v04.n1914 1: Re: Professional Codes of Honor 2: Re: Professional Codes of Honor 3: Re: Combat rule questions 4: Re: Professional Codes of Honor 5: Recoil Calculator 6: Re: Getting into space on the cheap (TL8) 7: Re: GURPS Low-Tech still alive? 8: Re: GURPS Low-Tech still alive? 9: Re: Request for help. 10: Re: Request for help. 11: Re: Template of the [whatever] 1 - Teacher 12: Re: Body Parts (Kromm?) 13: Re: The minimum needed to reach the stars 14: Cyberpunk background 15: Re: Template of the [whatever] 1 - Teacher 16: HELP: Variable G shortrange space travel (Calculations) 17: Re: Combat rule questions 18: Justifiers: The Hardware 19: Gurpsnet-l FAQ: Monthly post v04.n1915 1: Re: Cyberpunk background 2: Re: Cyberpunk background 3: Re: Justifiers: The Hardware 4: Re: Combat rule questions 5: Mil-Spec. What does it mean? 6: Re: HELP: Variable G shortrange space travel (Calculations) 7: Re: Mil-Spec. What does it mean? 8: Re: Is GURPS Low-Tech still alive? 9: Re: Mil-Spec. What does it mean? 10: Re: Mil-Spec. What does it mean? 11: RE: Mil-Spec. What does it mean? 12: RE: Mil-Spec. What does it mean? 13: RE: Mil-Spec. What does it mean? 14: RE: Mil-Spec. What does it mean? 15: RE: Mil-Spec. What does it mean? 16: RE: Mil-Spec. What does it mean? 17: RE: Mil-Spec. What does it mean? 18: RE: Mil-Spec. What does it mean? 19: RE: Mil-Spec. What does it mean? 20: RE: Mil-Spec. What does it mean? 21: Re: Mil-Spec. What does it mean? 22: Re: Mil-Spec. What does it mean? 23: Re: Mil-Spec. RESEARCH SOURCE 24: Re: The minimum needed to reach the stars v04.n1916 1: Re: Most Overpriced Advantages 2: Re: Mil-Spec. What does it mean? 3: GURPS Myth announced 4: RE: Mil-Spec. What does it mean? 5: RE: Mil-Spec. What does it mean? 6: Re: GURPS Myth announced 7: Archive problem? 8: Re: GURPS Myth announced 9: GURPS: Justifiers, Random Ramblings 10: Re: GURPS Myth announced 11: Re: Most Overpriced Advantages 12: Re: HELP: Variable G shortrange space travel (Calculations) 13: RE: GURPS Myth announced 14: RE: GURPS Myth announced 15: Re: GURPS Myth announced 16: Re: Most Overpriced Advantages 17: Re: Mil-Spec. RESEARCH SOURCE 18: Re: GURPS Low-Tech still alive? 19: Cyberpunk background (repost) 20: Re: Cyberpunk background 21: Re: Cyberpunk background 22: Ecology & Geography (was Teacher) 23: Re: Cyberpunk background 24: Re: Justifiers: The Hardware 25: Re: GURPS Low-Tech still alive? 26: RE: GURPS Low-Tech still alive? 27: Adios, Amigos..... 28: Re: Archive problem? 29: Re: GURPS Low-Tech still alive? 30: Other GURPS Computer Games v04.n1917 1: constructing weapons (was Re: GURPS Low-Tech still alive?) 2: Idea for GURPS sourcebook [Was: RE: Other GURPS Computer Games] 3: RE: Mil-Spec. RESEARCH SOURCE 4: Re: Mil-Spec. What does it mean? 5: RE: Mil-Spec. What does it mean? 6: GURPS: Fit vs Hard to Kill (Re: Most Overpriced Advantages) 7: GURPS: Fit vs Hard to Kill (Re: Most Overpriced Advantages) 8: Does anybody know where to get discounted GURPS books 9: Re: GURPS: Fit vs Hard to Kill (Re: Most Overpriced Advantages) 10: Re: Is GURPS Low-Tech still alive? 11: Campaign 12: Re: Campaign 13: Re: constructing weapons (was Re: GURPS Low-Tech still alive?) 14: Re: Does anybody know where to get discounted GURPS books 15: Re: Archive problem? 16: Re: Justifiers: The Hardware 17: Re: Most Overpriced Advantages 18: Parrying for someone else. 19: Re: Justifiers: The Hardware VEHICLE RESOURCE 20: Re: Parrying for someone else. 21: RE: Parrying for someone else. 22: Re: Parrying for someone else. 23: RE: Parrying for someone else. 24: GURPS Low-Tech & weapon building v04.n1918 1: New Spell: Deathstrike 2: Re: Parrying for someone else. 3: Re: GURPS: Fit vs Hard to Kill (Re: Most Overpriced Advantages) 4: Re: GURPS Low-Tech & weapon building 5: Re: Parrying for someone else. 6: RE: Parrying for someone else. 7: Re: Is GURPS Low-Tech still alive? 8: Re: GURPS Low-Tech & weapon building 9: Packmaster APC (long) 10: Re: GURPS Low-Tech & weapon building 11: Re: Is GURPS Low-Tech still alive? 12: Re: Is GURPS Low-Tech still alive? 13: Re: New Spell: Deathstrike 14: Parrying for someone else. 15: Re: New Spell: Deathstrike 16: Re: Is GURPS Low-Tech still alive? 