v04.n2175 1: Re: Gates (was Re: Cinematic mages) 2: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 3: Alien Races 4: Re: Gates (was Re: Cinematic mages) 5: RE: Gates (was Re: Cinematic mages) 6: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 7: Re: Gates (was Re: Cinematic mages) 8: RE: Gates (was Re: Cinematic mages) 9: Re: Gates (was Re: Cinematic mages) 10: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 11: Re: Reviving the dead... 12: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 13: Re: Alien Races 14: Re: Gates (was Re: Cinematic mages) 15: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 16: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 17: Combat tracking idea 18: Re: Gates (was Re: Cinematic mages) 19: Re: Alien Races 20: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 21: RE: Gates (was Re: Cinematic mages) 22: Re: Reviving the dead... 23: Re: Alien Races 24: Re: Combat tracking idea 25: Re: BM-1 Cortez, SotF Confed Army Mech v04.n2176 1: Re: Vehicle:Rat Van 2: Re: Combat tracking idea 3: Re: Gates (was Re: Cinematic mages) 4: Re: Dem's fightin words - cultist shows bias again... 5: Re: Gates (was Re: Cinematic mages) 6: Re: Dem's fightin words - cultist shows bias again... 7: Re: Dem's fightin words - cultist shows bias again... 8: Re: Alien Races 9: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 10: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 11: Re: Gates (was Re: Cinematic mages) 12: Re: BM-1 Cortez, SotF Confed Army Mech 13: Re: BM-1 Cortez, SotF Confed Army Mech 14: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 15: Re: Diplomacy 16: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 17: Re: Reviving the dead... 18: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 19: Re: Gates (was Re: Cinematic mages) 20: RE: Diplomacy 21: Re: Gates (was Re: Cinematic mages) 22: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 23: Re: Gates (was Re: Cinematic mages) v04.n2177 1: Re: Combat tracking idea 2: weired conspiracy theories 3: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 4: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 5: UMana 6: Re: Monkey Style Kung Fu 7: Re: Gates (was Re: Cinematic mages) 8: Re: Dem's fightin words - cultist shows bias again... 9: All out Defense (was Re: Turn sequencing in GURPS (was Re: What I hate ...) 10: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 11: Re: Alien Races 12: Re: Gates (was Re: Cinematic mages) 13: Re: Dem's fightin words - cultist shows bias again... 14: Re: Dem's fightin words - cultist shows bias again... 15: Re: Alien Races 16: Re: weired conspiracy theories 17: Re: All out Defense (was Re: Turn sequencing in GURPS (was Re: What I hate ...) 18: Re: UMana 19: GURPS Masters of Orion 20: Re: Diplomacy 21: Re: Reviving the dead... 22: Re: Alien Races 23: Re: weired conspiracy theories 24: Re: weired conspiracy theories 25: Alien Races p2 26: Re: Alien Races 27: Re: Alien Races 28: GURPS Stuff 29: Re: Gates (was Re: Cinematic mages) 30: Re: Alien Races 31: Re: Alien Races 32: Re: weired conspiracy theories v04.n2178 1: Re: GURPS Stuff 2: Re: GURPS Stuff 3: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 4: Re: GURPS Stuff 5: Re: Alien Races 6: Re: Reviving the dead... 7: GURPS Black Ops: Fighting Fire With Fire 8: Re: GURPS Stuff 9: Re: Reviving the dead... 10: Re: Reviving the dead... 11: Re: Combat tracking idea 12: Re: Dem's fightin words - cultist shows bias again... 13: Starship Troopers cultural bias 14: Re: Starship Troopers cultural bias 15: Re: GURPS Stuff 16: Re: GURPS Stuff 17: Re: Re: Cinematic Mages ... 18: Re: Gates (was Re: Cinematic mages) 19: Re: Cinematic Mages ... 20: Re: Cinematic Mages ... 21: Re: Hybrid Magic System was Re: Thaddeus Flamebungler was Re: Cinematic Mages ... v04.n2179 1: Re: weired conspiracy theories 2: Re: GURPS Stuff 3: Re: GURPS Stuff 4: Re: GURPS Stuff 5: Vehicles Question 6: Re: Hybrid Magic System was Re: Thaddeus Flamebungler was Re: Cinematic Mages ... 7: Re: GURPS Stuff 8: Celtic Astronomy 9: Re: Diplomacy 10: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 11: Re: Celtic Astronomy 12: Re: Celtic Astronomy 13: Re: Vehicles Question 14: RE: Starship Troopers cultural bias 15: Re: Vehicles Question 16: Re: Celtic Astronomy 17: freezing star v04.n2184 1: Re: List date tags? 2: Re: IMPs vs METs 3: Re: Immortality and alcohol 4: Mecha Armor/DR 5: Re: Mecha Armor/DR 6: Starship Troopers ... AGAIN ! 7: Re: IMPs vs METs 8: Re: The Armourer Archives No 8-First Draft 9: RE: IMPs vs METs 10: Re: Mecha Armor/DR 11: Name Bullet - a Voodoo Ritual 12: Re: List date tags? 13: The Armourer Archives No 6.3 14: Re: Celtic Astronomy 15: Re: Celtic Astronomy 16: Re: New Proposal for Combat Turns (Was: Turn sequencing in GURPS) 17: Re: Immortality and alcohol 18: unplayable scenarios was: Re: Starship Troopers ... AGAIN ! 19: Re: Mecha Armor/DR 20: Re: Immortality and alcohol 21: Re: Name Bullet - a Voodoo Ritual 22: Orbital Mayhem 23: Re: Mecha Armor/DR 24: Re: Mecha Armor/DR 25: Re: Orbital Mayhem 26: Re: Immortality and alcohol 27: New Disad:Severely limited vocabulary v04.n2185 1: Question:Racial attribute caps 2: New Advantage (Silly) Magnetic Hair 3: Vehicle of the week 267 - GT TL 8 sealed pickup 4: Re: Vehicle:Rat Van 5: Re: Mecha Armor/DR 6: Racial Attrib Caps; Limited Vocab (WAS two posts) 7: Bricks vs. Tanks; Robot limitations 8: Re: New Advantage (Silly) Magnetic Hair 9: Re: Question:Racial attribute caps 10: Re: Orbital Mayhem 11: Re: Orbital Mayhem 12: Re: Mecha Armor/DR 13: Re: Mecha Armor/DR 14: Re: Mecha Armor/DR 15: Re: New Disad:Severely limited vocabulary 16: Re: Orbital Mayhem 17: Re: New Advantage (Silly) Magnetic Hair 18: Re: Orbital Mayhem 19: A new Vehicles question 20: Re: Orbital Mayhem 21: Re: A new Vehicles question 22: Re: Orbital Mayhem 23: Re: New Disad:Severely limited vocabulary 24: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) v04.n2186 1: Re: New Advantage (Silly) Magnetic Hair 2: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 3: Re: Mecha Armor/DR 4: Re: Name Bullet - a Voodoo Ritual 5: Re: New Disad:Severely limited vocabulary 6: Clerical versus Wizardly magic 7: Re: Mecha Armor/DR 8: Re: New Disad:Severely limited vocabulary 9: Re: New Disad:Severely limited