v04.n2118 1: Re: Characters in AD&D vs GURPS 2: Re: Extra Fatigue 3: Vehicle of the week 262 - TL 11 survey drone 4: Re: The Armourer Archives No 1.1 5: Re: [VE] WWII Fighter Plane cf 6: Is the archive dead? 7: spells 8: Re: spells 9: RE: GURPS Medieval vs AD&D 10: RE: P-47D Re: [VE] WWII Fighter Plane cf 11: Re: P-47D Re: [VE] WWII Fighter Plane cf 12: Re: Is the archive dead? 13: Re: spells 14: Re: spells 15: RE: GURPS Medieval vs AD&D 16: Re: GURPS Medieval vs AD&D 17: Re: Characters in AD&D vs GURPS 18: Re: P-47D Re: [VE] WWII Fighter Plane cf 19: Re: Is the archive dead? 20: Fiefdoms ... 21: Re: spells 22: Re: Enlarge ... 23: Re: Characters in AD&D vs GURPS 24: Re: Number of Mages ... [Kromm, Hal?] 25: Re: Characters in AD&D vs GURPS 26: Re: divination via disease 27: Re: Number of Mages ... [Kromm, Hal?] 28: Re: GURPS Medieval vs AD&D 29: Re: Characters in AD&D vs GURPS 30: Re: Enlarge ... 31: Re: Fiefdoms ... v04.n2119 1: Re: Fiefdoms ... 2: Re: Fiefdoms ... 3: SV: GURPS Medieval vs AD&D 4: Re: Characters in AD&D vs GURPS 5: Re: Number of Mages ... [Kromm, Hal?] 6: The Armourer Archives No 4 7: Re: Fiefdoms ... 8: Re: Fiefdoms ... 9: [ADMIN] Binaries in the Archive 10: Re: spells 11: Re: Mages in Combat ... 12: Re: Mages in Combat ... [kr..kro...krom...kromm?] 13: Re: Mages in Combat ... 14: Re: Mages in Combat ... 15: Re: Mages in Combat ... [kr..kro...krom...kromm?] 16: Re: Mages in Combat ... 17: Re: Mages in Combat ... 18: Re: Mages in Combat ... 19: Re: Mages in Combat ... 20: Re: Mages in Combat ... 21: A very simple question 22: In Nominea questions for anyone who respects god. 23: Re: In Nominea questions for anyone who respects god. v04.n2120 1: Re: Mages in Combat ... 2: Re: In Nominea questions for anyone who respects god. 3: Re: In Nominea questions for anyone who respects god. 4: Re: In Nominea questions for anyone who respects god. 5: Re: Number of Mages ... [Kromm, Hal?] 6: Re: Fiefdoms ... 7: Re: In Nominea questions for anyone who respects god. 8: Re: In Nominea questions for anyone who respects god. 9: Re: Mages in Combat ... 10: Re: In Nominea questions for anyone who respects god. 11: Re: In Nominea questions for anyone who respects god. 12: Re: In Nominea questions for anyone who respects god. 13: Re: In Nominea questions for anyone who respects god. 14: Re: GURPS Medieval vs AD&D 15: Re: In Nominea questions for anyone who respects god. 16: Re: In Nominea questions for anyone who respects god. 17: Re: Generic Mages (was RE: Mages in Combat ...) 18: Re: In Nominea questions for anyone who respects god. 19: Re: GURPSnet-Digest V4 #2119 20: GURPS Y2K recommended viewing 21: Re: Fiefdoms ... 22: RE: In Nominea questions for anyone who respects god. 23: RE: Generic Mages (was RE: Mages in Combat ...) 24: Re: Mages in Combat ... 25: RE: Generic Mages (was RE: Mages in Combat ...) 26: Re: In Nominea questions for anyone who respects god. v04.n2121 1: Re: Number of Mages ... [Kromm, Hal?] 2: Re: Extra Fatigue for Wizards [Kromm?] 3: Re: In Nominea questions for anyone who respects god. 4: Re: In Nominea questions for anyone who respects god. 5: Re: Characters in Earthdawn vs GURPS + more. 6: Re: Extra Fatigue for Wizards [Kromm?] 7: RE: In Nomine questions for anyone who respects god. 8: Re: In Nomine questions for anyone who respects god. 9: Grapples, Wrist Locks, etc 10: Readying Weapons 11: Re: Generic Mages 12: Re: Combination of Worldbooks 13: Re: Mages in Combat ... 14: Re: Number of Mages ... [Kromm, Hal?] 15: Re: Mages in Combat ... 16: Re: In Nominea questions for anyone who respects god. 17: Re: Mages in Combat ... 18: Re: Mages in Combat ... 19: Re: Mages in Combat ... 20: Re: Mages in Combat ... 21: Re: Types of Wizards ... [Hal?] 22: Re: Readying Weapons 23: Re: In Nominea questions for anyone who respects god. v04.n2122 1: Re: Enlarge ... 2: Re: Enlarge ... 3: Re: Crossovers ... 4: Re: Mages in Combat ... 5: Re: Mages in Combat ... 6: Re: Fiefdoms ... 7: Re: Number of Mages ... [Kromm, Hal?] 8: Re: Enlarge ... 9: Re: Mages in Combat ... 10: Re: [GURPS] Advanced Combat Questions 11: Re: Mages in Combat ... 12: Re: Enlarge ... 13: Re: Readying Weapons 14: Re: Number of Mages ... [Kromm, Hal?] 15: Re: Readying Weapons 16: Re: In Nominea questions for anyone who respects god. 17: [ Conversion Rules ] AD&D--> GURPS 18: Re: spells 19: Re: [ Conversion Rules ] AD&D--> GURPS 20: Re: Enlarge ... 21: Re: Fiefdoms ... 22: Re: In Nominea questions for anyone who respects god. 23: LR of spells 24: Re: In Nominea questions for anyone who respects god. 25: Re: In Nominea questions for anyone who respects god. 26: Re: [ Conversion Rules ] AD&D--> GURPS 27: RE: Mages in Combat ... 28: Blesses 29: Re: Fiefdoms ... 30: Re: Mages in Combat ... v04.n2123 1: Re: Readying Weapons 2: Y2K Main Battle Tank (TL6) 3: Re: LR of spells 4: SV: spells 5: SV: In Nominea questions for anyone who respects god. 6: Re: Readying Weapons 7: Re: LR of spells 8: Re: In Nominea (was, now last comment on Walken) 9: Re: A very simple question 10: READ THIS ABOUT NOMINIE REPLYS!!!!! 11: Re: Enlarge ... 12: Re: SV: spells 13: Re: SV: spells 14: RE: Generic Mages 15: Re: READ THIS ABOUT NOMINIE REPLYS!!!!! 16: Re: LR of spells 17: Re: Enlarge ... 18: Help with Enlarge ... 19: Re: Combination of Worldbooks 20: Re: Help with Enlarge ... v04.n2124 1: Re: Y2K Main Battle Tank (TL6) 2: Re: Help with Enlarge ... 3: Re: Master Bowman [Template] 4: Re: Master Bowman [Template] 5: Re: Help with Enlarge ... 6: Re: Help with Enlarge ... 7: Advantage/Disadvantage Q 8: Re: Master Bowman [Template] 9: Re: Advantage/Disadvantage Q 10: Re: Number of Mages ... [Kromm, Hal?] 11: Re: Number of Mages ... [Kromm, Hal?] 12: Re: Advantage/Disadvantage Q 13: Re: Number of Mages ... [Kromm, Hal?] 14: Re: Y2K Main Battle Tank (TL6) 15: TL 5 Ship Passangers 16: Re: Number of Mages ... [Kromm, Hal?] 17: Re: In Nominea (was, now last comment on Walken) 18: Shape Fire usage [Hal? Kromm?] 