17: Re: New Spell: Deathstrike 18: Re: Is GURPS Low-Tech still alive? 19: Re: Is GURPS Low-Tech still alive? 20: GURPS Low Tech - What would make me fork over the cash? 21: Re: GURPS Low-Tech & weapon building v04.n1919 1: parry for sale or rent (was parrying for someone else) 2: Re: GURPS Low Tech - What would make me fork over the cash? 3: Re: GURPS Low Tech - What would make me fork over the cash? 4: Re: GURPS Low-Tech & weapon building 5: Rapid Archery (was Re: GURPS Low Tech - What would make me fork over the cash?) 6: Re: Is GURPS Low-Tech still alive? 7: Re: GURPS Low-Tech & weapon building 8: Re: Is GURPS Low-Tech still alive? 9: Re: Is GURPS Low-Tech still alive? 10: Re: Is GURPS Low-Tech still alive? 11: Re: GURPS Low-Tech & weapon building 12: Re: New Spell: Deathstrike 13: Re: GURPS Low-Tech & weapon building 14: Re: Is GURPS Low-Tech still alive? 15: Re: Is GURPS Low-Tech still alive? 16: Re: New Spell: Deathstrike 17: RE: New Spell: Deathstrike 18: 1-Time Spells (was Re: New Spell: Deathstrike 19: Re: Is GURPS Low-Tech still alive? 20: Cheap TL8 orbital personnell transport v04.n1920 1: Re: GURPS Low Tech - What would make me fork over the cash? 2: Re: Is GURPS Low-Tech still alive? 3: Re: GURPS Low-Tech & weapon building 4: Re: 1-Time Spells (was Re: New Spell: Deathstrike 5: Re: Is GURPS Low-Tech still alive? 6: Re: GURPS Myth announced 7: Re: 1-Time Spells (was Re: New Spell: Deathstrike 8: Re: Is GURPS Low-Tech still alive? 9: Re: GURPS Low-Tech & weapon building 10: Re: 1-Time Spells (was Re: New Spell: Deathstrike 11: Re: 1-Time Spells (was Re: New Spell: Deathstrike 12: Re: Parrying for someone else. 13: Re: GURPS Low Tech - What would make me fork over the cash? 14: Re: GURPS Low-Tech & weapon building 15: Conceal Magic spell (question) 16: (Fwd) FW: A class project 17: Re: GURPS Low-Tech & weapon building 18: A Low-Tech Weapon Question 19: Re: (Fwd) FW: A class project 20: Re: Is GURPS Low-Tech still alive? 21: Spell Question: Spell Shield, etc 22: Re: Is GURPS Low-Tech still alive? 23: Re: GURPS Low Tech - What would make me fork over the cash? 24: Re: Parrying for someone else. 25: Re: GURPS Low-Tech & weapon building 26: Re: GURPS Low-Tech & weapon building 27: Re: GURPS Low-Tech & weapon building v04.n1921 1: Re: 1-Time Spells (was Re: New Spell: Deathstrike 2: Re: GURPS Low-Tech & weapon building 3: Re: A Low-Tech Weapon Question 4: Re: Is GURPS Low-Tech still alive? 5: Re: 1-Time Spells (was Re: New Spell: Deathstrike 6: Re: Is GURPS Low-Tech still alive? 7: Teacher Template Update 8: Re: Is GURPS Low-Tech still alive? 9: RE: (Fwd) FW: A class project 10: Re: Is GURPS Low-Tech still alive? 11: Re: Is GURPS Low-Tech still alive? 12: light and darkness 13: RE: Is GURPS Low-Tech still alive? 14: Re: Is GURPS Low-Tech still alive? 15: Re: Is GURPS Low-Tech still alive? 16: RE: (Fwd) FW: A class project 17: Re: Is GURPS Low-Tech still alive? 18: Re: Is GURPS Low-Tech still alive? 19: Re: Archive problem? 20: Modeling yourself 21: Re: Is GURPS Low-Tech still alive? 22: Re: Modeling yourself 23: Re: Is GURPS Low-Tech still alive? 24: Re: Parrying for someone else v04.n1922 1: Re: Modeling yourself 2: Re: Is GURPS Low-Tech still alive? 3: Re: Modeling yourself 4: Re: GURPS Low-Tech & weapon building 5: Re: Is GURPS Low Tech still alive? 6: Re: A Low-Tech Weapon Question 7: Re: Is GURPS Low-Tech still alive? 8: In defense of the tomahawk . . . 9: Vehicles. Ist to 2nd Edition and beyond 10: Dare to the ML 11: Re: Is GURPS Low-Tech still alive? 12: Re: Packmaster APC (long) 13: Gurpsnet-l FAQ: Weekly reminder 14: Re: Vehicles. Ist to 2nd Edition and beyond 15: Re: Modeling yourself 16: Vehicle of the week 241 - GT Starship 17: ablative foam 18: saddles 19: Re: A Low-Tech Weapon Question 20: Re: 1-Time Spells (was Re: New Spell: Deathstrike 21: Re[2]: Is GURPS Low-Tech still alive? 