernetic Creature of Death 18: Re: Ally Group 19: Re: the Illuminatis Cybernetic Creature of Death 20: Re: Area 51 21: Re: Hyperspace Physics 22: New Space Skills 23: Re: Hyperspace Physics 24: Re[2]: Spells for Military Use 25: Re: Computer Hacking 26: Re: the Illuminatis Cybernetic Creature of Death v04.n355 1: Re: Ally Group 2: Re: Area 51 3: Re: Area 51 4: Re: Vector Wars 5: Colonial Marines equipment. 6: Re: Area 51 7: Re: Area 51 8: Re: New Space Skills 9: Re: Acc & Lasers 10: Re: The title "wizard" 11: Re: Area 51 12: Re: Colonial Marines equipment. 13: Re: GURPS Barsoom 14: Re: Colonial Marines equipment. 15: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 16: Re: Gates, Teleports, and Strategy 17: More colonial marine equipment. 18: Sensors & Space/Vacuum 19: R: R: Computer & TL 20: R: Acc & Lasers 21: Re: Acc & Lasers 22: Hitting the sun with a laser rifle 23: Re: Colonial Marines equipment. 24: Re: In defense of Black Ops - here we go... v04.n356 1: railguns and magsails/magnetic shielding. 2: Re: Spells for Military Use 3: Strike out 4: Mollusks! (was Re: Military Spells) 5: Re: Sensors & Space/Vacuum 6: Re: Gates, Teleports, and Strategy 7: Re: railguns and magsails/magnetic shielding. 8: Re: railguns and magsails/magnetic shielding. 9: Re: Gates, Teleports, and Strategy 10: Re: Computer & TL 11: Re: Shiphandling for Spaceships 12: Re: Colonial Marines equipment. 13: Re: railguns and magsails/magnetic shielding. 14: Re: Strike out 15: Re: Colonial Marines equipment. 16: Re: Shiphandling for Spaceships 17: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 18: Re: Shiphandling for Spaceships 19: Re: railguns and magsails/magnetic shielding. 20: Re: railguns and magsails/magnetic shielding. 21: Re: Russia timing? 22: Re: Spells for Military Use (was Re: Gates, Teleports, and Strategy) 23: Low-Tech? 24: [GURPS Trav] Gyrostabilized 25: Re: railguns and magsails/magnetic shielding. 26: Re: Mollusks! (was Re: Military Spells) v04.n357 1: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 2: Re: Gates, Teleports, and Strategy 3: Re: railguns and magsails/magnetic shielding. 4: Re: Strike out 5: Re: Strike out 6: Re: [GURPS Trav] Gyrostabilized 7: Re: Computer Hacking 8: Nitpicking the Enemy Disadvantage 9: Re: Hyperspace Physics 10: Re: Hyperspace Physics 11: Re: railguns and magsails/magnetic shielding. 12: Re: Hyperspace Physics 13: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 14: Re: [GURPS Trav] Gyrostabilized 15: Re: Ally Group 16: Re: Area 51 17: Re: [GURPS Trav] Gyrostabilized 18: Wait time on Russia 19: Gyrostablized 20: Re: Nitpicking the Enemy Disadvantage 21: Re: Shiphandling for Spaceships 22: Re: Mollusks! (was Re: Military Spells) 23: Race Design 24: Re: Race Design v04.n358 1: Re: Race Design 2: Re: [GURPS Trav] Gyrostabilized 3: Re: Hyperspace Physics 4: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 5: Re: Race Design 6: racial design for treecats 7: Re: [GURPS Trav] Gyrostabilized 8: Re: [GURPS Trav] Gyrostabilized 9: Re: Strike out 10: Re: [GURPS Trav] Gyrostabilized 11: Re: Hyperspace Physics 12: Re: racial design for treecats 13: Re: [GURPS Trav] Gyrostabilized 14: Re: racial design for treecats 15: Re: racial design for treecats 16: Re: racial design for treecats 17: Re: Wait time on Russia 18: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 19: Re: [GURPS Trav] Gyrostabilized 20: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) v04.n359 1: Re: racial design for treecats 2: Re: Race Design 3: Re: New Space Skills 4: ALIENS Powerloader for debugging and abuse 5: Re: More colonial marine equipment. 6: Re: Spaceports 7: Re: racial design for treecats 8: GURPS math riddle 9: Re: R: Acc & Lasers 10: IMHO, AFAIK, ETC... 11: Re: GURPS math riddle 12: R: Computer & TL 13: Re: R: Computer & TL 14: Re: Gates, Teleports, and Strategy 15: Re: GURPS math riddle 16: R: R: Computer & TL 17: Re: War Mages 18: Re-Titling Sure Is Swell 19: Black Ops... NOT that bad! 20: Re: Nitpicking the Enemy Disadvantage 21: Re: [GURPS Trav] Gyrostabilized 22: Re: [GURPS Trav] Gyrostabilized 23: Re: Admiral Nelson (was Re: Gates, Teleports, and Strategy) 24: GURPS Barsoom 25: Re: Bill Gates 26: Re: GURPS math riddle 27: Re: Black Ops... NOT that bad! v04.n360 1: Re: Spells for Military Use 2: Re: 250 point characters in real life 3: Re: Wpn Help- Iron Rod & Sheld Master 4: Re: Spaceports 5: Re: Wpn Help- Iron Rod & Sheld Master 6: Anyone want Kromm's Dragons! in GCA format 7: Colonial Marines Vehicles 8: Warehouse 23 vermin 9: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 10: Re: [GURPS Trav] Gyrostabilized 11: Re: ALIENS Powerloader for debugging and abuse 12: Re:Lord Admiral Nelson 13: Fractional Recoil? 14: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 15: Re: Nitpicking the Enemy Disadvantage v04.n361 1: Re: R: Computer & TL 2: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 3: Re: racial design for treecats 4: Re[2]: Race Design 5: Re: Hellburner? 6: Re: railguns and magsails/magnetic shielding. 