vocabulary 10: Genre Contests 11: Intersting Disad combinations 12: Re: New Disad:Severely limited vocabulary 13: Re: New Disad:Severely limited vocabulary 14: Re: Intersting Disad combinations 15: Mecha Armor/DR-Weapons-Power 16: Re: Intersting Disad combinations 17: Re: Intersting Disad combinations 18: Filter Lungs and Filter Implants 19: Re: Intersting Disad combinations 20: Re: Question:Racial attribute caps 21: Re: Clerical versus Wizardly magic 22: Re: New Disad:Severely limited vocabulary 23: Re: A new Vehicles question 24: Re: New Disad:Severely limited vocabulary 25: Re: Celtic Astronomy 26: Re: Name Bullet - a Voodoo Ritual 27: Re: A new Vehicles question 28: Re: weired conspiracy theories 29: Re: Immortality and alcohol v04.n2187 1: Re: Bricks vs. Tanks; Robot limitations 2: RE: Intersting Disad combinations 3: Re: Intersting Disad combinations 4: RE: Intersting Disad combinations 5: Re: Name Bullet - a Voodoo Ritual 6: Re: A new Vehicles question 7: Re: Intersting Disad combinations 8: Re: Bricks vs. Tanks; Robot limitations 9: RE: Intersting Disad combinations 10: Re: Bricks vs. Tanks; Robot limitations 11: Re: Mecha Armor/DR 12: Re: Mecha Armor/DR 13: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 14: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 15: Another Mecha Question 16: Re: Intersting Disad combinations 17: Re: Mecha Armor/DR 18: Re: Another Mecha Question 19: Re: New Advantage (Silly) Magnetic Hair 20: Re: Clerical versus Wizardly magic v04.n2188 1: Re: Intersting Disad combinations 2: Armor Layering (WAS: Re: Mecha Armor/DR) 3: Re: Mecha Armor/DR 4: Re: New Disad:Severely limited vocabulary 5: Re: weired conspiracy theories 6: Re: Name Bullet - a Voodoo Ritual 7: Re: Intersting Disad combinations 8: Re: New Advantage (Silly) Magnetic Hair 9: 1882 Rocky Mountain Train 10: Re: New Advantage (Silly) Magnetic Hair 11: Re: Intersting Disad combinations 12: Re: Genre Contests 13: Re: Bricks vs. Tanks; Robot limitations 14: Re: Intersting Disad combinations 15: Ablative armor 16: Re: Orbital Mayhem 17: Re: New Disad:Severely limited vocabulary 18: Re: Orbital Mayhem 19: Re: Intersting Disad combinations 20: Re: Intersting Disad combinations 21: Explosive Power Cells, Waste Heat From Lasers, Power Armor v04.n2189 1: Re: New Disad:Severely limited vocabulary 2: Re: Another Mecha Question 3: Re: Turn sequencing in GURPS (was Re: What I hate about GURPS) 4: [none] 5: Re: Orbital Mayhem 6: Orbital Mayhem 7: Re: Orbital Mayhem 8: Orbital Mayhem pedant point 9: Re: A new Vehicles question 10: Re: Ablative armor 11: TK and melee weapons... 12: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor 13: Re: Ablative armor 14: Re: Bricks vs. Tanks; Robot limitations 15: Re: Armor Layering(fwd) 16: Re: Another Mecha Question 17: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 18: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor v04.n2190 1: Robot silliness (WAS Bricks vs. Tanks; Robot limitations) 2: Re: Intersting Disad combinations 3: RE: A new Vehicles question 4: Fwd: Orbital Mayhem pedant point 5: Re: Bricks vs. Tanks; Robot limitations 6: Rocky Mountain Steam Power 7: Point Defense Nets (WAS: Explosive Power Cells, Waste Heat From Lasers, Power Armor) 8: Re: TK and melee weapons... 9: Re:Genre Contests 10: Re: Genre Contests 11: Re: Orbital Mayhem 12: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor 13: LOG Damage For GURPS v04.n2191 1: Re: Bricks vs. Tanks; Robot limitations 2: Domes (was Re: Orbital Mayhem 3: Re: New Advantage (Silly) Magnetic Hair 4: Re: Armor Layering (WAS: Re: Mecha Armor/DR) 5: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 6: Re: Intersting Disad combinations 7: Re: Re:Genre Contests 8: Re: Re:Genre Contests 9: Log Damage (and GURPS) 10: Re: Another Mecha Question 11: Re: Re:Genre Contests 12: Re: Orbital Mayhem 13: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor 14: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 15: Re: Another Mecha Question 16: Re: Name Bullet - a Voodoo Ritual 17: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 18: Re: Re:Genre Contests 19: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 20: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 21: Re: Name Bullet - a Voodoo Ritual 22: Re: Re:Genre Contests 23: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) 24: Re: Damage Reduction (WAS Bricks vs. Tanks; Robot limitations) v04.n2192 1: Re: Re:Genre Contests 2: Re: Re:Genre Contests 3: Re: Re:Genre Contests 4: Re: Damage Reduction 5: killing the t. rex 6: Re: Re:Genre Contests 7: Re: killing the t. rex 8: Re: Orbital Mayhem 9: Re: killing the t. rex 10: Reading Damage a Damage Column 11: Re: killing the t. rex 12: explosive bullets 13: Re: Damage Reduction 14: [Fwd: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor] v04.n2193 1: Re: Reading Damage a Damage Column 2: Re: explosive bullets 3: Re: Re:Genre Contests 4: Re: Damage Reduction 5: Re: killing the t. rex 6: Re: Re:Genre Contests 7: RE: killing the t. rex 8: Re: Damage Reduction 9: Re: Damage Reduction 10: RE: Damage Reduction 11: Re: killing the t. rex 12: Strange country customs 13: RE: killing the t. rex 14: RE: killing the t. rex 15: Blood Magic 16: Re: killing the t. rex 17: Barrel lengths, damage, and nit-picking 18: RE: killing the t. rex 19: Re: Barrel lengths, damage, and nit-picking 20: RE: killing the t. rex 21: The Armourer Archives No 9 22: The Words of Kromm -- URL 23: [ADMIN] Return of the Digests 24: Draining Creations (WAS: Genre Contests ) 25: Creation of valuable materials v04.n2194 1: Pressure Support 2: Re: [ADMIN] Return of the Digests 3: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff. 4: Re: Pressure Support 5: Re: Reading Damage a Damage Column 6: Re: killing the t. rex 7: Re: killing the t. rex 8: RE: killing the t. rex 9: Re: Damage Reduction 10: Re: [ADMIN] Return of the Digests 11: Re: killing the t. rex 12: Shapeshifting (Dragons) Spell 13: Shapeshifting (Golems) Spell 14: RE: killing the t. rex 15: Re: Mecha Armor/DR 16: Re: killing the t. rex v04.n2195 1: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff. 2: Re: Explosive Power Cells, Waste Heat From Lasers, Power Armor 3: Re: Barrel lengths, damage, and nit-picking 4: Re: Mecha Armor/DR 5: RE: killing the t. rex 6: Useful GURPS URLs 7: oops... accidental post 8: Re: killing the t. rex 9: Re: Reading Damage a Damage Column 10: EOD {nuke} (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 11: Re: Damage Reduction 12: Re: killing the t. rex 13: Humorous results of Fright Checks 14: Re: killing the t. rex 15: Re: Damage Reduction 16: Re: killing the t. rex v04.n2196 1: COBRA 2: Re: EOD {nuke} (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 3: Pricing DR and Damage Reduction (Partial Immunity) 4: Re: Damage Reduction 5: Re: Shapeshifting (Dragons&Golems) Spell 6: Re: Name Bullet - a Voodoo Ritual 7: GCA 8: Re: Pricing DR and Damage Reduction (Partial Immunity) 9: Re: Pricing DR and Damage Reduction (Partial Immunity) 10: Re: killing the t. rex 11: French radar shut down codes wasRe: Point Defense Nets 12: Are my posts getting through? 