v04.n1718 1: Re: Gun combat...am I missing something? 2: re: personal basics 3: Enhanced dodge, and other things... 4: Re: Enhanced dodge, and other things... 5: Re: Enhanced dodge, and other things... 6: Re: Starfleet Ship Modules #1 and #2 7: Re:SotF Sheer Shock and Corona 8: Gurpsnet-l FAQ: Weekly reminder 9: Gurpsnet-l FAQ: Monthly post 10: Cars in Brazil 11: RE: personal basics v04.n1719 1: Re: supers idea 2: Spiderman (was: Re: Gun combat...am I missing something?) 3: Re: Gun combat...am I missing something? 4: Re: Gun combat...am I missing something? 5: Re: Gun combat...am I missing something? 6: Re: Joe Schmoe 7: Re: personal basics 8: Re: Reality check rant from hell [Re: joe schmoe..] 9: Re: Controls and Ergonomics 10: Re: GURPS You, Me, and Kromm 11: Vehicles of the week 227 - TL 6 GT truck and TL 9 APC 12: Re: Personal Basics 13: re: personal basics 14: IOU-Novels??? 15: Reflection as a weapon... 16: RE: Personal Basics 17: Re: Reality check rant from hell [Re: joe schmoe..] v04.n1720 1: Re: New Guy w/ Questions 2: RE: Personal Basics 3: Re: Gun combat...am I missing something? 4: Re: Supers ideas 5: re: Supers Ideas 6: Re: Reflection as a weapon... 7: re: Reflection as a weapon... 8: Re: Grav Tanks and dogfighting rules 9: Re: Grav Tanks and dogfighting rules 10: Reflection questions 11: Re: Gun combat...am I missing something? 12: Re: Spaceship recovery... 13: Re: Gun combat...am I missing something? 14: Re: Reflection questions 15: Re: Kriss Kochanski fron the Red Dwarf 16: RE: Joe Schmoe 17: Re: Joe Schmoe 18: Re: super idea 19: re: personal basics 20: NEW GAMING AID: GURPS Character Creator! 21: Re: GURPS You, Me, and Kromm 22: Re: Spaceship recovery... 23: Inherent stats (was Joe Schmoe) 24: Re: Inherent stats (was Joe Schmoe) v04.n1721 1: FW: Thieves in a Magic-rich environment 2: Re: FW: Thieves in a Magic-rich environment 3: Re: Inherent stats (was Joe Schmoe) 4: Re: FW: Thieves in a Magic-rich environment 5: Stop Thrust 6: Re: Thieves in a Magic-rich environment 7: Some magic questions 8: Re: FW: Thieves in a Magic-rich environment 9: deadly combat 10: Re: Some magic questions 11: Re: Stop Thrust 12: Re: Reality check rant from hell [Re: joe schmoe..] 13: Re: Reality check rant from hell [Re: joe schmoe..] 14: Re: FW: Thieves in a Magic-rich environment 15: Re: Supers ideas 16: Re: super idea 17: M2 recoil value 18: Re: Some magic questions 19: spider-man (was Gun combat) 20: Re: super idea 21: Re: Starfleet Ship Modules #1 and #2 22: Re: Some magic questions v04.n1722 1: Re: deadly combat 2: Re: FW: Thieves in a Magic-rich environment 3: Late-Night Chat 4: magical society 5: Re: Gun combat...am I missing something? 6: Re: Gun combat...am I missing something? 7: Re: Gun combat...am I missing something? 8: Flight spell. 9: Re: Some magic questions 10: FW: RE: Reflection as a weapon... 11: Re: Inherent stats (was Joe Schmoe) 12: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 13: Re: Gun combat...am I missing something? 14: Re: Re[2]: Starfleet Ship Modules #1 and #2 15: Re: Flight spell. 16: Re: Supers ideas 17: re: how many ccs in a kW? 18: Re: Cars in Brazil v04.n1723 1: Re: Cars in Brazil 2: Re: Flight spell. 3: RE: FW: Thieves in a Magic-rich environment 4: Re: Some magic questions 5: RE: FW: Thieves in a Magic-rich environment 6: RE: FW: Thieves in a Magic-rich environment 7: Re: personal basics 8: Re: FW: Thieves in a Magic-rich environment 9: Re: spider-man (was Gun combat) 10: RE: deadly combat 11: RE: super idea 12: RE: Gun combat...am I missing something? 13: RE: Cars in Brazil 14: RE: FW: Personal Basics 15: Re: Some magic questions 16: Re: Cars in Brazil 17: Re: FW: Thieves in a Magic-rich environment 18: re: how many ccs in a kW? 19: RE: Gun combat...am I missing something? 20: 2-handed wpns and spells 21: Mime-Version: 1.0 22: Re: Some magic questions 23: RE: Cars in Brazil 24: RE: Gun combat...am I missing something? 25: Re: Cars in Brazil 26: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) v04.n1724 1: RE: FW: Thieves in a Magic-rich environment 2: Re: spider-man (was Gun combat) 3: mage with blindness? 4: Re: 5: re: 2-handed wpns and spells 6: Re: spider-man (was.. uh.. something) 7: RE: super idea 8: Re: 2-handed wpns and spells 9: RE: 2-handed wpns and spells 10: Re: mage with blindness? 11: Re: 2-handed wpns and spells 12: Re: mage with blindness? 13: New Spell: Cauldron of Life 14: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 15: Re: mage with blindness? 16: Re: personal basics 17: Re: spider-man (was Gun combat) 18: Re: 2-handed wpns and spells 19: Re: Firearms that shouldn't be hip-fired ! 20: Re: spider-man (was Gun combat) 21: Re: 2-handed wpns and spells v04.n1725 1: RE: 2-handed wpns and spells 2: RE: FW: Thieves in a Magic-rich environment 3: Re: mage with blindness? 4: Re: FW: Thieves in a Magic-rich environment 5: new skill breakdowns 6: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 7: mage with blindness? 8: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 9: Re: 10: Re: Cars in Brazil 11: Re: 2-handed wpns and spells 12: Halberds 13: Halberds 14: Re: FW: Thieves in a Magic-rich environment 15: RE: super idea 16: RE: spider-man (was.. uh.. something) 17: Re: Halberds 18: Re: FW: Thieves in a Magic-rich environment 19: RE: spider-man (was.. uh.. something) 20: Re: FW: Thieves in a Magic-rich environment 21: Re: Halberds 22: Re: FW: Thieves in a Magic-rich environment 23: Re: 2-handed wpns and spells 24: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) v04.n1726 1: Re: FW: Thieves in a Magic-rich environment 2: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 3: Mage thieves... 