7: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 8: Re: Gates, Teleports, and Strategy 9: Re: Race Design 10: Re: Warehouse 23 vermin 11: Re: New Space Skills 12: Re:Lord Admiral Nelson 13: Re: ALIENS Powerloader for debugging and abuse 14: Re: Gates, Teleports, and Strategy 15: RE: LC & CR of spells (Was Re: Gates, Te 16: Re: railguns and magsails/magnetic shielding. 17: Re: railguns and magsails/magnetic shielding. 18: Re: railguns and magsails/magnetic shielding. 19: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) v04.n362 1: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 2: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 3: Re: railguns and magsails/magnetic shielding. 4: R: R: Computer & TL 5: R: GURPSnet-Digest V4 #359 6: re: Bill Gates & others 7: Re: How about "Lucky" Jack Aubrey (was Re: Admiral Nelson) 8: Re: railguns and magsails/magnetic shielding. 9: Re: R: R: Computer & TL 10: Real Life and GURPS points (Re: Black Ops... NOT that bad!) 11: Re: Nitpicking the Enemy Disadvantage 12: Re: [GURPS Trav] Gyrostabilized 13: Re: Real Life and GURPS points (Re: Black Ops... NOT that bad!) 14: GURPS: Painful question 15: Re: [GURPS Trav] Gyrostabilized 16: Re: Shiphandling for Spaceships 17: Re: GURPS: Painful question 18: Aubrey/Mathurin, Take 2 v04.n363 1: Re: Shiphandling for Spaceships 2: Re: [GURPS Trav] Gyrostabilized 3: Re:GURPS math riddle 4: Re: Bill Gates & others 5: Re: [GURPS Trav] Gyrostabilized 6: Out of print Books 7: Re: Real Life and GURPS points 8: Re: [GURPS Trav] Gyrostabilized 9: Re: [GURPS Trav] Gyrostabilized 10: Re: Bill Gates & others 11: Re: What to put in Supers 3/E (Re: Compendium I) 12: Re: Lord Admiral Nelson 13: Re: GURPS Supers Questions 14: Re: GURPS: Painful question 15: Re: Bill Gates & others (specifically, MJ) 16: Re: racial design for treecats 17: Hammered Hammer's Slammer In Slammer Slamming Hammer 18: Experience vs talent (was Gates, Teleports, and Strategy) 19: Re: What to put in Supers 3/E (Re: Compendium I) 20: THE academy of Magics 21: Re: THE academy of Magics 22: Re: Acc & Lasers 23: Re: Experience vs talent 24: Re: [GURPS Trav] Gyrostabilized v04.n364 1: Re: racial design for treecats 2: Re: The title "wizard" 3: Continental Drift 4: Re: Hammered Hammer's Slammer In Slammer Slamming Hammer 5: Re: Acc & Lasers 6: Mage Creation 7: Re: 250 point characters in real life 8: Re: The title "wizard" 9: Re: [GURPS Trav] Gyrostabilized 10: Re: Continental Drift 11: Re: racial design for treecats 12: Re: Hammers Slamming Hammer, Oh, whatever 13: Re: Mage Creation 14: Re: Mage Creation 15: Re: Captain Horatio Hornblower 16: Re: GURPS Supers Questions 17: Re: racial design for treecats 18: Re: [GURPS Trav] Gyrostabilized 19: Variable-Speed Gyrostabilizer 20: That Gyro Again! 21: GURPS Hackfest: the Bleeding 22: Anyone awake? 23: Re: GURPS Hackfest: the Bleeding 24: Re: Lord Admiral Nelson 25: Re: Mage Creation 26: [Fwd: Re: Captain Horatio Hornblower] v04.n365 1: Re: R: R: Computer & TL 2: Re: Nitpicking the Enemy Disadvantage 3: Re: Sociology (Kromm -- erratta) 4: Re: How does Dan Smith get away with it 5: Re: Sensors & Space/Vacuum 6: Re: GURPS [Medieval] Russia 7: Re: Gates, Teleports, and Strategy 8: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 9: Re: GURPS Russia 10: R: Acc & Lasers 11: Caseless Projectile Grenades? 12: Commlasers 13: Plastic Bullets 14: Re: Caseless Projectile Grenades? 15: Re: Commlasers 16: Re: [GURPS Trav] Gyrostabilized 17: Re: Experience vs talent 18: Re: Mage Creation 19: Experience Bonus/Munchkin Philosophy 20: Re: Alternative to "Save vs. Dinosaur or Die"? 21: Re: Animal superstrength? v04.n366 1: Re: [GURPS Trav] Gyrostabilized 2: Re: Apologies to all and Enemy Values 3: Re: Angular speed/Linear speed 4: Re: bindings on GURPS books 5: Re: Black Ops Critics 6: Re: Black Ops... NOT that bad! 7: Telepathy -- bonuses to skills 8: Re: Sociology (Kromm -- erratta) 9: Re: Caseless Projectile Grenades? 10: Re: [GURPS Trav] Gyrostabilized 11: Hammered Hammer's Slammer Slams Spammer with Hammer 12: Re: Mage Creation 13: Cryptography (Kromm, Hunter) 14: Fit (Kromm, Hunter) 15: Will (Kromm, Hunter) 16: Re: Hammered Hammer's Slammer Slams Spammer with Hammer 17: Re: Caseless shotgun rounds 18: Re: Alternative to "Save vs. Dinosaur or Die"? 19: Plasmafaust 20: Re: Angular speed/Linear speed 21: Re: Caseless shotgun rounds 22: Re: Caseless shotgun rounds 23: Hey PULVER!! Lazy Vehicle Guy, Redux 24: Re: Area 51 25: Re: Hyperspace Physics 26: Re: Caseless shotgun rounds 27: Re: Will (Kromm, Hunter) 28: Re: Fit (Kromm, Hunter) 29: Re: Caseless shotgun rounds 30: Re: Warehouse 23 vermin v04.n367 1: Re: [GURPS Trav] Gyrostabilized 2: Sure-Footed advantage 3: Re: [GURPS Trav] Gyrostabilized 4: Re: Sure-Footed advantage 5: Re: [GURPS Trav] Gyrostabilized 6: Re: Alternative to "Save vs. Dinosaur or Die"? 7: Re: Alternative to "Save vs. Dinosaur or Die"? 