13: Re: Useful GURPS URLs 14: Re: Are my posts getting through? 15: GURPS Japan-Missing Manuevers 16: Re: Pricing DR and Damage Reduction (Partial Immunity) 17: Re: GURPS Japan-Missing Manuevers 18: Re: GURPS Japan-Missing Manuevers 19: Re: GURPS Japan-Missing Manuevers 20: Re: GURPS Japan-Missing Manuevers 21: Re: killing the t. rex 22: Re: Pricing DR and Damage Reduction (Partial Immunity) 23: Re: Immortality and alcohol 24: Re: Helping Players 25: RE: killing the t. rex 26: Re: Mecha Armor/DR 27: Re: killing the t. rex 28: Re: killing the t. rex 29: Re: Name Bullet - a Voodoo Ritual 30: Re: Blood Magic v04.n2197 1: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff. 2: RE: killing the t. rex 3: Re: killing the t. rex 4: Re: Barrel lengths, damage, and nit-picking 5: Re: killing the t. rex 6: Re: killing the t. rex 7: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff. 8: Re: The Armourer Archives No 9 9: Re: killing the t. rex 10: Re: Pricing DR and Damage Reduction (Partial Immunity) 11: Re: explosive bullets 12: Converting to GURPS 13: Re: killing the t. rex 14: Re: explosive bullets 15: Re: Converting to GURPS 16: Re: No Obvious Effect 17: Re: Pricing DR and Damage Reduction (Partial Immunity) 18: Re: killing the t. rex 19: Re: killing the t. rex 20: Re: Useful GURPS URLs v04.n2198 1: Re: Damage Reduction 2: Re: killing the t. rex 3: Re: explosive bullets 4: MonCon GMs! 5: Re: killing the t. rex 6: Re: killing the t. rex 7: Re: Useful GURPS URLs 8: Re: Damage Reduction 9: Re: killing the t. rex 10: Re: killing the t. rex 11: Re: killing the t. rex 12: Loose military equipment was:Re: killing the t. rex 13: Re: Loose military equipment was:Re: killing the t. rex 14: Re: killing the t. rex 15: Re: explosive bullets 16: Re: Loose military equipment was:Re: killing the t. rex 17: Re: killing the t. rex 18: Re: killing the t. rex 19: Re: killing the t. rex 20: GURPS lost world 21: Re: killing the t. rex 22: Re: explosive bullets 23: Re: explosive bullets 24: Re: killing the t. rex 25: Re: explosive bullets 26: Re: killing the t. rex v04.n2199 1: RE: Loose military equipment was:Re: killing the t. rex 2: Re: Pricing DR and Damage Reduction (Partial Immunity) 3: Name Bullet - a Voodoo Ritual 4: Re: explosive bullets 5: Re: killing the t. rex 6: Re: explosive bullets 7: Re: Intersting Disad combinations 8: Re: killing the t. rex 9: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff. 10: Reviews 11: Re: killing the t. rex 12: Re: explosive bullets 13: Re: killing the t. rex 14: cross-over mayhem 15: Re: killing the t. rex 16: Re: Reviews 17: Re: COBRA 18: Re: killing the t. rex with 40mm 19: Re: explosive bullets 20: Re: COBRA 21: Re: COBRA 22: Re: killing the t. rex 23: Re: killing the t. rex 24: RE: Celtic Astronomy 25: Re: EOD {nuke} 26: RE: Name Bullet - a Voodoo Ritual 27: RE: Reviews 28: Re: Mecha Armor/DR 29: Powercells and access space 30: Re: explosive bullets 31: Re: killing the t. rex 32: Re: A new Vehicles question v04.n2200 1: Re: killing the T. Rex 2: Re: Powercells and access space 3: Re: killing the t. rex 4: Animal Defense (WAS: killing the t. rex) 5: Re: killing the t. rex 6: Re: GURPS lost world 7: Re: Intersting Disad combinations 8: Re: killing the t. rex 9: Re: Reviews 10: Fw: COBRA 11: spells on 12: Re: spells on 13: Re: Reviews 14: Re: Animal Defense (WAS: killing the t. rex) 15: Re: A new Vehicles question 16: Re: Powercells and access space 17: Re: spells on 18: Re: Intersting Disad combinations (weirdness magnet) 19: Re: spells on 20: Re: New Disad:Severely limited vocabulary 21: Military rounds 22: Re: Celtic Astronomy 23: Re: Name Bullet - a Voodoo Ritual 24: Re: Converting to GURPS 25: Re: Converting to GURPS 26: Re: EOD {nuke} 27: Re: Converting to GURPS 28: Re: killing the t. rex 29: Re: Military rounds v04.n2201 1: Argh! (too many replies) 2: Re: Military rounds 3: Re: Powercells and access space 4: Re: Military rounds 5: Re: TK and melee weapons... 6: Re: Reviews 7: Re: spells on 8: Hit Location and High Skill 9: Re: Converting to GURPS 10: Re: spells on 11: Re: Military rounds 12: RE: Celtic Astronomy 13: Re: Demilled equipment... 14: Re: Military rounds 15: RE: Celtic Astronomy 16: (Black Ops) Caspers (WAS: Are my posts getting through?) 17: Re: Celtic Astronomy 18: GURPS Traveller starships question... 19: Re: Military rounds 20: waaay-haay! 21: Re: Pricing DR and Damage Reduction (Partial Immunity) 22: Re: waaay-haay! 23: RE: Name Bullet - a Voodoo Ritual 24: Re: waaay-haay! 25: Re: waaay-haay! 26: Re: waaay-haay! 27: Dice of Damage for nukes (WAS: waaay-haay!) v04.n2202 1: Re: spells on 2: Re: waaay-haay! 3: RE: Loose military equipment was:Re: killing the t. rex 4: Re: Powercells and access space 5: Re: Mecha Armor/DR 6: Re: Mecha Armor/DR 7: Re: Military rounds 8: Re: Powercells and access space 9: Small arms in warfare statistics 10: Re: Pricing DR and Damage Reduction (Partial Immunity) 11: Re: Name Bullet - a Voodoo Ritual 12: Technomancer GM Needs Help 13: Re: GURPS Traveller starships question... 14: Re: Name Bullet - a Voodoo Ritual 15: Re: Hit Location and High Skill 16: Re: Converting to GURPS 17: [Fwd: Roman Army, was:Re: Celtic Astronomy] v04.n2203 1: Re: Mecha Armor/DR 2: Re: Small arms in warfare statistics 3: Armourer Archives? 