22: RE: GURPS Myth announced 23: Re: Parrying for someone else. 24: Re: 1-Time Spells (was Re: New Spell: Deathstrike v04.n1923 1: Re: A Low-Tech Weapon Question 2: Re: Modeling yourself 3: Re: saddles 4: Re: saddles 5: Re: Spell Question: Spell Shield, etc 6: Re: ablative foam 7: Re: Packmaster APC 8: RE: Modeling yourself 9: Re: GURPS Low-Tech & weapon building 10: Changing Adresses 11: Re: saddles 12: Re: Is GURPS Low Tech still alive? 13: Re: Is GURPS Low Tech still alive? 14: Re: Is GURPS Low Tech still alive? 15: Re: Is GURPS Low Tech still alive? 16: Re: Vehicles. 1st to 2nd Edition and beyond 17: Re: Is GURPS Low Tech still alive? 18: Re: Is GURPS Low Tech still alive? 19: RE: Modeling yourself 20: Re: Packmaster APC 21: Re: saddles 22: Re: saddles 23: Re: Is GURPS Low Tech still alive? 24: Re: A Low-Tech Weapon Question 25: Re: Is GURPS Low-Tech still alive? 26: Madu (Was: Is GURPS Low-Tech still alive?) 27: Bows, Knives (was Re: Is GURPS Low-Tech still alive?) v04.n1924 1: Re: Is GURPS Low Tech still alive? 2: Re: Bows, Knives (was Re: Is GURPS Low-Tech still alive?) 3: Damage to a Suspend Animation body 4: RE: Modeling yourself 5: Re: Bows, Knives (was Re: Is GURPS Low-Tech still alive?) 6: RE: Modeling yourself 7: Point Costs for Good Players? 8: Re: Damage to a Suspend Animation body 9: RE: Modeling yourself 10: RE: saddles 11: Re: Is GURPS Low Tech still alive? 12: Re: Is GURPS Low Tech still alive? 13: Re: Damage to a Suspend Animation body 14: Re: Point Costs for Good Players? 15: Re: A Low-Tech Weapon Question 16: Re: Point Costs for Good Players? 17: Throw away idea for campaign 18: Re: Throw away idea for campaign 19: Roman Campaign (was RE: Point Costs for Good Players?) 20: Re: Point Costs for Good Players? v04.n1925 1: Re: Throw away idea for campaign 2: Re: Is GURPS Low Tech still alive? 3: Re: In defense of the tomahawk . . . 4: GURPS CD 5: RE: saddles 6: Request for help 7: Re: Is GURPS Low Tech still alive? 8: Re: Request for help 9: Re: Request for help 10: RE: saddles 11: Re: Request for help 12: Re: Request for help 13: The Bat-Signal: Muppet Alert! Muppet Alert! 14: Re: Is GURPS Low Tech still alive? 15: rune magic questions 16: RE: GURPS CD 17: Reasons the GURPS CD should contain all the sourcebooks 18: Re: rune magic questions 19: Effective Weapon Design (was re: Is GURPS Low Tech Still Alive?) 20: RE: saddles 21: Metal-poor world 22: Re: rune magic questions 23: GURPS Low-Tech 24: Re: Metal-poor world 25: Re: Metal-poor world 26: Re: Metal-poor world 27: Re: Metal-poor world 28: RE: Metal-poor world 29: RE: Metal-poor world 30: Re: Metal-poor world 31: RE: Reasons the GURPS CD should contain all the sourcebooks v04.n1926 1: Re: GURPS Low-Tech 2: Re: Reasons the GURPS CD should contain all the sourcebooks 3: Re: GURPS CD 4: Re: Metal-poor world 5: Re: Metal-poor world 6: Re: Metal-poor world 7: Re: rune magic questions 8: Look at this! 9: Re: Request for help 10: Re: Throw away idea for campaign 11: Re: Metal-poor world 12: Re: Metal-poor world 13: Re: Metal-poor world 14: RE: GURPS CD 15: RE: Metal-poor world 16: RE: Reasons the GURPS CD should contain all the sourcebooks 17: RE: GURPS CD 18: Re: GURPS Low-Tech 19: Re: GURPS CD 20: Re: Metal-poor world 21: RE: Reasons the GURPS CD should contain all the sourcebooks 22: Re: Effective Weapon Design (was re: Is GURPS Low Tech Still Alive?) 23: RE: Metal-poor world 24: Re: Metal-poor world 25: Re: Metal-poor world v04.n1927 1: RE: Reasons the GURPS CD should contain all the sourcebooks 2: RE: Metal-poor world 3: Re: Reasons the GURPS CD should contain all the sourcebooks 4: Re: Reasons the GURPS CD should contain all the sourcebooks 5: Re: rune magic questions 6: Body of X and lifting things 7: RE: Reasons the GURPS CD should contain all the sourcebooks 8: Re: Metal-poor world 9: RE: GURPS CD 10: RE: GURPS CD 11: Re: Effective Weapon Design (was re: Is GURPS Low Tech Still Alive?) 12: RE: Reasons the GURPS CD should contain all the sourcebooks 13: Re: rune magic questions 14: Re: rune magic questions 15: No-fuel aircraft 16: Re: Reasons the GURPS CD should contain all the sourcebooks 17: RE: Reasons the GURPS CD should contain all the sourcebooks 18: Re: No-fuel aircraft 19: RE: GURPS CD 20: RE: No-fuel aircraft 21: Revised 6x6 APC Notes 22: Re: Reasons the GURPS CD should contain all the sourcebooks 23: "Packmaster" 6x6 APC v04.n1928 1: Does it really matter what we say? Is anybody at SJGames listening? 