4: Re: Halberds 5: Re: Cars in Brazil 6: re: 2-handed wpns and spells [nunchaku] 7: Re: 2-handed wpns and spells 8: Re: Halberds 9: FW: Thieves in a Magic-rich environment 10: Re: 2-handed wpns and spells 11: FW: Thieves in a Magic-rich environment 12: Re: 2-handed wpns and spells 13: Re: Halberds 14: Re: Thieves in a Magic-rich environment 15: Re: spider-man (was Gun combat) 16: Re: spider-man (was Gun combat) 17: Vehicles Errata question? 18: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 19: Re: Gun combat...am I missing something? 20: Re: Reality check rant from hell [Re: joe schmoe..] 21: Re: Cars in Brazil 22: Re: Personal Basics 23: Re: magical society 24: Re: Gun combat...am I missing something? 25: Re: Vehicles Errata question? 26: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 27: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 28: Re: Vehicles Errata question? 29: RE: super idea 30: Re: spider-man (was Gun combat) v04.n1727 1: Re: spider-man (was Gun combat) 2: RE: spider-man (was.. uh.. something) 3: Re: spider-man (was Gun combat) 4: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 5: Points-based vs Random (was Re: super idea) 6: Re: Gun combat...am I missing something? 7: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 8: Re: New Guy w/ Questions 9: RE: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 10: Re: Cars in Brazil 11: Re: Halberds 12: Re: spider-man (was Gun combat) 13: Re: 2-handed wpns and spells 14: Re: New Guy w/ Questions 15: RE: Firearms that shouldn't be hip-fired ! 16: Re: Thieves in a Magic-rich environment 17: [VEHICLE DESIGN]: XAU-29 "Terrorhawk" Battlefield Support Fighter 18: Re: Reality check rant from hell) v04.n1728 1: FW: Thieves in a Magic-rich environment 2: Spiderman (was Re: Gun combat...am I missing something?) 3: Re: Thieves in a Magic-rich environment 4: Sgt. Rock (was RE: Firearms that shouldn't be hip-fired !) 5: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 6: Re: Thieves in a Magic-rich environment 7: RE: Firearms that shouldn't be hip-fired ! 8: Re: 2-handed wpns and spells 9: RE: FW: Personal Basics 10: Re: Gun combat...am I missing something? 11: Re: spider-man (was Gun combat) 12: Re: spider-man (was Gun combat) 13: Re: Gun combat...am I missing something? 14: RE: spider-man (was Gun combat) 15: Re: 2-handed wpns and spells 16: RE: Personal Basics 17: RE: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 18: Opinions on "Laws of Magic" 19: RE: Agility vs Dexterity (was spider-man) 20: RE: Personal Basics 21: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 22: quad ST (was spider-man) 23: Re: Points-based vs Random 24: Re: spider-man (was Gun combat) 25: Re[2]: 2-handed wpns and spells v04.n1729 1: Re: 2-handed wpns and spells 2: Cop Car 3: RE: Re[2]: Personal Basics 4: Re: spider-man (was Gun combat) 5: Re: Gun combat.(Remo: avatar for hire) 6: Re: Halberds 7: Re: Agility vs Dexterity (was spider-man) 8: RE: super idea 9: Re: Points-based vs Random 10: Re: 2-handed wpns and spells 11: Cybermech Damocles 12: Re: spider-man (was Gun combat) 13: Re: quad ST (was spider-man) 14: Re: Agility vs Dexterity (was spider-man) 15: RE: spider-man (was.. uh.. something) 16: Re: Cop Car 17: Re: Cop Car 18: Re: Cop Car 19: Grav-Bike's in Traveller 20: Agriculture brainstorming 21: Re: Cop Car 22: Re: Opinions on "Laws of Magic" 23: Re: Agriculture brainstorming 24: Re: New Guy w/ Questions 25: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 26: Re: Firearms that shouldn't be hip-fired ! 27: Re: Personal Basics 28: Re: Personal Basics v04.n1730 1: Re: Cop Car 2: Re: FW: Thieves in a Magic-rich environment 3: Re: Firearms that shouldn't be hip-fired ! 4: Re: spider-man (was Gun combat) 5: RE: Agility vs Dexterity (was spider-man) 6: Re: Thieves in a Magic-rich environment 7: Re: Thieves in a Magic-rich environment 8: Re: Thieves in a Magic-rich environment 9: Re: Firearms that shouldn't be hip-fired !) 10: DC COMICS (was Re: Firearms that shouldn't be hip-fired !) 11: Re: Opinions on "Laws of Magic" 12: Re: Cars in Brazil 13: RE: Personal Basics 14: Re: Reflection as a weapon... 15: Re: Halberds 16: Re: Halberds 17: Re: Points-based vs. Random 18: Re: Personal Basics 19: GURPS Japan playtest is open! 20: Re: Agriculture brainstorming - with Magic 21: Re: Points-based vs Random 22: Re: Cop Car 23: re: Ammunition Questions (was: Firearms that shouldn't...) 24: Re: spider-man (was.. uh.. something) 25: Spider-Man's HT (was Re: spider-man ...etc.) 26: Re: 2-handed wpns and spells 27: Re: spider-man (was Gun combat) v04.n1731 1: Re: quad ST (was spider-man) 2: Re: Agility vs Dexterity (was spider-man) 3: Re: Ammunition Questions (was: Firearms that shouldn't...) 4: How heavy are golems? 5: Re: quad ST (was spider-man) 6: Re: Opinions on "Laws of Magic" 7: Re: Re: Cars in Brazil 8: Re: deadly combat 9: Re: Personal Basics 10: Re: Thieves in a Magic-rich environment 11: Re: Thieves in a Magic-rich environment 12: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 13: re: Ammunition Questions (was: Firearms that shouldn't...) 14: RE: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 15: Re: quad ST (was spider-man) 16: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) 17: Re: Firearms that shouldn't be hip-fired ! (Was:Re:Reali 18: Re: mage with blindness? 19: RE: Firearms that shouldn't be hip-fired ! (Was:Re:Reality check rant from hell) v04.n1732 1: Re: new skill breakdowns 2: Re: quad ST (was spider-man) 3: Re: Thieves in a Magic-rich environment 4: Turret N-PAWS for GURPS Traveller-Style Ships 5: Re: Opinions on "Laws of Magic" 6: Re: mage with blindness? 7: Re: Turret N-PAWS for GURPS Traveller-Style Ships 8: Re: mage with blindness? 9: Literacy required for M2 and M3 (was Re: mage with blindness? 10: Re: Spider-Man's HT (was Re: spider-man ...etc.) 11: Re: mage with blindness? 12: Re: Gun combat...am I missing something? 