4: Re: waaay-haay! 5: Full Lakota Moonies 6: Re: Small arms in warfare statistics 7: [Fwd: Roman Army, was:Re: Celtic Astronomy] 8: Re: Reviews 9: Re: waaay-haay! 10: Re: waaay-haay! 11: Using SRs Man and Machine 12: Re: Converting to GURPS 13: Re: Hit Location and High Skill 14: Re: Mecha Armor/DR 15: Re: Robot silliness (WAS Bricks vs. Tanks; Robot limitations) 16: Re: Using SRs Man and Machine 17: imperial military ranks 18: Re: Hit Location and High Skill 19: Re: Hit Location and High Skill 20: Re: Technomancer - Mana Battle Tank v04.n2204 1: Fw: waaay-haay! 2: Re: waaay-haay! 3: Re: imperial military ranks 4: Re: Technomancer - Mana Battle Tank 5: Re: Hit Location and High Skill 6: RE: imperial military ranks 7: Re: explosive bullets 8: Fwd: Technomancer GM Needs Help 9: The Armourer Archives No 10 v04.n2205 1: Re: Name Bullet - a Voodoo Ritual 2: Re: Technomancer - Mana Battle Tank 3: Technomancer Underground (WAS: Technomancer - Mana Battle Tank) 4: Monkey Kung Fu (kind'a long) 5: Armed Military Choppers (WAS: killing the t. rex) 6: Re: Hit Location and High Skill 7: Oops (WAS: Technomancer Underground) 8: Chainguns (WAS: COBRA) 9: Languages (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 10: (CUTOFF) Re: Technomancer GM Needs Help 11: Monkey stats 12: Re: Small arms in warfare statistics 13: Re: The Armourer Archives No 10 14: Re: GCA 15: Compendium I & CD-Roms 16: Re: Monkey stats 17: Re: Compendium I & CD-Roms v04.n2206 1: Re: Compendium I & CD-Roms 2: Re: Languages 3: Re: The Armourer Archives No 10 4: Re: Languages 5: Re: Languages 6: Martial Arts 2nd Ed. 7: Languages and ofther skills 8: Re: Languages 9: Re: Languages and ofther skills 10: Re: (CUTOFF) Re: Technomancer GM Needs Help 11: Presentient and Chimps (was Re: Monkey stats) 12: Re: Languages (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 13: Re: Compendium I & CD-Roms v04.n2207 1: Compendium I Erreta questions 2: Re: Monkey Kung Fu (kind'a long) 3: Re: imperial military ranks 4: Re: explosive bullets 5: Re: Chainguns (WAS: COBRA) 6: Vehicle of the week 268 - GT TL 8 open air/raft 7: Re: GURPS Traveller starships question... 8: Re: Mecha Armor/DR 9: Re: Chainguns (WAS: COBRA) 10: Re: The Armourer Archives No 10 11: The Armourer Archives No 11 12: Re: The Armourer Archives No 10 13: Re: Chainguns (WAS: COBRA) 14: Re: The Armourer Archives No 10 15: The Armourer Archives No 11.1 v04.n2208 1: Re: Chainguns 2: languages 3: Re: The Armourer Archives No 10 4: Re: explosive bullets 5: Re: languages 6: Expectations and Variations in ST, etc. 7: Re: The Armourer Archives No 10 8: Re: The Armourer Archives No 10 9: Re: imperial military ranks 10: Re: Expectations and Variations in ST, etc. 11: Re: languages 12: Point Ranges 13: Re: Expectations and Variations in ST, etc. 14: Re: Point Ranges 15: Re: Point Ranges 16: Re: Point Ranges 17: Re: Point Ranges 18: Re: The Armourer Archives No 10 v04.n2209 1: Re: Languages (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 2: Revolvers v. Autopistols 3: Re: Revolvers v. Autopistols 4: [Vehicles] B-25H Mitchell Gunship 5: Monkey Kung Fu 6: Re: Point Ranges 7: Re: Point Ranges 8: Re: Languages and ofther skills 9: Re: Revolvers v. Autopistols 10: Re: The Armourer Archives No 10 11: Re: Chainguns (WAS: COBRA) 12: Re: languages 13: Re: The Armourer Archives No 10 14: Re: The Armourer Archives No 10 15: Re: Point Ranges 16: Re: Shapeshifting (Dragons&Golems) Spell 17: Re: languages 18: Re: Revolvers v. Autopistols 19: Re: Revolvers v. Autopistols 20: Re: A new Vehicles question v04.n2210 1: Re: languages 2: Re: The Armourer Archives No 10 3: Re: A new Vehicles question 4: Re: explosive bullets 5: Malf rules, was Re: Revolvers v. Autopistols 6: High-G Ground Maneuvers (WAS: Re: A new Vehicles question) 7: "Invisible lines", was Re: Mecha Armor/DR 8: Re: Martial Arts 2nd Ed. 9: Finnish Kalashnikov Klones 10: Re: [Vehicles] B-25H Mitchell Gunship 11: Professionalism vs. Raw Talent (WAS: Languages and ofther skills) 12: Re: Revolvers vs. Autopistols (bonus: M16A2 recoil) 13: Various 14: Re: [Vehicles] B-25H Mitchell Gunship 15: Re: Shapeshifting (Dragons&Golems) Spell v04.n2211 1: Re: Revolvers vs. Autopistols (bonus: M16A2 recoil) 2: Re: Languages 3: Re: Malf rules, was Re: Revolvers v. Autopistols 4: Re: [Vehicles] B-25H Mitchell Gunship 5: Re: Revolvers v. Autopistols 6: TL11 Freebooter Mk I Mecha 7: Re: explosive bullets 8: Re: Monkey Kung Fu 9: Re: [Vehicles] B-25H Mitchell Gunship 10: Re: Revolvers v. Autopistols 11: Re: Martial Arts 2nd Ed. 12: Re: Revolvers v. Autopistols 13: Re: Shapeshifting (Dragons&Golems) Spell 14: Re: spells on 15: Chopper Flight (WAS: killing the t. rex) 16: GURPS Webpage/Guns 17: Re: Revolvers v. Autopistols 18: Re: Revolvers v. Autopistols 19: Re: Fw: waaay-haay! 20: Re: [Vehicles] B-25H Mitchell Gunship 21: Re: TL11 Freebooter Mk I Mecha v04.n2212 1: Re: Revolvers v. Autopistols 2: Re: Revolvers vs. Autopistols (bonus: M16A2 recoil) 3: Re: [Vehicles] B-25H Mitchell Gunship 4: Re: [Vehicles] B-25H Mitchell Gunship 5: Re: TL11 Freebooter Mk I Mecha 6: Re: TL11 Freebooter Mk I Mecha 7: Contested High Skills? 8: The Armourer Archives No 12 9: Re: Revolvers vs. Autopistols (bonus: M16A2 recoil) 10: Re: (CUTOFF) Re: Technomancer GM Needs Help 11: Re: GURPS Webpage/Guns 12: Some interesting responses from David Pulver (Guardians of Order, AIs, minaturization) v04.n2213 1: Re: explosive bullets 2: Re: [Vehicles] B-25H Mitchell Gunship 3: Re: A new Vehicles question 4: Politically incorrect AIs (WAS: "Invisible lines", was Re: Mecha Armor/DR) 5: Re: TL11 Freebooter Mk I Mecha 6: Re: The Armourer Archives No 12 7: Re: Technomancer - Mana Battle Tank 8: Re: TL11 Freebooter Mk I Mecha 9: Re: TL11 Freebooter Mk I Mecha 10: Bug spray and AUGs 11: Re: The Armourer Archives No 12 12: Re: [Vehicles] B-25H Mitchell Gunship 13: Re: explosive bullets 14: Re: Bug spray and AUGs 15: Re: Malf rules, was Re: Revolvers v. Autopistols 16: Re: Politically incorrect AIs (WAS: "Invisible lines", was Re: Mecha Armor/DR) 17: Re: Bug spray and AUGs 18: Re: languages v04.n2214 1: Re: TL11 Freebooter Mk I Mecha 2: Re: languages 3: Re: Languages 4: GURPS Webpage/Guns Part 2 5: Re: Professionalism vs. Raw Talent (WAS: Languages and ofther skills) 6: Re: Point Ranges 7: Re: languages 8: GURPS Webpage/Guns Part 3 9: Re: Contested High Skills? 10: Re: Bug spray and AUGs 11: Re: Contested High Skills? 