8: Re: GURPSnet-Digest V4 #364 9: Re: [GURPS Trav] Gyrostabilized 10: Re: THE academy of Magics 11: Re: Magical Questions+ 12: Treecat Racial Template - Comments Please 13: Re: Hammers Slamming Hammer, Oh, whatever 14: Re: GURPSnet-Digest V4 #364 (gyrostabilization) 15: Re: Caseless shotgun rounds 16: Re: Experience Bonus/Munchkin Philosophy 17: Re: Treecat Racial Template - Comments Please 18: Re: War Mages 19: Re: [GURPS Trav] Gyrostabilized 20: Re: Treecat Racial Template - Comments Please v04.n368 1: Those Darn Munchkins 2: Re: GURPS Supers Questions 3: Re: Treecat Racial Template - Comments Please 4: Cliff Dwellers 5: Re: LC & CR of spells (Was Re: Gates, Teleports, and Strategy) 6: Pyramid 7: Re: Treecat Racial Template - Comments Please 8: Re: Those Darn Munchkins 9: Full Coordination and Muptiple Actions 10: Designing a UFO 11: Nuclear Weapons 12: Spell Research and CI 13: Various Magic thoughts and questions 14: Re: War Mages 15: Re: [GURPS Trav] Gyrostabilized 16: Re: Designing a UFO 17: Re: Those Darn Munchkins v04.n369 1: Black Ops Adventure Ideas? 2: Re: Shiphandling for Spaceships 3: Re: Treecat Racial Template - Comments Please 4: Re: racial design for treecats 5: Re: Black Ops Adventure Ideas? 6: Re: Designing a UFO 7: Re: Designing a UFO 8: Re: Treecat Racial Template - Comments Please 9: Re: R: R: Computer & TL 10: Re: Treecat Racial Template - Comments Please 11: TL 8 World 12: Early maps of Russia in the James Ford Bell Library 13: Re: Treecat Racial Template - Comments Please 14: Re: TL 8 World 15: Re: Nuclear Weapons 16: Re: Treecat Racial Template - Comments Please 17: Re: THE academy of Magics 18: Re: Various Magic thoughts and questions 19: Re: Those Darn Munchkins 20: Re: Spell Research and CI 21: Re: R: R: Computer & TL v04.n370 1: Re: Treecat Racial Template - Comments Please 2: Re: Treecat Racial Template - Comments Please 3: Re: 250-point characters in real life? 4: Re: Treecat Racial Template - Comments Please 5: Re: Treecat Racial Template - Comments Please 6: Re: 250 point characters in real life 7: Popular impression of the 100-point character 8: Re: Various Magic thoughts and questions 9: Re: Popular impression of the 100-point character 10: Re: Popular impression of the 100-point character 11: Re: Those Darn Munchkins 12: Re: [GURPS Trav] Gyrostabilized 13: Re: Shiphandling for Spaceships 14: Re: [GURPS Trav] Gyrostabilized 15: Re: Treecat Racial Template - Comments Please 16: The Great Kromm Still Missing 17: Secretaries in Black Ops 18: Re: [GURPS Trav] Gyrostabilized 19: Re: Secretaries in Black Ops 20: Re: Treecat Racial Template - Comments Please v04.n371 1: Re: racial design for treecats 2: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 3: Re: racial design for treecats 4: Re: The Great Kromm Still 5: Re: [GURPS Trav] Gyrostabilized 6: PBEM Announcement 7: Gurpsnet-l FAQ: Weekly reminder 8: Re: Spaceports 9: Re: Hammered Hammer's Slammer Slams Spammer with Hammer 10: Re: Spell Research and CI 11: Re: Various Magic thoughts and questions 12: Re:various Celestial Designs 13: Vehicles of the week 170 - bus and tiltrotor 14: Computers, lasers and space 15: Re: Those Darn Munchkins v04.n372 1: Re: Designing a UFO 2: Re: Hammered Hammer's Slammer Slams Spammer with Hammer 3: Re: Split Personality Question 4: V2 stats for nukes 5: Combat questions 6: Re:Black Ops Adventure Ideas 7: Re: Split Personality Question 8: Re: Sociology (Kromm -- erratta) 9: Re: racial design for treecats 10: Spin Gravity -My take 11: Re: V2 stats for nukes 12: Reportage on High Society Gala 13: Reportage on High Society Gala 14: Curse & Remove Curse 15: Re: Combat questions 16: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 17: Re: Mage Creation 18: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 19: Re: Designing a UFO 20: Re: Nuclear Weapons v04.n373 1: Enchanting (was: Re: Various Magic thoughts and questions) 2: Computers, lasers and space 3: Re: Spin Gravity -My take 4: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 5: Re: V2 stats for nukes 6: Re: Spin Gravity -My take 7: Re: Spin Gravity -My take 8: Re: Treecat Racial Template - Comments Please 9: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 10: Boat rules [was Re: Hey PULVER!! Lazy Vehicle Guy, Redux 11: Re: Computers, lasers and space 12: Re: Various Magic thoughts and questions 13: Re: racial design for treecats 14: Expanding the Cheese College 15: Re: THE academy of Magics v04.n374 1: Re: Continental Drift 2: Re: Various Magic thoughts and questions 3: Re: Various Magic thoughts and questions 4: Re: THE academy of Magics 5: THE academy DESIGNED 6: Re: Expanding the Cheese College 7: Re: Enchant and Enchant College 8: Re: Treecat Racial Template - Comments Please 9: Re: Popular impression of the 100-point character 10: Re: Expanding the Cheese College 11: Luck and Unluck (was Re: Hornblower) 12: Re: THE academy of Magics 13: Re: Various Magic thoughts and questions 14: Re: Computers, lasers and space 15: Re: Popular impression of the 100-point character 16: Re: Various Magic thoughts and questions 17: Re: Curse & Remove Curse 18: Re: Sociology (Kromm -- erratta) 19: Re: Sure-Footed advantage 20: Re: Enchant and Enchant College 21: Re: Enchant and Enchant College 22: Re: [GURPS Trav] Gyrostabilized 23: Illusions 24: Re: Designing a UFO 25: Re: Designing a UFO v04.n375 1: Re: Those Darn Munchkins [One Last Time] 2: Magic Academy 3: Re: GURPSnet-Digest V4 #370 4: Re: THE academy of Magics 5: ETX or "Powercells away!" 6: Re: Sociology (Kromm -- erratta) 7: Re: ETX or "Powercells away!" 8: Re: Luck and Unluck (was Re: Hornblower) 9: Re: THE academy of Magics 10: Re: Spell Research and CI 11: Re: Enchant and Enchant College 12: Re: Various Magic thoughts and questions 13: Fast Learner advantage 14: Re: THE academy of Magics 15: Re: Enchant and Enchant College 16: Re: Various Magic thoughts and questions 17: Pentapods 18: Pentapods 19: R: Nuclear Weapons 20: R: Designing a UFO 21: Re: Pentapods 22: Re: R: Designing a UFO 23: Re: Sociology (Kromm -- erratta) 24: Re: Mage Creation 25: Missing Digests 26: Artificial Gravity [Pulver?] 