19: Re: Advantage/Disadvantage Q 20: Re: Help with Enlarge ... 21: I've got you covered - gun question 22: Re: READ THIS ABOUT NOMINIE REPLYS!!!!! 23: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [@hamilton.edu]] 24: Re: Shape Fire usage [Hal? Kromm?] 25: Re: I've got you covered - gun question 26: Re: Advantage/Disadvantage Q 27: Re: I've got you covered - gun question 28: Re: I've got you covered - gun question 29: Re: LR of spells v04.n2125 1: Re: In Nominea questions for anyone who respects god. 2: Re: TL 5 Ship Passangers 3: Re: Generic Mages (was RE: Mages in Combat ...) 4: Re: Advantage/Disadvantage Q 5: Re: I've got you covered - gun question 6: Re: In Nominea questions for anyone who respects god. 7: Re: LR of spells 8: Cheap Magic Items 9: Re: Cheap Magic Items 10: Re: Cheap Magic Items 11: Re: In Nominea questions for anyone who respects god. 12: Signatures (was Re: LR of spells) 13: Re: I've got you covered - gun question 14: Re: I've got you covered - gun question 15: Re: I've got you covered - gun question 16: Re: Shape Fire usage [Hal? Kromm?] 17: Re: Help with Enlarge ... 18: Re: I've got you covered - gun question 19: Re: SV: spells 20: Neck Snap and Wrist Snap 21: Re: LR of spells 22: A Varient Magic System (Long) v04.n2126 1: A Varient Magic System (Long) 2: Re: Cheap Magic Items 3: Re: SV: spells 4: Re: Shape Fire usage [Hal? Kromm?] 5: Re: [GURPS] Advanced Combat Questions 6: Re: Mages in Combat ... 7: Re: Help with Enlarge ... 8: Re: SV: spells 9: Re: Mages in Combat ... 10: Re: Shape Fire usage [Hal? Kromm?] 11: Spell Question: Remove Aura 12: Re: Shape Fire usage [Hal? Kromm?] 13: Re: [GURPS] Advanced Combat Questions 14: Re: Shape Fire usage [Hal? Kromm?] 15: Re: Mages in Combat ... 16: Equipment 17: Re: Equipment 18: Interested, Thankful, and Concerned 19: Re: Interested, Thankful, and Concerned 20: Re: Interested, Thankful, and Concerned 21: Barbed Weapons 22: Re: Shape Fire usage [Hal? Kromm?] 23: Re: Interested, Thankful, and Concerned 24: Re: [GURPS] Advanced Combat Questions 25: Re: I've got you covered - gun question 26: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 27: Discworld Vehicles 28: Re: P-47D v04.n2127 1: Re: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 2: Re: Y2K Main Battle Tank (TL6) 3: AW: Discworld Vehicles 4: Re: Spell Question: Remove Aura 5: Re: SV: spells 6: Re: P-47D 7: Re: P-47D 8: Re: P-47D 9: Re: Y2K Main Battle Tank (TL6) 10: Re: A very simple question 11: Re: P-47D 12: War Against the Chtorr 13: GURPS-related movies/films (was Re: In Nominea (was, now last comment on Walken)) 14: Re: AW: Discworld Vehicles 15: Re: Barbed Weapons 16: Re: A very simple question 17: Re: Types of Wizards ... [Hal?] 18: Re: Neck Snap and Wrist Snap 19: Re: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] v04.n2128 1: Re: Discworld Vehicles 2: Re: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 3: Warrior <-> Wizard 4: Re: P-47D 5: Re: Warrior <-> Wizard 6: Re: Shape Fire usage [Hal? Kromm?] 7: GURPS Dr Who? 8: Re: In Nominea questions for anyone who respects god. 9: SV: Warrior <-> Wizard 10: SV: Warrior <-> Wizard 11: SV: Warrior <-> Wizard 12: Re: Warrior <-> Wizard 13: Y2K and Millennial Terrorism (possible spoiler) 14: RE: Y2K and Millennial Terrorism (possible spoiler) 15: Re: Warrior <-> Wizard 16: Re: Warrior <-> Wizard 17: Re: Warrior <-> Wizard 18: Re: Y2K and Millennial Terrorism (possible spoiler) 19: Re: Warrior <-> Wizard 20: Re: Cheap Magic Items 21: Re: Y2K and Millennial Terrorism (possible spoiler) 22: Re: Cheap Magic Items 23: Re: SV: Warrior <-> Wizard 24: Re: Warrior <-> Wizard 25: [Fwd: Re: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i]] v04.n2129 1: Re: Warrior <-> Wizard 2: Re: Advantage/Disadvantage Q 3: Re: SV: Warrior <-> Wizard 4: Re: Interested, Thankful, and Concerned 5: Re: spells 6: RE: Interested, Thankful, and Concerned 7: S3 Space Station Design Questions 8: Re: S3 Space Station Design Questions 9: Re: Warrior <-> Wizard 10: Re: Warrior <-> Wizard 11: Re: Cheap Magic Items 12: Re: A Varient Magic System (Long) 13: Re: SV: Warrior <-> Wizard 14: Technomancer Questions 15: Re: Interested, Thankful, and Concerned 16: Re: S3 Space Station Design Questions 17: Re: Warrior <-> Wizard 18: Re: Warrior <-> Wizard 19: Re: Warrior <-> Wizard 20: Re: Warrior <-> Wizard 21: Re: Warrior <-> Wizard 22: Re: Warrior <-> Wizard 23: SV: SV: Warrior <-> Wizard 24: Re: Warrior <-> Wizard 25: Re: Warrior <-> Wizard 26: Re: Warrior <-> Wizard v04.n2130 1: The Armourer Archives No 5 2: Re: Warrior <-> Wizard 3: Re: Warrior <-> Wizard 4: Re: S3 Space Station Design Questions 5: Something for the techies... 6: Re: Warrior <-> Wizard 7: Resistance Rule of 16 8: Re: Warrior <-> Wizard 9: Subject: The Armourer Archives No 5 10: Subject: The Armourer Archives No 5.1 11: Re: Warrior <-> Wizard 12: Re: S3 Space Station Design Questions 13: Vehicle of the week 263 - TL 11 large scout v04.n2131 1: Re: P-47D 2: Metric (Was: Re: P-47D) 3: Re: P-47D 4: The Armourer Archives No 5.2 5: Re: Warrior <-> Wizard 6: The Armourer Archives No 5.3 7: RE: A Varient Magic System (Long) 8: Re: Warrior <-> Wizard 9: Re: Warrior <-> Wizard 10: Re: Warrior <-> Wizard 11: Re: Warrior <-> Wizard v04.n2132 1: Re: Resistance Rule of 16 2: Re: Warrior <-> Wizard 3: Re: Warrior <-> Wizard 4: Re: S3 Space Station Design Questions 5: Re: Warrior <-> Wizard 6: Re: Warrior <-> Wizard 7: Re: Warrior <-> Wizard 8: Re: Warrior <-> Wizard 9: Re: Warrior <-> Wizard 10: Re: Warrior <-> Wizard 11: Re: Warrior <-> Wizard 12: Re: P-47D 