v04.n1596 1: Re: World random generator - Online ???? 2: Re: GURPS BASIC SET and VEHICLES mismatch? 3: Re: Modifying the size modifier bonus... 4: Re: Request: Artificial Organs 5: GT: Money? 6: Re: GT: Money? 7: Re: Modifying the size modifier bonus... 8: RE: Spelling wars. 9: RE: Regarding previous Munchkin Alert! 10: RE: Spelling wars. 11: 1999 12: languages and alphabet (was: Re: Spelling wars.) 13: Re: GURPSnet-Digest V4 #1595 14: RE: Money? 15: Re: languages and alphabet (was: Re: Spelling wars.) 16: Re: Regarding previous Munchkin Alert! 17: Re: GURPS discussion of Robin 18: Re: Modifying the size modifier bonus... 19: Re: 1999 20: Re: Artful Dodging 21: Re: Artful Dodging 22: Re: languages and alphabet (was: Re: Spelling wars.) 23: GURPS: World Development III 24: Re: 1999 25: Re: Modifying the size modifier bonus... 26: Re: GURPS: World Development III 27: Re: Request: Artificial Organs 28: Worldbuilding challenge redux. 29: Gurpsnet-l FAQ: Monthly post v04.n1597 1: A MUPPET NEW YEAR 2: Re: Request: Artificial Organs 3: Re: Request: Artificial Organs 4: Re: Worldbuilding challenge redux. 5: Re: GT: Money? (long) 6: Re: Request: Artificial Organs 7: Re: Request: Artificial Organs 8: A new years bucket 'o stuff 9: RE: Regarding previous Munchkin Alert! 10: RE: GURPS discussion of Robin 11: Re: creating older characters 12: Re: Artful Dodging 13: Re: Request: Artificial Organs 14: Re: Artful Dodging 15: Re: Artful Dodging v04.n1598 1: Re: Artful Dodging 2: Worldbuilding in the Past 3: Re: Request: Artificial Organs 4: Re: Request: Artificial Organs 5: Gurps Stargate - Ancient Egyptian Campaign 6: Re: GT: Money? 7: HUNGOVER? 8: RE: HUNGOVER? 9: Re: 10: Re: Dwarves... 11: Re: The War to end all wars. Except for one now and then. 12: Re: Surface Area multipliers and lift area 13: Re: The War to end all wars. Except for one now and then. 14: Re: GURPS Vehicles 2nd Edition 2nd Printing 15: Re: GURPS Vehicles 2nd Edition 2nd Printing 16: Re: The War to end all wars. Except for one now and then. 17: Re: Chain mail is broken? (kind of long) 18: RE: Chain mail is broken? (kind of long) 19: Re: Spelling wars. Was: Re: The War to end all wars. Except for one now and then. 20: GT: ship design 21: Re: GT: ship design 22: Flash Photo Radar Deflector Fluid 23: Re: GT: Money? (long) 24: Re: The War to end all wars. Except for one now and then. v04.n1599 1: Green Lantern's Power Ring [long] 2: Flashpoints (was: Re: The War to End All Wars...) 3: Re: Chain mail is broken? (kind of long) 4: Super Fast Punches 5: Re: The War to end all wars. etc./Religious GURPS? 6: Biological weapons (was Re: The War to end all wars. Except for one now and then.) 7: Re: Flash Photo Radar Deflector Fluid 8: Re: The War to end all wars. Except for one now and then. 9: Re: ship design 10: Aftermath type game world 11: Re: The War to end all wars. Except for one now and then. 12: Re: The War to end all wars. Except for one now and then. 13: Re: Artful Dodging 14: RE: Flash Photo Radar Deflector Fluid 15: RE: The War to end all wars. etc./Religious GURPS? v04.n1600 1: RE: Green Lantern's Power Ring [long] 2: Re: ship design 3: Re: The War to end all wars. Except for one now and then. 4: WBS GURPS game today... any minute now... 5: Truble is abrewing 6: [Fwd: Re: Flash Photo Radar Deflector Fluid] 7: Re: Green Lantern's Power Ring [long] 8: Re: Super Fast Punches 9: Fw: The War to end all wars. Except for one now and then. 10: Re: Fw: The War to end all wars. Except for one now and then. 11: Re: The War to end all wars. Except for one now and then. 12: Re: Flash Photo Radar Deflector Fluid 13: Re: Flash Photo Radar Deflector Fluid 14: Re: Fw: The War to end all wars. Except for one now and then. 15: Re: GT: ship design 16: Re: Flashpoints (was: Re: The War to End All Wars...) 17: Gurpsnet-l FAQ: Weekly reminder 18: Re: Flashpoints (was: Re: The War to End All Wars...) 19: Re: The War to end all wars. Except for one now and then. v04.n1601 1: Re: The War to end all wars. etc./Religious GURPS? 2: Re: The War to end all wars. Except for one now and then. 3: Re: Regarding previous Munchkin Alert! 4: Re: Worldbuilding in the Past 5: Some GT replies 6: Vehicles of the week 219 - powered armor and exploration plane 7: Re: Flashpoints (was: Re: The War to End All Wars...) 8: Re: The War to end all wars. etc./Religious GURPS? 9: Re: Regarding previous Munchkin Alert! 10: Re: Spell Throwing Skill -- Re: Fireball and Teleport Other 11: Re: Super-Fast Punches 12: New owner 13: RE: New owner 14: Re: The War to end all wars. Except for one now and then. 15: Re: The War to end all wars. Except for one now and then. 16: RE: Munchkin (was Re: Improving GURPS) v04.n1602 1: Re: Damage & Pen 2: Re: Quad ST and Vehicles 3: RE: Green Lantern's Power Ring [long] 4: RE: Flash Photo Radar Deflector Fluid 5: RE: Fw: The War to end all wars. Except for one now and then. 6: RE: Flash Photo Radar Deflector Fluid 7: RE: The War to end all wars. etc./Religious GURPS? 8: Re: The list filters slipped... 9: Attribute ranges in large (human) populations 10: Re: The War to end all wars. Except for one now and then. 11: Re: Super-Fast Punches 12: Re: Attribute ranges in large (human) populations 13: Re: Attribute ranges in large (human) populations 14: Re: Attribute ranges in large (human) populations 15: Re: Super-Fast Punches 16: Re: Worldbuilding challenge redux. 17: Re: GURPS Vehicles 2nd Edition 2nd Printing 18: Re: The list filters slipped... 19: Re: Spell Throwing Skill -- Re: Fireball and Teleport Other 20: Re: The list filters slipped... 21: Re: Attribute ranges in large (human) populations 22: Re: The list filters slipped... 23: Re: Green Lantern's Power Ring [long] v04.n1603 1: Re: Flash Photo Radar Deflector Fluid 2: Re: Not a pester, just an inquiry. 