27: Re: Designing a UFO 28: Re: Popular impression of the 100-point character 29: Re:Average People: 25 Points? v04.n376 1: Ullis: Land of Adventure 2: Re: Missing Digests 3: The Tyrant *is* Benevolent! 4: Re: racial design for treecats 5: Re: Sociology (Kromm -- erratta) 6: Re: Illusions 7: Re: R: Designing a UFO 8: Re: Pentapods 9: Re: Mage Creation 10: Re: Enchanting (was: Re: Various Magic thoughts and questions) 11: Locked in a room w/ nothing but Apportate... 12: Re: Hey PULVER!! Lazy Veh 13: Gurps: Independance Day 14: Re: THE academy of Magics 15: Re: Split Personality Question 16: Re: Geneticaly Enginered Human Starfighter Pilot 17: Re: racial design for treecats 18: Re: Hey PULVER!! Lazy Veh 19: Re: Gates, Teleports, and Strategy 20: Re: Gates, Teleports, and Strategy 21: 'Custom-designed' UFOs 22: Re: ALIENS Powerloader for debugging and abuse 23: Plasmafaust 24: Re: GURPS: Painful question 25: Re: Fast Learner advantage 26: Re: Illusions 27: weight lifting 30... 28: Re:Average People: 25 Points? 29: Re: Various Magic thoughts and questions v04.n377 1: Damage Effects of a Nuclear or Antimatter burst in space. 2: Re: weight lifting 30... 3: How Embarrassing 4: R: Computers, lasers and space 5: R: Computers, lasers and space 6: R: Designing a UFO 7: Gurps: Independance Day 8: R: R: Designing a UFO 9: Artificial Gravity [Pulver?] 10: R: R: Designing a UFO 11: Re: Hey PULVER!! Lazy Veh 12: Re:GURPS Independence Day 13: Re: Designing a UFO/Being "buzzed" 14: Re: Designing a UFO 15: Average People, Teachers, and their Lasagne 16: Re: Illusions 17: Re: Gurps: Independance Day 18: Re: How Embarrassing 19: Re: Gurps: Independance Day 20: Re: Re:GURPS Independence Day 21: Re: Locked in a room w/ nothing but Apportate... 22: Re: Illusions 23: Re: Gurps: Independance Day 24: Re: Gurps: Independance Day 25: Re: Artificial Gravity [Pulver?] 26: Re: Gurps: Independance Day 27: Magical Academy thoughts... v04.n378 1: Re: Illusions 2: Re: Gurps: Independance Day 3: Re: Continental Drift 4: Re: Illusions 5: Re: THE academy of Magics 6: Re: Enchanting (was: Re: Various Magic thoughts and questions) 7: Re: Gurps: Independance Day 8: Re: Gurps: Independance Day 9: Re: Illusions 10: UFO/Radiation Exposure 11: Re: UFO/Radiation Exposure 12: Mailing list help 13: Re: Illusions 14: Re: R: Computers, lasers and space 15: Re: R: Computers, lasers and space 16: Re: Real world teleportation (WOW!!) 17: Teleportation in Real world 18: Re: Gurps: Independance Day 19: Re: Gurps: Independance Day 20: Re: Gurps: Independance Day 21: Re: Gurps: Independance Day 22: Re: Gurps: Independance Day v04.n379 1: Re: R: Computers, lasers and space 2: Re: R: Computers, lasers and space 3: Re: Gurps: Independance Day 4: Re: Illusions [and a request for a call from our Panel of One Judge] 5: Re: R: Computers, lasers and space 6: Re: Caseless Projectile Grenades? 7: Re: Gurps: Independance Day 8: Re: Illusions [and a request for a call from our Panel of One Judge] 9: Re: Gurps: Independance Day 10: Traveller List 11: Re: Damage Effects of a Nuclear or Antimatter burst in space. 12: Re: Gurps: Independance Day 13: Re: Gurps: Independance Day 14: Re: Artificial Gravity [Pulver?] 15: Re: Gurps: Independance Day 16: Re: Gurps: Independance Day 17: Re[2]: Gurps: Independance Day 18: Re: Designing a UFO/Being "buzzed" 19: Re: Gurps: Independance Day 20: Re[2]: Gurps: Independance Day 21: The Rest of Yrth 22: Re[2]: ALIENS Powerloader for debugging and abuse 23: Even More Illusions 24: Re: Hey PULVER!! Lazy Veh v04.n380 1: Future of GURPS 2: Re: Gurps Russia, Modern Russia, Useful/less books, Cyberpunk 3: Re: GURPS [Medieval] Russia 4: Rainbow Lasers 5: R: R: Computers, lasers and space 6: R: Gurps: Independance Day 7: R: Gurps: Independance Day 8: The oddity of brain technology 9: In Nomine [WAS Re: GURPS [Medieval] Russia] RETITLE RETITLE RETITLE 10: Re:Average People: 25 Points? 