13: Question about skills with a /TL esp Guns 14: Re: Question about skills with a /TL esp Guns 15: Re: Question about skills with a /TL esp Guns 16: Re: Question about skills with a /TL esp Guns 17: Re: Question about skills with a /TL esp Guns 18: Re: Warrior <-> Wizard 19: Re: Warrior <-> Wizard 20: Re: Question about skills with a /TL esp Guns v04.n2133 1: Re: Question about skills with a /TL esp Guns 2: Re: Question about skills with a /TL esp Guns 3: Microbots as Mechanics 4: Re: Question about skills with a /TL esp Guns 5: Another dumb question 6: Re: Resistance Rule of 16 7: Re: Another dumb question 8: Re: Question about skills with a /TL esp Guns 9: Re: Question about skills with a /TL esp Guns 10: Re: Question about skills with a /TL esp Guns 11: Re: Metric (Was: Re: P-47D) 12: Re: Resistance Rule of 16 13: Re: Question about skills with a /TL esp Guns 14: Re: Metric (Was: Re: P-47D) 15: Re: Question about skills with a /TL esp Guns 16: Required Specialisation was: Re: Question about skills with a /TL esp Guns 17: Re: Question about skills with a /TL esp Guns 18: Re: Question about skills with a /TL esp Guns 19: [Variant Magic] Art of the Blade 20: Rule of 16 ... 21: Re: Required Specialisation was: Re: Question about skills with a /TL esp Guns 22: Emergency Medical Hologram 23: Re: Metric (Was: Re: P-47D) v04.n2134 1: Knacks and Mana Level 2: Re: Knacks and Mana Level 3: Re: Rule of 16 ... 4: Re: [Variant Magic] Art of the Blade 5: Equipment List 6: (Fwd) Return of the Vacuum Tube 7: Re: Question about skills with a /TL esp Guns 8: Re: Question about skills with a /TL esp Guns 9: Re: Resistance Rule of 16 10: Re: Metric (Was: Re: P-47D) 11: Guns and Gunner 12: Re: A Varient Magic System (Long) 13: Re: [Variant Magic] Art of the Blade 14: Re: Emergency Medical Hologram 15: Tabs & spaces (was Re: Warrior <-> Wizard) 16: Re: Metric (Was: Re: P-47D) 17: Re: Tabs & spaces (was Re: Warrior <-> Wizard) 18: Re: Emergency Medical Hologram v04.n2135 1: Re: Question about skills with a /TL esp Guns 2: Finally updated my force field rules 3: Re: Question about skills with a /TL esp Guns 4: Re: Guns and Gunner 5: Re: Question about skills with a /TL esp Guns 6: Re: Question about skills with a /TL esp Guns 7: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Marc Lachance ]] 8: Re: Emergency Medical Hologram 9: Re: Question about skills with a /TL esp Guns 10: Re: Question about skills with a /TL esp Guns 11: Re: Question about skills with a /TL esp Guns 12: Re: Warrior <-> Wizard 13: Re: Emergency Medical Hologram 14: Re: Question about skills with a /TL esp Guns 15: Re: Resistance Rule of 16 16: Re: Tabs & spaces (was Re: Warrior <-> Wizard) 17: Re: Resistance Rule of 16 18: Re: Question about skills with a /TL esp Guns 19: Re: Warrior <-> Wizard 20: Re: Resistance Rule of 16 21: Re: Question about skills with a /TL esp Guns 22: Re: Question about skills with a /TL esp Guns 23: Re: Guns and Gunner 24: Re: Metric (Was: Re: P-47D) 25: Re: Question about skills with a /TL esp Guns 26: Re: Guns and Gunner 27: Re: Guns and Gunner v04.n2136 1: Re: Tabs & spaces (was Re: Warrior <-> Wizard) 2: Legal issues... 3: Re: Question about skills with a /TL esp Guns 4: Re: Guns and Gunner 5: My 2 questions. 6: My 2 questions. 7: RE: A Varient Magic System (Long) 8: Jakob delete this 9: Re: Resistance Rule of 16 10: Re: Question about skills with a /TL esp Guns 11: Re: Guns and Gunner 12: The Matrix (was Re: [Variant Magic] Art of the Blade) 13: Re: Legal issues... 14: Re: Required Specialisation was: Re: Question about skills with a /TL esp Guns 15: SV: Required Specialisation was: Re: Question about skills with a /TL esp Guns 16: Re: Guns and Gunner 17: Re: SV: Required Specialisation was: Re: Question about skills with a /TL esp Guns 18: Re: Guns and Gunner v04.n2137 1: Re: Required Specialisation was: Re: Question about skills with a /TL esp Guns 2: Re: The Matrix 3: Re: Guns and Gunner 4: RE: Interested, Thankful, and Concerned 5: Re: Question about skills with a /TL esp Guns 6: Re: Question about skills with a /TL esp Guns 7: Rule of 16 and area effect spells 8: Re: Required Specialisation 9: Re: Question about skills with a /TL esp Guns 10: Re: Jakob delete this 11: Re: Required Specialisation 12: Feint and multiple attackers 13: Re: Guns and Gunner 14: Re: Tabs & spaces (was Re: Warrior <-> Wizard) 15: Re: Feint and multiple attackers 16: Re: Feint and multiple attackers 17: GURPS Rifts? 18: Re: Emergency Medical Hologram 19: SOMe books question 20: Re: Tabs & spaces (was Re: Warrior <-> Wizard) 21: GURPS Vehicle Designer 1.1 Released! 22: Re: Question about skills with a /TL esp Guns 23: Re: Emergency Medical Hologram 24: Feints and multiple attackers 25: Re: Feint and multiple attackers 26: Re: Feint and multiple attackers 27: Re: Emergency Medical Hologram 28: Re: Feint and multiple attackers v04.n2138 1: Re: Feint and multiple attackers 2: Re: Feint and multiple attackers 3: Re: Guns and Gunner 4: Re: Question about skills with a /TL esp Guns 5: Re: S3 Space Station Design Questions 6: Re: Feint and multiple attackers 7: Re: Emergency Medical Hologram 8: Re: Emergency Medical Hologram 9: Re: Feints and multiple attackers 10: Re: Guns and Gunner 11: Re: Emergency Medical Hologram 12: Re: Guns and Gunner 13: Re: Feints and multiple attackers 14: Re: SOMe books question 15: Re: A Varient Magic System (Long) 16: Millennium Madness 17: Re: GURPS Vehicle Designer 1.1 Released! 