3: Wood for Coal in Engines 4: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Goetz Bock ] 5: Re: Munchkin (was Re: Improving GURPS) 6: Gurps dealer in Miama 7: Re: Some GT replies 8: Re: Attribute ranges in large (human) populations 9: Re: Super-fast punches 10: RE: Attribute ranges in large (human) populations 11: Re: Artful Dodging 12: Wood to Coal part 2 13: RE: Green Lantern's Power Ring 14: Muppetish Stuff 15: Re: Green Lantern's Power Ring 16: Re: Attribute ranges in large (human) populations 17: Re: Super-Fast Punches 18: RE: Attribute ranges in large (human) populations 19: RE: Green Lantern's Power Ring 20: RE: Munchkin (was Re: Improving GURPS) v04.n1604 1: Super-fast punches, and Touch only 2: Re: Artful Dodging 3: Stonekeep 4: The Big One (auction): Old West, Spec Ops, and 77 more! 5: Re: The Big One (auction): Old West, Spec Ops, and 77 more! 6: Re: The War to end all wars. Except for one now and then. 7: RE: Fw: The War to end all wars. Except for one now and then. 8: Re: Attribute ranges in large (human) populations 9: Re: Wood for Coal in Engines 10: Re: Some GT replies 11: Regarding VE2nd questions 12: Re: Attribute ranges in large (human) populations 13: Re: Regarding VE2nd questions 14: Kick! 15: Re: Attribute ranges in large (human) populations 16: Re: Green Lantern's Power Ring 17: Re: Kick! 18: Hunter's Replacement? 19: Re: Attribute ranges in large (human) populations 20: Re: Biplane Wings was: Regarding VE2nd questions 21: Green Lantern's Power Ring [new power] 22: Re: Kick! 23: Re: Wood for Coal in Engines 24: Re: Kick! 25: Re: Kick! 26: ? re Patrons 27: Re: ? re Patrons 28: RE: Fw: The War to end all wars. Except for one now and then. 29: War to End All Wars v04.n1605 1: RE: Money? 2: RE: Green Lantern's Power Ring [long] 3: Question regarding Fission Rocket 4: Two words 5: Re: Attribute ranges in large (human) populations 6: RE: Green Lantern's Power Ring [new power] 7: Re: Attribute ranges in large (human) populations 8: Re: Attribute ranges in large (human) populations 9: Re: Attribute ranges in large (human) populations 10: RE: GURPSnet-Digest V4 #1591 11: Re: Green Lantern's Power Ring [long] 12: Re: ? re Patrons 13: Re: Fw: The War to end all wars. Except for one now and then. 14: Re: Fw: The War to end all wars. Except for one now and then. 15: Re: War to End All Wars 16: RE: Fw: The War to end all wars. Except for one now and then. 17: Re: Question regarding Fission Rocket 18: Big lasers on turrets 19: Re: Flash Photo Radar Deflector Fluid 20: Re: Big lasers on turrets 21: Re: Regarding VE2nd questions 22: Re: Regarding VE2nd questions 23: RE: Fw: The War to end all wars. Except for one now and then. 24: Re: Attribute ranges in large (human) populations 25: Re: Fw: The War to end all wars. Except for one now and then. 26: Re: War to End All Wars 27: Re: Attribute ranges in large (human) populations v04.n1606 1: Re: Big lasers on turrets 2: Re: Big lasers on turrets 3: Re: Regarding VE2nd questions 4: RE: Fw: The War to end all wars. Except for one now and then. 5: Re: Wood for Coal in Engines 6: Re: Question regarding Fission Rocket 7: Re: Attribute ranges in large (human) populations 8: Re: Big lasers on turrets 9: A new Skill. sort of... 10: GURPS for Sale by SJ? 11: Re: Question regarding Fission Rocket 12: Re: Big lasers on turrets 13: Re: Big lasers on turrets 14: Re: GURPS for Sale by SJ? 15: Re: A new Skill. sort of... 16: Re: Question regarding Fission Rocket 17: Re: A new Skill. sort of... 18: RE: Question regarding Fission Rocket 19: GT Meson Screens 20: Re: RE: Question regarding Fission Rocket 21: Re: Question regarding Fission Rocket 22: Re: Big lasers on turrets 23: Re: GURPS for Sale by SJ? 24: Re: GURPS for Sale by SJ? 25: Re: GURPS for Sale by SJ? 26: Cyberdyne "Skinny" Scoutbot/TL11 27: Re: A new Skill. sort of... 28: blacksmiths 29: RE: Question regarding Fission Rocket 30: RE: Flash Photo Radar Deflector Fluid v04.n1607 1: RE: A new Skill. sort of... 2: RE: Attribute ranges in large (human) populations 3: RE: A new Skill. sort of... 4: RE: Flash Photo Radar Deflector Fluid 5: Re: GURPS for Sale by SJ? 6: Eidetic Memory (was: Improving GURPS) 7: Re: A new Skill. sort of... 8: Re: A new Skill. sort of... 9: Re: A new Skill. sort of... 10: Re: A new Skill. sort of... 11: Re: GURPS for Sale by SJ? 12: RE: Money? 13: Re: A new Skill. sort of... 14: Re: A new Skill. sort of... 15: Re: A new Skill. sort of... 16: Re: GT Meson Screens 17: New World Book Idea 18: Re: Big lasers on turrets 19: Re: GURPS for Sale by SJ? 20: Re: Big lasers on turrets 21: Re: GURPS for Sale by SJ? 22: Re: Regarding VE2nd questions 23: RE: Fw: The War to end all wars. Except for one now and then. 24: Re: Attribute ranges in large (human) populations 25: Re: GURPS for Sale by SJ? 26: Magery in the population 27: Re: GURPS for Sale by SJ? 28: Re: Magery in the population 29: Re: A new Skill. sort of... 30: Re: Magery in the population 31: Re: GURPS for Sale by SJ? 32: Re: Magery in the population 33: Re: New World Book Idea 34: Re: GURPS for Sale by SJ? 35: Re: Magery in the population 36: Re: GURPS for Sale by SJ? 37: Sound, again! v04.n1608 1: Re: Sound, again! 2: Re: Wood for Coal in Engines 3: Re: Regarding VE2nd questions 4: Re: Big lasers on turrets 5: Re: Question regarding Fission Rocket 6: Re: Attribute ranges in large (human) populations 7: Re: GURPS for Sale by SJ? 8: Re: Money? 9: Re: Money? 10: Re: Wood for Coal in Engines 11: Re: Kick 12: Re: Magery in the population 13: RE: Fw: The War to end all wars. Except for one now and then. 14: FW: Genocide (was Magery in the Population) 15: Re: Attribute ranges in large (human) populations 16: Re: Magery in the population 17: Re: Wood for Coal in Engines 18: Re: Attribute ranges in large (human) populations 19: Re: Sound, again! 20: Re: A new Skill. sort of... 21: Re: Magery in the population 22: Re: Attribute ranges in large (human) populations 23: Re: Magery in the population v04.n1609 1: Re: Attribute ranges in large (human) populations 2: magery and aspected magery... 3: Re: A new Skill. sort of... 4: Re: Money? 5: Re: GURPSnet-Digest V4 #1607 6: Re: A new Skill. sort of... 7: Re: A new Skill. sort of... 8: RE: New World Book Idea 9: Re: magery and aspected magery... 10: Re: magery and aspected magery... 11: Re: magery and aspected magery... 12: Re: magery and aspected magery... 13: Re: magery and aspected magery... 14: Re: A new Skill. sort of... 15: Re: Money? 16: Re: Attribute ranges in large (human) populations 17: Re: magery and aspected magery... 18: RE: Fw: The War to end all wars. Except for one now and then. 19: Re: Attribute ranges in large (human) populations 20: Re: A new Skill. sort of... 21: Re: Money? 22: Re: Wood for Coal in Engines 23: Re: A new Skill. sort of... 24: Re: A new Skill. sort of... 25: Re: Money? 26: Re: Money? 