11: Kromm 12: Re: In Nomine [WAS Re: GURPS [Medieval] Russia] RETITLE RETITLE RETITLE 13: Re: In Nomine [WAS Re: GURPS [Medieval] Russia] RETITLE RETITLE RETITLE 14: Re: Gurps: Independance Day 15: 25 point characters ("Average Joes") 16: Re: Realistic GURPS versus Cinematic GURPS (was weightlifting 30+) 17: Warehouse 23 18: Re: Gurps: Independance Day 19: Re: The oddity of brain technology 20: Re: Gurps: Independance Day 21: Re: Gurps: Independance Day 22: Bets and the Illusion spell 23: Retconning Independance Day... 24: Re: R: Computers, lasers and space v04.n381 1: Re: Warehouse 23 2: Re: Gurps: Independance Day 3: Re: Gurps: Independance Day 4: Re: Warehouse 23 5: Re: Kromm 6: Out of Print Books: GURPS OLD WEST: SOLD OUT 7: Re: Bets and the Illusion spell 8: Re[2]: Gurps: Independance Day 9: Re[2]: Gurps: Independance Day 10: Re: R: Gurps: Independance Day 11: Re: Traveller List 12: Re: Out of Print Books: GURPS OLD WEST: SOLD OUT 13: Re: Bets and the Illusion spell 14: Re: R: Gurps: Independance Day 15: Re: Gurps: Independance Day 16: Re: Hyperspace Physics 17: Re: Gurps: Independance Day 18: Re: Even More Illusions 19: Re: More colonial marine equipment. 20: Re: Out of Print Books: GURPS OLD WEST: SOLD OUT 21: Re: Caseless shotgun rounds 22: Re: Hey PULVER!! Lazy Veh 23: Re: Caseless shotgun rounds 24: Re: Real world teleportation (WOW!!) 25: Re: Illusions [and a request for a call from our Panel of One Judge] 26: Re: Caseless Projectile Grenades? 27: GurpSters in Dallas, TX? 28: Re: Gurps: Independance Day 29: Missiles in Space 30: Re: Out of Print Books: GURPS OLD WEST: SOLD OUT 31: Re: Gurps: Independance Day 32: Re: Caseless shotgun rounds v04.n382 1: Re: Retconning Independance Day... 2: Re: Locked in a room w/ nothing but Apportate... 3: Re: Gurps: Independance Day 4: Copy of GURPS: Creatures of the night wanted.. 5: Settling down... 6: Bestiary questions 7: Anti-demon defenses 8: Re: Warehouse 23 9: Re: GURPSnet-Digest V4 #381 10: Re: Caseless shotgun rounds 11: Re: Gurps: Independance Day 12: Re: Illusions [and a request for a call from our Panel of One Judge] 13: Re: Hey PULVER!! Lazy Veh 14: Re: Caseless shotgun rounds 15: Fantasy Jailer Training Manual, Addendum I 16: Re: Even More Illusions 17: Skill Defaults 18: Re: Skill Defaults 19: Re: Enchanting (was: Re: Various Magic thoughts and questions) 20: Re: Hey PULVER!! Lazy Veh 21: UT/UT2 Grenades 22: Re: Gurps: Independance Day 23: Re: Skill Defaults 24: Re: Various Magic thoughts and questions 25: Re: The Rest of Yrth 26: Re: Caseless shotgun rounds 27: Re: Caseless shotgun rounds 28: Re: Gurps: Independance Day 29: Re: Gurps: Independance Day v04.n383 1: Re: Hey PULVER!! Lazy Veh 2: Re: Missiles in Space 3: Re: Caseless shotgun rounds 4: Re[2]: Bets and the Illusion spell 5: R: Re[2]: Gurps: Independance Day 6: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 7: Re: Pentapods 8: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 9: Gurps: Art Bell was: Gurps: Independance Day 10: Re[2]: Caseless shotgun rounds 11: Re:GURPS Independence Day 12: Re: Caseless shotgun rounds 13: Re: 250-point characters in real life? 14: Re:GURPS Independence Day 15: 2 Hyperspace Torpedoes 16: Re: 17: Re: Caseless shotgun rounds 18: Re: The Rest of Yrth 19: R: R: Computers, lasers and space 20: R: The oddity of brain technology 21: Re: Skill Defaults 22: Gurps Black Ops - Here we go... 23: Black Ops Critics 24: Re:GURPS Independence Day 25: Re: Missiles in Space 26: Re: Illusions v04.n384 1: Re: Anti-demon defenses 2: Re: Caseless shotgun rounds 3: Re: R: The oddity of brain technology 4: Gunner Skill... Is it broken? 5: Re: Continental Drift 6: Re:GURPS Independence Day 7: Voodoo and paranormal presence 8: Re: Voodoo and paranormal presence 9: Re: Gunner Skill... Is it broken? 10: Re:GURPS Independence Day 11: Re: Kromm 12: RE: Continental Drift 13: Re: The Rest of Yrth 14: Re: The Rest of Yrth 15: Re: Continental Drift 16: Re: Caseless Projectile Grenades? 17: A quick (only vaguely GURPS-related) Question 18: Evil printers! 19: Re: Evil printers! 20: Re: Evil printers! 21: Re: Continental Drift 22: Re: Caseless shotgun rounds 23: Re: Fantasy Jailer Training Manual, Addendum I 24: Re: R: The oddity of brain technology 25: Pyramid 28 26: Re: R: Computers, lasers and space 27: Re: Fantasy Jailer Training Manual, Addendum I 28: Re: THE academy of Magics v04.n385 1: Re: Hyperspace Physics 2: Re: Pyramid 28 3: Re: Fantasy Jailer Training Manual, Addendum I 4: Re: R: Computers, lasers and space 5: Re: Missiles in Space 6: RE:Continental Drift 7: Vehicle posting: Flying patwagon. 8: RE:Continental Drift 9: Re: Colonial Marines equipment. 10: Re: Fantasy Jailer Training Manual, Addendum I 11: Re: Fantasy Jailer Training Manual, Addendum I 12: RE:Continental Drift 13: RE:Continental Drift 14: Re: Fantasy Jailer Training Manual, Addendum I 15: Re: R: The oddity of brain technology 16: Re: R: Computers, lasers and space 17: Re: Colonial Marines equipment. 18: Re: Gunner Skill... Is it broken? 19: Re: Missiles in Space 20: Re: R: Computers, lasers and space 21: R: R: The oddity of brain technology 22: R: Gunner Skill... Is it broken? 