2: Re: Effective Weapon Design (was re: Is GURPS Low Tech Still Alive?) 3: Re: No-fuel aircraft 4: Re: Body of X and lifting things 5: RE: No-fuel aircraft 6: Re: "Packmaster" 6x6 APC 7: bow difficulty 8: Re: Reasons the GURPS CD should contain all the sourcebooks 9: RE: No-fuel aircraft 10: RE: Reasons the GURPS CD should contain all the sourcebooks 11: Re: Does it really matter what we say? Is anybody at SJGames listening? 12: Re: Reasons the GURPS CD should contain all the sourcebooks 13: Re: Does it really matter what we say? Is anybody at SJGames listening? 14: Re: Does it really matter what we say? Is anybody at SJGames listening? 15: Re: Does it really matter what we say? Is anybody at SJGames listening? 16: Re: No-fuel aircraft 17: Re: Reasons the GURPS CD should contain all the sourcebooks 18: Re: Reasons the GURPS CD should contain all the sourcebooks 19: RE: saddles 20: Re: rune magic questions 21: GURPS CD 22: Re: Reasons the GURPS CD should contain all the sourcebooks 23: Re: Reasons the GURPS CD should contain all the sourcebooks 24: Re: Reasons the GURPS CD should contain all the sourcebooks 25: Re: Does it really matter what we say? Is anybody at SJGames listening? 26: Re: Does it really matter what we say? Is anybody at SJGames listening? 27: Re: Does it really matter what we say? Is anybody at SJGames listening? v04.n1929 1: Re: Reasons the GURPS CD should contain all the sourcebooks 2: Re: Does it really matter what we say? Is anybody at SJGames listening? 3: Re: No-fuel aircraft 4: Re: Does it really matter what we say? 5: Re: bow difficulty 6: Re: GURPS Rodeo (was Re: Saddles) 7: Re: Does it really matter what we say? 8: Re: Metal-poor world 9: Re: Metal-poor world 10: (Fwd) Laffaday June 11 11: (Fwd) Bruce H.G. Calder's JOKE-OF-THE-DAY 1999-06-11 12: Re: bow difficulty 13: Re: GURPS CD 14: Re: GURPS CD 15: Re: bow difficulty 16: Re: Body of X and lifting things 17: Conspiricy X 18: Re: Does it really matter what we say? 19: Re: Does it really matter what we say? 20: Re: Conspiricy X v04.n1930 1: Re: (Fwd) Bruce H.G. Calder's JOKE-OF-THE-DAY 1999-06-11 2: FW: GURPS CD 3: RE: GURPS CD 4: RE: Conspiricy X 5: RE: Conspiricy X 6: RE: GURPS Rodeo (was Re: Saddles) 7: Does it really matter what we say? [Silly Noise] 8: Re: Does it really matter what we say? Is anybody at SJGames listening? 9: Re: Does it really matter what we say? 10: Re: rune magic questions 11: Re: Does it really matter what we say? 12: RE: Does it really matter what we say? 13: GURPS Justifiers? 14: "Speeder"... A GURPS Vehicle 15: Re: bow difficulty 16: Re: Does it really matter what we say? 17: Re: GURPS Justifiers? 18: Re: Does it really matter what we say? 19: Re: GURPS Rodeo (was Re: Saddles) 20: Disease page 21: Re: Does it really matter what we say? 22: Re: Does it really matter what we say? 23: Re: Does it really matter what we say? 24: Re: Does it really matter what we say? 25: Re: Does it really matter what we say? 26: Re: Does it really matter what we say? 27: Re: GURPS Rodeo (was Re: Saddles) v04.n1931 1: Re: bow difficulty 2: Re: bow difficulty 3: Re: "Speeder"... A GURPS Vehicle 4: Re: Does it really matter what we say? 5: Re: Does it really matter what we say? 6: Gremlin Fast Attack Craft - Request. 7: plans 8: Re: plans 9: Re: "Speeder"... A GURPS Vehicle 10: Re: Does it really matter what we say? 11: Re: Does it really matter what we say? 12: RE: Does it really matter what we say? 13: RE: No-fuel aircraft 14: Throw-away idea: Spells of various levels 15: Stats for a Swan 16: To do Jar-Jar 17: Re: GURPS Rodeo (was Re: Saddles) 18: Re: GURPS Justifiers? 