13: Re: Agriculture brainstorming 14: Re: Spider-Man's HT (was Re: spider-man ...etc.) 15: RE: Agriculture brainstorming 16: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 17: Re: 2-handed wpns and spells 18: Re: Literacy required for M2 and M3 19: Re: Agriculture brainstorming 20: Re: Agriculture brainstorming 21: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 22: Evil GM's 23: Re: [VEHICLE DESIGN]: XAU-29 "Terrorhawk" 24: Re: mage with blindness? 25: Re: spider-man (was.. uh.. something) v04.n1733 1: [none] 2: Vehicle of the Week - Where is archive? 3: Re: Firearms that shouldn't be hip-fired ! 4: Re: Thieves in a Magic-rich environment 5: Re: Agriculture brainstorming 6: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 7: Re: Thieves in a Magic-rich environment 8: Re: Spiderman/Regeneration Q. 9: Re: Cop Car 10: Re: your mail 11: Re: Firearms that shouldn't be hip-fired ! 12: Re: Spiderman/Regeneration Q. 13: Re: your mail 14: Re: Agriculture brainstorming 15: Shields 16: Shields 17: Re: Cop Car 18: Re: Agricultural Brainstorming 19: Re: Shields 20: Re: Spiderman/Regeneration Q. 21: Re: Agricultural Brainstorming 22: Re: Shields 23: Re: Shields 24: Re: Agricultural Brainstorming 25: Re: Agricultural Brainstorming 26: Re: Shields 27: Re: Shields 28: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 29: Re: Evil GM's 30: Re: Shields v04.n1734 1: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 2: Re: Shields 3: Re: Shields 4: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 5: Re: Shields 6: Re: Shields 7: Re: Shields 8: Re: Shields 9: Re: Shields 10: Re: Shields 11: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 12: Re: Shields 13: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 14: Re: Literacy required for M2 and M3 (was Re: mage with blindness? 15: Update II 16: Re: Update II 17: Re: Shields 18: Re: Shields 19: Peacock SAV, SotF Scout Robot 20: Re: Update II 21: Re: Shields v04.n1735 1: Re: Agricultural Brainstorming 2: Re: Shields 3: Vehicles Question 4: Re: Update II 5: Update II-OPPS! 6: Re: Update II-OPPS! 7: Re: Agricultural Brainstorming 8: Re: Shields 9: Re: Vehicles Question 10: Re: Update II-OPPS! 11: Re: Agriculture brainstorming 12: Re: Shields 13: Re: Vehicles Question 14: Irreligious Leanings 15: Pirate Ships 16: Re: Update II-OPPS! 17: Bullet Proof Nudity rule - Real Life test 18: Re: Rectractable Hover Subassemblies 19: Vehicles of the week 228 - TL 6 truck and TL 9 armored engineering vehicle 20: Re: Vehicle of the Week - Where is archive? 21: Re: Delta-V irrelevant? 22: Gurpsnet-l FAQ: Weekly reminder 23: Re: Delta-V irrelevant? 24: Re: Delta-V irrelevant? 25: Re: Vehicle of the Week - Where is archive? v04.n1736 1: Modern Day Magic? 2: Re: Delta-V irrelevant? 3: Re: Modern Day Magic? 4: Re: Delta-V irrelevant? 5: Re: Modern Day Magic? 6: RE: How heavy are golems? 7: Re: GURPSnet-Digest V4 #1735 8: Re: GURPSnet-Digest V4 #1735 9: [LONG] Dr. Kromm's reply. (Was: Reflection as a weapon... ) 10: Selective Fire 11: Seige weapon TL's? 12: Re: Seige weapon TL's? 13: Re: Selective Fire 14: Big List o' Weirdness 15: Gun fire advice... 16: Re: Selective Fire 17: Re: Selective Fire v04.n1737 1: Re: Peacock SAV, SotF Scout Robot 2: Re: Vehicle of the Week - Where is archive? 3: Re: Seige weapon TL's? 4: RE: Selective Fire 5: Re: Vehicle of the Week - Where is archive? 6: Re: Delta-V irrelevant? 7: RE: Selective Fire 8: Re: Shields 9: Re: Shields and dodges 10: Re: Delta-V irrelevant? 11: Re: Shields and dodges 12: RE: Selective Fire 13: RE: Selective Fire 14: Re: Modern Day Magic? 15: non-lethal weapons 16: GURPS Fantasy Bestiary 17: Re: GURPS Fantasy Bestiary 18: test - please ignore 19: Re: GURPS Fantasy Bestiary 20: Re: Big List o' Weirdness 21: HELP! Modular Ship Design Conundrum! 22: Re: Big List o' Weirdness 23: Re: Selective Fire 24: Re: Inherent stats (was Joe Schmoe) 25: Re: Reality check rant from hell [Re: joe schmoe..] 26: Re: Re[2]: Starfleet Ship Modules #1 and #2 27: Re: Big List o' Weirdness v04.n1738 1: Re: GURPS Fantasy Bestiary 2: Hit the Brakes... 3: Aiming or Lucky hit?? 4: Re: Aiming or Lucky hit?? 5: Re: Aiming or Lucky hit?? 6: Re: Hit the Brakes... 7: Re: Hit the Brakes... 8: Re: FW: Hit the Brakes... 9: Re: Big List o' Weirdness 10: Re: Aiming or Lucky hit?? 11: Re: Big List o' Weirdness 12: Re: Big List o' Weirdness 13: Re: Big List o' Weirdness 14: RE: non-lethal weapons 15: RE: Big List o' Weirdness 16: RE: Hit the Brakes... 17: RE: Big List o' Weirdness 18: Re: Aiming or Lucky hit?? v04.n1739 1: Re: Big List o' Weirdness 2: Re: Hitting the Brakes 3: Re:Peacock SAV, SotF Scout Robot 4: Gun Help Needed! 5: Fantasy Bestiary :) 6: Vehicles, Mecha, & Robots 7: Re: Gun Help Needed! 8: Crushing/squeezing attack 9: Re: Aiming or Lucky hit?? 10: Re: Crushing/squeezing attack 11: Re: non-lethal weapons 12: Venusians 13: Re: Aiming or Lucky hit?? 14: Combat Cheat Sheet? 15: Re: Combat Cheat Sheet? 16: Desert Eagle 17: Re: Desert Eagle 18: RE: non-lethal weapons 19: Re: Desert Eagle 20: Re: Desert Eagle 21: RE: Desert Eagle 22: Re: Shields 23: Gurps IST online Game 24: Re: Seige weapon TL's? 25: Dreams 26: Re: Crushing/squeezing attack 27: Re: Seige weapon TL's? 28: Re: FW: Hit the Brakes... 29: Re: Desert Eagle 30: Re: Vehicles, Mecha, & Robots 31: Re: Crushing/squeezing attack 32: Re: Vehicles, Mecha, & Robots 33: TL 10 starships (was:Vehicle of the Week - Where is archive?) 34: Re: non-lethal weapons v04.n1740 1: RE: Big List o' Weirdness 2: Re: Hitting the Brakes 3: Re: Crushing/squeezing attack 4: Re: GURPS Fantasy Bestiary 5: Re: Desert Eagle 6: Re: Seige weapon TL's? 7: Armor in Traveller--what am I doing wrong? 8: Re: TL 10 starships (was:Vehicle of the Week - Where is archive?) 9: RE: Gun Help Needed! 