23: Re: Caseless shotgun rounds v04.n386 1: Re: R: R: The oddity of brain technology 2: Re: R: R: The oddity of brain technology 3: Re: The Rest of Yrth 4: Re: Fantasy Jailer Training Manual, Addendum I 5: Luck And Critical Success 6: Re: Luck And Critical Success 7: Re: Missiles in Space 8: One last note on GURPS ID4 9: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 10: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 11: Re: One last note on GURPS ID4 12: Desparate Mages 13: Re: Missiles in Space 14: Re: Hey PULVER!! Lazy Vehicle Guy, Redux 15: Re: Desparate Mages 16: Re: Desparate Mages 17: Re: 250-point characters in real life? 18: Re: Missiles in Space 19: Re: Desparate Mages 20: Re: Missiles in Space 21: Re: Desparate Mages 22: Re: Desparate Mages 23: Re: Caseless shotgun rounds 24: Re: Missiles in Space 25: Re: Desparate Mages 26: Re: GURPS ID4 27: Rainbow Lasers 28: Re[2]: ALIENS Powerloader for debugging and abuse 29: R: R: The oddity of brain technology v04.n387 1: R: R: Computers, lasers and space 2: Laser Sensors 3: Re: 250-point characters in real life? 4: Re: Curse & Remove Curse 5: Re: Combat questions 6: Re: Desparate Mages 7: Re: Out of Print Books: GURPS OLD WEST: SOLD OUT 8: Re:Desperate Mages 9: Re:Desperate MAges 10: Re:250-point characters in real life? 11: Re: Plastic Bullets 12: Re:Desperate Mages 13: Re: Pyramid 28 14: Re: R: R: The oddity of brain technology 15: Re: Desparate Mages 16: Very High Umana (was Desparate Mages) 17: Vehicle: Assasin drone. 18: Vehicle: assasin drone. 19: Re: R: R: The oddity of brain technology 20: Re: Missiles in Space 21: Re: Desparate Mages 22: Re: R: R: The oddity of brain technology 23: Re: Rules for alchemical materials? 24: Re: Vehicle: Assasin drone. 25: Re: Desparate Mages 26: Re: Your V2ad v04.n388 1: Seaplanes 2: Re: Missiles in Space 3: Vehicles CHEM and ligquid projectors 4: Re: Missiles in Space 5: Boy, one word off... 6: Retroactive Type II Luck: Sixes 7: Re: Very High Umana (was Desparate Mages) 8: Rainbow Lasers 9: IQ, Default in Mental Skills & Eidetic Memory 10: Re: Missiles in Space 11: Re: Combat questions 12: Re: IQ, Default in Mental Skills & Eidetic Memory 13: Re: Desparate Mages 14: Vehicle spreadsheet 15: Re:Desperate Mages 16: Re: Desparate Mages 17: Re: IQ, Default in Mental Skills & Eidetic Memory 18: Re: R: R: The oddity of brain technology 19: Re: R: R: The oddity of brain technology 20: Re: 250-point characters in real life? 21: Re: R: R: The oddity of brain technology 22: Re: Your V2ad 23: Re: Colonial Marines equipment. 24: Re: Your V2ad 25: Re: Your V2ad 26: Re: IQ, Default in Mental Skills & Eidetic Memory 27: Re: THE academy of Magics 28: Re: Skill Defaults v04.n389 1: Re: Your V2ad 2: Re: THE academy of Magics 3: IQ and and IQ 4: Re: 250-point characters in real life? 5: Re: Skill Defaults 6: Re: Your V2ad 7: Re: Your V2ad 8: Re: Skill Defaults 9: Re: R: R: The oddity of brain technology 10: Re: Skill Defaults 11: Re: IQ, Default in Mental Skills & Eidetic Memory 12: The oddity of brain technology 13: Magical Materials 14: Re: Skill Defaults 15: Re: THE academy of Magics 16: Re: IQ and and IQ 17: The Geneva Conventions was: Re: Caseless shotgun rounds 18: Re: Retroactive Type II Luck: Sixes 19: Re: IQ, Default in Mental Skills & Eidetic Memory 20: Re: Skill Defaults 21: Re: Magical Materials 22: too close for comfort (the sun) v04.n390 1: Re: Your V2ad 2: Re: THE academy of Magics 3: Re: Desparate Mages 4: Re: Magical Materials 5: Re: IQ and and IQ 6: Re: GURPSnet-Digest V4 #388 7: Re: IQ and and IQ 8: Re: Skill Defaults 9: Re: Skill Defaults 10: Re: Magical Materials 11: Re: IQ and and IQ 12: Re: Skill Defaults 13: Re: Retroactive Type II Luck: Sixes 14: Re: IQ and and IQ 15: Income = ST? 16: Re: IQ and and IQ 17: Luck Type II v04.n391 1: Re: IQ and and IQ 2: Novice questions 3: Re: Skill Defaults 4: Belled GURPS Stats [repost] 5: Re: Novice questions 6: Re: Skill Defaults 7: Three URLs? 8: Re: Three URLs? 9: Re: Three URLs? 10: Re: Luck Type II 11: Re: Vehicle spreadsheet 12: Re: IQ and and IQ 13: Re: Novice questions 14: Re: Novice questions 15: Re: Novice questions 16: Re: IQ and and IQ 17: Re: Three URLs? 18: Re: Your V2ad 19: Re: IQ and and IQ v04.n392 1: Re: IQ and and IQ 2: Re: Very High Umana (was Desparate Mages) 3: Re[3]: ALIENS Powerloader for debugging and abuse 4: Re: Your V2ad 5: Re[2]: Novice questions 6: Re: Novice questions 7: Brain mapping (was IQ and and IQ ) 8: Re: Caseless shotgun roun 9: Brain Mapping Program 10: Re: Brain mapping (was IQ and and IQ ) 11: Reign of Steel: Dampen, Surge, etc. vs robots 12: Re: Retroactive Type II Luck: Sixes 13: Black Ops + Warehouse 23? 14: Intentional Crit-Fails 15: Re: Black Ops + Warehouse 23? 16: Re: Income = ST? 17: Re:Desperate Mages 18: Neural interfaces 19: Re: Intentional Crit-Fails 20: Re: Desparate Mages 21: Re: Re[3]: ALIENS Powerloader for debugging and abuse 22: Re[2]: 250-point characters in real life? 23: Re: Novice questions 24: Re: Re[2]: 250-point characters in real life? v04.n393 1: Re: Severing Limbs & Heads 2: Re: Alternative to "Save vs. Dinosaur or Die"? 3: Re: Alternative to "Save vs. Dinosaur or Die"? 4: Re: Designing a UFO 5: Re: Nitpicking the Enemy Disadvantage 6: Re: Your V2ad 7: R: Laser Sensors 8: Re: R: R: The oddity of brain technology 9: R: R: R: The oddity of brain technology 10: Re: Sociology (Kromm -- erratta) 11: Re: Sociology (Kromm -- erratta) 12: Mediaeval Russia - how to get? 13: Re: 250 point characters in real life 14: Re: Vehicles/Mech - Reactionless Thrusters 15: Re: What to put in Supers 3/E (Re: Compendium I) 16: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 17: Re: Vehicle: Assasin drone. 