27: Re: Big lasers on turrets v04.n1610 1: Re: Attribute ranges in large (human) populations 2: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 3: WBS GURPS Game 4: Vehicles Rules clarification needed. 5: Re: Money? 6: Structural Surface Area? 7: Re: Structural Surface Area? 8: Autogyro Design Wanted 9: The Selling of GURPS 10: VE:Skids? 11: Negative Target Numbers 12: Re: Negative Target Numbers 13: Re: Negative Target Numbers 14: Re: Negative Target Numbers 15: RE: Skids? 16: Re: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 17: RE: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 18: RE: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 19: The Reply: GURPS for Sale? 20: Re: Green Lantern's Power Ring [long] 21: Steve Jackson for Sale! 22: RE: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 23: Lunar Module stuff (was Re: Regarding VE2nd questions) 24: RE: Skids? 25: RE: Autogyro Design Wanted 26: Re: A new Skill. sort of... v04.n1611 1: Re: Negative Target Numbers 2: 'vehicle additions' formatting? 3: Vehicles of the week 220 - powered armor and STOL plane 4: Cyberdyne "Skinny" Scoutbot/TL11 5: GT Meson Screens 6: Re: A new Skill. sort of... 7: Re: Negative Target Numbers 8: Vehicles file mailed to the archive 9: RE: They're gonna sell GURPS! It's the end of the world!! We're all gonna die!!! 10: Re: 'vehicle additions' formatting? 11: Gurpsnet-l FAQ: Weekly reminder 12: Run with the muppets 13: Chemically augmented soldiers 14: Weapon Masters & Defaults. 15: Re: Weapon Masters & Defaults. 16: Re: Weapon Masters & Defaults. 17: Re: 'vehicle additions' formatting? 18: Re: Weapon Masters & Defaults. 19: Re: A new Skill. sort of... 20: Question 21: Re: 'vehicle additions' formatting? 22: Re: Weapon Masters & Defaults. 23: Re: Weapon Masters & Defaults. 24: Re: Weapon Masters & Defaults. 25: Another Stupid Munchkin Trick 26: Stupid Munchkin Tricks 27: RE: Weapon Masters & Defaults. 28: RE: Question 29: Posting query 30: Re: Stupid Munchkin Tricks v04.n1612 1: Re: Weapon Masters & Defaults. 2: Re: Another Stupid Munchkin Trick 3: Re: Another Stupid Munchkin Trick 4: Re: Another Stupid Munchkin Trick 5: familiars 6: Improving from attribute defaults (was: Weapon Masters & Defaults) 7: Re: 'vehicle additions' formatting? 8: Re: 'vehicle additions' formatting? 9: Re: A new Skill. sort of... 10: Re: Another Stupid Munchkin Trick 11: Re: Stupid Munchkin Tricks 12: Re: Chemically augmented soldiers 13: Re: A new Skill. sort of... 14: Re: Improving from attribute defaults (was: Weapon Masters & Defaults) 15: RE: Another Stupid Munchkin Trick 16: RE: Another Stupid Munchkin Trick 17: RE: Another Stupid Munchkin Trick 18: Some more munchkin tricks 19: RE: Stupid Munchkin Tricks 20: Re: Another Stupid Munchkin Trick 21: Re: A new Skill. sort of... 22: More on Munchkin 23: Vehicle: Space Plane (1) v04.n1613 1: Vehicle Space Plane (2) [Modules] 2: Re: Stupid Munchkin Tricks 3: Re: Some more munchkin tricks 4: Re: Some more munchkin tricks 5: Re: More on Munchkin 6: Re: More on Munchkin 7: Re: Another Stupid Munchkin Trick 8: RE: Another Stupid Munchkin Trick 9: Re: Another Stupid Munchkin Trick 10: Re: Another Stupid Munchkin Trick 11: Kings of Norway & Scandinavia 12: Re: Another Stupid Munchkin Trick 13: Re: Improving from attribute defaults (was: Weapon Masters & Defaults) 14: Re: A new Skill. sort of... 15: Re: Weapon Masters & Defaults. 16: Re: Weapon Masters & Defaults. 17: Re: Posting query 18: Re: 'vehicle additions' formatting? 19: Re: Improving from attribute defaults (was: Weapon Masters & Defaults) 20: Re: Weapon Masters & Defaults. 21: Re: A new Skill. sort of... 22: VEHICLE - TL8 Space Plane v04.n1614 1: Re: The Reply: GURPS for Sale? 2: RE Stupid Munchkin tricks 3: GENRE: Highlander/Raven (Long!) 4: Ender's Game 5: [ADMIN] Re: The Reply: GURPS for Sale? 6: Re: VEHICLE - TL8 Space Plane 7: Re: GENRE: Highlander/Raven (Long!) 8: GURPS Vehicles 1st ed v.s. 2nd ed. 9: Re: GENRE: Highlander/Raven (Long!) 10: Unremarkable? 11: RE Stupid Munchkin tricks v04.n1615 1: Re: Unremarkable? 2: Re: Unremarkable? 3: Re: Vehicles Rules clarification needed. 4: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 5: Re: Unremarkable? 6: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 7: RE: Another Stupid Munchkin Trick 8: RE: Stupid Munchkin Tricks 9: Re: Chemically augmented soldiers 10: Re: Ender's Game 11: "Munchkin Tricks" 12: Re: Vehicle: Space Plane (1) 13: Re: Vehicle Space Plane (2) [Modules] 14: Re: "Munchkin Tricks" 15: Magic/TL? 16: Re: familiars 17: Re: VEHICLE - TL8 Space Plane 18: Re: Kings of Norway & Scandinavia 19: RE: Another Stupid Munchkin Trick 20: Re: Some more munchkin tricks 21: RE: Another Stupid Munchkin Trick 22: Re: Kings of Norway & Scandinavia 23: Re: RE Stupid Munchkin tricks v04.n1616 1: RE: Unremarkable? 2: RE: Posting query 3: RE: VEHICLE - TL8 Space Plane 4: RE: RE Stupid Munchkin tricks 5: RE: Vehicle: Space Plane (1) 6: RE: Vehicle Space Plane (2) [Modules] 7: RE: Magic/TL? 8: Re: Magic/TL 9: RE: Improving from attribute defaults (was: Weapon Masters & Defa ults) 10: Re: Magic/TL? 11: Re: A new Skill. sort of... 12: Re: Weapon Masters & Defaults. 13: Need Charts 14: Re: Magic/TL? 15: Defaults from mental to physical 16: RE: VEHICLE - TL8 Space Plane 17: Re: 'vehicle additions' formatting? 18: Cinematic (was Re: Weapon Masters & Defaults. 19: RE: More on Munchkin 20: GURPS Supers: Beam Width 21: RE: More on Munchkin 22: Re: Kings of Norway & Scandinavia v04.n1617 1: Re: A new Skill. sort of... 2: Re: Kings of Norway & Scandinavia 3: Re: GURPS Supers: Beam Width 4: RE: Vehicle: Space Plane (1) 5: RE: Re[2]: Another Stupid Munchkin Trick 6: RE: Question regarding Fission Rocket 7: Re: Weapon Masters & Defaults. 