19: Re: Does it really matter what we say? 20: Re: plans v04.n1932 1: RE: To do Jar-Jar 2: Re: plans 3: Re: plans 4: Re: plans 5: Unsubbing for a bit 6: Re: Stats for a Swan 7: Re: plans (DMZ summary) 8: Re: GURPS Justifiers 9: GURPS STAR WARS/ Jedi (was Re: To do Jar-Jar) 10: Vehicle House Rules 11: Re: GURPS STAR WARS/ Jedi (was Re: To do Jar-Jar) 12: RE: plans 13: RE: plans 14: RE: plans 15: Re: plans 16: Re: Stats for a Swan 17: Re: Does it really matter what we say? 18: Xanth 19: Vehicle of the week 242 - another GT starship 20: Re: "Packmaster" 6x6 APC v0.2 v04.n1933 1: RE: Xanth 2: Gurpsnet-l FAQ: Weekly reminder 3: Re: GURPS STAR WARS/ Jedi 4: Re: Throw-away idea: Spells of various levels 5: Re: Does it really matter what we say? 6: Re: Stats for a Swan 7: Jar Jar 8: Software Pirating and Star Wars 9: Gungan template 10: Re: Stats for a Swan 11: Re: Gungan template 12: Re: Jar Jar 13: RE: Does it really matter what we say? 14: Re: Vehicle House Rules 15: Re: Gungan template 16: Darth Maul (was: Re: Does it really matter what we say?) 17: RE: Darth Maul (was: Re: Does it really matter what we say?) 18: Re[2]: GURPS STAR WARS/ Jedi 19: RE: Darth Maul (was: Re: Does it really matter what we say?) 20: RE: Darth Maul (was: Re: Does it really matter what we say?) 21: RE: Darth Maul (was: Re: Does it really matter what we say?) 22: RE: Darth Maul & RPG Villians (Minor Spoilers) 23: Villians 24: Star Wars TPM 25: Ewoks was:RE: Does it really matter what we say? 26: Re: Jar Jar 27: RE: Jar Jar 28: RE: Stats for a Swan 29: Test message 30: Memorable villains (Was:RE: Darth Maul ) 31: RE: Villians v04.n1934 1: Re: Memorable villains (Was:RE: Darth Maul ) 2: RE: Memorable villains (Was:RE: Darth Maul ) 3: Dietys! 4: Re: Memorable villains (Was:RE: Darth Maul ) 5: Mellow Among the Muppets 6: Re: Memorable villains (Was:RE: Darth Maul ) 7: RE: Memorable villains (Was:RE: Darth Maul ) 8: Re: Darth Maul 9: RE: No-fuel aircraft 10: Re: "Speeder"... A GURPS Vehicle 11: Re: Gremlin Fast Attack Craft - Request. 12: RE: Darth Maul (was: Re: Does it really matter what we say?) 13: Recurring Villains (was RE: Darth Maul (was: . . .) 14: villians was:RE: Darth Maul (was: Re: Does it really matter what we say?) 15: Re: Ewoks was:RE: Does it really matter what we say? 16: RE: Memorable villains (Warning: Phantom Menace Spoiler!) 17: Re: Memorable villains (Was:RE: Darth Maul ) 18: Re: Villians 19: Re: Star Wars TPM 20: ewoks 21: Re: Memorable villains (Was:RE: Darth Maul ) v04.n1935 1: Re: ewoks 2: RE: ewoks 3: RE: No-fuel aircraft 4: Re: Darth Maul 5: RE: Memorable villains (Was:RE: Darth Maul ) 6: Re: Villians 7: RE: Memorable villains (Was:RE: Darth Maul ) 8: Re: ewoks 9: Re: ewoks 10: Villains 11: Re: ewoks 12: RE: ewoks 13: Re: ewoks 14: Re: Ewoks 15: Re: Dietys! 16: sinister & memorable villains 17: Re: Deitys! v04.n1936 1: New Vehicle: TrackMaster APC 2: RE: Villians 3: Re: Darth Maul & LEGO 4: Re: Darth Maul & LEGO 5: Alaska 6: Re: Deitys! 7: Re: Deities (was Deitys) 8: Re: Dietys! 9: Re: Villians 10: RE: Dietys! 11: Sebulba the Dug 12: Looking for PbEM players... 13: Why they call me GURPS-Nut... 14: Re: Sebulba the Dug 15: Re: Why they call me GURPS-Nut... 16: Re: Alaska, Attn: Clangador 17: RE: Villians 18: RE: Villians 19: Gurps Vehicles Question 20: RE: Dietys! 21: FW: problems 22: Re: Dietys! 23: Invertebretes (was Re: Metal-poor world) 24: Re: Invertebretes (was Re: Metal-poor world) 25: RE: Invertebretes (was Re: Metal-poor world) 26: Re: Why they call me GURPS-Nut... v04.n1937 1: Re: Sebulba the Dug 2: Villian Question 3: Last (public) word on the PbEM 4: Re: Why they call me GURPS-Nut... 5: Re: Sebulba the Jack Russell 6: Re: Gurps Vehicles Question 7: RE: Looking for PbEM players... 8: RE: Dietys! 9: RE: Villians 10: Re: Sebulba the Dug 11: IQ 12: Re: Sebulba the Dug 13: [Fwd: Re: IQ] 14: Re: Sebulba the Dug 15: Re: Sebulba the Dug 16: Using two weapons 17: [Fwd: Re: IQ] 18: Re: Using two weapons 19: RE: Villians 20: Re: Using two weapons 21: RE: Invertebretes (was Re: Metal-poor world) 22: Re: Invertebretes (was Re: Metal-poor world) 23: Re: [Fwd: Re: IQ] 24: Tribe 8 25: Re: [Fwd: Re: IQ] 26: Re: [Fwd: Re: IQ] 27: Re: [Fwd: Re: IQ]/Second Thoughts v04.n1938 1: RE: Sebulba the Dug (Why use spoilers?) 2: Re: Invertebretes/The Color of Blood 3: Bloody Thoughts 4: Re: Using two weapons 5: Re: Sebulba the Dug (Why use spoilers?) 6: Re: Sebulba the Dug (Why use spoilers?) 