12: Re: High-G Ground Maneuvers (WAS: Re: A new Vehicles question) 13: Re: Professionalism vs. Raw Talent (WAS: Languages and ofther skills) 14: Re: Shapeshifting (Dragons&Golems) Spell 15: Re: Converting to GURPS 16: Re: Shapeshifting (Dragons&Golems) Spell v04.n2215 1: Re: High-G Ground Maneuvers (WAS: Re: A new Vehicles question) 2: More ideas for Technomancer 3: Re: GURPS Webpage/Guns 4: Re: GURPS Webpage/Guns Part 2 5: blazing-fast fighters (was Re: Contested High Skills?) 6: Re: Shapeshifting (Dragons&Golems) Spell 7: Re: GURPS Webpage/Guns 8: Re: Contested High Skills/Blazing Fast/ULTRA HIGH DEFENSES 9: Re: Languages and ofther skills 10: Re: More ideas for Technomancer 11: Re: blazing-fast fighters (was Re: Contested High Skills?) 12: Re: Expectations and Variations in ST, etc. v04.n2216 1: the worst reasaurant of all (silly) 2: Re: the worst reasaurant of all (silly) 3: Re: Expectations and Variations in ST, etc. 4: GURPS Harry Potter? 5: Re: blazing-fast fighters (was Re: Contested High Skills?) 6: PC's as Gods 7: Re: blazing-fast fighters (was Re: Contested High Skills?) 8: Re: PC's as Gods 9: Re: blazing-fast fighters (was Re: Contested High Skills?) 10: Re: PC's as Gods 11: Re: PC's as Gods 12: Re: Monkey Kung Fu 13: Re: blazing-fast fighters (was Re: Contested High Skills?) 14: Re: Contested High Skills/Blazing Fast/ULTRA HIGH DEFENSES 15: Re: blazing-fast fighters (was Re: Contested High Skills?) 16: Re: PC's as Gods 17: Re: Contested High Skills/Blazing Fast/ULTRA HIGH DEFENSES 18: Re: PC's as Gods 19: Re: PC's as Gods 20: Re: More ideas for Technomancer 21: Re: PC's as Gods 22: Body Language (Re: blazing-fast fighters) 23: Re: Body Language (Re: blazing-fast fighters) 24: Re: PC's as Gods 25: Re: Expectations and Variations in ST, etc. 26: RE: blazing-fast fighters (was: Contested High Skills?) v04.n2217 1: Re: waaay-haay! 2: Re: waaay-haay! 3: Re: "Invisible lines", was Re: Mecha Armor/DR 4: Re: [Vehicles] B-25H Mitchell Gunship 5: Re: TL11 Freebooter Mk I Mecha 6: Re: [Vehicles] B-25H Mitchell Gunship 7: Re: Expectations and Variations in ST, etc. 8: Re: PC's as Gods 9: SCARS & Anime characters (two *completely* different subjects) 10: Okay, the FAQ says no, but... 11: RE: waaay-haay! 12: Re: [Vehicles] B-25H Mitchell Gunship 13: [Off-Topic] Need a open News-Server 14: Military Rank and Chain of Command 15: Re: Military Rank and Chain of Command 16: Re: PC's as Gods 17: Re: PC's as Gods 18: Re: PC's as Gods 19: Re: TL11 Freebooter Mk I Mecha v04.n2218 1: Re: Expectations and Variations in ST, etc. 2: Re: GURPS Harry Potter? 3: Re: More ideas for Technomancer 4: Re: PC's as Gods 5: Re: blazing-fast fighters 6: Re: Contested High Skills/Blazing Fast/ULTRA HIGH DEFENSES 7: Re: blazing-fast fighters 8: Re: blazing-fast fighters 9: Re: blazing-fast fighters 10: Re: blazing-fast fighters 11: Re: Okay, the FAQ says no, but... 12: Re: Military Rank and Chain of Command 13: Re: blazing-fast fighters 14: Re: languages 15: Re: Expectations and Variations in ST, etc. 16: REALLY FAST (or something) 17: Re: blazing-fast fighters 18: Re: Military Rank and Chain of Command 19: Re: Military Rank and Chain of Command 20: Re: Military Rank and Chain of Command v04.n2219 1: Re: Military Rank and Chain of Command 2: Re: Military Rank and Chain of Command 3: Re: Military Rank and Chain of Command 4: Re: Military Rank and Chain of Command 5: Re: Military Rank and Chain of Command 6: Re: Military Rank and Chain of Command 7: Swashbucklers 3rd 8: Re: blazing-fast fighters 9: Re: blazing-fast fighters 10: Re: REALLY FAST (or something) 11: Re: Body Language (Re: blazing-fast fighters) 12: Re: blazing-fast fighters 13: Re: blazing-fast fighters 14: Re: REALLY FAST (or something) 15: Re: blazing-fast fighters 16: Re: Military Rank and Chain of Command 17: Re: Military Rank and Chain of Command 18: Law in the old days 19: Re: Military Rank and Chain of Command 20: Re: blazing-fast fighters 21: Re: Military Rank and Chain of Command 22: Re: Military Rank and Chain of Command 23: Re: blazing-fast fighters (was Re: Contested High Skills?) 24: Re: Military Rank and Chain of Command 25: Body Language (Re: blazing-fast fighters) v04.n2220 1: Re: Military Rank and Chain of Command 2: Re: Military Rank and Chain of Command 3: Re: REALLY FAST (or something) 4: Re: Body Language (Re: blazing-fast fighters) 5: Re: REALLY FAST (or something) 6: Re: Body Language (Re: blazing-fast fighters) 7: Re: REALLY FAST (or something) 8: Re: REALLY FAST (or something) 9: Re: languages 10: Great Wish (WAS: PC's as Gods) 11: Re: Great Wish (WAS: PC's as Gods) 12: Re: Military Rank and Chain of Command 13: shape earth 14: Re: Military Rank and Chain of Command 15: Re: Law in the old days 16: Re: shape earth 17: Re: shape earth 18: Re: shape earth 19: Re: Expectations and Variations in ST, etc. 20: Re: Law in the old days 21: Re: shape earth 22: Re: Body Language (Re: blazing-fast fighters) 23: Re: Great Wish (WAS: PC's as Gods) 24: Re: languages 25: Damage.... 26: Re: Great Wish (WAS: PC's as Gods) 27: Re: blazing-fast fighters v04.n2221 1: Re: blazing-fast fighters 2: GURPS rules [was: Re: blazing-fast fighters] 3: Re: Point Ranges 4: Re: blazing-fast fighters 5: Unusual Background 6: Re: blazing-fast fighters 7: Re: Body Language (Re: blazing-fast fighters) 8: Re: blazing-fast fighters 9: HIgh Status and Bodyguards 10: Income of guards in Fantasy [Kromm?] 11: Re: Military Rank and Chain of Command 12: Great Wish & other Technomancer stuff (WAS: Great Wish (WAS: PC's as Gods)) 13: Re: Animal Defense (WAS: killing the t. rex) 14: Re: Damage.... 15: URL for Power Armor tactics; Golem Power Armor; Shapeshifting {Bronze Golem} 16: BodyLang Maneuver 17: Re: HIgh Status and Bodyguards 18: MaxDamage for missiles [Kromm?] 19: Re: Income of guards in Fantasy [Kromm?] 20: Re: Military Rank and Chain of Command v04.n2222 1: Re: MaxDamage for missiles [Kromm?] 2: True Shapeshifting 3: Shapeshifting (Golem) 4: Shapeshifting (Dragon) 5: Re: URL for Power Armor tactics; Golem Power Armor; Shapeshifting {Bronze Golem} 6: Shapeshifting Spells 7: Re: Great Wish & other Technomancer stuff (WAS: Great Wish (WAS: PC's as Gods)) 8: Re: HIgh Status and Bodyguards 9: Re: MaxDamage for missiles [Kromm?] 10: Re: Income of guards in Fantasy [Kromm?] 