8: Re: Magic/TL? 9: Re: Question regarding Fission Rocket 10: RE: GURPS Supers: Beam Width 11: Re: Defaults from mental to physical 12: RE: Vehicle: Space Plane (1) 13: Re: A new Skill. sort of... 14: Re[4]: Another Stupid Munchkin Trick 15: RE: Defaults from mental to physical 16: Re[2]: Another Stupid Munchkin Trick 17: Delay Item - How much should it cost? 18: RE: Defaults from mental to physical 19: RE: Defaults from mental to physical 20: RE: Defaults from mental to physical 21: Re: A new Skill. sort of... v04.n1618 1: RE: Defaults from mental to physical 2: Re: A new Skill. sort of... 3: RE: RE Stupid Munchkin tricks 4: RE: Some more munchkin tricks 5: RE: Defaults from mental to physical 6: Re: Delay Item - How much should it cost? 7: Re: Another Stupid Munchkin Trick 8: RE: VEHICLE - TL8 Space Plane 9: RE: VEHICLE - TL8 Space Plane 10: RE: Vehicle Space Plane (2) [Modules] 11: Re: Question 12: Re: A new Skill. sort of... 13: Re: RE Stupid Munchkin tricks 14: Re: Delay Item - How much should it cost? 15: Re: Delay Item - How much should it cost? 16: Re: Re[2]: Another Stupid Munchkin Trick 17: Re: Defaults from mental to physical 18: Re: Unremarkable? v04.n1619 1: Re: Delay Item - How much should it cost? 2: Re: More on Munchkin 3: Re: Kings of Norway & Scandinavia3 4: Re: Kings of Norway & Scandinavia 5: Re: A new Skill. sort of... 6: no obvious effect (was Stupid Munchkin tricks) 7: These guys are Illuminated... 8: Re: Ender's Game 9: Re: no obvious effect (was Stupid Munchkin tricks) 10: Re: Vehicle: Space Plane (1) 11: Dancing Missile Weapons 12: John wayne died when??? 13: RE: RE Stupid Munchkin players 14: Re: Dancing Missile Weapons 15: Re: Delay Item - How much should it cost? 16: Re: Re[2]: Another Stupid Munchkin Trick 17: Re: Dancing Missile Weapons 18: Economy Simulator in the Archive. 19: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 20: Re: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 21: Re: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 22: Re: RE Stupid Munchkin players v04.n1620 1: Re: A new Skill. sort of... 2: GT: Jump Capacity 3: harming a wizard 4: Re: A new Skill. sort of... 5: GT: character creation 6: Re: harming a wizard 7: Re: Dancing Missile Weapons 8: Define "Munchkin" 9: Re: RE Stupid Munchkin tricks 10: Re: RE Stupid Munchkin tricks 11: Re: Define "Munchkin" 12: Re: no obvious effect (was Stupid Munchkin tricks) 13: Re: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 14: Re: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 15: Reverse Missles spell (was: Dancing Missile Weapons) 16: Re: Reverse Missles spell (was: Dancing Missile Weapons) 17: Re: GT: character creation 18: Re: Reverse Missles spell (was: Dancing Missile Weapons) 19: lions, and tigers, and Photons OH MY! 20: Re: lions, and tigers, and Photons OH MY! 21: Re: GURPS for Sale by SJ? 22: Re: Vehicles Rules clarification needed. 23: Re: Reverse Missles spell (was: Dancing Missile Weapons) 24: RE: VEHICLE - TL8 Space Plane 25: Re: Dancing Missile Weapons 26: Re: Vehicle: Space Plane (1) 27: Re: Dancing Missile Weapons 28: Gate magic 29: RE: VEHICLE - TL8 Space Plane 30: Re: Vehicles Rules clarification needed. v04.n1621 1: Re: RE Stupid Munchkin tricks 2: Re: Define "Munchkin" 3: DISC-world 4: Re: RE Stupid Munchkin players 5: RE: Dancing Missile Weapons 6: Re: RE Stupid Munchkin tricks 7: RE: Dancing Missile Weapons 8: Re: Need Charts 9: Re: Dancing Missile Weapons 10: Re: Need Charts 11: Re: Economy Simulator in the Archive. 12: X-Boat network 13: Re: Dancing Missile Weapons 14: Authentic Thaumaturgy and GURPS 15: Re: Economy Simulator in the Archive. 16: Re: RE Stupid Munchkin tricks 17: Re: lions, and tigers, and Photons OH MY! 18: Re: RE Stupid Munchkin tricks 19: Re: lions, and tigers, and Photons OH MY! 20: Re: lions, and tigers, and Photons OH MY! 21: Re: Dancing Missile Weapons 22: Re: RE Stupid Munchkin tricks 23: RE: lions, and tigers, and Photons OH MY! 24: RE: RE Stupid Munchkin tricks 25: Re: GURPS Supers: Beam Width v04.n1622 1: Re: lions, and tigers, and Photons OH MY! 2: Re: Ring of Spell Storing (was Re: Delay Item - How much should it cost? 3: RE: VEHICLE - TL8 Space Plane 4: Re: Another Stupid Munchkin Trick 5: ReCyberdyne "Skinny" Scoutbot/TL11 6: Delay Item 7: Re: RE Stupid Munchkin tricks 8: Templates for GURPS Cliffhangers 9: Re: Dancing Missile Weapons 10: Re: Dancing Missile Weapons 11: Re: Need Charts 12: Re: Reverse Missles spell (was: Dancing Missile Weapons) 13: Re: lions, and tigers, and Photons OH MY! 14: Re: lions, and tigers, and Photons OH MY! 15: Re: Define "Munchkin" 16: Re: DISC-world 17: Re: Reverse Missles spell (was: Dancing Missile Weapons) 18: Re: lions, and tigers, and Photons OH MY! 19: Re: lions, and tigers, and Photons OH MY! 20: Re: lions, and tigers, and Photons OH MY! 21: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 22: Re: Dancing Missile Weapons 23: Re: lions, and tigers, and Photons OH MY! 24: RE: Dancing Missile Weapons 25: Re: GT: Jump Capacity 26: Re: lions, and tigers, and Photons OH MY! 27: Re: Dancing Missile Weapons 28: Re: GT: Jump Capacity 29: Re: Need Charts 30: Gnet 31: A rather odd question I think 32: Re: A rather odd question I think v04.n1623 1: Re: Gnet 2: Re: A rather odd question I think 3: Re: Gnet 4: RE: A rather odd question I think 5: Re: A rather odd question I think 6: throwing knives 7: Re: throwing knives 8: Re: Define "Munchkin" 9: Re: Gate magic 10: Re: Authentic Thaumaturgy and GURPS 11: Re: Gate magic 12: many thanks to all! and some further notes on my campaign Idea. 13: Re: A rather odd question I think 14: Re: Gate magic 15: Re: Define "Munchkin" 16: Re: Define "Munchkin" 17: Re: A rather odd question I think 18: Re: throwing knives 19: Re: Gate magic 20: Re: lions, and tigers, and Photons OH MY! 21: Re: throwing knives 22: Re: lions, and tigers, and Photons OH MY! 23: Re: Vehicles Rules clarification needed. v04.n1624 1: Proposal: Throwing Knives 2: Re: A rather odd question I think 3: I'm baaack... 4: Questions re Black ops/Illuminati etc 5: Re: Proposal: Throwing Knives 6: Re: Questions re Black ops/Illuminati etc 7: Re: Questions re Black ops/Illuminati etc 8: Re: Authentic Thaumaturgy and GURPS 9: Re: many thanks to all! and some further notes on my campaign Idea. 10: [Fwd: Re: Proposal: Throwing Knives] 11: Re: Questions re Black ops/Illuminati etc 12: Re: A rather odd question I think 13: Re: Proposal: Throwing Knives 14: Re: [Fwd: Re: Proposal: Throwing Knives] 15: Re: Questions re Black ops/Illuminati etc 16: Re: Authentic Thaumaturgy and GURPS 17: Hello 18: RE: Authentic Thaumaturgy and GURPS 19: Fwd: Re: Powered armor? 20: Re: Authentic Thaumaturgy and GURPS 21: Re: A rather odd question I think 22: Re: Powered armor? v04.n1625 1: Re: I'm baaack... 2: Re: Authentic Thaumaturgy and GURPS 3: Re: Authentic Thaumaturgy and GURPS 4: Re: Questions re Black ops/Illuminati etc 5: Re: Gate magic 6: Re: Questions re Black ops/Illuminati etc 7: Re: Questions re Black ops/Illuminati etc 8: Re: Questions re Black ops/Illuminati etc 9: Re: I'm baaack... 