18: RE: A Varient Magic System (Long) v04.n2139 1: Feint Related 2: Re: S3 Space Station Design Questions 3: Re: SOMe books question 4: Re: Question about skills with a /TL esp Guns 5: RE: Feints and multiple attackers 6: Re: Millennium Madness 7: Re: Millennium Madness 8: RE: Millennium Madness 9: Severance 10: Re: Feint and multiple attackers 11: Re: Severance 12: RE: Millennium Madness 13: Re: Feint and multiple attackers 14: Re: Feints and multiple attackers 15: Subject: Feint Related 16: Re: Subject: Feint Related 17: RE: Millennium Madness 18: Re: Emergency Medical Hologram 19: Re: Emergency Medical Hologram 20: Re: Microbots as Mechanics 21: TLs in GURPS and elsewhere (was: Question about skills ...) 22: Re: Severance 23: Re: Emergency Medical Hologram 24: Re: Millennium Madness 25: Re: Emergency Medical Hologram 26: Re: Subject: Feint Related 27: Re: Subject: Feint Related v04.n2140 1: Re: Subject: Feint Related 2: Re: Emergency Medical Hologram 3: Re: Emergency Medical Hologram 4: Re: LR of spells 5: Re: Master Bowman [Template] 6: Re: Master Bowman [Template] 7: SS Quick-Fix Suggestion 8: Re: Warrior <-> Wizard 9: S3 Habitat Module Design Questions 10: RE: Warrior <-> Wizard 11: Re: Warrior <-> Wizard 12: The Armourer Archives No 3.2 13: The Joys of Worldly Power (was: Warrior <-> Wizard) 14: Re: S3 Habitat Module Design Questions 15: Re: Subject: Feint Related 16: Re: Warrior <-> Wizard 17: I got hit by what?.... 18: RE: Warrior <-> Wizard 19: Re: Warrior <-> Wizard 20: Re: Warrior <-> Wizard 21: Re: I got hit by what?.... 22: Patch #5 for GURU Now Available! 23: GURPS Rifts? 24: Invisibility and LasersRe: I got hit by what?.... 25: GURPS Rifts? 26: Re: Warrior <-> Wizard v04.n2141 1: cultural knowledge 2: Re: I got hit by what?.... 3: Noncombatant mages, was: Re: Warrior <-> Wizard 4: Re: cultural knowledge 5: magic system house rules 6: Re: Warrior <-> Wizard 7: RE: Noncombatant mages, was: Re: Warrior <-> Wizard 8: SV: Noncombatant mages, was: Re: Warrior <-> Wizard 9: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 10: Re: Warrior <-> Wizard 11: Re: Warrior <-> Wizard 12: Re: Warrior <-> Wizard 13: Re: Warrior <-> Wizard 14: Re: Warrior <-> Wizard 15: Re: cultural knowledge 16: Re: GURPS Rifts? 17: Re: Warrior <-> Wizard 18: Re: GURPS Rifts? 19: Vehicle of the week 264 - TL 11 survey sat 20: Re: Vehicles..... Questions 21: Re: S3 Space Station Design Questions 22: Re: S3 Space Station Design Questions v04.n2142 1: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 2: Re: Feint and multiple attackers 3: [GURPS VILLAINS] Final Call for Submissions! 4: Re: Feint and multiple attackers 5: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 6: Re: SV: SV: Warrior <-> Wizard 7: Re: Warrior <-> Wizard 8: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 9: Re: S3 Space Station Design Questions 10: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 11: Re: magic system house rules 12: [Admin] Virus Alert (fwd) 13: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 14: RE: Warrior <-> Wizard 15: Favorite kind of Mage 16: Japan 17: 'Finals' (IOU) 18: Re: Severance 19: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 20: Gunner: mecha 21: Y2K... 22: In The Style of Aliens.... 23: Re: Noncombatant mages, was: Re: Warrior <-> Wizard v04.n2143 1: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 2: no obvious effect 3: Re: In The Style of Aliens.... 4: no obvious effect 5: Re: no obvious effect 6: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 7: Re: The Joys of Worldly Power (was: Warrior <-> Wizard) 8: Shadowrun style campaign 9: Re: S3 Space Station Design Questions 10: Re: no obvious effect 11: Re: Shadowrun style campaign 12: Re: Shadowrun style campaign 13: Re: Shadowrun style campaign 14: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 15: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 16: Re: The Joys of Worldly Power (was: Warrior <-> Wizard) 17: Re: Shadowrun style campaign 18: Re: Shadowrun style campaign v04.n2144 1: Re: Shadowrun style campaign 2: Re: Shadowrun style campaign 3: Re: In Nominea questions for anyone who respects god. 4: Re: Shadowrun style campaign 5: Re: S3 Space Station Design Questions 6: Re: no obvious effect 7: Re: In Nominea questions for anyone who respects god. 8: Re: In Nominea questions for anyone who respects god. 9: Gunner: mecha 10: Re: Shadowrun style campaign (fwd) 11: Re: Ramblings on: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 12: Re: Shadowrun style campaign 13: Re: Severance 14: Re: Gunner: mecha 15: Re: Shadowrun style campaign 16: Re: Shadowrun style campaign 17: RE: Noncombatant mages, was: Re: Warrior <-> Wizard 18: RE: Ramblings on: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 19: Stop the worlds, I want to get off... 20: Questions on Feet and Martial Arts 21: Re: Shadowrun style campaign (fwd) 22: Re: Shadowrun-style campaign 23: Re: Shadowrun style campaign, Defined 24: RE: Favorite kind of Mage 25: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 26: Re: Stop the worlds, I want to get off... 27: Re: Stop the worlds, I want to get off... v04.n2145 1: Re: Shadowrun-style campaign 2: Re: Stop the worlds, I want to get off... 3: Re: Shadowrun style campaign, Defined 4: Re: Stop the worlds, I want to get off... 5: Re: Shadowrun-style campaign 6: Re: Stop the worlds, I want to get off... 7: Re: Questions on Feet and Martial Arts 8: Re: Stop the worlds, I want to get off... 9: Re: Shadowrun-style campaign 10: Re: Shadowrun-style campaign 11: Re: Stop the worlds, I want to get off... 12: Re: Shadowrun-style campaign 13: Re: In The Style of Aliens.... 