11: Re: blazing-fast fighters 12: Re: blazing-fast fighters 13: Re: Body Language (Re: blazing-fast fighters) 14: Re: BodyLang Maneuver 15: Re: MaxDamage for missiles [Kromm?] 16: Re: MaxDamage for missiles [Kromm?] 17: Re: REALLY FAST (or something) 18: Re: body language 19: Re: MaxDamage for missiles [Kromm?] 20: Re: MaxDamage for missiles [Kromm?] 21: Re: REALLY FAST (or something) 22: Re: MaxDamage for missiles [Kromm?] 23: Re: BodyLang Maneuver 24: Re: Great Wish (WAS: PC's as Gods) 25: Re: Military Rank and Chain of Command 26: Re: Income of guards in Fantasy [Kromm?] 27: Re: MaxDamage for missiles [Kromm?] 28: Re: Military Rank and Chain of Command 29: Re: Military Rank and Chain of Command 30: Re: Unusual Background 31: Re: Military Rank and Chain of Command 32: Raiders of the Lost Ark Airplane + 33: Freebooter Flying 34: Ship cf 35: Re: BodyLang Maneuver v04.n2223 1: Re: Unusual Background 2: GURPS Character GURU patch #6 now available for download 3: Re: MaxDamage for missiles 4: Re: Military Rank and Chain of Command 5: Re: Great Wish & other Technomancer stuff (WAS: Great Wish (WAS: PC's as Gods)) 6: Re: Raiders of the Lost Ark Airplane + 7: Re: Raiders of the Lost Ark Airplane + 8: Re: REALLY FAST (or something) 9: More on Partial Invulnerability; partial versions of many ads & disads 10: Re: Ship cf 11: Enhanced ST & hit points 12: Deficit Spending 13: Re: Enhanced ST & hit points 14: Floorplans requested. 15: Re: Deficit Spending 16: Re: Deficit Spending v04.n2224 1: Vehicle of the week 269 - GT TL 9 enclosed air/raft 2: Re: Deficit Spending 3: Assorted Ranks in GURPS 4: Re: TL11 Freebooter Mk I Mecha 5: Re: REALLY FAST (or something) 6: Re: TL11 Freebooter Mk I Mecha 7: Re: [Vehicles] B-25H Mitchell Gunship 8: Re: Freebooter Flying 9: TL 6 subs, was: Raiders of the Lost Ark Airplane + 10: New spell proposals: Great Spell Hanging; True Wish 11: Re: REALLY FAST (or something) 12: Re: Freebooter Flying 13: Re: Freebooter Flying 14: Re: TL 6 subs, was: Raiders of the Lost Ark Airplane + 15: Re: Floorplans requested. 16: Shapeshift in Technomancer (WAS: Great Wish & other Technomancer stuff) 17: Re: Deficit Spending / v04.n2225 1: Re: MaxDamage for missiles [Kromm?] 2: Re: MaxDamage for missiles [Kromm?] 3: Re: Military Rank and Chain of Command 4: Re: MaxDamage for missiles [Kromm?] 5: Re: Unusual Background 6: Re: MaxDamage for missiles [Kromm?] 7: Re: Freebooter Flying 8: Re: Unusual Background 9: Re: Great Wish & other Technomancer stuff (WAS: Great Wish (WAS: PC's as Gods)) 10: Re: shape earth 11: Full Cyborg Mages & FT 12: Re: Shapeshift in Technomancer (WAS: Great Wish & other Technomancer stuff) 13: Re: Floorplans requested. 14: Re: TL 6 subs, was: Raiders of the Lost Ark Airplane + 15: Re: Unusual Background 16: Re: Unusual Background 17: Re: Military Rank and Chain of Command 18: Re: MaxDamage for missiles [Kromm?] 19: Re: Military Rank and Chain of Command 20: Re: Freebooter Flying v04.n2226 1: Re: TL 6 subs, was: Raiders of the Lost Ark Airplane + 2: Re: MaxDamage for missiles [Kromm?] 3: Full Cyborg Mages & FT 4: Full Cyborg Mages & FT 5: Re: Floorplans requested 6: Re: MaxDamage for missiles [Kromm?] 7: Re: MaxDamage for missiles [Kromm?] 8: Re: Raiders of the Lost Ark Airplane + 9: Re: HIgh Status and Bodyguards 10: Re: Damage.... 11: Re: Income of guards in Fantasy [Kromm?] 12: Re: Military Rank and Chain of Command 13: Re: TL11 Freebooter Mk I Mecha 14: Re: MaxDamage for missiles [Kromm?] 15: Give them the nod(then kill them), or give them the boot? 16: Re: Income of guards in Fantasy [Kromm?] 17: Re: URL for Power Armor tactics; Golem Power Armor; Shapeshifting {Bronze Golem} 18: Re: Give them the nod(then kill them), or give them the boot? 19: Re: BodyLang Maneuver 20: Re: More on Partial Invulnerability 21: Re: REALLY FAST (or something) v04.n2227 1: Re: Floorplans requested 2: Re: Income of guards in Fantasy [Kromm?] 3: correction 4: Re: Give them the nod(then kill them), or give them the boot? 5: Re: Give them the nod(then kill them), or give them the boot? 6: RE: Floorplans 7: Re: Give them the nod(then kill them), or give them the boot? 8: Re: Give them the nod(then kill them), or give them the boot? 9: Re: Give them the nod(then kill them), or give them the boot? 10: Re: Give them the nod(then kill them), or give them the boot? 11: Re: Floorplans requested 12: Re: Raiders of the Lost Ark Airplane + 13: Re: Raiders of the Lost Ark Airplane + 14: Re: Give them the nod(then kill them), or give them the boot? 15: Re: TL11 Freebooter Mk I Mecha 16: Re: Deficit Spending / 17: Re: Shapeshift in Technomancer (WAS: Great Wish & other Technomancer stuff) 18: Re: Give them the nod(then kill them), or give them the boot? v04.n2228 1: Re: Give them the nod(then kill them), or give them the boot? 2: [esoteric] GCAtoPerl.pl quirkyness 3: Re: MaxDamage for missiles 4: Cybernetic Jaw 5: How much fun can you have? 6: Re: Give them the nod(then kill them), or give them the boot? 7: Re: TL11 Freebooter Mk I Mecha 8: Re: Great Wish & other Technomancer stuff 9: Shapeshifting College 10: Re: How much fun can you have? 11: RE: Floorplans requested. 12: Re: How much fun can you have? 13: Re: Shapeshifting College 14: Re: Shapeshift in Technomancer 15: Re: Floorplans requested 16: Re: MaxDamage for missiles [Kromm?] 17: Re: Freebooter Flying - pulse jet v04.n2229 1: Re: Full Cyborg Mages & FT - 2: Re: More on Partial Invulnerability 3: RE: Floorplans (Harn) 4: The Busty Duo (WAS: Give them the nod(then kill them), or give them the boot?) 5: Re: Shapeshift in Technomancer . 6: Re: MaxDamage for missiles [Kromm?] 7: Re: How much fun can you have? 8: Re: How much fun can you have? 9: Re: Give them the nod(then kill them), or give them the boot? 10: Re: Cybernetic Jaw 11: TL11 Freebooter Mk I V2 Posting? 12: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 13: Re: GURPS Harry Potter? v04.n2230 1: OT: virtual holiday card 99 2: Re: GURPS Harry Potter? 3: Re: Raiders of the Lost Ark Airplane + 4: Re: Full Cyborg Mages & FT - 5: Re: GURPS Harry Potter? 6: Re: Shapeshift in Technomancer . 7: Re: The Busty Duo (WAS: Give them the nod(then kill them), or give them the boot?) 8: Re: TL11 Freebooter Mk I V2 Posting 9: Re: MaxDamage for missiles [Kromm?] + 10: Re: The Busty Duo (WAS: Give them the nod(then kill them), or give them the boot?) 11: Lend FT (WAS: Full Cyborg Mages & FT) v04.n2231 1: Re: MaxDamage for missiles [Kromm?] + 2: Re: Lend FT (WAS: Full Cyborg Mages & FT) 3: Re: Deficit Spending & Group Skill Bonuses 4: Re: Shapeshift in Technomancer . 