10: Re: Gate magic 11: books from england 12: Re: Hello 13: Re: I'm baaack... 14: Re: A rather odd question I think 15: Vehicles versus Psionics 16: Re: Authentic Thaumaturgy and GURPS 17: Re: Fwd: Re: Powered armor? 18: Re: Hello 19: Re: Authentic Thaumaturgy and GURPS 20: Re: Dreamland 21: Re: Questions re Black ops/Illuminati etc 22: Re: Hello 23: Droyne Adventure for Traveller 24: Re: Proposal: Throwing Knives 25: Re: Questions re Black ops/Illuminati etc 26: RE: RE Stupid Munchkin tricks 27: RE: Some more munchkin tricks v04.n1626 1: RE: Vehicle: Space Plane (1) 2: Heart shot - instant death 3: RE: VEHICLE - TL8 Space Plane 4: RE: VEHICLE - TL8 Space Plane 5: Re: VEHICLE - TL8 Space Plane 6: RE: VEHICLE - TL8 Space Plane 7: Re: I'm baaack... 8: Re: A rather odd question I think 9: Description translation 10: GURPS Middle Earth Question 11: CHAR: The Man with No Name (Cinematic) 12: Re: A rather odd question I think 13: GURPS Cinema Heroes 14: GURPS Cinema "Stars" 15: Looking for hardbounds 16: Re: Looking for hardbounds 17: RE: Some more munchkin tricks 18: Re: VEHICLE - TL8 Space Plane 19: Re: VEHICLE - TL8 Space Plane 20: Re: Hello 21: Vehicles question: TL8 or very early TL9 generation Ship 22: Re: Questions re Black ops/Illuminati etc 23: Re: Proposal: Throwing Knives 24: Re: [Fwd: Re: Proposal: Throwing Knives] 25: RE: Some more munchkin tricks 26: Re: Description translation 27: Star Wars Stormtrooper Template 28: Re: CHAR: The Man with No Name (Cinematic) 29: Re: Star Wars Stormtrooper Template 30: Re: VEHICLE - TL8 Space Plane v04.n1627 1: Gurpsnet-l FAQ: Weekly reminder 2: Re: Generation ships Crew 3: Re: Vehicles question: TL8 or very early TL9 generation Ship 4: ReCyberdyne "Skinny" Scoutbot/TL11 5: Vehicles of the week 221 - electric car and powered armor 6: Re: Vehicles question: TL8 or very early TL9 generation Ship 7: Re: Vehicles question: TL8 or very early TL9 generation Ship 8: Shapechanger 9: Re: Vehicles question: TL8 or very early TL9 generation Ship 10: Re: Hello 11: Re: Vehicles question: TL8 or very early TL9 generation Ship 12: Delta-V revisited... 13: Re: Vehicles question: TL8 or very early TL9 generation Ship 14: Re: Delta-V revisited... v04.n1628 1: Re: Delta-V revisited... 2: Shapechanger, fourth option 3: About Shapechanger, 4th 4: Reply to TMWNN critique 5: Re: Shapechanger 6: CHAR: Alhanna Starhair (Home-made Fantasy) 7: RE: VEHICLE - TL8 Space Plane 8: RE: Some more munchkin tricks 9: RE: Vehicles question: TL8 or very early TL9 generation Ship 10: RE: Proposal: Throwing Knives 11: RE: Star Wars Stormtrooper Template 12: CHAR: SK's "The Gunslinger" (Fiction) 13: What do you think of this crossover? 14: RE: VEHICLE - TL8 Space Plane 15: GT Missles in GURPS Space Combat 16: RE: Proposal: Throwing Knives 17: Re: Reverse Missles spell (was: Dancing Missile Weapons) 18: Re: Vehicles question: TL8 or very early TL9 generation Ship 19: A Question 20: Re: Reverse Missles spell (was: Dancing Missile Weapons) v04.n1629 1: Re: Gate magic 2: Re: A Question 3: Re: Authentic Thaumaturgy and GURPS 4: Re: Looking for hardbounds 5: Re: VEHICLE - TL8 Space Plane 6: Re: A rather odd question I think 7: Re: A Question 8: Re: A Question 9: Generation Ships... 10: UT, UTT, BIO & Black Ops 11: def: "munchkin" 12: price for useless advantages? 13: Re: Eidetic Memory (was: Improving GURPS) 14: guys and gals (was Re: A Question 15: Re: guys and gals (was Re: A Question 16: Re: Attribute ranges in large (human) populations 17: Re: Eidetic Memory (was: Improving GURPS) 18: Re: Vehicles question: TL8 or very early TL9 generation Ship 19: Re: Generation Ships... 20: Re: Generation Ships... Some clarification 21: Re: Authentic Thaumaturgy and GURPS 22: Re: price for useless advantages? 23: Re: A Question 24: Re: A Question 25: Re: Looking for hardbounds 26: Re: A Question 27: Re: Proposal: Throwing Knives 28: Re: A Question 29: RE: Generation Ships... Some clarification 30: Re: Authentic Thaumaturgy and GURPS v04.n1630 1: Re: A Question 2: Re: Proposal: Throwing Knives 3: RE: Generation Ships... Some clarification 4: Re: A Question 5: Re: A Question 6: One-Shot Powerstones 7: Re: Looking for hardbounds 8: Re: Authentic Thaumaturgy and GURPS 9: Re: Generation Ships... Some clarification 10: Re: One-Shot Powerstones 11: Munchkins and Toilet paper 12: Re: One-Shot Powerstones 13: Re: Proposal: Throwing Knives 14: Re: One-Shot Powerstones 15: Re: Looking for hardbounds 16: Player v. Character 17: Re: price for useless advantages? 18: Re: One-Shot Powerstones 19: Re: One-Shot Powerstones 20: Re: Authentic Thaumaturgy and GURPS 21: Re: One-Shot Powerstones 22: Re: Player v. Character 23: Re: Vehicles Rules clarification needed. 24: Re: Vehicles Rules clarification needed. 25: Re: A Question 26: Metal values 27: Re: Weapon Masters & Defaults. 28: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 29: Re: Vehicles question: TL8 or very early TL9 generation Ship v04.n1631 1: Re: Authentic Thaumaturgy and GURPS 2: Re: Heart shot - instant death 3: RE: price for useless advantages? 4: Re: Vehicles question: TL8 or very early TL9 generation Ship 5: Re: price for useless advantages? 6: Re: Reverse Missles spell (was: Dancing Missile Weapons) 7: Re: Munchkins and Toilet paper 8: Re: What do you think of this crossover? 9: Re: Eidetic Memory (was: Improving GURPS) 10: Cyber world Australian plague 11: Re: price for useless advantages? 12: Re: A Question 13: Re: price for useless advantages? 14: Re: Munchkins and Toilet paper 15: Re: Cyber world Australian plague 16: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 17: RE: A Question 18: RE: Proposal: Throwing Knives 19: Re: A rather odd question I think 20: Re: Eidetic Memory (was: Improving GURPS) 21: RE: Cyber world Australian plague 22: Re: Munchkins and Toilet paper 23: Looking for players 24: Re: GURPSnet-Digest V4 #1630 25: Re: Metal values 26: Conversion Question 27: Re: Heart shot - instant death 28: Re: Player v. Character v04.n1632 1: Re: Munchkins and Toilet paper 2: Re: Munchkins and Toilet paper 3: Re: Munchkins and Toilet paper 4: Re: Eidetic Memory (was: Improving GURPS) 5: Re: Metal values 6: Re: price for useless advantages? 