14: Re: Shadowrun-style campaign 15: Re: Stop the worlds, I want to get off... 16: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 17: Re: Shadowrun-style campaign 18: Re: Stop the worlds, I want to get off... 19: Quad ST 20: Re: Stop the worlds, I want to get off... 21: Re: Shadowrun-style campaign 22: Re: Shadowrun-style campaign 23: Dutch for Jane Doe? 24: RE: Warrior <-> Wizard 25: Re: Stop the worlds, I want to get off... 26: RE: Stop the worlds, I want to get off... 27: Re: Stop the worlds, I want to get off... v04.n2146 1: Re: Questions on Feet and Martial Arts 2: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 3: World-Jumping for fun and profit (was: Stop the worlds, I want to get off) 4: Re: Stop the worlds, I want to get off... 5: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 6: Cyberpunk issues 7: Re: Dutch for Jane Doe? 8: Re: Stop the worlds, I want to get off... 9: Re: Quad ST 10: Re: In The Style of Aliens.... 11: Re: Shadowrun style campaign, Defined 12: Re: Shadowrun style campaign 13: Re: Questions on Feet and Martial Arts 14: Re: Stop the worlds, I want to get off... 15: RE: In The Style of Aliens.... 16: RE: In The Style of Aliens.... 17: Re: In The Style of Aliens.... 18: Re: In The Style of Aliens.... 19: Re: In The Style of Aliens.... 20: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 21: Re: In The Style of Aliens.... 22: Re: In The Style of Aliens.... v04.n2147 1: Advantage Question 2: Re: Shadowrun-style campaign 3: Re: Stop the worlds, I want to get off... 4: Re: Shadowrun style campaign 5: re: No Obvious Effect 6: RE: Noncombatant mages, was: Re: Warrior <-> Wizard 7: Re: In The Style of Aliens.... 8: Re: World-Jumping for fun and profit (was: Stop the worlds, I want to get off) 9: Question On: RE: Ramblings + comments 10: Re: Shadowrun-style campaign 11: Alan games... er, alien games (Was: in the style of aliens) 12: Re: Shadowrun style campaign, Defined 13: Re: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 14: electricity vs metal armor 15: Re: no obvious effect 16: Re: electricity vs metal armor 17: Re: In the style of aliens... 18: SV: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 19: Re: Quad ST v04.n2148 1: RE: Question On: RE: Ramblings + comments 2: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 3: Re: Shadowrun style campaign 4: Re: In The Style of Aliens.... 5: Re: In The Style of Aliens.... 6: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 7: Re: Stop the worlds, I want to get off... 8: Re: no obvious effect 9: Re: In The Style of Aliens.... 10: Re: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 11: Shadowrun Style Mechanics 12: Re: Shadowrun style campaign 13: Re: In The Style of Aliens.... 14: Re: In The Style of Aliens.... 15: RE: In The Style of Aliens.... 16: Re: In The Style of Aliens.... 17: Re: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 18: "Favorite" mages... 19: Re: In The Style of Aliens.... 20: Adding to Re: electricity vs metal armor 21: RE: In The Style of Aliens.... v04.n2149 1: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 2: RE: Question On: RE: Ramblings + comments 3: Re: Dutch for Jane Doe? 4: Practical GMing: Graffiti for Fun and Profit 5: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 6: Re: Ref the ref to Refereeing cops 7: Re: Adding to Re: electricity vs metal armor 8: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 9: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 10: Re: Ref the ref to Refereeing cops 11: Re: In The Style of Aliens.... 12: Re: In The Style of Aliens.... 13: [Fwd: Stop the worlds, I want to get off...] 14: Re: In The Style of Aliens.... 15: Re: Adding to Re: electricity vs metal armor 16: Re: In The Style of Aliens.... 17: GURPS STARSHIP TROOPERS 18: Monkey Style Kung Fu 19: Re: Ref the ref to Refereeing cops 20: Re: Noncombatant mages, was: Re: Warrior <-> Wizard v04.n2150 1: Re: In The Style of Aliens.... 2: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 3: RE: Question On: RE: Ramblings + comments 4: Re: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 5: RE: In The Style of Aliens.... 6: Newbie Refs and advice 7: Re: GURPS STARSHIP TROOPERS 8: Re: In The Style of Aliens.... 9: Re: In The Style of Aliens.... 10: Re: In The Style of Aliens.... 11: Re: In The Style of Aliens.... 12: Re: In The Style of Aliens.... 13: Re: GURPS STARSHIP TROOPERS v04.n2151 1: Re: In The Style of Aliens.... 2: Re: GURPS STARSHIP TROOPERS 3: Re: Shadowrun style campaign 4: SV: Adding to Re: electricity vs metal armor 5: Re: In The Style of Aliens.... 6: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 7: Re: Adding to Re: electricity vs metal armor 8: Re: In The Style of Aliens.... 9: Re: GURPS STARSHIP TROOPERS 10: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 11: RE: In The Style of Aliens.... 12: Re: GURPS STARSHIP TROOPERS 13: Re: In The Style of Aliens.... 14: Re: GURPS STARSHIP TROOPERS 15: Re: In The Style of Aliens.... 16: ASP 17: Re: ASP 18: Ref the Cops_oo.gdf 19: Re: Newbie Refs and advice v04.n2152 1: Re: In The Style of Aliens.... 2: Re: No Obvious Effect 3: Re: no obvious effect 4: Re: Advantage Question 5: Re: electricity vs metal armor 6: [Fwd: Early Sci-fi sutiable for gaming] 7: Re: electricity vs metal armor 8: Re: ASP 9: Re: World-Jumping for fun and profit (was: Stop the worlds, I wanna get off) 10: Re: Newbie Refs and advice 11: Re: GURPS STARSHIP TROOPERS 12: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 13: Re: Newbie Refs and advice 14: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 15: Electrical Curse Missile (was: electricity vs metal armor) 16: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 17: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 18: Re: Newbie Refs and advice v04.n2153 1: RE: Noncombatant mages, was: Re: Warrior <-> Wizard 2: Tonfa 3: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 4: Cinematic Mages ... 5: Re: Cinematic Mages ... 6: Re: Cinematic Mages ... 7: Cinematic Virtual Arena 8: Re: Cinematic Mages ... 9: Re: Cinematic Mages ... 10: Gurps, Y2K, and the Real World 11: Re: Newbie Refs and advice 12: Thaddeus Flamebungler was Re: Cinematic Mages ... 