5: Re: Lend FT (WAS: Full Cyborg Mages & FT) 6: Re: Shapeshift in Technomancer . 7: Re: Deficit Spending & Group Skill Bonuses 8: Shapeshifting (mostly in Technomancer) 9: Re: Lend FT (WAS: Full Cyborg Mages & FT) 10: Re: Lend FT (WAS: Full Cyborg Mages & FT) 11: Errata v04.n2232 1: Re: TL11 Freebooter Mk I V2 Posting? 2: Re: Errata 3: Re: Give them the nod(then kill them), or give them the boot? 4: Re: Shapeshifting (mostly in Technomancer) 5: Re: MaxDamage for missiles [Kromm?] + shock penalties 6: Science & Engineering questions 7: New Spell: Long-Cast 8: More questions: Repair of full conversion borgs, ST & Rcl reduction, TK & Telepathy ranges, Radiation college, Golem Power Armor, GURPS Supers 9: Re: The Armourer Archives No 10 10: Re: Shapeshifting (mostly in Technomancer) v04.n2233 1: Technomancer Idea 2: Re: More questions: Repair of full conversion borgs, ST & Rcl reduction, TK & Telepathy ranges, Radiation college, Golem Power Armor, GURPS Supers 3: Re: New Spell: Long-Cast 4: Re: M-16 (was: The Armourer Archives No 10) 5: Re: Science & Engineering questions 6: Re: Errata 7: Re: M-16 (was: The Armourer Archives No 10) 8: Re: Science & Engineering questions 9: Re: More on Partial Invulnerability 10: Re: M-16 (was: The Armourer Archives No 10) 11: Re: TL11 Freebooter Mk I V2 Posting 12: Re: M-16 (was: The Armourer Archives No 10) 13: Re: More questions: ST & Rcl reduction, supers 14: Spells you'd like to see changed? 15: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 16: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 17: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 18: Re: Spells you'd like to see changed? 19: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 20: Re: More questions: ST & Rcl reduction, supers 21: Re: MaxDamage for missiles [Kromm?] + shock penalties 22: Re: M-16 (was: The Armourer Archives No 10) 23: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 24: Re: More questions: Repair of full conversion borgs, ST & Rcl reduction, TK & Telepathy ranges, Radiation college, Golem Power Armor, GURPS Supers 25: Re: M-16 (was: The Armourer Archives No 10) 26: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) v04.n2234 1: Martial Arts/Compendiums/High-Tech Question and book recommendations 2: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 3: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 4: Re: Floorplans requested. 5: Re: Raiders of the Lost Ark Airplane + 6: GURPS Gundam 7: GURPS Cynosure 8: Re: Spells you'd like to see changed? 9: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 10: Re: M-16 (was: The Armourer Archives No 10) 11: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 12: Re: Spells you'd like to see changed? 13: Re: Martial Arts/Compendiums/High-Tech Question and book recommendations 14: Re: M-16 (was: The Armourer Archives No 10) 15: Re: Martial Arts/Compendiums/High-Tech Question and book recommendations 16: Re: MaxDamage for missiles [Kromm?] 17: Re: HIgh Status and Bodyguards 18: Re: Unusual Background 19: Re: BodyLang Maneuver 20: Re: Unusual Background 21: Re: Unusual Background 22: Re: More on Partial Invulnerability 23: Re: MaxDamage for missiles [Kromm?] 24: Re: Military Rank and Chain of Command 25: Re: Raiders of the Lost Ark Airplane + v04.n2235 1: Re: MaxDamage for missiles [Kromm?] 2: Re: Military Rank and Chain of Command 3: Re: Spells you'd like to see changed? 4: Weather Control was: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 5: Re: HIgh Status and Bodyguards 6: Re: HIgh Status and Bodyguards 7: Re: Spells you'd like to see changed? 8: Re: More on Partial Invulnerability 9: Re: MaxDamage for missiles [Kromm?] 10: Re: True Shapeshifting 11: Re: Military Rank and Chain of Command 12: Re: BodyLang Maneuver 13: Re: MaxDamage for missiles [Kromm?] 14: Re: Unusual Background 15: Re: Unusual Background 16: Re: Raiders of the Lost Ark Airplane + 17: Re: Military Rank and Chain of Command 18: Re: Military Rank and Chain of Command 19: Re: Spells you'd like to see changed? 20: Re: MaxDamage for missiles [Kromm?] 21: Re: GURPS Harry Potter? 22: Re: Spells you'd like to see changed? 23: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 24: Re: MaxDamage for missiles [Kromm?] + v04.n2236 1: Re: Languages (WAS: Re: Psi Healing; Corpsicles; Black Ops & High Technology; Languages; other Black Op stuff.) 2: Re: Unusual Background 3: Re: Unusual Background 4: Re: More on Partial Invulnerability 5: Re: Spells you'd like to see changed? 6: Re: Unusual Background 7: Hit locations... 8: underwater colonization 9: Re: Spells you'd like to see changed? 10: a spell i dislike 11: Re: MaxDamage for missiles [Kromm?] + 12: Spells that are not aptly named 13: Stupid prereqs 14: "Writing" with no Literacy prereq 15: Re: "Writing" with no Literacy prereq 16: Re: MaxDamage for missiles [Kromm?] + 17: Twas the Night Before Xmas 18: Composition 19: Re: MaxDamage for missiles [Kromm?] + 20: Re: Spells that are not aptly named 21: Re: Composition 22: Re: "Writing" with no Literacy prereq v04.n2237 1: Re: Composition 2: Re: a spell i dislike 3: Re: Composition 4: Re: a spell i dislike 5: Re: Spells that are not aptly named 6: Re: Spells that are not aptly named 7: Re: Spells you'd like to see changed? 8: Re: Stupid prereqs 9: Re: Spells that are not aptly named 10: Re: MaxDamage for missiles [Kromm?] + 11: Re: a spell i dislike 12: Re: Spells that are not aptly named 13: Re: Spells you'd like to see changed? 14: Re: Spells that are not aptly named 15: Re: Spells that are not aptly named 16: Re: Spells that are not aptly named 17: Re: Spells that are not aptly named 18: Magic Missile - another spell too powerful 19: Re: Spells that are not aptly named 20: Re: Magic Missile - another spell too powerful 21: MISSILE SHIELD...not magic missile sorry.. - another spell too powerful 22: Re: Magic Missile - another spell too powerful 23: Limitation "For Magic Use Only" 24: Re: Spells that are not aptly named 25: Re: Spells you'd like to see changed? 26: So what are TLs? [Kromm?] 27: Re: Spells you'd like to see changed? 