18: Re: R: R: R: The oddity of brain technology 19: Re: Those pesky halfings...Various ??s for a fantasy Guru 20: Re: IQ and and IQ 21: Re: Novice questions 22: That Wizard Thing Again v04.n394 1: Re: Mediaeval Russia - how to get? 2: Re: IQ and and IQ 3: Re: Mediaeval Russia - how to get? (addenda) 4: Re: Sociology (Kromm -- erratta) 5: R: R: R: The oddity of brain technology 6: R: IQ, Default in Mental Skills & Eidetic Memory 7: R: IQ, Default in Mental Skills & Eidetic Memory 8: The oddity of brain technology 9: Re: Your V2ad 10: Re: IQ and and IQ (and that Cooking Modifiers article again) 11: Re: Novice questions 12: Re: Nitpicking the Enemy Disadvantage 13: Re: Black Ops + Warehouse 23? 14: Re: IQ and and IQ 15: Re: IQ and and IQ 16: Re: Nitpicking the Enemy Disadvantage 17: Re: IQ and IQ (Pauli Hakala is cool) 18: Re: IQ and and IQ (and that Cooking Modifiers article again) 19: Re: IQ and and IQ (and that Cooking Modifiers article again) 20: Re: That Wizard Thing Again 21: Re: That Wizard Thing Again 22: Re: IQ and IQ (Pauli Hakala is cool) v04.n395 1: The Youth Disadvantage (was: That Other Thread) 2: Re: IQ and IQ (Pauli Hakala is cool) 3: Re:[GURPS Trav] Gyrostabilized 4: Re: Income = ST? 5: Re: Magical Materials 6: Re: Income = ST? 7: Re: IQ and IQ (Pauli Hakala is cool) 8: Re: Re[2]: 250-point characters in real life? 9: Re: Novice Questions 10: Re: IQ and IQ (Pauli Hakala is cool) 11: Re: Desparate Mages 12: Re: IQ and IQ (Pauli Hakala is cool) 13: Re: Magical Materials 14: Re: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 15: Re: IQ and IQ (Pauli Hakala is cool) 16: Re: Income = ST? 17: Re: R: IQ, Default in Mental Skills & Eidetic Memory 18: Re: The Youth Disadvantage (was: That Other Thread) 19: Re: Income = ST? 20: Re: Your V2ad 21: Twisting the Knife 22: RE: Income = ST? 23: Those Wacky Stage Magicians and Their Tootsie Roll Pops 24: Re: Twisting the Knife 25: Re: IQ and IQ (Pauli Hakala is cool) 26: Re: Income = ST? 27: Re: Twisting the Knife 28: RE: Those Wacky Stage Magicians and Their Tootsie Roll Pops v04.n396 1: For Sale 2: Buying Off Unwanted Advantages 3: Re:IQ and IQ 4: CPR A second chance 5: Re: R: R: The oddity of brain technology 6: Re: CPR A second chance 7: Re: Those Wacky Stage Magicians and Their Tootsie Roll Pops 8: Re:Income = ST? 9: Re:[GURPS Trav] Gyrostabilized 10: Re: Sociology (Kromm -- erratta) 11: List Thanks (3d star programs) & Math 12: Watcher as disadvantage? 13: Re: Novice questions 14: Determining Your IQ the Sjohn Way 15: Insanely High Skill Levels 16: Re: Sociology skill? 17: Re: Novice questions 18: Re: Novice questions 19: Re: Insanely High Skill Levels 20: Re: Black Ops + Warehouse 23? 21: Re[2]: Designing a UFO 22: Low IQ and other stats 23: Re: Magical Materials v04.n397 1: Re: Re[2]: 250-point characters in real life? 2: Re: Critical failure by design 3: Re: IQ and and IQ 4: Re: Low IQ and other stats 5: R: R: R: R: The oddity of brain technology 6: Re:Income = ST? 7: Re: Magical Materials 8: Re: Critical failure by design 9: IQ 20 10: Re: IQ and IQ (Pauli Hakala is cool) 11: Re: Nitpicking the Enemy Disadvantage 12: Re: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 13: Re: Buying Off Unwanted Advantages 14: Re: Magical Materials 15: Re: IQ and and IQ 16: Re: Insanely High Skill Levels 17: Re: IQ and and IQ 18: Re: IQ and and IQ 19: Re: Novice questions 20: Re: List Thanks (3d star programs) & Math 21: Re: Low IQ and other stats 22: Re: IQ and and IQ 23: Re: R: R: R: The oddity of brain technology 24: Re: Nitpicking the Enemy Disadvantage 25: Re: R: IQ, Default in Mental Skills & Eidetic Memory 26: Re: Severing Limbs & Heads v04.n398 1: Re: Low IQ and other stats 2: Re: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 3: Re: Novice questions 4: Re: Low IQ and other stats & low points 5: Area Enchanted Items question 6: A Cop Anecdote (Was Watcher as Disad) 7: Re: Twisting the Knife 8: Re:[GURPS Trav] Gyrostabilized 9: Re: Novice questions 10: Re: Novice questions 11: Re: IQ and IQ (Pauli Hakala is cool) 12: Re: IQ and and IQ 13: Re: Low IQ and other stats 14: Re: Novice questions 15: Re: Novice questions 16: Re: IQ and and IQ 17: Re: GURPSnet-Digest V4 #395 18: R: R: R: The oddity of brain technology 19: Re: IQ and and IQ 20: Re: CPR A second chance 21: Re: Determining Your IQ the Sjohn Way 22: [Fwd: Income = ST?] 23: Re: GURPSnet-Digest V4 #395 24: [Fwd: Income = ST?] v04.n399 1: Re: R: R: R: The oddity of brain technology 2: Re: Desparate Mages 3: Low Stat Cult and Fudge 4: Re: Low Stat Cult and Fudge 5: Re: GURPSnet-Digest V4 #395 6: Re: Low Stat Cult and Fudge 7: Writing Skills & The Internet 8: Re: IQ and and IQ 9: Re: IQ and and IQ 10: Median Stats = No Variation? 11: Re: Determining Your IQ the Sjohn Way 12: Re: Novice questions 13: Re: Novice questions 14: This Whole Wierd Typo Thing 15: Dion Sander doesn't have an 18 HT 16: Re: Low IQ and other stats 17: Bordom + G:Real Life = Self-writeup 18: Re: Writing Skills & The Internet 19: Re: GURPSnet-Digest V4 #395 20: Re: Median Stats = No Variation? 