10: RE: Big List o' Weirdness 11: Re: Weirdness Magnet ideas 12: Space Scenario for Thundercon99 13: Weirdness Magnet Ideas 14: Re: Aiming or Lucky hit?? 15: [ADMIN] HTMLized e-mail 16: Hideaway items & metal detectors 17: Re: Aiming or Lucky hit?? 18: Re: Hideaway items & metal detectors 19: Re: Desert Eagle 20: Cop Archetypes 21: Re: Aiming or Lucky hit?? 22: Re: Hitting the Brakes 23: Re: Cop Archetypes 24: Re: Cop Archetypes 25: Re: Aiming or Lucky hit?? 26: Re: Desert Eagle 27: Re: Hideaway items & metal detectors v04.n1741 1: Re: Cop Archetypes 2: Re: Cop Archetypes 3: Re: Cop Archetypes 4: Re: Cop Archetypes 5: Re: Seige Weapon TLs? 6: Re: Hyperdrive Module (was: Modular Ship Design Conundrum!) 7: Re:Peacock SAV, SotF Scout Robot 8: Re: Space Scenario for Thundercon99 9: Re: Aiming or Lucky hit?? 10: Test 11: Hit The Breaks : a bit of maths for everyone! 12: Reign of Steel Campaign 13: Strength & Lifting (THIRD repost!!) 14: Re: Aiming or Lucky hit?? 15: Re: Cop Archetypes 16: Re: Cop Archetypes 17: Re: Strength & Lifting 18: Re: Gun combat...am I missing something? 19: Re: Cop Archetypes 20: GUNS : am i missing something? 21: GUNS again 22: Vehicles 2nd Ed Speadsheet 23: RE: Cop Archetypes 24: Re: Aiming or Lucky hit?? 25: Re: Cop Archetypes v04.n1742 1: Re: Desert Eagle 2: Re: GUNS : am i missing something? 3: Re: Vehicles, Mecha, & Robots 4: Re: GUNS : am i missing something? 5: RE: Desert Eagle 6: Re: Aiming or Lucky hit?? 7: Re: Cop Archetypes 8: Re: Aiming or Lucky hit?? 9: RE: Desert Eagle 10: Re: Vehicles 2nd Ed Speadsheet 11: Re: Vehicles, Mecha, & Robots 12: Request for stuff!!!!!! 13: Robot Template 14: Re: GUNS : am i missing something? 15: Re: GUNS again 16: RE: Desert Eagle 17: Re: Aiming or Lucky hit?? 18: Re: Aiming or Lucky hit?? 19: Re: Aiming or Lucky hit?? 20: Re: GUNS : am i missing something? 21: Re: Aiming or Lucky hit?? 22: Re: GUNS : am i missing something? 23: Re: GUNS : am i missing something? 24: Re: Aiming or Lucky hit?? 25: Looking for covered GT Air rafts & Grav Bikes 26: RE: Request for stuff!!!!!! 27: Re: Space Scenario for Thundercon99 28: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck v04.n1743 1: Re: Aiming or Lucky hit?? 2: Re: GUNS : am i missing something? 3: Re: Vehicles 2nd Ed Speadsheet 4: Re: Aiming or Lucky hit?? 5: Re: Vehicles, Mecha, & Robots 6: Re[2]: Cop Archetypes 7: Yep, just a test 8: Re: Cop Archetypes 9: Re: Aiming or Lucky hit?? 10: Re: Aiming or Lucky hit?? 11: Re: Aiming or Lucky hit?? 12: Re: Vehicles, Mecha, & Robots 13: Re: Vehicles 2nd Ed Speadsheet 14: Re: Aiming or Lucky hit?? 15: Re: Vehicles, Mecha, & Robots 16: Re: Hideaway items & metal detectors 17: Re: Request for stuff!!!!!! 18: these cop archetypes 19: cop slang 20: Re: Aiming or Lucky hit?? 21: Jump Jets 22: Re: Jump Jets v04.n1744 1: Re: Combat Cheat Sheet? 2: Re Aiming or Lucky hit?? 3: Re: Aiming or Lucky hit?? 4: RE: GUNS : am i missing something? 5: Re: Cop Archetypes 6: Re:Peacock SAV, SotF Scout Robot 7: [Vehicle] A TL9 aircraft 8: Re: Aiming or Lucky hit?? 9: Re: Re Aiming or Lucky hit?? 10: Re: Aiming or Lucky hit?? 11: Re: Aiming or Lucky hit?? 12: Some Reading Stuff 13: Re: Aiming or Lucky hit?? 14: Re: Re Aiming or Lucky hit?? 15: Re: Some Reading Stuff 16: Re: Some Reading Stuff 17: Vehicles Question: sAccel vs. G 18: RE: Vehicles Question: sAccel vs. G 19: Re: Vehicles Question: sAccel vs. G 20: RE: Vehicles Question: sAccel vs. G 21: Re: Vehicles Question: sAccel vs. G 22: Re: Vehicles Question: sAccel vs. G 23: Something for you americans out there... 24: Re: Something for you americans out there... 25: Re: Something for you americans out there... 26: Re: Something for you americans out there... v04.n1745 1: Re: Re Aiming or Lucky hit?? 2: Re: Aiming or Lucky hit?? 3: REIGN OF STEEL 4: Re: Re Aiming or Lucky hit?? 5: Fusion Rockets 6: Re: Fusion Rockets 7: Re: Armor in Traveller--what am I doing wrong? 8: Re: Space Scenario for Thundercon99 9: VE gun design rules 10: Re: TL 10 starships (was:Vehicle of the Week - Where is archive?) 11: Re: Peacock SAV, SotF Scout Robot 12: Gurpsnet-l FAQ: Weekly reminder 13: Vehicles of the week 229 - TL 6 GT and TL 9 trucks 14: GURPS Post-Oops stuff... 15: Re: Aiming or Lucky hit?? 16: Minor questions... 17: RE: Vehicles Question: sAccel vs. G 18: Re: Minor questions... v04.n1746 1: Re: Re Aiming or Lucky hit?? 2: RE: Minor questions... 3: Re: Minor questions... 4: Re: Re Aiming or Lucky hit?? 5: Is Death The End? 6: Re: Re Aiming or Lucky hit?? 7: Midkemia 8: instantaneous DT casting 9: [Vehicle] TL9 Aerodyne Colonial v1.1 10: Re: GURPS Post-Oops stuff... 11: RE: Fusion Rockets 12: RE: VE gun design rules 13: Re: Minor questions... v04.n1747 1: Re: Is Death The End? 2: Re: Re Aiming or Lucky hit?? 3: Re: instantaneous DT casting 4: Re: VE gun design rules 5: RE: Minor questions... 6: In-Betweener Clarification 7: angel feathers 8: attacking/destroying firearms 9: Re: Minor questions... 10: Re: attacking/destroying firearms 11: Reflection Question 12: Re: angel feathers 13: Re: Aiming or Lucky hit?? 14: Re: VE gun design rules 15: Re: Cop Archetypes 16: RE: Vehicles Question: sAccel vs. G 17: Re: Aiming or Lucky hit?? 18: Space generation info and 5G planets 19: RE: angel feathers 20: Re: angel feathers 21: Re: Midkemia 22: Re: angel feathers 23: Re: Is Death The End? 24: Re: Re Aiming or Lucky hit?? 25: Re: Re Aiming or Lucky hit?? v04.n1748 1: RE: Minor questions... 2: Re: Re Aiming or Lucky hit?? 3: Re: GURPS Post-Oops stuff... 4: Re: Is Death The End? 5: Re: In-Betweener Clarification 6: Re: Space Scenario for Thundercon99 7: Re: VE gun design rules 8: Re: Re Aiming or Lucky hit?? 9: GURPS Post-Oops stuff... 10: Re: Minor questions... 11: Re: Is Death The End? 12: Is Death The End? 13: Re: Minor questions... 14: Re: Re Aiming or Lucky hit?? 15: Re: Is Death The End, YES!!! 16: Re: Is Death The End? 17: Re: Re Aiming or Lucky hit?? 18: Re: Re Aiming or Lucky hit?? 19: Traveller missile laser comms 20: RE: Vehicles Question: sAccel vs. G 21: Re: Re Aiming or Lucky hit?? 22: RE: Minor questions... 