28: Re: So what are TLs? [Kromm?] v04.n2238 1: Re: Spells you'd like to see changed? 2: Re: Limitation "For Magic Use Only" 3: Re: Spells you'd like to see changed? 4: Re: So what are TLs? [Kromm?] 5: SV: MaxDamage for missiles [Kromm?] + 6: Re: Spells you'd like to see changed? 7: Vehicles of the week 270 - GT container lifter and WH40k jet bike 8: Re: Unusual Background 9: Re: MaxDamage for missiles [Kromm?] + 10: Re: Limitation "For Magic Use Only" 11: Re: Spells you'd like to see changed? 12: Re: Limitation "For Magic Use Only" 13: [Vehicle] Ju-87 Stuka 14: Re: More on Partial Invulnerability 15: Re: Hit locations... 16: Re: MaxDamage for missiles [Kromm?] + v04.n2239 1: Re: Hit locations... 2: Re: Tech Levels (was Re: MaxDam for Bows...) 3: Re: Stupid prereqs 4: Re: Deathtouch (Re: Spells that aren't aptly named...) 5: Re: Deathtouch (Re: Spells that aren't aptly named...) 6: Raiders of the Lost Ark Airplane 7: Re: Unusual Background 8: Re: Unusual Background 9: Re: More on Partial Invulnerability 10: Re: More on Partial Invulnerability 11: GVD-N-Stuff 12: Re: GVD-N-Stuff 13: Re: Unusual Background 14: Re: [Vehicle] Ju-87 Stuka 15: New Advantage: Professional (pts in skill vs. high score from attribs) 16: Re: New Advantage: Professional (pts in skill vs. high score from attribs) 17: Re: New Advantage: Professional (pts in skill vs. high score from attribs) 18: Re: Limitation "For Magic Use Only" v04.n2240 1: Conversions Help needed 2: Re: Conversions Help needed 3: Re: Limitation "For Magic Use Only" 4: More Twisted Invulnerability Variants 5: Facade + Telereceive: Xerox minds 6: Re: MaxDamage for missiles [Kromm?] + 7: Re: Deathtouch (Re: Spells that aren't aptly named...) 8: Re: Limitation "For Magic Use Only" 9: Re: Unusual Background 10: Re: Unusual Background 11: Re: Limitation "For Magic Use Only" 12: Re: Military Rank and Chain of Command 13: Re: Spells you'd like to see changed? 14: Re: HIgh Status and Bodyguards 15: Re: Spells you'd like to see changed? 16: Re: HIgh Status and Bodyguards 17: Re: Unusual Background 18: Re: Unusual Background 19: Re: Limitation "For Magic Use Only" 20: Re: HIgh Status and Bodyguards 21: Spells in the wrong college 22: Re: Contested High Skills/Blazing Fast/ULTRA HIGH DEFENSES 23: Re: Languages and ofther skills 24: Grenades: Throwing vs Thrown Weapon 25: Re: Grenades: Throwing vs Thrown Weapon 26: Re: Grenades: Throwing vs Thrown Weapon v04.n2241 1: Re: Deathtouch (Re: Spells that aren't aptly named...) 2: Re: Facade + Telereceive: Xerox minds 3: Re: Grenades: Throwing vs Thrown Weapon 4: Bonus for hitting large objects 5: Re: Storming walls 6: Re: Unusual Background 7: Re: Unusual Background 8: Re: Unusual Background 9: Re: Unusual Background 10: Re: Spells you'd like to see changed? 11: Re: Spells you'd like to see changed? 12: Re: Spells you'd like to see changed? 13: Re: HIgh Status and Bodyguards 14: Re: Grenades: Throwing vs Thrown Weapon 15: Re: Conversions Help needed AND GURPSnet Archives 16: ST, exponentially decaying costs, and movement (WAS: Unusual Background) 17: Re: Conversions Help needed AND GURPSnet Archives 18: Re: Deathtouch (Re: Spells that aren't aptly named...) v04.n2242 1: Reign of Steel / Stargate crossover? 2: Air Jet 3: flour and FAE (WAS: Spells you'd like to see changed?) 4: Mages & Warriors (WAS: Unusual Background) 5: Deathtouch and rocks 6: Re: Deathtouch (Re: Spells that aren't aptly named...) 7: Re: Air Jet 8: Abusive Characters (WAS?: Unusual Background) 9: Re: flour and FAE (WAS: Spells you'd like to see changed?) 10: Re: Deathtouch and rocks 11: Re: Abusive Characters (WAS?: Unusual Background) v04.n2243 1: Detecting instantaneous spells (Was: Deathtouch) 2: Re: Abusive Characters 3: OK... I admit it...... I'm a Gearhead. 4: Re: Deathtouch (Re: Spells that aren't aptly named...) 5: Re: Deathtouch (Re: Spells that aren't aptly named...) 6: Re: Storming walls 7: Re: Storming walls 8: Re: More Twisted Invulnerability Variants 9: Re: More on Partial Invulnerability 10: Re: Contested High Skills/Blazing Fast 11: Earthdawn Races for GURPS ? 12: Re: Storming walls 13: Re: Unusual Background 14: Re: Abusive Characters (WAS?: Unusual Background) 15: Re: Abusive Characters (WAS?: Unusual Background) v04.n2244 1: Re: ST, and movement (WAS: Unusual Background) 2: Re: Abusive Characters 3: Re: Abusive Characters 4: Re: Abusive Characters 5: Re: Abusive Characters 6: Re: Abusive Characters 7: Re: Deathtouch (Re: Spells that aren't aptly named...) 8: Re: Detecting instantaneous spells (Was: Deathtouch) 9: Re: Deathtouch (Re: Spells that aren't aptly named...) 10: New Stat: Concentrate Speed 11: Re: ST, exponentially decaying costs, and movement (WAS: Unusual Background) 12: Re: More on Partial Invulnerability v04.n2245 1: Re: Abusive Characters 2: Re: Abusive Characters 3: Re: Abusive Characters 4: Re: Abusive Characters 5: Re: GURPSPersons (Was: Re: TL11 Freebooter Mk I Mecha) 6: Re: GURPSnet-Digest V4 #2244 7: Re: Facade + Telereceive: Xerox minds 8: Re: Detecting instantaneous spells (Was: Deathtouch) 9: Re: flour and FAE (WAS: Spells you'd like to see changed?) 10: Re: Abusive Characters (WAS?: Unusual Background) 11: Re: Abusive Characters v04.n2246 1: Re: Detecting instantaneous spells (Was: Deathtouch) 2: Re: Facade + Telereceive: Xerox minds 3: HNY2K 4: Re: Abusive Characters (6, 13) 5: Re: Abusive Characters 6: Re: Abusive Characters 7: Re: Storming walls 8: jack of all trades 9: New Advantage - Jack of All Trades 10: Re: Storming walls 11: Re: Abusive Characters 12: TL penalties as familiarities 13: Re: ST, exponentially decaying costs, and movement (WAS: Unusual Background) 14: Re: Unusual Background v04.n2247 1: Re: Earthdawn Races for GURPS ? 2: Re: HNY2K 3: Re: Abusive Characters v04.n2248 1: Re: ST, and movement 2: Re: Deathtouch (Re: Spells that aren't aptly named...) 3: Re: ST, exponentially decaying costs, and movement 4: Re: Abusive Characters 5: Completely off topic (WAS: Abusive Characters) 6: Re: Abusive Characters 7: Re: Completely off topic (WAS: Abusive Characters) 8: Re: Abusive Characters 9: Re: Abusive Characters 10: ST 11: Re: Abusive Characters 12: Re: OK... I admit it...... I'm a Gearhead. 13: Unaging 14: Re: ST, exponentially decaying costs, and movement (WAS: Unusual Background)