13: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 14: Re: electricity vs metal armor 15: Re: Cinematic Mages ... 16: Vibroblade and Monowire Realism? 17: Re: electricity vs metal armor 18: Re: Vibroblade and Monowire Realism? v04.n2154 1: Re: electricity vs metal armor 2: Re: Tonfa 3: Re: electricity vs metal armor 4: Re: electricity vs metal armor 5: Re: Cinematic Mages ... 6: Re: Vibroblade and Monowire Realism? 7: Re: Newbie Refs and advice 8: Re: In The Style of Aliens.... 9: Re: In The Style of Aliens.... 10: Re: In The Style of Aliens.... 11: Re: electricity vs metal armor 12: Vehicles of the week 265 - TL 8 helo and TL 11 shuttle 13: Re: Cinematic Mages ... 14: Re: Newbie Refs and advice v04.n2155 1: RE: A Varient Magic System (Long) 2: RE: Cinematic Mages ... 3: Re: Newbie Refs and advice 4: Re: In The Style of Aliens.... 5: Re: electricity vs metal armor 6: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 7: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 8: Ultimate Mage 9: Re: Newbie Refs and advice 10: Re: [Fwd: Early Sci-fi sutiable for gaming] 11: Revisiting GUN skill specializations/Accuracy (a bit long) 12: Re: Ultimate Mage 13: Re: Advantage Question 14: Re: Vibroblade and Monowire Realism? 15: Re: Newbie Refs and advice 16: Re: Cinematic Mages ... 17: Re: Ultimate Mage 18: Re: electricity vs metal armor v04.n2156 1: Re: In The Style of Aliens.... 2: RE: In The Style of Aliens.... 3: RE: In The Style of Aliens.... 4: Re: Cinematic Mages ... 5: Re: electricity vs metal armor (fwd) 6: Re: In The Style of Aliens.... 7: Re: electricity vs metal armor 8: Martial Arts Questions 9: Re: Newbie Refs and advice 10: Re: Cinematic Mages ... 11: Re: electricity vs metal armor 12: Re: Vibroblade and Monowire Realism? 13: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 14: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 15: Re: Newbie Refs and advice 16: Re: Newbie Refs and advice 17: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) v04.n2157 1: Re: Nonbullet armor divisors was: Re: Vibroblade and Monowire Realism? 2: Re: electricity vs metal armor 3: Re: Newbie Refs and advice 4: Re: Martial Arts Questions 5: Re: Nonbullet armor divisors was: Re: Vibroblade and Monowire Realism? 6: Re: Newbie Refs and advice 7: Nuclear Manhole Covers 8: Re: In The Style of Aliens.... 9: Re: Cinematic Mages ... 10: Vehicle: TL10 Heavy Hovertank 11: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 12: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 13: [ADMIN] It's Alive! 14: Re: Newbie Refs and advice 15: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 16: Re: Monkey Style Kung Fu 17: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 18: Re: Nuclear manhole covers (was Re: GURPS STARSHIP TROOPERS) 19: Justification for Mid-Sized Transforming Mecha? 20: Re: Justification for Mid-Sized Transforming Mecha? v04.n2158 1: Vehicle: TL10 Heavy Hovertank 2: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 3: Black eye... 4: Re: Newbie Refs and advice 5: Re: Newbie Refs and advice 6: Re: Nuclear Manhole Covers 7: Re: electricity vs metal armor 8: Re: Cinematic Mages ... 9: Re: Cinematic Mages ... 10: Re: Nuclear Manhole Covers 11: Engineering Magic (was RE: Cinematic Mages ...) 12: Re: Engineering Magic (was RE: Cinematic Mages ...) 13: More cyberpunk . . v04.n2159 1: Re: Black eye... 2: RE: Black eye... 3: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 4: Re: More cyberpunk . . 5: Re: Revisiting GUN skill specializations 6: Re: Vehicle: TL10 Heavy Hovertank 7: Re: Justification for Mid-Sized Transforming Mecha? 8: Re: Revisiting GUN skill specializations 9: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 10: Speed vs Move 11: Re: Revisiting GUN skill specializations 12: Re: Revisiting GUN skill specializations 13: Re: Revisiting GUN skill specializations 14: Re: Martial Arts Questions 15: Re: Revisiting GUN skill specializations 16: Re: Revisiting GUN skill specializations 17: Re: Newbie Refs and advice 18: Re: Newbie Refs and advice v04.n2160 1: Re: Newbie Refs and advice 2: Re: Newbie Refs and advice 3: Re: Black eye... 4: Re: More cyberpunk . . 5: Re: More cyberpunk . . 6: Re: Speed vs Move 7: Re: Revisiting GUN skill specializations 8: Re: More cyberpunk . . . 9: Re: Justification for Mid-Sized Transforming Mecha? 10: Re: Newbie Refs and advice 11: RE: Engineering Magic (was RE: Cinematic Mages ...) 12: Fantasy cyberpunk campaign world (was RE: Engineering Magic) 13: Re: Justification for Mid-Sized Transforming Mecha? 14: Re: Speed vs Move - my house rule 15: Re: Newbie Refs and advice 16: Re: Justification for Mid-Sized Transforming Mecha? 17: Re: Cinematic Mages ... 18: Vehicles Additions from Space 3/e 19: Re: Speed vs Move - my house rule 20: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 21: Re: Justification for Mid-Sized Transforming Mecha? 22: Re: Speed vs Move - my house rule v04.n2161 1: Re: Revisiting GUN skill specializations 2: Re: Speed vs Move 3: Re: Justification for Mid-Sized Transforming Mecha? 4: Vehicles Additions from Space 3/e 5: Re: Revisiting GUN skill specializations 6: OT: D&D, new Gygax, and stuff... 7: Re: Justification for Mid-Sized Transforming Mecha? 8: Revisiting GUN skill specializations/Accuracy (a bit long) 9: What I hate about GURPS 10: GURPS Y2K, and bioterror... 11: Re: What I hate about GURPS 12: Re: Justification for Mid-Sized Transforming Mecha? 13: Re: Revisiting GUN skill specializations 14: Re: What I hate about GURPS 15: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 16: Re: Justification for Mid-Sized Transforming Mecha? 17: MINIMI 18: Re: Justification for Mid-Sized Transforming Mecha? 