7: Re: [Fwd: Re: IQ]/Second Thoughts 8: RE: Using two weapons 9: Date: Thu, 17 Jun 1999 08:49:46 -0400 10: Re: Using two weapons 11: Re: Invertebretes/The Color of Blood 12: Re: Sebulba 13: RE: Why they call me GURPS-Nut... 14: Re: Sebulba 15: RE: Using two weapons 16: Re: [Fwd: Re: IQ]/Second Thoughts 17: Re: Sebulba the Dug 18: Re: [Fwd: Re: IQ] 19: Re: [Fwd: Re: IQ] 20: Re: Sebulba the Dug (Why use spoilers?) 21: Re: Sebulba 22: Racial Attack Question 23: Racial Attack Question 24: Re: [Fwd: Re: IQ]/Second Thoughts 25: Re: Invertebretes/The Color of Blood 26: Re: [Fwd: Re: IQ] 27: Re: IQ 28: Re: Bloody Thoughts v04.n1939 1: Re: Dice (was IQ/Second Thoughts) 2: GURPS Polyhedrals 3: RE: Using two weapons 4: Re: Dice (was IQ/Second Thoughts) 5: Re: Conceal Magic spell (question) 6: Re: Spell Question: Spell Shield, etc 7: Re: IQ 8: Re: DaVinci and Einstein 9: Re: ERROR on .SEC files! 10: Re: Invertebretes/The Color of Blood 11: Re: Invertebretes/The Color of Blood 12: Re: Sebulba the Dug (Why use spoilers?) 13: Re: Bloody Thoughts 14: Re: Using two weapons 15: Re: GURPS Polyhedrals 16: Re: New Vehicle: TrackMaster APC 17: Words of Kromm 1 18: Words of Kromm 1 19: Words of Kromm 1 20: Re: Sebulba the Dug (Why use spoilers?) 21: Re: Sebulba the Dug (Why use spoilers?) 22: Re: Invertebretes/The Color of Blood 23: RE: Invertebretes/The Color of Blood 24: Re: New Vehicle: TrackMaster APC 25: Re: GURPS Polyhedrals 26: Re: Sebulba the Dug (Why use spoilers?) 27: Re: IQ 28: damage on contact? ideas? 29: superhuman IQ 30: Re: damage on contact? ideas? 31: Re: [Fwd: Re: IQ] v04.n1940 1: Re: Invertebretes/The Color of Blood 2: re: Sebulba the Dug (Why use spoilers?) 3: Re: [Fwd: Re: IQ] 4: Re: Invertebretes/The Color of Blood 5: Re: Invertebretes/The Color of Blood 6: Re: superhuman IQ and Hank Morpork patrician 7: Re: [Fwd: Re: IQ] 8: Re[2]: Sebulba (Spoiler?) 9: Re: superhuman IQ 10: RE: Re: IQ 11: RE: DaVinci and Einstein 12: RE: Invertebretes/The Color of Blood 13: Re: DaVinci and Einstein 14: Re: damage on contact? ideas? 15: Vehicles, blimps and streamlining 16: Re: Invertebretes/The Color of Blood 17: Re: [Fwd: Re: IQ] 18: Re: [Fwd: Re: IQ] 19: Re: DaVinci and Einstein 20: High IQ and Hobbyist skills 21: Re: superhuman IQ 22: Re: damage on contact? ideas? 23: Re: Re[2]: Sebulba (Spoiler?) 24: Re: Vehicles, blimps and streamlining 25: Maneuvers 26: Re: Body of X and lifting things 27: Cliffhangers 28: Re: Cliffhangers 29: Re: Cliffhangers v04.n1941 1: Re: Maneuvers 2: Re: Maneuvers 3: Re: Cliffhangers 4: Re: DaVinci and Einstein 5: Re: Cliffhangers 6: Re: DaVinci and Einstein 7: Spell prerequisite list 8: Re: DaVinci and Einstein 9: Re: DaVinci and Einstein 10: Re: DaVinci and Einstein 11: Re: [Fwd: Re: IQ] 12: RE: Cliffhangers 13: Re: Cliffhangers 14: GURPS Changeling 15: RE: Cliffhangers 16: Re: GURPS Changeling 17: Re: GURPS Polyhedrals 18: Re: Invertebretes/The Color of Blood 19: BOUNCE gurpsnet-l@lists.io.com: Admin request of type /^\s*which\s*$/i at line 3 (fwd) 20: Re: Cliffhangers 21: Re: GURPS Changeling 22: Re: DaVinci and Einstein 23: Re: BOUNCE gurpsnet-l@lists.io.com: Admin request of type /^\s*which\s*$/i at line 3 (fwd) 24: Re: DaVinci and Einstein 25: Re: Invertebretes/The Color of Blood 26: Re: GURPS Polyhedrals 27: Re: [Fwd: Re: IQ] 28: Re: DaVinci and Einstein 29: Re: [Fwd: Re: IQ] 30: Re: DaVinci and Einstein 31: Re: DaVinci and Einstein v04.n1942 1: Mental Skills/Reflections (sort of long) 2: Re: GURPS Changeling 3: Vehicle of the week 243 - GT TL 10 starship 4: Re: New Vehicle: TrackMaster APC 5: Re: New Vehicle: TrackMaster APC 6: Gurpsnet-l FAQ: Weekly reminder 7: Reign of Steel Template (1/3) 8: Reign of Steel Template (2/3) 9: Reign of Steel Template (3/3) 10: Re: BOUNCE gurpsnet-l@lists.io.com: Admin request of type /^\s*which\s*$/i at line 3 (fwd) 11: RE: DaVinci and Einstein 12: Re: TrackMaster IFV 13: Re: superhuman IQ v04.n1943 1: Re: damage on contact? ideas? 2: Re: DaVinci and Einstein 3: Re: damage on contact? ideas? 4: Re: Trackmaster IFV 5: Re: Maneuvers 6: Re: Maneuvers 7: Re: GURPS Polyhedrals 8: So what's next for Dr. Kromm? :-) 9: woo-hoo! i nuked a PC! 10: Re: DaVinci and Einstein 11: Re: woo-hoo! i nuked a PC! 12: Re: woo-hoo! i nuked a PC! 13: Re: woo-hoo! i nuked a PC! 14: Question? 15: Re: Question? 16: RE: woo-hoo! i nuked a PC! 17: modeling yourself with powers 18: Re: modeling yourself with powers 19: Re: woo-hoo! i nuked a PC! 20: Re: modeling yourself with powers 21: Help understanding Tech Levels 22: Re: Help understanding Tech Levels 23: Re: Help understanding Tech Levels v04.n1944 1: Compensating for Mental Skill Subspecialties 2: Re: Help understanding Tech Levels 3: Re: Compensating for Mental Skill Subspecialties 4: About Caesar, Aristotle and one idea (was Re: DaVinci and Einstein) 5: Beauty: genetic, cultural or universal? 6: Re: Beauty: genetic, cultural or universal? 7: Re: DaVinci and Einstein 8: Re: Question? 9: RE: modeling yourself with powers 10: Re: woo-hoo! i nuked a PC! 11: Re: woo-hoo! i nuked a PC! 12: Re: woo-hoo! i nuked a PC! 13: Re: woo-hoo! i nuked a PC! 14: Re: woo-hoo! i nuked a PC! 15: RE: modeling yourself with powers v04.n1945 1: RE: modeling yourself with powers 2: RE: modeling yourself with powers 3: Re: woo-hoo! i nuked a PC! 4: RE: woo-hoo! i nuked a PC! 5: RE: modeling yourself with powers 6: Re: woo-hoo! i nuked a PC! 7: Re: About Caesar, Aristotle and one idea 8: Re: woo-hoo! i nuked a PC! 9: RE: modeling yourself with powers 10: Nuked PCs 11: Re: Beauty: genetic, cultural or universal? 12: Re: woo-hoo! i nuked a PC! 13: Modeling yourself 14: Re: woo-hoo! i nuked a PC! 15: Re: woo-hoo! i nuked a PC! 16: Re: DaVinci and Einstein 17: Re: About Caesar, Aristotle and one idea (was Re: DaVinci andEinstein) 18: Re: DaVinci and Einstein 19: Re: Compensating for Mental Skill Subspecialties 20: Re: woo-hoo! i nuked a PC! 21: Re: Question? 22: Re: Metal-poor world 23: Re: DaVinci and Einstein 24: Computers 25: Re: Computers 26: Re: Computers 27: Re: Computers 28: Re: Nuked PCs 29: Re: Help understanding Tech Levels 30: Re: Vehicles, blimps and streamlining 31: Re: Computers v04.n1946 1: TL 6 Zeppelin 2: Re: modeling yourself with powers 3: Re: woo-hoo! i nuked a PC! 4: Re: woo-hoo! i nuked a PC! 5: Re: woo-hoo! i nuked a PC! 6: Re: Nuked PCs 7: Re: woo-hoo! i nuked a PC! 8: Partisan AAA Tank 9: Re: Computers 10: Re: TL 6 Zeppelin 11: Re: Computers 12: Re: Vehicles, blimps and streamlining 13: Aaargh! Vehicles screwup! 14: Whew! Relief! (Was: Aaargh!) 15: Re: woo-hoo! i nuked a PC! 16: Re: Beauty: genetic, cultural or universal? 17: Date: Wed, 23 Jun 1999 22:25:12 +0900 18: Re: Titanium 19: Re: Titanium 20: Re: Computers 21: Re: Computers 22: Re: Computers 23: FW: *URGENT* GURPS Traveller 2nd Edition 24: Re: Computers v04.n1947 1: Re: Date: Wed, 23 Jun 1999 22:25:12 +0900 2: Historical Vehicles 3: RE: 4: Re: Historical Vehicles 5: Re: Titanium 6: Re: Titanium alloy 7: Re: 8: Re: Computers 9: Re: Computers 10: Re: Titanium alloy 11: Re: Computers 12: Re: Computers 13: Re: Titanium alloy 14: TL7 Swords 15: Re: TL7 Swords 16: Re: Computers 17: Re: Computers 18: Vehicles Lite wanted 19: Re: TL7 Swords 20: Re: Computers 21: Re: Titanium alloy 22: Re: TL7 Swords 23: TL7 Flail (was RE: TL7 Swords) 24: RE: Computers 25: Re: TL7 Swords 26: Re: TL7 Swords 27: RE: TL7 Flail (was RE: TL7 Swords) v04.n1948 1: MAD 2: Re: TL7 Swords 3: Re: TL7 Swords 4: Re: TL7 Swords 5: Re: TL7 Swords 6: Re: Titanium alloy 7: Re: TL7 Swords 8: Re: TL7 Swords 9: Re: TL7 Swords 10: Re: Computers 11: Re: Titanium alloy 12: Re: TL7 Swords 13: Re: TL7 swords 14: Re: TL7 Swords 15: Re: Computers 16: Re: TL7 Swords 17: Re: TL7 Swords 18: Re: TL7 Swords 19: Re: TL7 Swords 20: Re: Computers 21: Figuring defaults for Ritual magic 22: Re: TL7 Swords 23: Re: TL7 Swords 24: TL7 swords-- having trouble sending this 25: TL7 Swords--Dang AOL Mailer Daemon-- Picky v04.n1949 1: Re: TL7 Swords 2: Re: TL7 Swords 3: Re: Computers 4: RE: TL7 Flail (was RE: TL7 Swords) 5: Re: Figuring defaults for Ritual magic 6: RE: Computers 7: Re: Figuring defaults for Ritual magic 8: Products (was RE: Computers 9: Re: Products (was RE: Computers 10: Explosions (Was nuked PCs) 11: Re: Metal-poor world 12: Re: TL7 Flail (was RE: TL7 Swords) 13: Re: Computers 14: Re: Computers 15: Re: TL7 Swords 16: Re: TL7 Flail (was RE: TL7 Swords) 