7: Re: Vehicles question: TL8 or very early TL9 generation Ship 8: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 9: Re: Proposal: Throwing Knives 10: Re: Vehicles question: TL8 or very early TL9 generation Ship 11: Hi 12: Re: Hi 13: Re: Munchkins and Toilet paper 14: Re: Cyber world Australian plague 15: Re: Price for useless advantages? 16: Re: Metal Values? 17: Re: Heart Shot - Instant Death 18: Re: Generation Ships... Some clarification 19: Re: Metal values 20: Re: Hello 21: Odp: guys and gals (was Re: A Question 22: Passive Defense - Basic Question 23: Re: Passive Defense - Basic Question 24: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 25: Re: Generation Ships... Some clarification 26: RE: Cyber world Australian plague 27: Re: Vehicles question: TL8 or very early TL9 generation Ship 28: Re: Heart Shot - Instant Death 29: Re: Passive Defense - Basic Question 30: Re: Vehicles question: TL8 or very early TL9 generation Ship 31: Re: Eidetic Memory (was: Improving GURPS) 32: Re: What do you think of this crossover? 33: Re: What do you think of this crossover? v04.n1633 1: Re: A rather odd question I think 2: Re: Proposal: Throwing Knives 3: RE: Hi 4: Re: What do you think of this crossover? 5: Re: Cyber world Australian plague 6: Re: Cyber world Australian plague 7: Re: What do you think of this crossover? 8: Re: Heart Shot - Instant Death 9: Powerstone Questions and idea for new spell 10: Heavy metals (was throwing knives) 11: Re: Heart Shot - Instant Death 12: Re: Cyber world Australian plague 13: Re: Cyber world Australian plague 14: Flora and Fauna for Yrth 15: Re: Cyber world Australian plague 16: World Idea - The Cluster 17: photons and lightsails 18: GURPS Character Generator GCG 19: Re: Star Wars Stormtrooper Template 20: Re: What do you think of this crossover? 21: Re: Shapechanger 22: VEHICLE - TL8 Space Plane (reposted on request) v04.n1634 1: Re: GURPS Character Generator GCG 2: [ADMIN] Re: GURPS Character Generator GCG 3: Re: GURPS Character Generator GCG 4: Re: Cyber world Australian plague 5: Re: GURPS Who's Who (lack of) deadline 6: Re: Powerstone Questions and idea for new spell 7: Re: Cyber world Australian plague 8: Re: Cyber world Australian plague 9: Re: Heavy metals (was throwing knives) 10: Re: Munchkins and Toilet paper 11: Re: Shapechanger 12: GT & Mecha (was Re: What do you think of this crossover?) 13: Re: photons and lightsails 14: Re: Weapon Masters & Defaults. 15: Re: Cyber world Australian plague 16: Re: Cyber world Australian plague 17: Re: Cyber world Australian plague 18: Re: Powerstone Questions and idea for new spell 19: Re: photons and lightsails 20: Re: Weapon Masters & Defaults. 21: Re: Eidetic Memory (was: Improving GURPS) 22: Re: Eidetic Memory (was: Improving GURPS) 23: Re: Eidetic Memory (was: Improving GURPS) 24: Re: Metal values 25: Re: GURPS Vehicles 1st ed v.s. 2nd ed. 26: Re: World Idea - The Cluster 27: Re: Vehicles question: TL8 or very early TL9 generation Ship 28: Re: Eidetic Memory (was: Improving GURPS) v04.n1635 1: Re: photons and lightsails 2: Re: Munchkins and Toilet paper 3: Re: A rather odd question I think 4: Re: Eidetic Memory (was: Improving GURPS) 5: Lightsail ship 6: Re: Vehicles question: TL8 or very early TL9 generation Ship 7: Re: A rather odd question I think 8: Re: Passive Defense - Basic Question 9: Re: Star Wars Stormtrooper Template 10: Re: Hello 11: Re: Eidetic Memory (was: Improving GURPS) 12: Re: Lightsail ship 13: Countering Eidetic Memory 14: Passive Defense - Basic Question 15: Re: Metal values 16: Re: Cyber world Australian plague 17: Re: Heart Shot - Instant Death 18: Combining ST Multipliers 19: Re: photons and lightsails 20: Re: Countering Eidetic Memory v04.n1636 1: Re: Combining ST Multipliers 2: Re: Lightsail ship 3: Re: photons and lightsails 4: Re: Star Wars Stormtrooper Template 5: Re: Eidetic Memory (was: Improving GURPS) 6: Re: Vehicles Rules clarification needed. 7: Re: Proposal: Throwing Knives 8: Re: GURPSnet-Digest V4 #1635 9: Re: Eidetic Memory (was: Improving GURPS) 10: Re:Conversion Question 11: Re: Countering Eidetic Memory 12: Re: Eidetic Memory (was: Improving GURPS) 13: Re: GURPSnet-Digest V4 #1635 14: RE: Cyber world Australian plague 15: RE: Cyber world Australian plague 16: RE: Cyber world Australian plague 17: Re: Eidetic Memory (was: Improving GURPS) 18: RE: Star Wars Stormtrooper Template 19: Re: Combining ST Multipliers 20: Re: Eidetic Memory (was: Improving GURPS) 21: Re: Eidetic Memory (was: Improving GURPS) 22: Re: photons and lightsails 23: Re: Combining ST Multipliers 24: RE: Eidetic Memory (was: Improving GURPS) v04.n1637 1: Re: Munchkins and Toilet paper 2: Re: Eidetic Memory (was: Improving GURPS) 3: Re[2]: Powerstone Questions and idea for new spell 4: Re: Cyber world Australian plague 5: Re: photons and lightsails 6: Re: GURPSnet-Digest V4 #1635 7: Re: Cyber world Australian plague 8: Adv: cinematic invulnerability (comments wanted) 9: Re: photons and lightsails 10: Re: Hello 11: Re: Shapechanger 12: Unlimited Muppets 13: Re: Vehicles Rules clarification needed. 14: Re: World Idea - The Cluster 15: Re: Vehicles question: TL8 or very early TL9 generation Ship 16: Problem with race(s) 17: Re: photons and lightsails 18: Re: Problem with race(s) v04.n1638 1: Re: photons and lightsails 2: Re: photons and lightsails 3: Re: photons and lightsails 4: Re: Cyber world Australian plague 5: Re: Munchkins and Toilet paper 6: Re: Star Wars Stormtrooper Template 7: Re: photons and lightsails 8: Re: photons and lightsails 9: PC Spin Doctors 10: Re: photons and lightsails 11: Re: Problem with race(s) 12: re: Problem with race(s) 13: Re: GURPSnet-Digest V4 #1630(Flora & Fauna) 14: Compartmentalized brain question 15: Re: photons and lightsails 16: Re: Compartmentalized brain question 17: Re: Shapechanger 18: Re: Compartmentalized brain question 19: Re: Problem with race(s) 20: Re: photons and lightsails 21: Re: Compartmentalized brain question v04.n1639 1: Re: Problem with race(s) 2: Re: Compartmentalized brain question 3: Re: Powerstone Questions and idea for new spell 4: RE: Problem with race(s) 5: Re: Problem with race(s) 6: RE: Problem with race(s) 7: Re: Vehicles question: TL8 or very early TL9 generation Ship 8: Re: Looking for players 9: [Supers] Suggestions on modeling a power 10: Re: [Supers] Suggestions on modeling [Daredevil's] power 11: re: Problem with race (s) 12: Flame Jet in close combat 13: Tunnel Shooting 14: Re: Compartmentalized brain question 15: Re: photons and lightsails 16: Re: Eidetic Memory (was: Improving GURPS) 17: Re: Munchkins and Toilet paper 18: Re: Problem with race(s) 19: Re: PC Spin Doctors 20: Another odd question? 