19: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 20: Re: Newbie Refs and advice 21: Re: What I hate about GURPS 22: RE: Cinematic Mages ... 23: Fw: PURLs - Permanent URLs v04.n2162 1: Fw: PURLs - Permanent URLs 2: Re: More cyberpunk . . 3: Re: Cinematic Mages ... 4: Re: MINIMI 5: Re: Cinematic Mages ... 6: Re: Speed vs Move 7: Re: More cyberpunk . . 8: Re: Speed vs Move 9: Re: What I hate about GURPS 10: Re: Cinematic Mages ... 11: Stat Question 12: Re: Newbie Refs and advice 13: Re: What I hate about GURPS 14: Re: Stat Question 15: Re: Justification for Mid-Sized Transforming Mecha? 16: Re: Justification for Mid-Sized Transforming Mecha? 17: Re: GURPS Y2K, and bioterror... 18: Re: Stat Question 19: Re: MINIMI 20: Re: Revisiting GUN skill specializations/Accuracy (a bit long) v04.n2163 1: Light Auto and scopes 2: Re: What I hate about GURPS 3: Re: Light Auto and scopes 4: Re: MINIMI 5: Steve Question (was: Stat Question) 6: Re: Justification for Mid-Sized Transforming Mecha? 7: Re: MINIMI 8: Re: Stat Question 9: Re: Stat Question 10: Re: Justification for Mid-Sized Transforming Mecha? 11: Re: Cinematic Mages ... 12: All out Attacks 13: Re: All out Attacks 14: Re: All out Attacks 15: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 16: Re: Justification for Mid-Sized Transforming Mecha? 17: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 18: Re: Justification for Mid-Sized Transforming Mecha? 19: Re: Justification for Mid-Sized Transforming Mecha? 20: Re: Revisiting GUN skill specializations/Accuracy (a bit long) v04.n2164 1: Re: All out Attacks 2: Re: Revisiting GUN skill specializations 3: Mech Design (was Re: Justification for Mid-Sized Transforming Mecha?) 4: Re: Light Auto and scopes 5: Re: What I hate about GURPS 6: Re: Stat Question 7: Re: All out Attacks 8: Re: Light Auto and scopes 9: Re: Cinematic Mages ... 10: Re: Justification for Mid-Sized Transforming Mecha? 11: Re: What I hate about GURPS 12: Re: Justification for Mid-Sized Transforming Mecha? 13: Re: Mech Design (was Re: Justification for Mid-Sized Transforming Mecha?) 14: Re: Mech Design (was Re: Justification for Mid-Sized Transforming Mecha?) 15: Re: In The Style of Aliens.... 16: Character: Peter McCoy 17: Re: In The Style of Aliens.... 18: Character: Peter McCoy v04.n2165 1: Re: Revisiting GUN skill specializations/Accuracy (a bit long) 2: Re: Character: Peter McCoy 3: Re: Stat Question 4: Re: Mech Design (was Re: Justification for Mid-Sized Transforming Mecha?) 5: Re: All out Attacks 6: Re: All out Attacks 7: Re: Stat Question 8: Re: Stat Question 9: Re: All out Attacks 10: Re: Character: Peter McCoy 11: Re: Vehicle: TL10 Heavy Hovertank 12: Traveller equipment (was: Revisiting GUN skill specialization) 13: Re: Mech Design (was Re: Justification for Mid-Sized Transforming Mecha?) 14: Vehicle Hit Locations 15: Re: Traveller equipment (was: Revisiting GUN skill specialization) v04.n2166 1: Re: Character: Peter McCoy 2: Re: Character: Peter McCoy 3: Re: All out Attacks 4: Re: Character: Peter McCoy 5: RE: A Varient Magic System (Long) 6: Re: Traveller equipment (was: Revisiting GUN skill specialization) 7: GURPS Package advantage/disadvantage question 8: Date: Fri, 26 Nov 1999 15:53:04 -0000 9: Re: All out Attacks 10: Re: Vehicle: TL10 Heavy Hovertank 11: Re: All out Attacks 12: Re: Character: Peter McCoy 13: [GURPS VILLAINS] Update! 14: [GURPS VILLAINS] Update! 15: Re: All out Attacks 16: Ascension Mages in Fantasy Games v04.n2167 1: Re: no obvious effect 2: Re: Newbie Refs and advice 3: Re: What I hate about GURPS 4: Re: Vehicle Hit Locations 5: Re: Newbie Refs and advice 6: Re: Newbie Refs and advice 7: Re: Vehicle Hit Locations 8: Re: Newbie Refs and advice 9: Re: Stat Question 10: Re: no obvious effect 11: Re: Vehicle Hit Locations 12: Re: Stat Question 13: Re: All out Attacks 14: Turn sequencing in GURPS (was Re: What I hate about GURPS) 15: Re: Ascension Mages in Fantasy Games v04.n2168 1: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i Non-member submission from ["Sam Falco" ]] 2: Re: Ascension Mages in Fantasy Games 3: Re: All out Attacks 4: Re: All out Attacks 5: Re: All out Attacks 6: Re: no obvious effect 7: Ref the Ref the ref to Refereeing cops 8: Re: Character: Peter McCoy 9: Re: GURPS Package advantage/disadvantage question 10: Re: Newbie Refs and advice 11: Re: Newbie Refs and advice 12: wait maneuver 13: Re: Vehicle Hit Locations 14: Re: Character: Peter McCoy v04.n2169 1: Re: Stat Question 2: Re: wait maneuver 3: Re: What I hate about GURPS/Intro myself 4: Re: Stat Question 5: Re: Stat Question 6: Re: Ultimate Mage 7: Re: Ultimate Mage 8: Re: Ultimate Mage 9: Re: Ultimate Mage 10: Re: Stat Question 11: Re: Ultimate Mage 12: Vehicle: microScooter/TL7 13: Diplomacy 14: Re: Ultimate Mage 15: Re: Stat Question 16: Characters and Perception (was Re: Stat Question) 17: Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 18: Help - Ars Gurpsica - Gurps Magica 19: Re: Diplomacy 20: Re: Cinematic Mages ... 21: Re: Re: Cinematic Mages ... 22: Re: Turn sequencing in GURPS v04.n2170 1: Re: Newbie Refs and advice 2: re: Help - Ars Gurpsica - Gurps Magica 3: Re: Help - Ars Gurpsica - Gurps Magica 4: Re: Cinematic Mages ... 5: Re: wait maneuver 6: Re: Turn sequencing in GURPS 7: Re: What I hate about GURPS/Intro myself 8: Re: Cinematic Mages ... 9: Re: Cinematic Mages ... 10: Re: Gurps Magic was Re: Reprinting Books Request --- ;) 11: Re: Cinematic Mages ... 12: Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 13: Re: Cinematic Mages ... 14: Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 15: Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 16: Vehicle of the week 266 - low-tech tractor 17: Re: Cinematic Mages ... 