21: Blindness Question 22: Re[5]: ALIENS Powerloader for debugging and abuse 23: Re: GURPSnet-Digest V4 #395 24: Re: Critical failure by design 25: Re: Blindness Question 26: Re: Buying Off Unwanted Advantages v04.n400 1: Re: Novice questions 2: High Stats/Football players 3: Re: Median Stats = No Variation? 4: Re: This Whole Wierd Typo Thing 5: Hercules & Xena RPG (fwd) 6: Re: Buying Off Unwanted Advantages 7: Re: GURPSnet-Digest V4 #395 8: Re: Magical Materials 9: Re: IQ and and IQ 10: Re: IQ and and IQ 11: Re: Low Stat Cult and Fudge 12: Re: IQ and and IQ 13: Re: Writing Skills & The Internet 14: Re: IQ and and IQ 15: Re: Your V2ad 16: R: R: R: R: The oddity of brain technology 17: R: R: R: R: The oddity of brain technology 18: R: The oddity of brain technology 19: CY/BO Baba Yaga 20: Re: Sociology (Kromm -- erratta) 21: Re: Skill Defaults 22: Re: Shunting Teleports 23: Re: Skill Defaults v04.n401 1: Re: Sociology (Kromm -- erratta) 2: Re: Retconning Independance Day... 3: Re: Real Life and GURPS points 4: Re: Novice questions 5: Re: Mollusks! (was Re: Military Spells) 6: Re: Median Stats = No Variation? 7: Re: Locked in a room w/ nothing but Apportate... 8: Re: Novice questions 9: Re: Critical failure by design 10: Re: This Whole Wierd Typo Thing 11: Re: IQ and and IQ 12: Re: IQ, Default in Mental Skills & Eidetic Memory 13: Re: IQ and and IQ 14: Re: In defense of Black Ops - here we go... 15: Re: IQ and and IQ 16: Re: GURPS: Painful question 17: Riding(Being Ridden) 18: Re: Gurps: Independance Day 19: Re: Gurps: Independance Day 20: Chance to hit for different attack types? 21: Re: GURPS [Medieval] Russia v04.n402 1: Re: Fast Learner advantage 2: Re: Desperate Mages 3: Re: Average People: 25 Points? 4: Re: Sociology (Kromm -- erratta) 5: Re: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 6: High stats and Micheal Jordon 7: Re: GURPSnet-Digest V4 #395 8: Re: That Wizard Thing Again 9: Re: IQ and and IQ 10: Re: That Wizard Thing Again 11: Re: Sociology (Kromm -- erratta) 12: Re: GURPSnet-Digest V4 #395 13: Re: Large Races with low upper body strength 14: Re: weight lifting 30... 15: Re: Buying Off Unwanted Advantages 16: Re: Determining Your IQ the Sjohn Way 17: Re: Black Ops + Warehouse 23? 18: Character problems 19: Re: IQ and and IQ v04.n403 1: Re: Critical failure by design 2: Re: Average People: 25 Points? 3: Looking for sumpin! 4: Re: Low Stat Cult and Fudge 5: Re: IQ and and IQ 6: Re: Determining Your IQ the Sjohn Way 7: Re: GURPSnet-Digest V4 #395 8: Re: Blindness Question 9: Re: Low IQ and other stats 10: Re: Looking for sumpin! 11: Re: GURPSnet-Digest V4 #395 12: One College Magery (Kromm or other GURPS Gurus) 13: Re: Fast Learner advantage 14: Re: That Wizard Thing Again 15: Re: Determining Your IQ the Sjohn Way 16: Re: One College Magery (Kromm or other GURPS Gurus) 17: Re: IQ and and IQ 18: Re: GURPSnet-Digest V4 #395 19: Re:Income = ST 20: Re: Fast Learner advantage 21: Intelligence vs Social (was IQ and and IQ) 22: Re: Determining Your IQ the Sjohn Way 23: Re: R: R: R: R: The oddity of brain technology 24: Re: IQ and and IQ v04.n404 1: Re: R: R: R: R: The oddity of brain technology 2: Re: IQ and and IQ 3: Re: Fast Learner advantage 4: Re: Average People: 25 Points? 5: Re: IQ and and IQ 6: Re: GURPSnet-Digest V4 #395 7: Fit -- one more time 8: Re: IQ and and IQ 9: Re: GURPSnet-Digest V4 #395 10: Re: IQ and and IQ 11: Re: IQ and and IQ 12: Re: Fit -- one more time 13: Re: Fit -- one more time 14: Re: Fit -- one more time 15: Re: Fit -- one more time 16: Re: Determining Your IQ the Sjohn Way 17: Re: IQ and and IQ 18: Sold! 19: Re: Blindness Question 20: Typing Skill 21: Mon-Clon-Chee class Dia Com Patrol Boat 22: Re: Novice questions 23: Re: IQ and and IQ 24: Re: That Wizard Thing Again 25: Re: Critical failure by design 26: Re: Skill Defaults 27: Now this is funny v04.n405 1: GURPS Stats 2: Re: Critical failure by design 3: Re: Fast Learner advantage 4: RE: the Illuminatis Cybernetic Creature of Death 5: Re: Novice questions 6: Re: IQ and and IQ 7: Re: the Illuminatis Cybernetic Creature of Death/ solo GMing 8: Re: Determining Your IQ the Sjohn Way 9: Re: Novice questions 10: Re: IQ and and IQ 11: Re: That Wizard Thing Again 12: Re: IQ and and IQ 13: Re: IQ and and IQ 14: Re: Is the Enchantment College overly specific? (was Re: Various Magic thoughts and questions) 15: Re: Insanely High Skill Levels 16: Re: Novice questions 17: Re: Severing Limbs & Heads 18: Re: Buying Off Unwanted Advantages 19: Re: Designing a UFO 20: Re: GURPSnet-Digest V4 #395 v04.n406 1: Re: IQ and and IQ 2: Re: Severing Limbs & Heads 3: Re: IQ and and IQ 4: Re: IQ and and IQ 5: Re: IQ and and IQ 6: Rebuilding PC Groups (was Re: the Illuminatis Cybernetic Creature of Death) 7: Re: Novice questions 8: Re: IQ and and IQ 9: Re: That Wizard Thing Again 10: Re: Buying Off Unwanted Advantages 11: Re: IQ and and IQ 12: Re: Fast Learner advantage 13: Re: Average People: 25 Points? 14: Rotating stations and hydroponics 15: Re: Magical Materials 16: Re: Plastic Bullets 17: Re: Novice questions 18: Re: Critical failure by design