21: Re: photons and lightsails 22: Re: PC Spin Doctors v04.n1640 1: Re: Problem with race(s) 2: Re: [Supers] Suggestions on modeling a power 3: Re: Flame Jet in close combat 4: Re: Tunnel Shooting 5: Re: Another odd question? - Beanstalk 6: Re: Another odd question? - Beanstalk 7: Re: Cyber world Australian plague 8: Tunnel shooting 9: Re: Problem with race(s) 10: Re: Eidetic Memory 11: Re: Eidetic Memory 12: NPC: Talia 13: Re: Problem with race(s) 14: Re: Cyber world Australian plague 15: Re: Vehicles question: TL8 or very early TL9 generation Ship 16: Goblins in Gurps terms 17: Re: World Idea - The Cluster 18: Re: Problem with race(s) 19: Re: Munchkins and Toilet paper 20: BIG powerstones 21: Re: NPC: Talia 22: RE: Compartmentalized brain question 23: VE1 and Mecha(weapons wo/SS number) 24: Re: Eidetic Memory 25: Re: NPC: Talia 26: Re: Problem with race(s) v04.n1641 1: BIG powerstones 2: Re: BIG powerstones 3: RE: Compartmentalized brain question 4: Re: VE1 and Mecha(weapons wo/SS number) 5: Re: Compartmentalized brain question 6: Re: Munchkins and Toilet paper 7: Re: Proposal: Throwing Knives 8: Re: Heart Shot - Instant Death 9: Re: BIG powerstones 10: Subject: BIG powerstones 11: Re: NPC: Talia 12: Re: Flame Jet in close combat 13: golems 14: RE: Compartmentalized brain question 15: Re: golems 16: GURPS WoD 17: Re: Another odd question? 18: Re: Another odd question? - Beanstalk 19: Guns, lasers, Traveller, UTT and Cyberworld weapons 20: Re: BIG powerstones 21: Re: Munchkins and Toilet paper 22: Re: BIG powerstones 23: Re: Optional and Required Specialisations was: Re: Problem with race(s) 24: Re: Tunnel Shooting 25: Re: PC Spin Doctors 26: Re: Tunnel Shooting 27: Re: Tunnel Shooting 28: Re: Tunnel Shooting 29: Raising Initiation v04.n1642 1: [none] 2: Re: Raising Initiation 3: Re: your mail 4: RE: Talia 5: Re: golems 6: Re: Raising Initiation 7: Re: Optional and Required Specialisations 8: Re: Raising Initiation 9: Re: Raising Initiation 10: RE: Compartmentalized brain question 11: Re: Raising cane 12: Re: Another odd question? - Beanstalk2 13: powerstones and Hal's magical worlds 14: Re: golems 15: Re: Tunnel Shooting 16: Fond recollections 17: Why here? (was:Re: your mail) 18: Talia Comments 19: Re: Munchkins and Toilet paper 20: Re: Why here? (was:Re: your mail) 21: my mistake 22: Re: Munchkins and Toilet paper 23: Re: GURPS WoD 24: Re: golems 25: GURPS: Public Scandal 26: Re: GURPS WoD 27: Re: Flora & Fauna v04.n1643 1: Re: your mail) 2: Re: golems 3: Absoprtion and Extra Life 4: Re: golems 5: Re: Goblins in Gurps terms 6: Re: Absoprtion and Extra Life 7: Re: your mail) 8: Re: Absoprtion and Extra Life 9: GURPS Stargate - needs help from Vehicle Boffins..... 10: [none] 11: Re: Absoprtion and Extra Life 12: Creating Fantasy Villages & Towns 13: New Advantage: Super-Speedster 14: Re: your mail) 15: Re: Flora & Fauna 16: Re: Vehicles question: TL8 or very early TL9 generation Ship 17: Single-Minded 18: Repeated Call for *Who's Who* submissions 19: Re: your mail) 20: Re: Vehicles Rules clarification needed. 21: Re: Single-Minded 22: Re: Eidetic Memory 23: Re: Eidetic Memory 24: Re: Creating Fantasy Villages & Towns 25: New Enchantment Spells 26: Re: your mail) v04.n1644 1: Re: Single-Minded 2: Re: Creating Fantasy Villages & Towns 3: Re: Raising Initiation 4: Re: Munchkins and Toilet paper 5: Fantasy Villages & Towns 6: Re: Flora & Fauna 7: Re: Flora & Fauna 8: UMana thoughts... 9: Re: UMana thoughts... 10: Yrth map 11: [Fwd: Re: Creating Fantasy Villages & Towns] 12: Full Eidetic Memory 13: GURPS Traveller game open in Chantilly, VA 14: GURPS Traveller game open in Chantilly, VA 15: Re: Single-Minded 16: Re: Creating Fantasy Villages & Towns v04.n1645 1: remote-controlled 'bots 2: omniscience advantage 3: Re: Full Eidetic Memory 4: Re: Full Eidetic Memory 5: RE: Full Eidetic Memory 6: RE: Full Eidetic Memory 7: Re: Creating Fantasy Villages & Towns 8: Re: omniscience advantage 9: Re: omniscience advantage 10: (Fwd) Part-time GURPS Vehicles' fan(atics) anywhere? 11: Re: remote-controlled 'bots 12: Re: remote-controlled 'bots 13: Wanted: Gurps Imperial Rome! 14: Re: Part-time GURPS Vehicles' fan(atics) anywhere? 15: Re: World Idea - The Cluster 16: Re: UMana thoughts... 17: Re: GURPS WoD 18: Re: Munchkins and Toilet paper 19: Modular Subassemblies (Was Re: Vehicles Rules clarification needed.) v04.n1646 1: Re: Full Eidetic Memory 2: Re: Eidetic Memory 3: Re: GURPS WoD 4: RE: GURPS WoD 5: Vehicles of the week 222 - electric van and powered armor 6: Re: Munchkins and Toilet paper 7: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 8: Gurpsnet-l FAQ: Weekly reminder 9: Re: World Idea - The Cluster 10: Re: GURPS Stargate - needs help from Vehicle Boffins..... 11: RE: GURPS WoD 12: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 13: Re: Vehicles Rules clarification needed. 14: Kevlar 15: Re: GURPS WoD 16: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 17: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 18: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 19: Re: Kevlar 20: Re: GURPS Stargate - needs help from Vehicle Boffins..... 21: Re: World Idea - The Cluster 22: Re: Tunnel Shooting 23: Re: GURPS WoD 24: Re: Flora and Fauna 25: Re: remote-controlled 'bots v04.n1647 1: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 2: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 3: Re: Kevlar 4: Re: Vehicles Rules clarification needed. 5: Re: Absoprtion and Extra Life 6: Re: omniscience advantage 7: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 8: Re: Tunnel Shooting 9: Re: Flora & Fauna 10: Feudal Economics O-Rama 11: Another New Spell 12: Re: Another New Spell 13: Re: Feudal Economics O-Rama 14: Re: Another New Spell 15: RE: Kevlar 16: Re[2]: Another New Spell 17: RE: Full Eidetic Memory 18: Re: Another New Spell 19: Re: Feudal Economics O-Rama 20: RE: Full Eidetic Memory v04.n1648 1: RE: Kevlar 2: RE: Kevlar 3: Re: Another New Spell 4: Re: Feudal Economics O-Rama 5: RE: Full Eidetic Memory 6: Re: Another New Spell 7: RE: Full Eidetic Memory (reality check) Off Topic 8: Re: GURPSnet-Digest V4 #1646 9: Kermit, Get Off My Leg! 10: Re: Flora & Fauna ( General thoughts of Species) 11: Re: omniscience advantage 12: Re: remote-controlled 'bots 13: Re: omniscience advantage 14: Re: omniscience advantage 15: Re: omniscience advantage 16: RE: omniscience advantage 17: Reality Checking GURPS 18: Re: omniscience advantage 19: Re: GURPS Stargate - needs help from Vehicle Boffins..... v04.n1649 1: Dark Dwarves [Long] 2: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 3: Re: GURPS Stargate - needs help from Vehicle Boffins..... 