23: Re: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck 24: Re[2]: Hyperdrive Module (was: Modular Ship Design Conundrum v04.n1749 1: Re: Looking for covered GT Air rafts & Grav Bikes 2: Re: [Vehicle] A TL9 aircraft 3: Re: Space Scenario for Thundercon99 4: Reflection Question (Was: Minor questions...) 5: Dodging missiles. 6: RE: Minor questions... 7: RE: Minor questions... 8: RE: Minor questions... 9: RE: Minor questions... 10: RE: Minor questions... 11: Re: Minor questions... 12: RE: Minor questions... 13: Re: Minor questions... 14: Re: In-Betweener Clarification 15: RE: VE gun design rules v04.n1750 1: RE: Is Death The End? 2: RE: [Vehicle] A TL9 aircraft 3: RE: Minor questions... 4: RE: Is Death The End? 5: re: Reflection Question 6: Re: angel feathers 7: Re: attacking/destroying firearms 8: Re: Minor questions... 9: Re: Re Aiming or Lucky hit?? 10: RE: Vehicles Question: sAccel vs. G 11: Re: attacking/destroying firearms 12: [Vehicle] Aerodyne Colonial v1.2 13: Traveller Vehicle Bays, tons and Displacement Tons 14: Snrub? 15: Force Dome (from Words of Kromm) (was RE: Minor questions...) 16: Re: Hyperdrive Module (was: Modular Ship Design Conundrum 17: Force Dome 18: Re: Traveller Vehicle Bays, tons and Displacement Tons v04.n1751 1: Re: Snrub? 2: Re: VE gun design rules 3: Re: attacking/destroying firearms 4: Re: Reflection Question 5: Re: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck 6: M41A Pulse Rifle 7: Re: Hyperdrive Module (was: Modular Ship Design Conundrum 8: Adventure Hooks 9: Re: Re Aiming or Lucky hit?? 10: Re: Force Dome 11: Re: Adventure Hooks 12: RE: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck 13: Re: GURPS Post-Oops stuff... 14: Re: GURPS Post-Oops stuff... 15: Re: Re Aiming or Lucky hit?? 16: RE: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck 17: Re: VE gun design rules 18: Re: VE gun design rules 19: Re: VE gun design rules 20: Re: Minor Questions 21: Re: Re Aiming or Lucky hit?? 22: Dodging missiles. 23: Re: Re Aiming or Lucky hit?? 24: Immobile areas v04.n1752 1: Re: Immobile areas 2: Aiming at invisible foes (was Re: Re Aiming or Lucky hit?? 3: Re: Re Aiming or Lucky hit?? 4: RE: Angel feathers 5: Re: GURPSnet-Digest V4 #1751 6: 30mm Ammo 7: Re: Aiming at invisible foes 8: Re: Snrub? 9: Re: M41A Pulse Rifle 10: Re: Hyperdrive Module (was: Modular Ship Design Conundrum 11: Re: attacking/destroying firearms 12: Re: [Vehicle] A TL9 aircraft 13: Re: Re Aiming or Lucky hit?? 14: Re: Re Aiming or Lucky hit?? 15: Cyberpunk defenses 16: Re: attacking/destroying firearms 17: Re: attacking/destroying firearms 18: RE: M41A Pulse Rifle 19: Re: attacking/destroying firearms 20: Re: Angel Feathers 21: Re: Angel Feathers 22: Re: Angel Feathers 23: Re: Minor questions... (fwd) 24: G:Simpsons (was Re: Snrub?) 25: Re: Immobile areas v04.n1753 1: RE: Dodging missiles. 2: Ventriloquism 3: RE: [Vehicle] A TL9 aircraft 4: Re: Angel feathers 5: Re: M41A Pulse Rifle 6: Re: attacking/destroying firearms 7: Re: Angel Feathers 8: Re: [Vehicle] A TL9 aircraft 9: Re: Angel feathers 10: Re: attacking/destroying firearms 11: Re: Angel feathers 12: Re: In-Betweener Clarification 13: RE:Angels 14: Re: Vehicles, Mecha, & Robots 15: Re: Angel feathers 16: Bloated Evil Over/Underlord 17: Re: GURPS WORLD DEVELOPMENT 18: Re: Aiming at invisible foes (was Re: Re Aiming or Lucky hit?? 19: Re: Bloated Evil Over/Underlord 20: Club Skill 21: Re: Aiming at invisible foes 22: Re: Aiming at invisible foes 23: Feudal resource 24: Re: Re Aiming or Lucky hit?? 25: Re: Aiming at invisible foes 26: Re: Bloated Evil Over/Underlord 27: Re: Bloated Evil Over/Underlord v04.n1754 1: Jousting 2: Re: Jousting 3: Re: Club Skill 4: Re: Club Skill 5: Re: TL10 "Ford Mule" 5-ton Cargo/6 passenger hover/vertol/truck 6: Re: Jousting 7: Re: [Vehicle] A TL9 aircraft 8: Re: Vehicles, Mecha, & Robots 9: Re: executioner's art, was: Re: attacking/destroying firearms 10: Executioner Template, was: Re: attacking/destroying firearms 11: Re: Angel feathers 12: Re: Angel feathers 13: Re: Dodging missiles. 14: Re: Vehicles, Mecha, & Robots 15: Re: GURPS WORLD DEVELOPMENT 16: drives&power 17: Unsubbing for a while 18: Re: Jousting 19: Re: TL 10 starships v04.n1755 1: Re: Bloated Evil Over/Underlord 2: Re: Jousting 3: Re: Executions... was Re: attacking/destroying firearms 4: Re: TL 10 starships 5: Burning/Rotting (?) spell. 6: Re: TL 10 starships 7: Re: TL 10 starships 8: Re: Executioner Template 9: Damage from helicopter blades? 10: Burning/Rotting (?) spell. 11: Re: TL 10 starships 12: Re: TL 10 starships 13: Re: GURPS WORLD DEVELOPMENT 14: Re: Jousting 15: Damage from helicopter blades? 16: FW: Unknown address 17: Re: Bloated Evil Over/Underlord 18: Re: FW: Unknown address 19: Re: GURPS WORLD DEVELOPMENT 20: Re: Jousting 21: Re: Angel feathers 22: Re: Jousting v04.n1756 1: Vampires in SPAAAAACCCE! 2: Hit Locations (was re: Executioner Template) 3: Splash Damage 4: Re: Bloated Evil Over/Underlord 5: Magic System Tweaks 6: RE: [Vehicle] A TL9 aircraft 7: RE: Damage from helicopter blades? 8: Re: Bloated Evil Over/Underlord 9: Re: Splash Damage 10: Re: Burning/Rotting (?) spell. 11: Re: Vampires in SPAAAAACCCE! 12: Re: Splash Damage 13: Human body volume. 14: drives and power 15: Re: More Hit Location (was: Executioner Template) 16: Combinations Question 17: Re: Splash Damage 18: Hits location table wanted 19: Re: More Hit Location (was: Executioner Template) 20: Citra damage 21: test 22: Re: VE gun design rules 23: Re: [Vehicle] A TL9 aircraft 24: Re: Bloated Evil Over/Underlord 25: Re: Magic System Tweaks v04.n1757 1: Re: Bloated Evil Over/Underlord 2: Re: Bloated Evil Over/Underlord 3: Re: Bloated Evil Over\Underlord 4: Re: Vampires in SPAAAAACCCE! 5: Re: Executioner Template 6: Re: Vampires in SPAAAAACCCE! 7: Re: Bloated Evil Over\Underlord 8: Re: Bloated Evil Over/Underlord 9: Re: Jousting 10: Re: Vampires in SPAAAAACCCE! 