17: Re: TL7 Swords 18: Re: TL7 Swords 19: Re: TL7 Flail (was RE: TL7 Swords) 20: low damage strikes 21: Re: Computers 22: Re: low damage strikes 23: RE: TL7 Swords 24: RE: TL7 Flail (was RE: TL7 Swords) 25: Re: low damage strikes 26: RE: TL7 Flail (was RE: TL7 Swords) 27: RE: TL7 Flail (was RE: TL7 Swords) 28: RE: TL7 Flail v04.n1950 1: Hero Points and GURPS 2: Re: Explosions (Was nuked PCs) 3: Re: TL7 Swords 4: Re: TL7 Swords 5: Re: Hero Points and GURPS 6: Stock Ships 7: ultratech melee weapons 8: RE: TL7 Flail 9: Re: TL7 Swords 10: RE: Products (was RE: Computers 11: RE: Explosions (Was nuked PCs) 12: ultratech melee weapons 13: Re: ultratech melee weapons 14: RE: TL7 Flail 15: nuked!, the continuing story 16: Re: ultratech melee weapons 17: Re: ultratech melee weapons 18: RE: ultratech melee weapons 19: Military Info 20: Re: TL7 Swords 21: Re: TL7 Swords 22: Re: ultratech melee weapons 23: Vehicle of the week 244 - GT gunship 24: Trackmaster, Partisan and others 25: Re: TL 6 Zeppelin v04.n1951 1: Re: Stock Ships 2: Re: TL7 Swords 3: Gurpsnet-l FAQ: Weekly reminder 4: Re: Computers 5: Re: Computers 6: Re: TL7 Flail 7: Re: Computers 8: pyramid article 9: RE: TL7 Flail 10: Re: nuked!, the continuing story 11: Re: TL7 Swords 12: Re: Computers 13: Beam Weapon Beam Width 14: Re: Trackmaster, Partisan and others 15: Re: TL7 Swords 16: Re: Computers 17: Re: Computers 18: Re: TL7 Swords 19: Re: Computers 20: Re: TL7 Swords 21: "Practical" Weapon Experience 22: Velocity on space missles 23: Re: Computers 24: Re: Beam Weapon Beam Width 25: Re: Computers 26: Re: Computers 27: Used starships 28: Re: Velocity on space missles 29: Re: Trackmaster, Partisan and others v04.n1952 1: Re: Used starships 2: Re: Computers 3: Re: Used starships 4: Re: Trackmaster, Partisan and others 5: RE: Beam Weapon Beam Width 6: Used Starships 7: Re: Computers 8: Re: Used Starships 9: Re: TL7 Swords 10: Any good villans 11: Re: Computers 12: Re: Computers 13: Re: Used starships 14: Re: Used Starships 15: Re: Used Starships 16: Re: TL7 Swords 17: RE: TL7 Swords 18: Re: Used Starships 19: Re: TL 6 Zeppelin 20: RE: Velocity on space missals 21: RE: TL7 Swords 22: Re: TL7 Swords 23: Re: Computers 24: Re: TL7 Swords 25: LAV-25 APC 26: Re: TL7 Swords v04.n1953 1: Re: Computers 2: Re: TL7 Swords 3: Re: Computers 4: Artillery Calibres 5: Re: TL7 Swords 6: Re: Beam Weapon Beam Width 7: Re: Velocity on space missles 8: Re: Velocity on space missles 9: Re: Velocity on space missles 10: Re: Velocity on space missles 11: Re: Beam Weapon Beam Width 12: Re: Velocity on space missles 13: Re: LAV-25 APC 14: Re: Velocity on space missles 15: Re: Computers 16: Re: [AWN] Buffy! 17: Re: [AWN] Buffy! 18: Re: Computers 19: RE: Computers 20: Re: Computers 21: Re: LAV-25 APC 22: Re: Computers 23: Re: LAV-25 APC 24: Re: Computers v04.n1954 1: RE: Used Starships 2: Re: Velocity on space missiles 3: Re: Computers 4: Minor Distractions 5: Alien Design Question 6: Re: Computers 7: Re: Alien Design Question 8: RE: Alien Design Question 9: RE: Computers 10: Re: Velocity on space missles 11: Re: Minor Distractions 12: [Semi-OT] Yahoo/Geocities warning 13: RE: Computers 14: RE: Alien Design Question 15: Re: Velocity on space missles 16: Australia-Gaming-Groups? 17: Re: Alien Design Question 18: Re: [Semi-OT] Yahoo/Geocities warning 19: RE: Computers 20: RE: Re[2]: Alien Design Question 21: Re: Trackmaster, Partisan and others 22: RE: Computers 23: Re: Computers 24: RE: Computers 25: Re: [AWN] Buffy! 26: Re: Computers 27: Re: Alien Design Question 28: Re: Computers v04.n1955 1: Cavalry, TL7 Swords and GT Star Mercs 2: Re: Trackmaster, Partisan and others 3: Re: Computers 4: Re: Computers 5: Re: Velocity on space missles 6: RE: Computers 7: Re: Computers 8: Re: Computers 9: Re: Computers 10: Re: Velocity on space missles 11: Re: Computers 12: RE: Computers 13: Re: Velocity on space missles 14: Re: "Practical" Weapon Experience 15: RE: Computers 16: Re: Used Starships 17: Re: Bayonet training 18: Re: Computers 19: Re: Computers 20: Re: Computers 21: Re: Computers 22: RE: Computers 23: Re: "Practical" Weapon Experience 24: RE: Computers