4: Re: You Might Be a Munchkin if (Was Re: Munchkin) 5: Fatigue and Unconsciousness 6: Historical resource 7: Re: Tunnel Shooting 8: Re: Tunnel Shooting 9: RE: Absoprtion and Extra Life 10: RE: omniscience advantage 11: RE: Absoprtion and Extra Life 12: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 13: Re: Feudal Economics O-Rama 14: Re[2]: Another New Spell 15: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 16: Re: Dark Dwarves [Long] 17: Re: omniscience advantage v04.n1650 1: RE: omniscience advantage 2: Re: omniscience advantage 3: Re: Dark Dwarves-Adventure 4: Homeseeker Version 3 5: Re: GURPS Stargate - needs help from Vehicle Boffins..... 6: Re: omniscience advantage 7: RE: GURPS Middle Earth Question 8: Re: Reality Checking GURPS 9: RE: Kevlar 10: Deathtouch Weirdness 11: Re: Homeseeker Version 3 12: Re[2]: Homeseeker Version 3 13: Re: Deathtouch Weirdness 14: More Fun with Magic 15: Re[2]: Deathtouch Weirdness 16: [ADMIN] Posting Question 17: Re: [ADMIN] Posting Question 18: Re: [ADMIN] Posting Question v04.n1651 1: Re: Deathtouch Weirdness 2: Expanded telegate rules 3: RE: Reality Checking GURPS 4: Re: [ADMIN] Posting Question 5: BITS book free! 6: Re: More Fun with Magic 7: Re: Deathtouch Weirdness 8: Re: Deathtouch Weirdness 9: AD&D to GURPS 10: Re: More Fun with Magic 11: Re: GURPS Stargate - needs help from Vehicle Boffins..... 12: Re: AD&D to GURPS 13: Re: AD&D to GURPS 14: Re: More Fun with Magic 15: Re: Kevlar 16: Re: World Idea - The Cluster 17: Re: GURPS Stargate - needs help from Vehicle Boffins..... 18: Re: GURPS Stargate - needs help from Vehicle Boffins..... 19: RE: Reality Checking GURPS v04.n1652 1: Re: GURPS Middle Earth Question 2: RE: Dark Dwarves-Adventure 3: Reality Checking GURPS 4: It costs what it costs 5: Re: Reality Checking GURPS 6: Re: It costs what it costs 7: RE: Reality Checking GURPS 8: Re: Kevlar 9: Re: World Idea - The Cluster 10: Re: Guns, lasers, Traveller, UTT and Cyberworld weapons 11: Re[2]: Deathtouch Weirdness 12: Re[2]: Deathtouch Weirdness 13: Shield 14: Re[2]: More Fun with Magic v04.n1653 1: Re[2]: Deathtouch Weirdness 2: Re: Re[2]: Deathtouch Weirdness 3: RE: It costs what it costs 4: Re: Re[2]: Deathtouch Weirdness 5: Re[4]: Deathtouch Weirdness 6: Re: Cyber world Australian plague 7: Re: Eidetic Memory 8: Re: GURPS Stargate - needs help from Vehicle Boffins..... 9: RE: Reality Checking GURPS 10: Re: It costs what it costs 11: Re: Reality Checking GURPS 12: Medieval pay rates (a review) v04.n1654 1: Re: GURPS Stargate - needs help from Vehicle Boffins..... 2: Re: GURPS Stargate - needs help from Vehicle Boffins..... 3: Japan needs ships 4: RE: Absoprtion and Extra Life 5: RE: More Fun with Magic 6: RE: It costs what it costs 7: RE: It costs what it costs 8: Re: Eidetic Memory 9: RE: Reality Checking GURPS 10: RE: Reality Checking GURPS 11: RE: Reality Checking GURPS 12: Re: Shield 13: RE: Fatigue and Unconsciousness 14: Re: More Fun with Magic 15: Blue Moon 16: Re: Reality Checking GURPS v04.n1655 1: Who's Who Queries 2: GURPS Who's Who - Accelerating Production 3: Another New Spell 4: Re: Shield 5: Re: Eidetic Memory 6: I'm back!/Morph (A wee bit long) 7: RE: GURPS Middle Earth Question 8: Re: Reality Checking GURPS 9: Re: Vehicles Rules clarification needed. 10: Re: World Idea - The Cluster 11: Re: Absoprtion and Extra Life 12: Re[2]: Deathtouch Weirdness 13: Re: Shield 14: Re: Re[2]: Deathtouch Weirdness v04.n1656 1: The Big Book of Vehicles 2: Re: World Idea - The Cluster 3: Re: Reality Checking GURPS 4: Re: World Idea - The Cluster 5: Re[3]: Deathtouch Weirdness 6: Re: World Idea - The Cluster 7: RE: Fatigue and Unconsciousness 8: RE: Absoprtion and Extra Life 9: RE: The Big Book of Vehicles 10: Re: Absoprtion and Extra Life 11: GURPS Trolls 12: Re: The Big Book of Vehicles 13: Re: GURPS Trolls 14: Re: GURPS Trolls 15: Re: GURPS Trolls 16: Re: GURPS Trolls 17: Magic Variant 18: Courtesy Rank 19: Re: GURPS Trolls 20: Re: World Idea - The Cluster 21: Re: Magic Variant 22: Re: Magic Variant 23: RE: It costs what it costs v04.n1657 1: RE: It costs what it costs 2: RE: The Big Book of Vehicles 3: Re: Re[2]: Deathtouch Weirdness 4: skill software & guns 5: RE: Full Eidetic Memory (kinda long) 6: Re: Deathtouch Weirdness 7: Re: Absoprtion and Extra Life 8: RE: It costs what it costs 9: Re: NPC: Talia 10: Re: Reality Checking GURPS 11: Re: Reality Checking GURPS 12: Re: GURPS Trolls 13: revised cost of living 14: Re: GURPS Trolls 15: Two Questions 16: Re: Shield 17: Re: Reality Checking GURPS 18: GURPS Trolls (Two from my games) 19: Re: Reality Checking GURPS 20: Re: Blue Moon 21: Re: GURPS Trolls 22: Extra Fatigue: WasRe: Two Questions 23: Re: Reality Checking GURPS v04.n1658 1: Re: Magic Variant 2: Trolls in Caleon (Long) 3: Re: Reality Checking GURPS 4: Re: Magic Variant 5: Equipment Lists 6: Re: Equipment Lists 7: Re: GURPS Trolls~2 8: Re: Reality Checking GURPS 9: Damaging Weapons 10: Re: Two Questions 11: Disadvantage Query 12: Stargate Death Gliders....STATS please. 13: Re: Reality Checking GURPS 14: Re: Reality Checking GURPS 15: Re: Reality Checking GURPS 16: Re: Disadvantage Query 17: Re: Damaging Weapons 18: Re: GURPS Trolls 19: Protection Items 20: GT: Star Mercs Question 21: Re: Protection Items 22: Re: Reality Checking GURPS 23: Re: GURPS TROLLs (Their are a few in gurps) 24: Re: Protection Items 25: Re: Protection Items 26: Re: Two Questions 27: Re: Stargate Death Gliders....STATS please. 28: Re: Eidetic Memory v04.n1659 1: Re: Disadvantage Query 2: Re: Stargate Death Gliders....STATS please. 3: Character Catch Up from GURPS Caleon, comments pleeze? 4: GURPS Vancouver 5: Re: Protection Items 6: Re: skill software & guns 7: Re: Stargate Death Gliders....STATS please. 8: Re: Stargate Death Gliders....STATS please. 9: Re: Disadvantage Query 10: Re: Reality Checking GURPS 11: New SotF Rule -Sheer Shock