11: Re: Jousting 12: Re: Bloated Evil Over\Underlord 13: Re: Jousting 14: double e-mails 15: RE: Vampires in SPAAAAACCCE! 16: RE: Human body volume. 17: RE: Angel feathers 18: Re: Vampires in SPAAAAACCCE! 19: Re: Human body volume. v04.n1758 1: Re: [Vehicle] A TL9 aircraft 2: Re: TL 10 starships 3: Re: Vampires in SPAAAAACCCE! 4: Re: Human body volume. 5: Re: GURPS WORLD DEVELOPMENT 6: RE: Human body volume. 7: Re: Damage from helicopter blades? 8: Re: Executioner Template, was: Re: attacking/destroying firearms 9: Re: Magic System Tweaks 10: Re: Vampires in SPAAAAACCCE! 11: Re: Jousting 12: Shipboard weapons lockers 13: Re: Shipboard weapons lockers 14: Re: Jousting 15: Re: Executioner Template 16: RE: Angel feathers 17: Tons, tons, tons - my head is spinning 18: Re: Tons, tons, tons - my head is spinning 19: Re: Tons, tons, tons - my head is spinning 20: Cone of Fire and the Beaten Zone 21: Re: Tons, tons, tons - my head is spinning 22: Re: jousting damage v04.n1759 1: RE: Tons, tons, tons - my head is spinning 2: Re: Tons, tons, tons - my head is spinning 3: Re: Jousting 4: Re: Vampires in SPAAAAACCCE! 5: RE: Tons, tons, tons - my head is spinning 6: Re: Cone of Fire and the Beaten Zone 7: Re: Executioner Template, was: Re: attacking/destroying firearms 8: Re: Magic System Tweaks 9: Re: Executioner Template, was: Re: attacking/destroying firearms 10: Re: Cone of Fire and the Beaten Zone 11: Deflectors in GURPS Traveller 12: Re: Cone of Fire and the Beaten Zone 13: BEOU Template 14: RE: Tons, tons, tons - my head is spinning 15: Caseless or ET Bolt Action Rifles? 16: Re: Caseless or ET Bolt Action Rifles? 17: Info query 18: Re: Damage from helicopter blades? 19: Re: Damage from helicopter blades? 20: Re: Executioner Template 21: Re: Tons, tons, tons - my head is spinning 22: Re: Info query 23: Re: Tons, tons, tons - my head is spinning 24: Re: Executioner Template 25: RE: [Vehicle] A TL9 aircraft 26: RE: Human body volume. 27: Re: Info query v04.n1760 1: FW: Magic System Tweaks 2: RE: Angel feathers 3: Re: Damage from helicopter blades? 4: TL8 105mm Howitzer 5: M141A Pulse Rifle Stats 6: Re: jousting damage 7: Re: Tons, tons, tons - my head is spinning 8: Re: jousting damage 9: Re: jousting damage 10: Jousting Damage 11: Re: Damage from helicopter blades? 12: Re: Shipboard weapons lockers 13: Re: Executioner Template, was: Re: attacking/destroying firearms 14: Re: Tons, tons, tons - my head is spinning 15: Re: FW: Magic System Tweaks 16: Re: Tons, tons, tons - my head is spinning 17: Dodging gunfire 18: "Growing" Advantages 19: RE: Info query 20: RE: M141A Pulse Rifle Stats 21: Re: [Vehicle] A TL9 aircraft 22: Re: Jousting Damage 23: Re: Info query 24: Re: Caseless or ET Bolt Action Rifles? 25: RE: Info query 26: Re: "Growing" Advantages v04.n1761 1: RE: [Vehicle] A TL9 aircraft 2: Re: Rowing crews 3: [Fwd: Re: TL8 105mm Howitzer] 4: Re: "Growing" Advantages 5: Re: Magic System Tweaks 6: Re: Tons, tons, tons - my head is spinning 7: Re(2): "Growing" Advantages 8: Re: Shipboard weapons lockers 9: FW: Magic System Tweaks 10: Re: Magic System Tweaks 11: Re: Rowing crews 12: Looking for skills 13: Re: Magic System Tweaks 14: Re: Magic System Tweaks 15: Re: Dodging gunfire 16: Re: Magic System Tweaks 17: Force Field Grids and Deflectors 18: Re: Dodging gunfire 19: Re: Magic System Tweaks 20: Re: Caseless or ET Bolt Action Rifles? 21: Exchanging Forms Advantage [HAL? KROMM?] 22: Re: Magic System Tweaks 23: Desert Eagle -- follow up 24: Re: Magic System Tweaks 25: Re: Desert Eagle -- follow up 26: Magical HUD? 27: Re: Exchanging Forms Advantage [HAL? KROMM?] v04.n1762 1: Re: Caseless or ET Bolt Action Rifles? 2: Re: Tons, tons, tons - my head is spinning 3: Bye for a while 4: DESERT EAGLE-follow up 5: Re: [Fwd: Re: TL8 105mm Howitzer] 6: Re: Shipboard weapons lockers 7: Thanks and Hey! Something More! 8: Re: Shipboard weapons lockers 9: Re: Desert Eagle -- follow up 10: Realistic population growth and Insuring your Cyberware 11: Gurpsnet-l FAQ: Weekly reminder 12: Vehicles of the week 230 - TL 8 GT grav bike and TL 9 troop shuttle 13: Realistic population growth 14: Re: Shipboard weapons lockers 15: drives&power 16: Re: Deflectors in GURPS Traveller 17: Re: Force Field Grids and Deflectors 18: Re: Executioner Template, was: Re: attacking/destroying firearms v04.n1763 1: Future guerilla tactics (was: TL8 105mm Howitzer) 2: Vehicle Maintenance and Reliability 3: Re: Cone of Fire and the Beaten Zone 4: [Fwd: Re: Vehicle Maintenance and Reliability] 5: Re: Executioner Template, was: Re: attacking/destroying firearms 6: Re: Future guerilla tactics (was: TL8 105mm Howitzer) 7: Re: Caseless or ET Bolt Action Rifles? 8: Re: Exchanging Forms Advantage 9: Re: Magical HUD? 10: Re: Thanks and Hey! Something More! 11: what is this? 12: Re: Magical HUD? 13: Re: Exchanging Forms Advantage 14: Re: Exchanging Forms Advantage [HAL? KROMM?] 15: Re: Shipboard weapons lockers 16: Re: Magical HUD fix 17: Plug for IRC game 18: Re: Thanks and Hey! Something More! v04.n1764 1: Revised Peacock SAV 2: Re: Magical HUD fix 3: Re: Magical HUD? 4: Revised concepts for maintenance 5: Re: Exchanging Forms Advantage [HAL? KROMM?] 6: Re: Thanks and Hey! Something More! 7: Re: Exchanging Forms Advantage [HAL? KROMM?] 8: Supers targeting 9: Re: Supers targeting 10: RE: Supers targeting 11: RE: Supers targeting 12: Re: Magical HUD fix 13: IS-6 SotF Marine Scout Suit 14: Re: Supers targeting 15: Guerilla Operations w/ TL8 105mm Howitzer 16: Steam Catapult factoid 17: Re: Magical HUD fix 18: Re: Cone of Fire and the Beaten Zone 19: Gurps Traveller Probe 20: Re: what is this? v04.n1765 1: two questions and one sugg 2: Re: Gurps Traveller Probe 3: Re: Gurps Traveller Probe 4: Re: Tons, tons, tons - my head is spinning 5: Re: drives&power 6: Re: Supers targeting 7: Re: Vehicle Maintenance and Reliability 8: Re: Steam Catapult factoid 9: Re: Future guerilla tactics (was: TL8 105mm Howitzer) 10: Drunken fighting 11: Re: Vehicle Maintenance and Reliability 12: Re: IS-6 SotF Marine Scout Suit 13: Re: Exchanging Forms Advantage [HAL? KROMM?] 14: Re: Exchanging Forms Advantage [HAL? KROMM?] 15: Re: Exchanging Forms Advantage [HAL? KROMM?] 16: Re: Exchanging Forms Advantage [HAL? KROMM?] 17: re: Insuring Your Cyberware 18: Re: Vehicle Maintenance and Reliability 19: GURPS Point defense Laser Anyone? 20: Re: Nuclear Ballista (was: what is this?) v04.n1766 1: Long Trips 2: Waerlinga 3: Re: Drunken Fighting 4: re: Angel Feathers 5: Re: Insuring Your Cyberware 6: re: Human Body Volume 7: Re: Insuring Your Cyberware 8: Concentration and several feats (Spells, Psionics, Super Skills, ...) 9: Re: Insuring Your Cyberware 10: RE: Long Trips 11: Re: Concentration and several feats (Spells, Psionics, Super Skills, ...) 12: Re: Future guerilla tactics (was: TL8 105mm Howitzer) 13: Re: what is this? 14: Re: Long Trips 15: Re: Future guerilla tactics (was: TL8 105mm Howitzer) 16: Re: Steam Catapult factoid 17: Re: Exchanging Forms Advantage [HAL? KROMM?] 18: Re: Desert Eagle -- follow up 19: Ultra-Tech Grenade Launchers 20: Re: Shipboard weapons lockers v04.n1767 1: Re: Gurps Traveller Probe 2: Re: IS-6 SotF Marine Scout Suit 3: Re: Vehicles of the week 230 - TL 8 GT grav bike and ... 4: Re: Concentration and several feats (Spells, Psionics, Super Skills, ...) 5: Maintenance (was: drives&power and Vehicle Maintenance and Reliability) 6: Re: Missile to hit bonuses (was Re: Executioner Template) 7: Re: IS-6 SotF Marine Scout Suit 8: Set of Combat Rules for Fantasy 9: Re: Exchanging Forms Advantage [HAL? KROMM?] 10: Re: Concentration and several feats [Kromm? Hal?] 11: Re: Concentration and several feats [Kromm? Hal?] 12: Re: Concentration and several feats [Kromm? Hal?] 13: Re: Set of Combat Rules for Fantasy 14: Re: Missile to hit bonuses (was Re: Executioner Template) 15: re: How many ccs in a kW? 16: Re: Plug for IRC game 17: Re: Insuring Your Cyberware 18: Re: Human Body Volume 19: Re: Insuring Your Cyberware 20: RE: Big List o' Weirdness 21: re: How many ccs in a kW? 22: improvised weapon skills 23: Firearms sites 24: Re: Future guerilla tactics (was: TL8 105mm Howitzer) 25: Big List o' Weirdness v04.n1768 1: Re: How many ccs in a kW? 2: Costs for Ultra-Tech software 3: RE: improvised weapon skills 4: DR/HP for stuff 5: Re: Concentration and several feats [Kromm? Hal?] 6: RE: Costs for Ultra-Tech software 7: RE: Big List o' Weirdness 8: RE: Big List o' Weirdness 9: Re: improvised weapon skills 10: "Wht dreams are revealed in a handful of dust..." 11: OOOPS! 12: Character produced stuff (was RE: Costs for Ultra-Tech software 13: RE: "Wht dreams are revealed in a handful of dust..." 14: Speaking of GURPS Software... 15: Re: "Wht dreams are revealed in a handful of dust..." 16: Re: DR/HP for stuff 17: Re: Concentration and several feats [Kromm? Hal?] 18: Re: Definition of No Turn of Concentration ... 19: Re: Insuring Your Cyberware 20: RE: Long Trips 21: Magic System Tweaks 22: Re: Magic System Tweaks 23: Re: Magic System Tweaks 24: Re: improvised weapon skills 25: Re: Definition of No Turn of Concentration ... 26: Re: Future guerilla tactics 27: GT ship design (was: two questions and one sugg) 28: Re: Definition of No Turn of Concentration ... v04.n1769 1: Re: Definition of No Turn of Concentration ... 2: Invisible opponent & Random Hit Location 3: Watery Advantages 4: Re: Definition of No Turn of Concentration ... 5: Illusion wall 6: Re: Definition of No Turn of Concentration ... 7: Re: Illusion wall 8: Re: Illusion wall 9: Re: Illusion wall 10: Re: Insuring Your Cyberware 11: Berserking Axemen 12: Re: Illusion wall 13: Re: Definition of No Turn of Concentration ... 14: RE: Definition of No Turn of Concentration ... 15: Re: Watery Advantages 16: Re: Insuring Your Cyberware 17: Re: Berserking Axemen 18: Re: Invisible opponent & Random Hit Location 19: Re[2]: peanut butter v04.n1770 1: RE: improvised weapon skills 2: Re: peanut butter 3: Re: Berserking Axemen 4: Re: peanut butter 5: Re: Invisible opponent & Random Hit Location 6: Re: peanut butter 7: Re: peanut butter 8: Arms Dealers 9: RE: improvised weapon skill 10: Re: Arms Dealers 11: Improvised Spells with Gate and Technology Colleges 12: Re[3]: peanut butter 13: Re: Future guerilla tactics 14: Gerald Bull ( Was Re: Arms Dealers) 15: Re: Arms Dealers 16: Dependency: Mana, Constantly [-25] 17: Re: Invisible opponent & Random Hit Location 18: Appreciate Beuaty MVH 19: Re: Arms Dealers 20: Re: Arms Dealers 21: Re: Dependency: Mana, Constantly [-25] 22: Re: Appreciate Beuaty MVH 23: Re: Dependency: Mana, Constantly [-25] 24: dual-weapon attack cinematic 25: Re: Dependency: Mana, Constantly [-25] 26: Re: Arms Dealers 27: Re: Watery Advantages 28: Re: Re[2]: peanut butter 29: Re: Revised Peacock SAV v04.n1771 1: Re: Future guerilla tactics 2: Re: Berserking Axemen 3: Re: Arms Dealers 4: Re: Improvised Spells with Gate and Technology Colleges 5: ogres and PH (was: Invisible opponent & Random Hit Location) 6: Re: Re[3]: peanut butter 7: Re: Berserking Axemen 8: Re: Re[3]: peanut butter 9: Wesley Dodd (was Re: Re[3]: peanut butter) 10: Re: ogres and PH 11: Re: ogres and PH 12: Re: Berserking Axemen 13: Re: Invisible opponent & Random Hit Location 14: Re: ogres and PH 15: pH of Ogres (Re: ogres and PH) 16: Re: dual-weapon attack cinematic 17: Executioners 18: Re: peanut butter 19: Re: GURPS Fantasy Bestiary 20: Re:Revised Peacock SAV 21: Re:IS-6 SotF Marine Scout Suit 22: IB-9 SotF Marine Battle Suit 23: Templar SotF Marine Artillery Tank 24: Armitage SotF Marine ISV v04.n1772 1: Re: ogres and PH 2: Re:IS-6 SotF Marine Scout Suit 3: Modular Weapons system 4: Re: Gurps Traveller Probe 5: Re: Future guerilla tactics 6: Re: ogres and PH 7: Re: Modular Weapons system 8: Re: dual-weapon attack cinematic 9: Ten Commandments? (was Re: Definition of No Turn of Concentration ...) 10: Re: GURPS Fantasy Bestiary 11: Re: Modular Weapons system 12: chemical triggers? dependencies? 13: Re: Ten Commandments? (was Re: Definition of No Turn of Concentration ...) 14: Re: dual-weapon attack cinematic 15: Re:IS-6 SotF MArine Scout Suit 16: NPC motivation v04.n1773 1: Re: Wesley Dodd (was Re: Re[3]: peanut butter) 2: Re: Armitage SotF Marine ISV 3: Re: IB-9 SotF Marine Battle Suit 4: Re: Templar SotF Marine Artillery Tank 5: Re: NPC motivation 6: Cubic Foot for body parts? 7: [Vehicle] TL7 Vespa Scooter (was re: How many ccs in a kW?) 8: RE: Cubic Foot for body parts? 9: Re: Definition of No Turn of Concentration ... 10: Re: Definition of No Turn of Concentration ... 11: RE: Armitage SotF Marine ISV 12: Re: Cubic Foot for body parts? [PULVER?] 13: Re: [Vehicle] TL7 Vespa Scooter (was re: How many ccs in a kW?) 14: Re: IS-6 SotF MArine Scout Suit 15: Re: IS-6 SotF Marine Scout Suit 16: Re: Future guerilla tactics 17: RE: Armitage SotF Marine ISV 18: RE: ogres and PH (was: Invisible opponent & Random Hit Location) 19: Gurpsnet-l FAQ: Weekly reminder 20: Wierdness, wierdness, wierdness 21: Re: GURPS Fantasy Bestiary 22: Re: Wierdness, wierdness, wierdness v04.n1774 1: RE: ogres and PH (was: Invisible opponent & Random Hit Location) 2: aw, shucks 3: RE: Cubic Foot for body parts? [PULVER?] 4: RE: IS-6 SotF MArine Scout Suit 5: RE: GURPS Fantasy Bestiary 6: RE: Wierdness, wierdness, wierdness 7: Re: GURPS Fantasy Bestiary 8: House rules and Fudging 9: RE: GURPS Fantasy Bestiary 10: GT Modular Starship Design System: two new hull types 11: RE: GURPS Fantasy Bestiary 12: Code of Honor (Officer's) 13: Re: House rules and Fudging 14: New Traveller-esque Modules 15: Re: GURPS Fantasy Bestiary 16: Re: GURPS Fantasy Bestiary 17: Re: GURPS Fantasy Bestiary 18: RE: GURPS Fantasy Bestiary 19: External Cradle 20: Re: GURPS Fantasy Bestiary 21: Re: GURPS Fantasy Bestiary 22: Re: chemical triggers? dependencies? 23: RE: Cubic Foot for body parts? 24: Re: [Vehicle] TL7 Vespa Scooter 25: Re: House rules and Fudging 26: Re: IB-9 SotF Marine Battle Suit v04.n1775 1: Re: GT ship design (was: two questions and one sugg) 2: Re: GURPS Fantasy Bestiary 3: Re:IS-6 SotF Marine Scout Suit 4: Re: Armitage SotF Marine ISV 5: Re:Templar SotF Marine Artillery Tank 6: Re: GT Modular Starship Design System: two new hull types 7: Re: House rules and Fudging 8: RE: GURPS Fantasy Bestiary 9: RE: ogres and PH (was: Invisible opponent & Random Hit Location) 10: Double the Aw Shucks 11: re: Ten Commandments 12: Re: GT Starships: two new hull types 13: RE: ogres and PH (was: Invisible opponent & Random Hit Location) 14: External Cradle / Spaceship Towing 15: Re: Double the Aw Shucks 16: Re: Double the Aw Shucks 17: Vehicle Armour House Rules 18: RE: ogres and PH (was: Invisible opponent & Random Hit Location) v04.n1776 1: RE: ogres and PH 2: RE: GURPS Fantasy Bestiary 3: RE: ogres and PH (was: Invisible opponent & Random Hit Location) 4: Re: Vehicle Armour House Rules 5: RE: GURPS Fantasy Bestiary 6: Re: External Cradle / Spaceship Towing 7: RE: GURPS Fantasy Bestiary 8: Re: Double the Aw Shucks 9: Re: GURPS Fantasy Bestiary 10: Re: Set of Combat Rules for Fantasy 11: "Where do I put my dolphin?" 12: Re: House rules and Fudging 13: List of GURPS books 14: RE: GURPS Fantasy Bestiary 15: RE: GURPS Fantasy Bestiary 16: Re: List of GURPS Books 17: Re: GURPS Fantasy Bestiary 18: Re: "Where do I put my dolphin?" v04.n1777 1: HT Skills 2: Vehicles of the week 231 - TL 8 GT Speeder and TL 9 Landing Ship 3: Re: GURPS Fantasy Bestiary 4: making battle maps 5: SotF MArine Battlesuit Weapons and Equipment 6: Re: HT Skills 7: RE: GURPS Fantasy Bestiary 8: Re: Dolphin Quarters 9: Re: Fantasy Bestiary 10: Re: HT Skills 11: Re: Arms Dealers 12: Re: External Cradle / Spaceship Towing 13: Re: "Where do I put my dolphin?" 14: Re: HT Skills 15: The Anvil Journal 16: Re: External Cradle / Spaceship Towing 17: Re: Charisma (Arms Dealers) v04.n1778 1: Re: "Where do I put my dolphin?" 2: Re: HT Skills 3: Re: "Where do I put my dolphin?" 4: Re: Charisma (Arms Dealers) 5: Cyberware Costs 6: RE: Vehicle Armour House Rules 7: Re: Armitage SotF Marine ISV 8: Re: Templar SotF Marine Artillery Tank 9: Cyberware Costs II 10: Re: making battle maps 11: Re: Charisma 12: Re: GURPS Fantasy Bestiary 13: Re: making battle maps 14: Re: Fantasy Bestiary 15: Re: "Where do I put my dolphin?" 16: Re: Cyberware Costs 17: Re: Cyberware Costs II 18: RE: Partial deaf (was: ogres and PH (ect.)) 19: Re: GURPS Fantasy Bestiary 20: Job Table 21: Re: HT Skills v04.n1779 1: Re: House Rules and Fudging 2: Re: HT Skills 3: Re: Cyberware Costs 4: Re: Double the Aw Shucks 5: Re: House rules and Fudging 6: Re: HT Skills 7: Re: Charisma (Arms Dealers) 8: RE: Cyberware Costs II 9: Re: Sex Appeal (was Re: HT Skills) 10: Re: making battle maps 11: Re: Vehicle Armour House Rules 12: Re: GURPSnet-Digest V4 #1778 13: Re: GURPS Fantasy Bestiary 14: Re: Sex Appeal (was Re: HT Skills) v04.n1780 1: Clone 2: Re: Cyberware Costs 3: Re: Sex Appeal 4: Re: Charisma (Arms Dealers) 5: RE: GURPS Fantasy Bestiary 6: Re: Sex Appeal 7: Re: making battle maps 8: Point defense fire, missile, Corvettes, Frigates and Destroyers 9: Re: HT Skills 10: Re: Sex Appeal 11: Re: Charisma (Arms Dealers) 12: RE: Vehicle Armour House Rules 13: RE: making battle maps 14: Re: GURPS Fantasy Bestiary 15: Re: Charisma (Arms Dealer) 16: Re: House rules and Fudging 17: Re: Charisma (Arms Dealer) 18: RE: GURPS Fantasy Bestiary 19: RE: HT Skills 20: RE: Cyberware Costs 21: RE: Charisma (Arms Dealers) 22: (Ssssh!! It's Bob again!) 23: Re: Cyberware Costs 24: Re: Charisma (Arms Dealer) 25: RE: Cyberware Costs 26: United Nations Card 27: Re: Double the Aw Shucks 28: Re: HT Skills 29: Re: (Ssssh!! It's Bob again!) 30: Re: Point defense fire, missile, Corvettes, Frigates and Destroyers