18: Re: Traveller equipment (was: Revisiting GUN skill) v04.n2171 1: BM-1 Cortez, SotF Confed Army Mech 2: Vehicle:Rat Van 3: Re: Vehicle: TL10 Heavy Hovertank 4: Re: Cinematic Mages ... 5: Re: Characters and Perception (was Re: Stat Question) 6: Question designing 7: Re: Cinematic Mages ... 8: Re: Cinematic Mages ... 9: Re: BM-1 Cortez, SotF Confed Army Mech 10: Re: Question designing 11: Re: Cinematic Mages ... 12: Re: Characters and Perception (was Re: Stat Question) v04.n2172 1: Barding cost / Combat tracking 2: The problems with mecha combat (was Re: Mecha combat or something) 3: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 4: RE: Re: Cinematic Mages ... 5: Re: Barding cost / Combat tracking 6: Re: The problems with mecha combat 7: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 8: Re: Characters and Perception (was Re: Stat Question) 9: Re: Barding cost / Combat tracking 10: Re: Traveller equipment (was: Revisiting GUN skill) 11: Re: The problems with mecha combat 12: Re: The problems with mecha combat 13: Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 14: Re: Cinematic Mages ... 15: Re: Cinematic Mages ... 16: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 17: Re: Umana 18: Re: FW: Umana 19: Re: Monkey Style Kung Fu 20: Re: Characters and Perception (was Re: Stat Question) 21: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 22: Re: Cinematic Mages ... v04.n2173 1: Re: Diplomacy 2: Gates (was Re: Cinematic mages) 3: Re: Gates (was Re: Cinematic mages) 4: Re: Diplomacy 5: Re: Barding cost / Combat tracking 6: GURPS Starship Troopers 7: Re: Umana 8: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 9: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 10: Re: GURPS Starship Troopers 11: Fake outs 12: Re: Cinematic Mages ... 13: Re: GURPS Starship Troopers 14: Re: GURPS Starship Troopers 15: Re: Fake outs 16: Re: Fake outs 17: Re: Fake outs 18: Re: Barding cost / Combat tracking 19: Dem's fightin words - cultist shows bias again... 20: Re: Dem's fightin words - cultist shows bias again... 21: Re: Dem's fightin words - cultist shows bias again... 22: Re: Characters and Perception (was Re: Stat Question) 23: Re: Dem's fightin words - cultist shows bias again... 24: Re: Dem's fightin words - cultist shows bias again... 25: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 26: Re: Dem's fightin words - cultist shows bias again... 27: Hybrid Magic System was Re: Thaddeus Flamebungler was Re: Cinematic Mages ... v04.n2174 1: Re: Dem's fightin words - cultist shows bias again... 2: Re: Cinematic Mages ... 3: Re: BM-1 Cortez, SotF Confed Army Mech 4: Re: GURPS Starship Troopers 5: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 6: Re: Fake outs 7: Re: Cinematic Mages ... 8: Re: Fake outs 9: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 10: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 11: Re: Fake outs 12: Re: Dem's fightin words - cultist shows bias again... 13: Re: Dem's fightin words - cultist shows bias again... 14: Re: Dem's fightin words - cultist shows bias again... 15: Re: Gates (was Re: Cinematic mages) 16: RE: Gates (was Re: Cinematic mages) 17: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 18: Reviving the dead... 19: Gurps Y2k comments 20: Re: Gates (was Re: Cinematic mages) v04.n2180 1: freezing star - correction 2: Re: Celtic Astronomy 3: Re: Celtic Astronomy 4: Re: Celtic Astronomy 5: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 6: Re: GURPS Stuff 7: High-tech magic and Re: Gates 8: Re: High-tech magic and Re: Gates 9: Re: GURPS Stuff 10: Re: GURPS Stuff 11: Re: Vehicles Question 12: Re: GURPS Stuff 13: Son of Combat Tracking 14: Re: BM-1 Cortez, SotF Confed Army Mech 15: Re: Diplomacy 16: Re: Celtic Astronomy 17: Re: freezing star - correction 18: Immortality and alcohol 19: Re: Immortality and alcohol 20: Re: Immortality and alcohol 21: Re: GURPS Stuff 22: Re: GURPS Stuff 23: Re: Immortality and alcohol 24: Re: Immortality and alcohol 25: Re: electricity vs metal armor 26: Re: Advantage Question 27: Re: Celtic Astronomy 28: Re: In The Style of Aliens.... v04.n2181 1: List regurg (urp) itation? 2: Re: Son of Combat Tracking 3: Re: Immortality and alcohol 4: Re: Vehicles Question 5: Re: GURPS Stuff 6: Re: Immortality and alcohol 7: The Armourer Archives No 6 8: Crossbow Houserules? 9: The Armourer Archives No 7 v04.n2182 1: Re: No Obvious Effect 2: Re: GURPS Stuff 3: Re: No Obvious Effect 4: Re: no obvious effect 5: Re: Immortality and alcohol 6: Re: GURPS Stuff 7: Re: GURPS Stuff 8: Hung up posts? 9: Helping Players 10: Re: Immortality and alcohol 11: Re: Immortality and alcohol 12: Re: Helping Players 13: Re: Immortality and alcohol 14: Re: Vehicles Question 15: Re: List regurg (urp) itation? 16: Re: BM-1 Cortez, SotF Confed Army Mech 17: Mirror worlds, Jakob is not allowed to read this. 18: Re: Helping Players 19: Re: Crossbow Houserules? 20: Re: Hung up posts? 21: Re: GURPS Stuff 22: GURPS Japan 2nd Ed 23: Re: Immortality and alcohol 24: Re: Helping Players 25: Re: GURPS Japan 2nd Ed 26: Re: GURPS Japan 2nd Ed 27: Re: Immortality and alcohol 28: Re: Mirror worlds, Jakob is not allowed to read this. 29: Re: Vehicles Question 30: Re: Helping Players v04.n2183 1: Re: BM-1 Cortez, SotF Confed Army Mech 2: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 3: Re: Immortality and alcohol 4: Re: Immortality and alcohol 5: The Armourer Archives No 6.2 6: re: Hung up posts? 7: Cooling Jet Engine Exhaust 8: IMPs vs METs 9: List date tags? 10: Re: IMPs vs METs 11: The Armourer Archives No 8-First Draft 12: Re: Immortality and alcohol 13: RE: Celtic Astronomy 14: GURPS Psionics 15: RE: [Fwd: Early Sci-fi sutiable for gaming] 16: Re: IMPs vs METs 17: RE: [Fwd: Early Sci-fi sutiable for gaming] 18: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS)