v04.n2249 1: Re: Abusive Characters 2: Re: GURPSnet-Digest V4 #2244 3: Re: HNY2K 4: Re: TL penalties as familiarities 5: Re: Abusive Characters 6: Re: New Advantage - Jack of All Trades 7: Re: jack of all trades 8: Re: ST, exponentially decaying costs, and movement 9: Re: ST, exponentially decaying costs, and movement 10: Re: Abusive Characters 11: Re: ST, exponentially decaying costs, and movement 12: Re: Unusual Background 13: Resurrection Man (was Abusive Characters 14: Re: Unaging 15: Re: Air Jet 16: Re: TL penalties as familiarities 17: Re: New Advantage - Jack of All Trades 18: Re: TL penalties as familiarities v04.n2250 1: Re: Unaging 2: Re: jack of all trades 3: Re: Storming walls 4: Re: Unaging 5: Re: HNY2K 6: Re: HNY2K 7: Re: Abusive Characters 8: Re: New Advantage - Jack of All Trades 9: The Armourer Archives No 13 10: Re: ST, exponentially decaying costs, and movement 11: Re: HNY2K 12: Re: Happy New Year! 13: Re: Unaging 14: Re: Abusive Characters (6, 13) v04.n2251 1: Re: The Armourer Archives No 13 2: Re: Detecting instantaneous spells (Was: Deathtouch) 3: Deathtouch (was Re: Spells that are not aptly named) 4: Re: Air Jet 5: German proverb 6: PBEM: GURPS Star Trek (25th century) 7: Re: The Armourer Archives No 13 8: Re: German proverb 9: Re: The Armourer Archives No 13 10: Re: HNY2K 11: Re: German proverb 12: Re: Unaging 13: German AA gun 14: Re: Re: Air Jet 15: "Overdressed Invulnerability" 16: Re: "Overdressed Invulnerability" 17: Re: Unaging 18: Re: "Overdressed Invulnerability" 19: Tuxedo Invulnerability (was "Overdressed Invulnerability" 20: the jack-of-all-trade thing 21: Re: Abusive Characters 22: Re: Abusive Characters 23: divorcing speed and movement 24: super-human IQ 25: Re: Abusive Characters v04.n2252 1: Re: Abusive Characters 2: Re: Abusive Characters 3: Re: Abusive Characters 4: Re: super-human IQ 5: Re: the jack-of-all-trade thing 6: Another Disad from my GURPS Kamandi worldbook (WIP) 7: Re: super-human IQ 8: Re: Abusive Characters 9: Re: Another Disad from my GURPS Kamandi worldbook (WIP) 10: Re: Tuxedo Invulnerability (was "Overdressed Invulnerability" 11: Re: Unusual Background 12: Re: flour and FAE (WAS: Spells you'd like to see changed?) 13: Re: "Overdressed Invulnerability" 14: Re: "Overdressed Invulnerability" 15: Re: super-human IQ 16: Re: Abusive Characters v04.n2253 1: Re: the jack-of-all-trade thing 2: Racial point costs... 3: Re: super-human IQ 4: Re: the jack-of-all-trade thing 5: Re: Racial point costs... 6: Re: German proverb 7: Re: Racial point costs... 8: Re: Racial point costs... 9: Re: Abusive Characters 10: Re: Another Disad from my GURPS Kamandi worldbook (WIP) 11: Re: Racial point costs... 12: Re: Racial point costs... 13: Re: Tuxedo Invulnerability (was "Overdressed Invulnerability" 14: Re: Another Disad from my GURPS Kamandi worldbook (WIP) 15: Sv: Racial point costs... 16: Sv: Racial point costs... 17: Re: Abusive Characters 18: Re: German proverb 19: Attack causes disease? 20: Re: Another Disad from my GURPS Kamandi worldbook (WIP) 21: Re: Another Disad from my GURPS Kamandi worldbook (WIP) 22: Re: Abusive Characters v04.n2254 1: Vehicles of the week 271 - TL 8 Jetski and GT TL 10 Grav Bus 2: Re: underwater colonization 3: 1/12 scales plastic golems? 4: Re: Racial point costs... 5: Re: Racial point costs... 6: Re: Racial point costs... 7: Re: underwater colonization 8: Re: Attack causes disease? 9: Re: Racial point costs... 10: Re: 1/12 scales plastic golems? [LONGISH] 11: Re: Abusive Characters 12: Re: German proverb 13: Re: Racial point costs... 14: Ultra Tech vs Ultra Tech Revised 15: Temporary Wealth 16: Re: Ultra Tech vs Ultra Tech Revised 17: Re: Temporary Wealth 18: The Armourer Archives No 12A1 v04.n2255 1: Re: underwater colonization 2: Re: Temporary Wealth 3: Re: super-human IQ 4: Ressurrection Man (was Re: Abusive Characters) 5: Re: the jack-of-all-trade thing 6: Re: German proverb 7: Re: Attack causes disease? 8: Re: Attack causes disease? 9: Horns on robots? 10: super-human charisma 11: Re: super-human IQ 12: KWs into Fatigue 13: sanctity 14: super-human abstractions 15: Re: the jack-of-all-trade thing 16: resurrection-man 17: Re: resurrection-man v04.n2256 1: Re: super-human abstractions 2: Re: the jack-of-all-trade thing 3: Re: the jack-of-all-trade thing 4: Re: Ressurrection Man (was Re: Abusive Characters) 5: Up to the Challenge varient 6: Re: Up to the Challenge varient 7: Re: KWs into Fatigue 8: Re: Attack causes disease? 9: Re: super-human IQ 10: Re: Attack causes disease? 11: Re: Horns on robots? 12: Re: the jack-of-all-trade thing 13: Re: the jack-of-all-trade thing 14: Re: super-human IQ 15: Re: Up to the Challenge varient 16: Re: 1/12 scales plastic golems? [LONGISH] v04.n2257 1: Move vs. Dodge 2: Re: Move vs. Dodge 3: Re: Move vs. Dodge 4: RE: Move vs. Dodge 5: RE: Move vs. Dodge 6: Re: Ressurrection Man (was Re: Abusive Characters) 7: Re: UttC etc. 8: Re: Up to the Challenge varient 9: Temporary Wealth and Paying for Equipment 10: James Bond not *that* attractive? charisma gained during play? 11: Re: Move vs. Dodge 12: RE: Move vs. Dodge 13: Re: James Bond not *that* attractive? charisma gained during play? 14: Re: Move vs. Dodge 15: Re: Temporary Wealth and Paying for Equipment 16: Re: James Bond not *that* attractive? charisma gained during play? 17: Reign Of Steel 18: super-archery 19: Re: super-human charisma v04.n2258 1: gritty<->four-colour 2: Re: Horns on robots? 3: Re: the jack-of-all-trade thing 4: Re: Move vs. Dodge 5: Arrow abuse 6: Gearhead Stuff: Vehicle Advice 7: [Fwd: Re: super-human IQ] 8: RE: the jack-of-all-trade thing 9: Intermittent Genius 10: Re: super-human charisma 11: Re: [Fwd: Re: super-human IQ] 12: Re: [Fwd: Re: super-human IQ] 13: Re: [Fwd: Re: super-human IQ] 14: Re: Gearhead Stuff: Vehicle Advice 15: Re: Intermittent Genius 16: Re: Intermittent Genius 17: Re: Arrow abuse 18: Re: the jack-of-all-trade thing 19: Re: [Fwd: Re: super-human IQ] 20: Re: Up to the Challenge varient 21: Re: Temporary Wealth and Paying for Equipment 22: Re: super-archery v04.n2259 1: Catching up with GURPSnet AND Resistance vs. Super Power 2: TL8 False Alert! 3: Robots lack defaults 4: Pyramid 5: Rules Lawyering & Nukes (WAS: Abusive Characters (6, 13)) 6: Unaging vs. Extended Lifespan vs. Longevity (WAS: Unaging) 7: USENET rec.games.frp.gurps 8: Re: The Armourer Archives No 13 9: Abusive Characters AND more on Quad ST [LONG] 10: Re: jack of all trades 11: Re: Military Rank and Chain of Command 12: Re: TL penalties as familiarities 13: Re: Air Jet 14: Re: Abusive Characters (IQ, Resurrection) v04.n2260 1: Re: Robots lack defaults 2: Re: Resurrection Man (was Abusive Characters 3: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 4: Re: flour and FAE 5: Re: New Stat: Concentrate Speed 6: Re: Detecting instantaneous spells (Was: Deathtouch) 7: More Abuse (WAS: Abusive Characters (WAS?: Unusual Background)) 8: Big Game Bow Hunting (WAS: MaxDamage for missiles) 9: Re: super-human IQ 10: Re: Abusive Characters AND Errata printing 11: Big Fingers (WAS: Another Disad from my GURPS Kamandi worldbook (WIP)) 12: How to measure IQ (WAS: super-human IQ) 13: Break it down (WAS: Abusive Characters) 14: Re: Deathtouch and rocks 15: Persistent Mental Disads 16: Not in the face! No in the face! (WAS: Tuxedo Invulnerability) 17: Re: How to measure IQ (WAS: super-human IQ) 18: Re: [Fwd: Re: super-human IQ] v04.n2261 1: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 2: Ceremonial Only Magery 3: Pak Protectors and Advantages/Disadvantages 4: No Mana Space (WAS: Air Jet) 5: Re: Abusive Characters 6: Re: Attack causes disease? 7: Preparation (WAS: Happy New Year!) 8: INS deports Resurrectees! (WAS: Abusive Characters) 9: Re: Robots lack defaults 10: Revision of a previous reply of mine to a reply to... Re: Abusive Characters 11: Reverse Missiles (WAS: Spells you'd like to see changed?) 12: Re: Reverse Missiles (WAS: Spells you'd like to see changed?) 13: Re: Pyramid 14: Universal Translator (WAS: Abusive Characters) 15: Re: Pak Protectors and Advantages/Disadvantages 16: Maneuver 17: Re: Languages (WAS: Abusive Characters) 18: Re: HNY2K AND power notation 19: Nintendo Physics (WAS: More on Partial Invulnerability) 20: Re: Spells in the wrong college v04.n2262 1: Re: Facade + Telereceive: Xerox minds AND ERRATA suggestion 2: JKD Lad beats up Mr. Strong (WAS: Abusive Characters) 3: Re: HNY2K 4: Re: Re: Pak Protectors and Advantages/Disadvantages 5: Re: Reverse Missiles (WAS: Spells you'd like to see changed?) 6: RingWorld? 7: Re: Pak Protectors and Advantages/Disadvantages 8: Sexual Dimorphism, Army ST (WAS: ST, exponentially decaying costs, and movement) 9: Re: Gearhead Stuff: Vehicle Advice 10: Re: Move vs. Dodge 11: Re: Robots lack defaults 12: Hidden costs and discounts are sloppy (WAS: More Twisted Invulnerability Variants) [LONG] 13: Re: Rules Lawyering & Nukes (WAS: Abusive Characters (6, 13)) 14: Re: Move vs. Dodge 15: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] v04.n2263 1: I was wrong about Combat Teleport (WAS: Abusive Characters) [LONG] 2: Re: [Vehicle] Ju-87 Stuka 3: Bonus for hitting large objects 4: Re: Robots lack defaults 5: Re: Break it down (WAS: Abusive Characters) 6: Re: Move vs. Dodge 7: Nuke, nuke, nuke nuke, nuke, nuke, nuke, nuke (WAS: Rules Lawyering & Nukes (WAS: Abusive Characters (6, 13))) 8: Re: No Mana Space (WAS: Air Jet) 9: Re: Break it down again (WAS: Abusive Characters) 10: Re: The Armourer Archives No 13 11: Re: [Vehicle] Ju-87 Stuka 12: Re: [Vehicle] Ju-87 Stuka 13: Re: [Fwd: Re: super-human IQ] 14: Re: [Fwd: Re: super-human IQ] 15: Re: jack of all trades 16: Re: Sexual Dimorphism, Army ST (WAS: ST, exponentially decaying costs, and movement) v04.n2264 1: Re: flour and FAE 2: Re: Big Game Bow Hunting (WAS: MaxDamage for missiles) 3: Re: Big Game Bow Hunting (WAS: MaxDamage for missiles) 4: Re: underwater colonization 5: Re: KWs into Fatigue 6: Splitting Groups (WAS: the jack-of-all-trade thing) 7: Re: sanctity 8: Re: super-human abstractions 9: 36-bit color vs. 4-color; "Choice"; Nanoman (WAS: resurrection-man) 10: Re: No Mana Space (WAS: Air Jet) 11: SV: Up to the Challenge varient 12: SV: gritty<->four-colour 13: Re: 1/12 scales plastic golems? [LONGISH] 14: Re: Up to the Challenge varient 15: Re: Intermittent Genius 16: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) v04.n2265 1: Re: Maneuver 2: Renaissance 3: Re: Renaissance 4: Re: flour and FAE 5: Traveller news Service (fwd) 6: Re: Languages (WAS: Abusive Characters) 7: Re: Intermittent Genius 8: Re: INS deports Resurrectees! (WAS: Abusive Characters) 9: Re: Resurrection Man (was Abusive Characters 10: Re: Intermittent Genius 11: Re: Robots lack defaults 12: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 13: Re: [Vehicle] Ju-87 Stuka 14: Re: HNY2K 15: The Armourer Archives No 14 16: Re: [Fwd: Re: super-human IQ] 17: [Traveller Vehicles] BF 20 dTon Fighter 18: [Traveller Vehicles] BattleFortress(tm) 19: [Traveller Vehicles] BF Battle Ship 20: [Traveller Vehicles] BF Storage v04.n2266 1: [Traveller Vehicles] BF Engeneering 2: [Traveller Vehicles] BF Heavy Artillery 3: Re: RingWorld? 4: [Traveller Vehicles] BF Fighter Squadron 5: Food requirements 6: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 7: Re: Sexual Dimorphism, Army ST (WAS: ST, exponentially decaying costs, and movement) 8: Re: RingWorld? 9: Re: No Mana Space (WAS: Air Jet) 10: Re: No Mana Space (WAS: Air Jet) 11: ST > Fatigue & Tranquiliser Darts 12: Point Optimization (was Robots lack defaults 13: Re: Splitting Groups (WAS: the jack-of-all-trade thing) 14: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 15: Re: Maneuver 16: Re: KWs into Fatigue 17: Re: Pyramid 18: Re: Air Jet 19: Re: Renaissance 20: Projectile L:W 21: Re: Pyramid 22: Re: Point Optimization (was Robots lack defaults 23: Re: Intermittent Genius (Miles Vorkosigan) v04.n2267 1: Re: Projectile L:W 2: Re: Pyramid 3: Re: Sexual Dimorphism, Army ST (WAS: ST, exponentially decaying costs, and movement) 4: Re: Big Game Bow Hunting (WAS: MaxDamage for missiles) 5: Re: Abusive Characters AND more on Quad ST [LONG] 6: Re: Projectile L:W 7: Re: Persistent Mental Disads 8: Re: Maneuver 9: Re: The Armourer Archives No 13 10: Re: 36-bit color vs. 4-color; "Choice"; Nanoman (WAS: resurrection-man) 11: Re: Point Optimization 12: Re: Pak Protectors and Advantages/Disadvantages 13: Re: Intermittent Genius (Miles Vorkosigan) 14: Re: Point Optimization (was Robots lack defaults 15: Re: Projectile L:W 16: Re: Reverse Missiles (WAS: Spells you'd like to see changed?) 17: Re: Persistent Mental Disads 18: Re: super-archery 19: super-IQ and compressed learning v04.n2268 1: Re: INS deports Resurrectees! 2: Re: I was wrong about Combat Teleport 3: mind-share 4: Re: Point Optimization 5: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 6: Re: RingWorld? 7: Re: Maneuver 8: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 9: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 10: Another Witch-hunt? 11: Re: super-archery 12: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 13: Re: Another Witch-hunt? 14: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 15: Re: super-archery 16: Re: ST/HP, scaled ST, fundies (WAS: ST, exponentially decaying costs, and movement) 17: Re: Projectile L:W 18: Fw: RingWorld? 19: Re: Fw: RingWorld? 20: Re: Intermittent Genius (Miles Vorkosigan) 21: Fw: RingWorld? 22: Re: Intermittent Genius (Miles Vorkosigan) 23: Re: Pyramid 24: Re: Point Optimization (was Robots lack defaults v04.n2269 1: The Armourer Archives No 14.1 2: Re: flour and FAE 3: Bullet Damage 4: Re: Renaissance 5: Re: Food requirements 6: Re: Bullet Damage 7: Re: Reverse Missiles (WAS: Spells you'd like to see changed?) 8: Paying for the money (WAS: Resurrection Man (was Abusive Characters) 9: Magic & Science (WAS: KWs into Fatigue) 10: Re: Paying for the money (WAS: Resurrection Man (was Abusive Characters) 11: Re: Point Optimization (was Robots lack defaults 12: HT 4th edition 13: Nuke the Grendels (WAS: No Mana Space (WAS: Air Jet)) 14: Re: Another Witch-hunt? 15: Re: Projectile L:W 16: Re: Point Optimization 17: Re: Renaissance v04.n2270 1: Re: Persistent Mental Disads 2: lifting body airship question 3: Re: HT 4th edition 4: Vehicles firearm question 5: Re: Another Witch-hunt? 6: Re: [Vehicle] Ju-87 Stuka - off topic 7: Re: Pak Protectors and Advantages/Disadvantages 8: Re: Paying for the money (WAS: Resurrection Man (was Abusive Characters) 9: Re: Reverse Missiles (WAS: Spells you'd like to see changed?) 10: Re: Fw: RingWorld? 11: More Superfast Learning 12: Re: super-IQ and compressed learning 13: Re: super-archery v04.n2271 1: Re: [Vehicle] Ju-87 Stuka - off topic 2: Super Power pricing 3: Re: Flour and FAE 4: Re: Another Witch-hunt? 5: Re: [Vehicle] Ju-87 Stuka - off topic 6: Re: Nuke the Grendels (WAS: No Mana Space (WAS: Air Jet)) 7: Re: Vehicles firearm question 8: Re: Super Power pricing 9: Re: [Vehicle] Ju-87 Stuka - off topic 10: Re: Bullet Damage 11: Re: Renaissance 12: Super Power pricing 13: Re: Another Witch-hunt? 14: Re: Super Power pricing 15: OOOPS 16: Inigo Montoya; GURPS House Rules 17: Re: Sexual Dimorphism, Army ST (WAS: ST, exponentially decaying costs, and movement) 18: Site Update 19: Re: Another Witch-hunt? 20: Re: Super Power pricing 21: Re: Site Update 22: Re: Site Update 23: Re: Super Power pricing 24: Re: Break it down (WAS: Abusive Characters) v04.n2272 1: quad ST & min ST 2: Re: 1/12 scales plastic golems? [LONGISH] 3: GURPS FARTRADER question 4: GURPS Ogre? 5: Re: GURPS Ogre? 6: Re: super-archery 7: Re: flour and FAE 8: Re: Another Witch-hunt? 9: Re: Site Update 10: Re: HT 4th edition 11: Re: Magic & Science (WAS: KWs into Fatigue) 12: Re: [Vehicle] Ju-87 Stuka 13: Skill Bonuses: A Very Simple Variant For GURPS, from SJR's Blue Room 14: Re: [Traveller Vehicles] BattleFortress(tm) 15: Re: lifting body airship question v04.n2273 1: [Fwd: Nuke the Grendels (WAS: No Mana Space (WAS: Air Jet))] 2: Re: Renaissance 3: Technomancer Humor 4: Re: Skill Bonuses: A Very Simple Variant For GURPS, from SJR's Blue Room 5: Re: [Vehicle] Ju-87 Stuka 6: Re: Site Update 7: GURPS House Rules index site (was Re: Site Update) 8: Re: [Traveller Vehicles] BattleFortress(tm) (long) 9: Re: Renaissance 10: Re: lifting body airship question v04.n2274 1: Re: flour and FAE 2: Re: Vehicles firearm question 3: Re: [Vehicle] Ju-87 Stuka 4: Re: Paying for the money 5: Re: super-IQ and compressed learning 6: GURPS 4e, supers 3e... 7: Re: super-archery 8: Re: quad ST & min ST 9: Re: Paying for the money 10: Re: super-IQ and compressed learning 11: Periodical Character Point Adjusting (WAS Paying for the money) 12: Characters from different systems duking it out... 13: Re: Periodical Character Point Adjusting (WAS Paying for the money) 14: Re: Characters from different systems duking it out... v04.n2275 1: Re: super-archery 2: Re: Characters from different systems duking it out... 3: Re: GURPS 4e, supers 3e... 4: Re: GURPS 4e, supers 3e... 5: Re: Characters from different systems duking it out... 6: Re: Bullet Damage 7: Re: Vehicles firearm question 8: Re: Vehicles firearm question 9: Re: Characters from different systems duking it out... 10: Re: Periodical Character Point Adjusting (WAS Paying for the money) 11: Re: Point Optimization 12: Re: Characters from different systems duking it out... 13: D&D better at taking out groups (WAS Duking it out) 14: Re: Characters from different systems duking it out... 15: Re: Characters from different systems duking it out... 16: Re: Characters from different systems duking it out... 17: Re: Characters from different systems duking it out... 18: Re: Characters from different systems duking it out... v04.n2276 1: Re: Characters from different systems duking it out... 2: Re: Characters from different systems duking it out... 3: Re: Vehicles firearm question 4: Freebooter Class Mecha Mk 1 (long) 5: re: super-archery 6: Re: Characters from different systems duking it out... [or, the undead thread continues...] 7: Re: Paying for the money 8: Re: super-IQ and compressed learning 9: Re: GURPS 4e, supers 3e... 10: Re: GURPS House Rules index site (was Re: Site Update) v04.n2277 1: Re: 1/12 scales plastic golems? -- Reprogrammable Duty Golem 2: Re: Break it down again 3: New Vehicle Tech, Gravity Pipe 4: Re: quad ST & min ST 5: Re: Move vs. Dodge 6: Computer RPGs 7: Re: Computer RPGs 8: Re: GURPS 4e, supers 3e... 9: Re: quad ST & min ST 10: Re: Characters from different systems duking it out... 11: Re: Break it down again v04.n2278 1: Re: Characters from different systems duking it out... [or, the undead thread continues...] 2: Re: D&D better at taking out groups (WAS Duking it out) 3: DIY Biomatter Fuel Conversion? 4: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 5: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 6: RE: Characters from different systems duking it out... [or, the undead thread continues...] 7: RE: Computer RPGs 8: crossbow question 9: Re: crossbow question 10: Re: DIY Biomatter Fuel Conversion? 11: Re: DIY Biomatter Fuel Conversion? 12: Re: Characters from different systems duking it out... 13: The Armourer Archives No 15 14: GURPS Enterprise vs GURPS Star Destroyer and WeaponRanges (WAS duking it out...) 15: Re: DIY Biomatter Fuel Conversion? 16: Re: Bullet Damage 17: Re: GURPS Enterprise vs GURPS Star Destroyer and WeaponRanges (WAS duking it out...) v04.n2279 1: Re: Characters from different systems duking it out... 2: Re: DIY Biomatter Fuel Conversion? 3: Vehicles of the week 272 - GT TL 5 and real TL 6 armored cars 4: Re: lifting body airship question 5: Re: Fw: RingWorld? 6: Re: GURPS FARTRADER question 7: Re: DIY Biomatter Fuel Conversion? 8: Re: DIY Biomatter Fuel Conversion? 9: Re: DIY Biomatter Fuel Conversion? 10: Re: DIY Biomatter Fuel Conversion? 11: Re: DIY Biomatter Fuel Conversion? 12: Re: DIY Biomatter Fuel Conversion? 13: Re: DIY Biomatter Fuel Conversion? 14: Re:Renaisance v04.n2280 1: Re: Characters from different systems duking it out... 2: RE: Characters from different systems duking it out... 3: Re: lifting body airship question 4: Re: Break it down again 5: Re: DIY Biomatter Fuel Conversion? 6: Re: Characters from different systems duking it out... 7: GURPS and AD&D modules 8: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 9: Re:Renaisance 10: Re: DIY Biomatter Fuel Conversion? 11: Re: GURPS and AD&D modules 12: Vampire Blade (was Re: Break it down again 13: Re: DIY Biomatter Fuel Conversion? 14: Re:Renaisance 15: Re: DIY Biomatter Fuel Conversion? 16: Converting D&D to GURPS(WAS GURPS and AD&D modules) 17: Re: [Vehicle] Ju-87 Stuka 18: Re: Vampire Blade (was Re: Break it down again 19: Re: DIY Biomatter Fuel Conversion? 20: Re: DIY Biomatter Fuel Conversion? 21: Re: DIY Biomatter Fuel Conversion? 22: Re: DIY Biomatter Fuel Conversion? 23: Re: DIY Biomatter Fuel Conversion? 24: Re: DIY Biomatter Fuel Conversion? v04.n2281 1: Re:Renaisance 2: translating characters 3: Re: super-archery 4: thomas barnes... paging thomas barnes... 5: rates of learning 6: Re: super-archery 7: Re: Paying for the money 8: Re: DIY Biomatter Fuel Conversion? 9: Anyone know Latin? 10: Re: rates of learning 11: GURPS MAGIC Variant. 12: Re: translating characters 13: Re: Anyone know Latin? 14: Re: rates of learning 15: Attribute Prereqs to ALL GURPS skills (WAS GURPS MAGIC Variant.) 16: Re: GURPS MAGIC Variant. 17: Re: Anyone know Latin? 18: Re: Fw: RingWorld? 19: Re: Attribute Prereqs to ALL GURPS skills (WAS GURPS MAGIC Variant.) v04.n2282 1: Re: GURPS and AD&D modules 2: Melee Weapon Damage in GURPS? 3: Re: Characters from different systems duking it out... 4: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 5: Re: rates of learning 6: Re: GURPS MAGIC Variant. 7: Re: Melee Weapon Damage in GURPS? 8: Canvasing TFT for ideas 9: Re: Melee Weapon Damage in GURPS? 10: Fw: GURPS and AD&D modules 11: Re: rates of learning 12: Re: Break it down again 13: Re: DIY Biomatter Fuel Conversion? 14: Re: DIY Biomatter Fuel Conversion? 15: Re: DIY Biomatter Fuel Conversion? 16: Re: DIY Biomatter Fuel Conversion? 17: Talk about frustration! 18: Re: Characters from different systems duking it out... 19: Re: Talk about frustration! v04.n2283 1: Re: DIY Biomatter Fuel Conversion? 2: Re: Talk about frustration! 3: Renaisance 4: Re: Fw: RingWorld? 5: Re: Vampire Blade (was Re: Break it down again 6: Re: Attribute Prereqs to ALL GURPS skills (WAS GURPS MAGIC Variant.) 7: Re: DIY Biomatter Fuel Conversion? 8: Re: rates of learning 9: Re: DIY Biomatter Fuel Conversion? 10: off-topic mail for listees who suffer from compulsive carousing 11: Re: Talk about frustration! 12: Re: off-topic mail for listees who suffer from compulsive carousing 13: Re: MaxDamage for missiles [Kromm?] + shock penalties 14: Re: MaxDamage for missiles [Kromm?] 15: Re: Anyone know Latin? 16: Re: translating characters 17: light auto vs. machinegun?? 18: Re: Talk about frustration! 19: Re: [Vehicle] Ju-87 Stuka 20: Re: Talk about frustration! 21: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 22: Re: Renaisance v04.n2284 1: Re: DIY Biomatter Fuel Conversion? 2: Re: DIY Biomatter Fuel Conversion? 3: Re: Melee Weapon Damage in GURPS? 4: Re: Renaisance 5: Re: DIY Biomatter Fuel Conversion? 6: Re: GURPS MAGIC Variant. 7: Re: light auto vs. machinegun?? 8: Re: Talk about frustration! 9: Re: Talk about frustration! 10: RE: rates of learning 11: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 12: Re: light auto vs. machinegun?? 13: Re: [Vehicle] Ju-87 Stuka 14: Re: Characters from different systems duking it out... 15: Re: DIY Biomatter Fuel Conversion? 16: Re: rates of learning 17: Re: DIY Biomatter Fuel Conversion? 18: Re: Characters from different systems duking it out... [or, the undead thread continues...] 19: Re: [Vehicle] Ju-87 Stuka 20: Re: Melee Weapon Damage in GURPS? 21: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 22: Re: rates of learning v04.n2285 1: Re: [Vehicle] Ju-87 Stuka 2: Re: Characters from different systems duking it out... 3: Re: Anyone know Latin? 4: teraton surprise 5: Re: Point Optimization 6: Re: Melee Weapon Damage in GURPS? 7: Re: GURPS MAGIC Variant. 8: RE: rates of learning 9: unsubscribe please 10: Re: Characters from different systems duking it out... 11: Plot, not stat (was: SV: Renaisance) 12: Star Wars vs. Star Trek (was: Characters from different systems duking it out...) 13: Re: Anyone know Latin? 14: Re: Melee Weapon Damage in GURPS? 15: Re: Talk about frustration! 16: The incorrect time problems should now be fixed. 17: Re: Super Archery 18: Re: Melee Weapon Damage in GURPS? 19: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 20: Re: Characters from different systems duking it out... 21: Re: Melee Weapon Damage in GURPS? 22: Re: [Vehicle] Ju-87 Stuka v04.n2286 1: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 2: Re: Talk about frustration! 3: Re: Melee Weapon Damage in GURPS? 4: Re: unsubscribe please 5: Re: Characters from different systems duking it out... 6: Re: Characters from different systems duking it out... 7: Re: Characters from different systems duking it out... 8: Re: Characters from different systems duking it out... 9: Re: Talk about frustration! 10: Re: thomas barnes... paging thomas barnes... 11: RE: Characters from different systems duking it out... 12: Re: Talk about frustration! 13: Re: Characters from different systems duking it out... 14: Realistic Human Weights... 15: Yrth Question: which races are pre-banestorm? 16: Re: Talk about frustration! 17: Re: Talk about frustration! 18: Re: Talk about frustration! 19: Spells of major economic impact 20: Re: Talk about frustration! 21: Re: DIY Biomatter Fuel Conversion? 22: Re: DIY Biomatter Fuel Conversion? 23: Re: Characters from different systems duking it out... v04.n2287 1: Re: Yrth Question: which races are pre-banestorm? 2: Re: Spells of major economic impact 3: Re: Characters from different systems duking it out... 4: Re: Characters from different systems duking it out... 5: Re: Spells of major economic impact 6: Re: Spells of major economic impact 7: New U.S. Army 1st Space Battalion 8: Re: Yrth Question: which races are pre-banestorm? 9: Re: [Traveller Vehicles] BattleFortress(tm) (long) 10: Re: Freebooter Class Mecha Mk 1 (long) 11: Re: New Vehicle Tech, Gravity Pipe 12: Re: DIY Biomatter Fuel Conversion? 13: Re: DIY Biomatter Fuel Conversion? 14: Re: Fw: RingWorld? 15: Re: Plot, not stat (was: SV: Renaisance) 16: Re: Spells of major economic impact 17: Re: Spells of major economic impact 18: Re: Spells of major economic impact 19: Re: Characters from different systems duking it out... 20: Re: Characters from different systems duking it out... v04.n2288 1: Re: Characters from different systems duking it out... 2: One Eye (was Point Optimization 3: Re: Spells of major economic impact 4: Re: Spells of major economic impact 5: Re: DIY Biomatter Fuel Conversion? 6: Re: Spells of major economic impact 7: Star Wars vs. Star Trek (Was: Re: Characters from diff...) 8: Re: Spells of major economic impact 9: Re: Spells of major economic impact 10: Re: Spells of major economic impact 11: Re: Characters from different systems duking it out... (OT) 12: Re: Characters from different systems duking it out... 13: Re: Spells of major economic impact 14: Re: Spells of major economic impact 15: Re: Spells of major economic impact 16: Re: Characters from different systems duking it out... 17: Re: Spells of major economic impact 18: Re: GURPS MAGIC Variant. 19: Re: DIY Biomatter Fuel Conversion? 20: Re: Plot, not stat (was: SV: Renaisance) 21: Re: Spells of major economic impact v04.n2289 1: Re: Characters from different systems duking it out... 2: Re: DIY Biomatter Fuel Conversion? 3: Re: Realistic Human Weights... 4: Re: DIY Biomatter Fuel Conversion? 5: Re: Spells of major economic impact 6: Re: Spells of major economic impact 7: Re: rates of learning 8: Re: light auto vs. machinegun?? 9: Re: light auto vs. machinegun?? 10: Re: Super Archery 11: Re: thomas barnes... paging thomas barnes... 12: Re: Spells of major economic impact 13: Re: Spells of major economic impact 14: Re: Spells of major economic impact 15: Re: Spells of major economic impact 16: Re: DIY Biomatter Fuel Conversion? 17: Re: Spells of major economic impact 18: Re: DIY Biomatter Fuel Conversion? 19: Re: Characters from different systems duking it out... 20: Re: Characters from different systems duking it out... 21: Re: Spells of major economic impact v04.n2290 1: Re: thomas barnes... paging thomas barnes... 2: RE: Computer RPGs 3: Re: rates of learning 4: Re: light auto vs. machinegun?? 5: Re: Spells of major economic impact 6: Re: Characters from different systems duking it out... 7: Re: Spells of major economic impact 8: Re: Spells of major economic impact 9: Re: DIY Biomatter Fuel Conversion? 10: Re: Characters from different systems duking it out... 11: [Off-Topic] Blatant? You make the call... 12: Re: Characters from different systems duking it out... 13: Re: Characters from different systems duking it out... 14: Re: teraton surprise 15: Re: Spells of major economic impact 16: Re: Characters from different systems duking it out... 17: Re: [Off-Topic] Blatant? You make the call... 18: RE: Spells of major economic impact 19: Re: rates of learning 20: Re: Characters from different systems duking it out... 21: A Riverworld Request: The Riverboats 22: Re: Characters from different systems duking it out... 23: Re: Spells of major economic impact 24: Re: Spells of major economic impact 25: Re: Characters from different systems duking it out... v04.n2291 1: Re: A Riverworld Request: The Riverboats 2: Re: Characters from different systems duking it out... 3: Re: Spells of major economic impact 4: [Fwd: DIY Biomatter Fuel Conversion?] 5: Re: Spells of major economic impact 6: Re: Spells of major economic impact 7: Re: A Riverworld Request: The Riverboats 8: Re: [Off-Topic] Blatant? You make the call... 9: Re: Spells of major economic impact 10: re: GURPS Far Trader question 11: Re: Spells of major economic impact 12: hitlocation abuse? 13: Re: hitlocation abuse? 14: Re: Spells of major economic impact 15: Re: Spells of major economic impact 16: Re: Spells of major economic impact 17: Re: hitlocation abuse? 18: GURPS weapons and shields 19: Re: rates of learning 20: Re: rates of learning 21: GURPS New Sun/Discworld Crossover Campaign... 22: Re: rates of learning 23: Re: Spells of major economic impact 24: Re: DIY Biomatter Fuel Conversion? 25: Re: DIY Biomatter Fuel Conversion? 26: New Horse 27: Re: New Horse 28: Re: hitlocation abuse? 29: Re: Spells of major economic impact 30: Re: Spells of major economic impact v04.n2292 1: Re: GURPS weapons and shields 2: Re: Characters from different systems duking it out... 3: Re: GURPS weapons and shields 4: Re: rates of learning 5: Re: GURPS weapons and shields 6: Re: GURPS weapons and shields 7: Re: GURPS weapons and shields 8: Re: New Horse 9: re: Hit Location Abuse? 10: Re: GURPS weapons and shields 11: Re: One Eye (was Point Optimization 12: Re: GURPS weapons and shields 13: re: Hit Location Abuse? 14: Re: New Horse 15: Steam engines aren't that bad 16: Re: New Horse 17: Re: One Eye (was Point Optimization 18: Re: GURPS weapons and shields 19: Re: GURPS weapons and shields 20: Re: Spells of major economic impact 21: Re: Spells of major economic impact 22: Hi, Delurking 23: Re: GURPS weapons and shields 24: Re: GURPS weapons and shields 25: Re: GURPS weapons and shields v04.n2293 1: Re: GURPS weapons and shields 2: Re: GURPS weapons and shields 3: Re: GURPS weapons and shields 4: Re: Characters from different systems duking it out... 5: Mythos and unfazable 6: Re: Re: Spells of major economic impact 7: Re: DIY Biomatter Fuel Conversion? 8: Re: Re: Spells of major economic impact 9: Re: Mythos and unfazable 10: Re: Hit Location Abuse? 11: Re: Steam engines aren't that bad 12: Re: GURPS weapons and shields 13: Re: New Horse 14: Re: Mythos and unfazable 15: GURPS Japan Ship Giveaway 16: Re: Spells of major economic impact 17: Re: GURPS Japan Ship Giveaway 18: Re: Spells of major economic impact 19: Re: DIY Biomatter Fuel Conversion? 20: Re: Mythos and unfazable 21: Re: GURPS Japan Ship Giveaway v04.n2294 1: Re: hitlocation abuse? 2: Re: hitlocation abuse? 3: Re: Spells of major economic impact 4: Re: Spells of major economic impact 5: Re: hitlocation abuse? 6: Re: Mythos and unfazable 7: Re: Steam engines aren't that bad 8: Re: DIY Biomatter Fuel Conversion? 9: Re: New Horse 10: Re: Spells of major economic impact 11: Re: New Horse 12: Re: GURPS Japan Ship Giveaway 13: Re: Mythos and unfazable 14: Re: New Horse 15: Re: Steam engines aren't that bad 16: Re: New Horse 17: Re: New Horse 18: Re: Steam engines aren't that bad 19: Re: Spells of major economic impact 20: [Fwd: GURPS Ogre?] 21: Re: GURPS weapons and shields 22: Re: Hi, Delurking 23: Re: New Horse 24: Re: New Horse 25: Re: New Horse v04.n2295 1: Re: New Horse 2: Re: GURPS weapons and shields 3: Re: Hi, Delurking 4: Re: Mythos and unfazable 5: Re: New Horse 6: SV: Plot, not stat (was: SV: Renaisance) 7: Re: hitlocation abuse? 8: Re: Re: Spells of major economic impact 9: Re: Spells of major economic impact 10: Re: GURPS MAGIC Variant. 11: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 12: Re: New Horse 13: Re: Steam engines aren't that bad 14: Re: 1/12 scales plastic golems? [LONGISH] 15: Re: Spells of major economic impact 16: Re: DIY Biomatter Fuel Conversion? 17: Re: GURPS and AD&D modules 18: Re: Spells of major economic impact 19: Re: DIY Biomatter Fuel Conversion? 20: What is Gulliver? 21: Re: New Horse 22: Re: GURPS weapons and shields 23: Re: New Horse 24: Re: What is Gulliver? 25: Re: DIY Biomatter Fuel Conversion? 26: Re: GURPS weapons and shields 27: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 28: Re: GURPS weapons and shields 29: Re: Hi, Delurking 30: Re: GURPS weapons and shields v04.n2296 1: Re: GURPS weapons and shields 2: Re: DIY Biomatter Fuel Conversion? 3: Re: hitlocation abuse? 4: Re: DIY Biomatter Fuel Conversion? 5: Re: GURPS weapons and shields 6: Re: DIY Biomatter Fuel Conversion? 7: The Armourer Archives No 16 8: Restricted computers (was DIY Biomatter Fuel Conversion? 9: Re: GURPS weapons and shields 10: Re: New Horse 11: Star Systems 12: Vehicle of the week 273 - GT TL 9 space transport v04.n2297 1: Re: DIY Biomatter Fuel Conversion? 2: Upcoming vehicles, was: DIY Biomatter Fuel Conversion? 3: Re: Star Systems 4: URL for B. Glenn's Crit Tables (WAS: Spells of major economic impact) 5: Re: Spells of major economic impact 6: Doing More Damage (WAS: hitlocation abuse) 7: Re: GURPS Magic Variant 8: Transferable Golems (WAS: 1/12 scales plastic golems?) 9: Power Sources and Lubricating (multi-response) 10: Re: Star Systems 11: Re: Two Shields 12: Re: Transferable Golems (WAS: 1/12 scales plastic golems?) 13: Re: Two Shields 14: Re: Upcoming vehicles, was: DIY Biomatter Fuel Conversion? 15: Re: Hi, Delurking 16: Biscuits Synopsis (Re: Hi, Delurking) 17: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 18: Re: Spells of major economic impact 19: Re: Star Systems 20: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 21: RE: New Horse v04.n2298 1: Re: Star Systems 2: Re: Biscuits Synopsis (Re: Hi, Delurking) 3: Re: Biscuits Synopsis (Re: Hi, Delurking) 4: Re: Biscuits Synopsis (Re: Hi, Delurking) 5: Re: Biscuits Synopsis (Re: Hi, Delurking) 6: Re: Biscuits Synopsis (Re: Hi, Delurking) 7: Re: Star Systems 8: Re: Biscuits Synopsis (Re: Hi, Delurking) 9: Re: Biscuits Synopsis (Re: Hi, Delurking) 10: re: Star Systems 11: Re: Biscuits Synopsis (Re: Hi, Delurking) 12: Re: Restricted computers (was DIY Biomatter Fuel Conversion? 13: Re: Upcoming vehicles, was: DIY Biomatter Fuel Conversion? 14: Re: DIY Biomatter Fuel Conversion? 15: Re: Biscuits Synopsis (Re: Hi, Delurking) 16: Get your biscuits in the archives! 17: Onno Takes Requests? :) 18: Re: Biscuits Synopsis (Re: Hi, Delurking) 19: Hardtack, was Re: Biscuits Synopsis (Re: Hi, Delurking) 20: Re: Restricted computers (was DIY Biomatter Fuel Conversion? 21: Re: Biscuits Synopsis (Re: Hi, Delurking) 22: Re: Restricted computers (was DIY Biomatter Fuel Conversion? 23: Re: Star Systems 24: Re: Bullet Damage 3 25: Re: Star Systems 26: Physics of a fusion reactor v04.n2299 1: Re: Biscuits Synopsis (The Horror!!!) 2: Re: Star Systems 3: Re: Transferable Golems (WAS: 1/12 scales plastic 4: Re: Biscuits Synopsis (The Horror!!!) 5: Re: Star Systems 6: Re: Star Systems 7: Re: Upcoming vehicles AND Traveller Virus 8: Re: Physics of a fusion reactor 9: Re: Star Systems 10: Re: Upcoming vehicles AND Traveller Virus 11: Re: GURPS Magic Variant 12: DISCworld 1 13: discworld 2 14: Re: Transferable Golems (WAS: 1/12 scales plastic 15: Re: Biscuits Synopsis (The Horror!!!) 16: Re: DISCworld 1 17: Calling Physics Gurus! 18: Message from ["S. John Ross" 19: Re: Upcoming vehicles AND Traveller Virus 20: hardtack 21: Re: Physics of a fusion reactor 22: Re: Quad ST damage AND scaling laws (WAS: Unusual Background) [LONG] 23: Re: Biscuits Synopsis (Re: Hi, Delurking) 24: Dyson Sphere Physics 25: Re: Biscuits Synopsis (The Horror!!!) v04.n2300 1: Re: Biscuits Synopsis (The Horror!!!) 2: Re: Biscuits Synopsis (The Horror!!!) 3: Re: Hardtack, was Re: Biscuits Synopsis (Re: Hi, Delurking) 4: Re: hardtack 5: Re: Biscuits Synopsis (Re: Hi, Delurking) 6: Re: Dyson Sphere Physics 7: Re: Biscuits Synopsis (Re: Hi, Delurking) 8: Re: Star Systems 9: Re: Star Systems 10: Re: Biscuits Synopsis (The Horror!!!) 11: Re: Biscuits Synopsis (Re: Hi, Delurking) 12: Re: Biscuits Synopsis (Re: Hi, Delurking) 13: Re: Upcoming vehicles AND Traveller Virus 14: Traveler Virus? 15: Re: Physics of a fusion reactor 16: Re: Traveler Virus? 17: Re: Upcoming vehicles AND Traveller Virus 18: Re: Dyson Sphere Physics 19: Re: Dyson Sphere Physics 20: Re: GURPS Magic Variant 21: Eternal Day (WAS Dyson Sphere Physics) 22: Re: Dyson Sphere Physics 23: Re: Star Systems 24: Re: Traveler Virus? 25: Re: Eternal Day (WAS Dyson Sphere Physics) 26: Re: Traveler Virus? 27: What is BESERKERS for 100 Jack (was Traveler Virus?) 28: Re: Eternal Day (WAS Dyson Sphere Physics) 29: Re: Upcoming vehicles, was: DIY Biomatter Fuel Conversion? 30: Re: Subject: Dyson Sphere Physics v04.n2301 1: Re: Traveler Virus? 2: Re: Eternal Day (WAS Dyson Sphere Physics) 3: Re: Dyson Sphere Physics 4: Re: Dyson Sphere Physics 5: Re: Traveler Virus? 6: Re: Dyson Sphere Physics 7: Re: Dyson Sphere Physics 8: Re: Dyson Sphere Physics 9: Re: Physics of a fusion reactor 10: Fwd: "By Grabthar's Hammer...": GURPS Galaxy Quest 11: Re: Traveler Virus? 12: Re: Transferable Golems (WAS: 1/12 scales plastic 13: Re: What is BESERKERS for 100 Jack (was Traveler Virus?) 14: Re: Biscuits Synopsis (Re: Hi, Delurking) 15: Re: Upcoming vehicles, was: DIY Biomatter Fuel Conversion? 16: Re: Traveler Virus? 17: Re: Dyson Sphere Physics 18: Re: Dyson Sphere Physics 19: off-topic confusion... v04.n2302 1: Re: Calling Physics Gurus! (t-bone?) 2: Re: Dyson Sphere Physics 3: all-out attack bonus 4: Re: Doing More Damage 5: Re: GURPS Magic Variant 6: Snakes 7: Re: all-out attack bonus 8: Re: Spells of major economic impact 9: Re: Fast-Draw {Rifle} 10: Re: Mythos and Unfazable 11: Extra Fatigue-One Spell Only 12: Re: GURPS weapons and shields 13: Re: Spells of major economic impact 14: Continual Flame (WAS: Spells of major economic impact) 15: Re: Spells of major economic impact v04.n2303 1: Re: rates of learning [LONG] 2: Re: light auto vs. machinegun 3: Re: Extra Fatigue-One Spell Only 4: Magical Beepers (WAS: thomas barnes... paging thomas barnes...) 5: Roman numerals (WAS: [Traveller Vehicles] BattleFortress(tm) ) 6: Plumb Bob Re: Dyson Sphere Physics 7: Spring-powered guns in fantasy (WAS: Renaisance) 8: Re: super-archery AND "lift with two hands" 9: Re: super-archery AND "lift with two hands" 10: GULLIVER Errata (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 11: RE: Computer RPGs 12: Re: Continual Flame (WAS: Spells of major economic impact) 13: Re: Talk about frustration! 14: Re: Extra Fatigue-One Spell Only 15: Another mistake of mine 16: Re: I was wrong about Combat Teleport 17: Re: mind-share 18: Identity Problems (WAS: INS deports Resurrectees!) 19: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 20: Re: Nuke, nuke, nuke nuke, nuke, nuke, nuke, nuke (WAS: Rules Lawyering & Nukes (WAS: Abusive v04.n2305 1: Re: Biscuits Synopsis (Re: Hi, Delurking) 2: Re: Mythos and Unfazable 3: Re: Snakes 4: Re: Goblin Resilience (WAS: Ressurrection Man (was Re: Abusive Characters)) 5: virgins 6: Re: Traveler Virus? 7: Re: Questions I've asked before 8: Re: Dyson Sphere Physics 9: Re: Dyson Sphere Physics 10: Re: mind-share 11: Re: Calling Physics Gurus! (t-bone?) 12: Re: Spells of major economic impact 13: Re: Calling Physics Gurus! (t-bone?) 14: Re: Traveler Virus? 15: Re: Fast-Draw {Rifle} 16: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 17: Re: Traveler Virus? 18: TL16 vs TL21 (WAS Dyson Sphere Physics) 19: Re: Traveler Virus? v04.n2306 1: Re: Fast-Draw {Rifle} 2: Cheap Demon Summoning(WAS Spells of major) 3: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 4: Traveler Virus 5: Re: Spells of major economic impact 6: Re: Magnetic Anomaly Detectors 7: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 8: Re: What is BESERKERS for 100 Jack (was Traveler Virus?) 9: Vampire Ships - was Traveler Virus? 10: Re: virgins 11: Re: Continual Flame (WAS: Spells of major economic impact) 12: Re: Physics of a fusion reactor 13: Re: Traveler Virus 14: Re: virgins 15: Re: Traveler Virus? 16: Re: Snakes 17: Re: Mythos and Unfazable 18: Re: Transferable Golems (WAS: 1/12 scales plastic 19: Re: Spells of major economic impact v04.n2307 1: Re: Cheap Demon Summoning(WAS Spells of major) 2: Re: Mythos and Unfazable 3: Re: virgins 4: Re: Fast-Draw {Rifle} 5: Re: Traveler Virus? 6: Re: Traveler Virus 7: Re: Traveler Virus? 8: Re: Traveler Virus? 9: Robert Patterson said: 10: Re: Mythos and Unfazable 11: Re: TL16 vs TL21 (WAS Dyson Sphere Physics) 12: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 13: Re: Calling Physics Gurus! (t-bone?) 14: Re: Uber-tactician (WAS: the jack-of-all-trade thing) 15: Re: virgins 16: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 17: Re: light auto vs. machinegun 18: Re: Robert Patterson said: 19: RE: Computer RPGs 20: Re: IST v04.n2308 1: Re: light auto vs. machinegun 2: Re: Calling Physics Gurus! (t-bone?) 3: Re: light auto vs. machinegun 4: Re: Transferable Golems (WAS: 1/12 scales plastic 5: Re: virgins 6: Re: Extra Fatigue-One Spell Only 7: Hard Science & TL12+ (BONUS: Magi-Tech Power Cells) 8: Re: TL16 vs TL21 (WAS Dyson Sphere Physics) 9: Confused 10: Re: GULLIVER Errata (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 11: Re: Calling Physics Gurus! (t-bone?) 12: Re: light auto vs. machinegun 13: Re: light auto vs. machinegun 14: Re: Extra Fatigue-One Spell Only 15: Re: Computer RPGs 16: Re: light auto vs. machinegun 17: Re: virgins v04.n2309 1: Re: light auto vs. machinegun 2: Re: Calling Physics Gurus! (t-bone?) 3: Re: Cheap Demon Summoning(WAS Spells of major) 4: Weapon Master and Bow Skill 5: Subject: Re: light auto vs. machinegun 6: Re: Hard Science & TL12+ (BONUS: Magi-Tech Power Cells) 7: Re: Weapon Master and Bow Skill 8: Re: Weapon Master and Bow Skill 9: Re: Hard Science & TL12+ (BONUS: Magi-Tech Power Cells) 10: Re: Subject: Re: light auto vs. machinegun 11: Re: Hard Science & TL12+ (BONUS: Magi-Tech Power Cells) 12: Re: Hard Science & TL12+ (BONUS: Molecular Nanotech resources) 13: Re: Weapon Master and Bow Skill 14: Re: Extra Fatigue-One Spell Only 15: Re: Weapon Master and Bow Skill 16: Re: Hard Science & TL12+ (BONUS: Molecular Nanotech resources) v04.n2310 1: Bionic Limbs with GURPS Robots 2: Re: light auto vs. machinegun 3: Re: virgins 4: Re: Weapon Master and Bow Skill 5: Re: Bionic Limbs with GURPS Robots 6: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 7: 'Realistic' computers (was Re: Hard Science & TL12+) 8: Re: Traveler Virus? 9: Re: Mythos and Unfazable 10: GURPS Requiem 11: What the HELL!!? 12: Re: What the HELL!!? 13: Re: Cheap Demon Summoning(WAS Spells of major) 14: Re: What the HELL!!? 15: Re: What the HELL!!? 16: Re: Calling Physics Gurus! (t-bone?) 17: Re: "Lift with two hands" (WAS: Quad ST damage AND scaling laws (WAS: Unusual Background)) 18: Re: What the HELL!!? 19: Re: Robert Patterson said: 20: Demons and Christians 21: Re: What the HELL!!? 22: Re: Demons and Christians 23: Re: Weapon Master and Bow Skill 24: Re: Demons and Christians 25: Re: Traveler Virus? 26: Re: What the HELL!!? 27: Re: IST 28: Radar guided missiles 29: RE: Demons and Christians 30: Re: TL16 vs TL21 (WAS Dyson Sphere Physics) v04.n2311 1: Re: Demons and Christians 2: Re: Demons and Christians 3: multiple targets with bursts? 4: Re: multiple targets with bursts? 5: Re: Demons and Christians 6: Re: Demons and Christians 7: Re: Calling Physics Gurus! (t-bone?) 8: Re: Calling Physics Gurus! (t-bone?) 9: Re: wrong about Combat Teleport 10: Re: TL16 vs TL21 11: Re: Cheap Demon Summoning 12: GURPSnet archive 13: Re: GURPSnet archive 14: Re: Confused 15: Re: light auto vs. machinegun 16: Re: Hard Science & TL12+ 17: Re: Calling Physics Gurus! (t-bone?) 18: Re: virgins 19: Re: Radar guided missiles 20: Re: Hard Science & TL12+ 21: Re: What the HELL!!? 22: Re: Demons and Christians 23: Re: What the HELL!!? 24: RE: Demons and Christians 25: Re: What the HELL!!? 26: Re: Demons and Christians 27: Re: multiple targets with bursts? 28: RE: Demons and Christians v04.n2312 1: Re: virgins 2: RE: Demons and Christians 3: Re: multiple targets with bursts? 4: RE: Demons and Christians 5: Re: Demons and Christians 6: Re: multiple targets with bursts? 7: Re: Demons and Christians 8: Re: virgins 9: RE: Demons and Christians 10: Re: Mythos and Unfazable 11: Re: Calling Physics Gurus! (t-bone?) 12: Re: Demons and Christians 13: Re: What the HELL!!? 14: Re: Demons and Christians 15: Re: Demons and Christians 16: Re: virgins 17: mm, why are men in black at my door? (RE: what the HELL!!?) 18: RE: Demons and Christians 19: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 20: Re: virgins 21: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 22: Re: virgins 23: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 24: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 25: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 26: Re: GURPSnet-Digest V4 #2311 27: Top 5 Products I Want To See 28: re: GURPSnet archive 29: Re: virgins 30: Fortunato and Tantric Magic v04.n2313 1: The Tao of Fnord 2: Re: Extra Fatigue-One Spell Only 3: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 4: Re: Extra Fatigue-One Spell Only 5: Re: Radar guided missiles 6: Re: Radar guided missiles 7: Re: Subject: Re: light auto vs. machinegun 8: Re: Radar guided missiles 9: Re: Radar guided missiles 10: "Ceremonial Only" -33% [KROMM] (WAS: Extra Fatigue-One Spell Only) 11: Vehicles of the week 274 - container tractor/trailer + Kaa battlesuit 12: Re: The Tao of Fnord 13: Pricing of a Duty? 14: Re: Pricing of a Duty? 15: Re: Welcome to gurpsnet-digest 16: Steampunk Vehicles Questions 17: Steam Engines, Axes, Nausicca and vehicles 18: Best weapons 19: Re: Demons and Christians 20: Re: Demons and Christians 21: Re: Demons and Christians 22: Fast Draw and Recoil Penalties 23: Re: Demons and Christians v04.n2314 1: Re: Fast Draw and Recoil Penalties 2: Re: Steam Engines, Axes, Nausicca and vehicles 3: Re: Best weapons 4: Re: Steampunk Vehicles Questions 5: Re: Best weapons 6: Re: Demons and Christians 7: Re: Best weapons 8: Re: Best weapons 9: Get Back, Jo-Jo (was: Best Weapons) 10: Re: The Tao of Fnord 11: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 12: Re: What the HELL!!? 13: Re: Radar guided missiles 14: Re: multiple targets with bursts? 15: Re: multiple targets with bursts? 16: Re: Mythos and Unfazable 17: Re: Best weapons 18: Re: Fast Draw and Recoil Penalties 19: Re: Calling Physics Gurus! (t-bone?) 20: Re: Welcome to gurpsnet-digest 21: Re: multiple targets with bursts? v04.n2315 1: RE: Demons and Christians 2: Re: Best weapons 3: Re: Demons and Christians 4: grapple from behind?? 5: Re: Demons and Christians 6: Re: Fast Draw and Recoil Penalties 7: Re: Fast Draw and Recoil Penalties 8: Re: Steam Engines, Axes, Nausicca and vehicles 9: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 10: "Create Object" Spell 11: Re: Steam Engines, Axes, Nausicca and vehicles 12: SV: Mythos and Unfazable 13: Abstract Combat and No Hit Points 14: Re: "Create Object" Spell 15: Re: Best weapons 16: Re: "Create Object" Spell 17: Re: multiple targets with bursts? 18: Re: "Create Object" Spell 19: Re: Best weapons 20: Re: Get Back, Jo-Jo (was: Best Weapons) 21: Re: multiple targets with bursts? 22: Re: Demons and Christians 23: Re: Demons and Christians 24: Re: "Create Object" Spell 25: Re: Abstract Combat and No Hit Points v04.n2316 1: Re: Best Weapons 2: Re: Best weapons 3: Re: multiple targets with bursts? 4: Re: Best Weapons 5: Re: Best weapons 6: Re: Best Weapons 7: Re: Best Weapons 8: Re: Best weapons 9: Fantasy Military Unit 10: Re: Best weapons 11: Re: "Create Object" Spell 12: Re: grapple from behind?? 13: Re: Welcome to gurpsnet-digest 14: Re: mm, why are men in black at my door? (RE: what the HELL!!?) 15: Re: Top 5 Products I Want To See 16: Re: GURPSnet-Digest V4 #2311 17: Re: GURPS House Rules index site (was Re: Site Update) 18: Re: Best weapons 19: RE: "Create Object" Spell 20: Re: Demons and Christians 21: Re: Best weapons v04.n2317 1: Re: Best Weapons 2: Re: Calling Physics Gurus! (t-bone?) 3: Re: Best weapons 4: Re: Calling Physics Gurus! (t-bone?) 5: Re: Hard Science & TL12+ (BONUS: Molecular Nanotech resources) 6: Re: Abstract Combat and No Hit Points 7: Re: Abstract Combat and No Hit Points 8: Re: Abstract Combat and No Hit Points 9: Re: Best weapons 10: Re: Top 5 Products I Want To See 11: Re: Best Weapons 12: Re: Steampunk Vehicles Questions 13: Re: Best weapons 14: Re: Best weapons 15: Re: Best Weapons 16: Re: Demons and Christians 17: Re: Abstract Combat and No Hit Points 18: Re: multiple targets with bursts? 19: Deadliness of GURPS 20: re: Best Weapons v04.n2318 1: Re: multiple targets with bursts? 2: Re: Deadliness of GURPS 3: Re: Best weapons 4: Re: Best weapons 5: Falchions 6: Re: Abstract Combat and No Hit Points 7: conventions, & reality hurdles 8: Re: multiple targets with bursts? 9: Re: Deadliness of GURPS 10: Re: Hard Science & TL12+ (BONUS: Molecular Nanotech resources) 11: Re: conventions, & reality hurdles 12: Re: Best weapons 13: Re: Best weapons 14: RE: Best weapons 15: Re: Best weapons 16: Re: Best weapons 17: Re: Best weapons 18: RE: Steampunk Vehicles Questions 19: Re: Best weapons 20: Re: multiple targets with bursts? 21: Re: Steampunk Vehicles Questions 22: Re: Abstract Combat and No Hit Points v04.n2319 1: Re: grapple from behind?? 2: Re: Best Weapons 3: Fw: Mythos and Unfazable 4: Hard Up for Armor 5: Re: Steampunk Vehicles Questions 6: Re: Best Weapons 7: Fw: mm, why are men in black at my door? (RE: what the HELL!!?) 8: Fw: What the HELL!!? 9: Re: Deadliness of GURPS 10: Alternative power sources 11: Re: Steampunk Vehicles Questions 12: Re: Best Weapons 13: Re: Deadliness of GURPS 14: Re: Best weapons 15: Re: Alternative power sources 16: Re: Best weapons 17: Re: Alternative power sources 18: Re: Steampunk Vehicles Questions 19: Re: Steampunk Vehicles Questions 20: Re: Alternative power sources 21: Re: Best weapons v04.n2320 1: Re: Deadliness of GURPS 2: Re: Best weapons 3: Re: Alternative power sources 4: Re: Alternative power sources 5: Nodachi(WAS Best weapons) 6: re: Best Weapons 7: Re: Deadliness of GURPS 8: Re: Hard Science & TL12+ (BONUS: Molecular Nanotech resources) 9: Re: Best Weapons 10: Re: Best weapons 11: Mons check... 12: Re: Best weapons 13: Revised Pain Rules 14: Re: Best weapons 15: Re: Best Weapons 16: The Trident - Good Offensive Weapons 17: Re: Nodachi(WAS Best weapons) 18: Faith, proof, and the supernatural (was Re: Demons and Christians) 19: Re: What the HELL!!? v04.n2321 1: RE: Steampunk Vehicles Questions 2: RE: Steampunk Vehicles Questions 3: Re: multiple targets with bursts? 4: Re: Best weapons 5: Re: multiple targets with bursts? 6: The Three Gun Kid [Combat, Limbs] 7: Re: Best Weapons 8: Speedy boat, TL9 9: Re: Steampunk Vehicles Questions 10: Re: Best weapons 11: Re: Best weapons 12: Re: Deadliness of GURPS 13: Re: Steampunk Vehicles Questions 14: Jo/Escrime Wieghts Was(Re: Best weapons) 15: Re: Steampunk Vehicles Questions 16: Looking for a gaming group 17: [none] 18: [none] 19: [none] 20: Re: Top 5 Products I Want To See v04.n2322 1: Re: Deadliness of GURPS 2: Re: grapple from behind?? 3: Re: The Trident - Good Offensive Weapons 4: Re: Alternative power sources 5: Re: Nodachi(WAS Best weapons) 6: The Trident(WAS Cool Weapons) 7: Re: Alternative power sources 8: Re: Abstract Combat and No Hit Points 9: Re: Deadliness of GURPS 10: Re: Best weapons 11: Re: Best weapons 12: Re: Deadliness of GURPS 13: Re: Faith, proof, and the supernatural (was Re: Demons and Christians) 14: Re: Alternative power sources 15: Re: Alternative power sources 16: Capturing PCs (was: The Trident) 17: Re: Falchions 18: Re: Best weapons 19: Re: Capturing PCs 20: Re: Calling Physics Gurus! (t-bone?) 21: Eclipse 2000 Events 22: Re: multiple targets with bursts? 23: Re: conventions, & reality hurdles 24: Re: Best weapons 25: Re: Steam Engines, Axes, Nausicca and vehicles 26: Re: Alternative power sources v04.n2323 1: Re: multiple targets with bursts? 2: Re: Steampunk Vehicles Questions 3: Re: Deadliness of GURPS 4: Re: The Three Gun Kid 5: Hit me, right there... 6: Re: Hit me, right there... 7: Re: The Three Gun Kid 8: Re: Best weapons 9: Re: Capturing PCs (was: The Trident) 10: Re: Best weapons *and* luck 11: Re: Capturing PCs 12: Re: Hit me, right there... 13: Re: Capturing PCs (was: The Trident) 14: Re: Best weapons 15: Re: Alternative power sources 16: Re: Abstract Combat and No Hit Points 17: Re: Hit me, right there... 18: Maneuvers/Defaults 19: Re: Maneuvers/Defaults 20: Re: Hit me, right there... v04.n2324 1: Re: Steampunk Vehicles Questions 2: Re: Steampunk Vehicles Questions 3: Re: Capturing PCs (was: The Trident) 4: Re: Steampunk Vehicles Questions 5: Re: Maneuvers/Defaults 6: Re: Capturing PCs (was: The Trident) 7: Re: Steampunk Vehicles Questions 8: Re: Steampunk Vehicles Questions 9: Re: Hit me, right there... 10: gurps babylon 5? 11: RE: Eclipse 2000 Events 12: GURPS Poisons (WAS Deadliness) 13: Re: Steampunk Vehicles Questions 14: Re: Capturing PCs (was: The Trident) 15: Re: Hard Up for Armor 16: Strange Items 17: Re: Strange Items 18: RE: Hit me, right there... 19: Re: Hit me, right there... v04.n2325 1: RE: Hit me, right there... 2: Re: Strange Items 3: Re: Steampunk Vehicles Questions 4: Re: Steampunk Vehicles Questions 5: Re: Steampunk Vehicles Questions 6: Re: Steampunk Vehicles Questions 7: Re: Hard Up for Armor 8: Radioactive Disad 9: Re: Radioactive Disad 10: Radioactive Disadvantage 11: Re: Steampunk Vehicles Questions 12: Re: Strange Items 13: Stay On Target... (was: Re: multiple targets with bursts?) 14: Re: Strange Items 15: Re: Steampunk Vehicles Questions 16: Re: Steampunk Vehicles Questions 17: Re: Strange Items 18: Re: Steampunk Vehicles Questions 19: Re: Steampunk Vehicles Questions 20: Re: Steampunk Vehicles Questions 21: BowST 22: Re: Stay On Target... (was: Re: multiple targets with bursts?) 23: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [john miller ]] 24: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Jared Goodwin ]] 25: Re: Strange Items 26: Re: Strange Items 27: WWI tanks 28: Re: Steampunk Vehicles Questions 29: Re: Strange Items v04.n2326 1: Re: GURPS Poisons (WAS Deadliness) 2: Consensus (was: Weapon Master and Bow Skill) 3: Re: Demons and Christians 4: Re: The Three Gun Kid [Kromm?] 5: Re: Demons and Christians 6: Re: What the HELL!!? 7: Drug Improvement At Higher TL's? [Ultra-Tech, Drug, BioTech?] 8: Re: Weapon Master and Bow Skill 9: Re: Strange Items 10: Re: Strange Items 11: Re: Strange Items 12: Re: Steampunk Vehicles Questions 13: Re: Capturing PCs 14: Naginata- Best Weapon 15: Re: Capturing PCs 16: Re: Fantasy Military Unit 17: RE: Strange Items 18: [Fwd: BOUNCE gurpsnet-l@lists.io.com: Non-member submission from [Criss Invidiata ]] 19: ADMIN NOTICE 20: Re: Steampunk Vehicles Questions 21: Re: Steampunk Vehicles Questions 22: Re: Steampunk Vehicles Questions 23: Re: Steampunk Vehicles Questions 24: Re: GURPS Poisons (WAS Deadliness) v04.n2327 1: Re: GURPS Poisons (WAS Deadliness) 2: Re: Strange Items 3: Re: Stay On Target... (was: Re: multiple targets with bursts?) 4: Re: Stay On Target... (was: Re: multiple targets with bursts?) 5: Caravan Question 6: Re: Calling Physics Gurus! (t-bone?) 7: Re: Noncombatant mages, was: Re: Warrior <-> Wizard 8: Re: Radioactive Disad 9: Re: Stay On Target... (was: Re: multiple targets with bursts?) 10: RE: Strange Items 11: Re: Strange Items 12: Re: Steampunk Vehicles Questions 13: Re: Demons and Christians 14: Re: The Three Gun Kid [Kromm?] 15: Re: Stay On Target... 16: Unarmed Defending Against Armed 17: Re: Capturing PCs 18: Re: Strange Items 19: Re: Unarmed Defending Against Armed 20: Re: Steampunk Vehicles Questions 21: Re: Strange Items 22: Re: Unarmed Defending Against Armed 23: Re: Capturing PCs v04.n2328 1: Re: GURPS weapons and shields 2: Re: Unarmed Defending Against Armed 3: Re: Unarmed Defending Against Armed 4: Re: Steampunk Vehicles Questions 5: Re: Caravan Question 6: Re: Fantasy Military Unit 7: Re: Caravan Question 8: Re: Steampunk Vehicles Questions 9: Re: Steampunk Vehicles Questions 10: Re: Steampunk Vehicles Questions 11: Re: What the HELL!!? 12: Cheap Soldiers (WAS Fantasy Military Unit) 13: Re: What the HELL!!? 14: Re: Unarmed Defending Against Armed 15: Re: Unarmed Defending Against Armed 16: Re: Trident (WAS Cool Weapons) 17: Re: Steampunk Vehicles Questions 18: Re: Best Weapons 19: Re: Unarmed Defending Against Armed 20: Re: Capturing PCs 21: Re: Best Weapons 22: Re: Deadly Bruises (Re: Best weapons) 23: Strange Flotsam Table I 24: Re: Strange Items 25: Re: Unarmed Defending Against Armed v04.n2329 1: Re: What the HELL!!? 2: Re: Best Weapons 3: Re: Deadly Bruises (Re: Best weapons) 4: Re: The Three Gun Kid [Kromm?] 5: Re: Strange Items 6: Re: GURPS Poisons (WAS Deadliness) 7: Re: WWI tanks 8: Re: Steampunk Vehicles Questions 9: Re: Steampunk Vehicles Questions 10: Re: What the HELL!!? 11: Re: Capturing PCs 12: Re: Capturing PCs 13: RPG-16 & Armbrust 14: Re: What the HELL!!? 15: Re: Strange Items 16: Re: What the HELL!!? 17: failed Unarmed parries 18: Star Trek Diagnostic beds? 19: RPG-16 & Armbrust 20: Re: Unarmed Defending Against Armed 21: Re: Deadly Bruises (Re: Best weapons) 22: TL 5 rocketry too good? 23: Re: GURPS Poisons (WAS Deadliness) 24: Re: Steampunk Vehicles Questions 25: Re: Steampunk Vehicles Questions 26: Re: Steampunk Vehicles Questions 27: Re: Steampunk Vehicles Questions 28: Re: Steampunk Vehicles Questions 29: Sonic Jet(WAS Capturing PCs) 30: Poison Story !!!GAMING STORY BEWARE!!!(WAS GURPS Poisons) v04.n2330 1: Re: Sonic Jet(WAS Capturing PCs) 2: Strange Flotsam Table I 3: Need Stats 4: G:SW Gammorean Racial Template 5: Re: failed Unarmed parries 6: Wookiees are known to do that 7: Re: Steampunk Vehicles Questions 8: Re: Steampunk Vehicles Questions 9: Re: Poison Story !!!GAMING STORY BEWARE!!!(WAS GURPS Poisons) 10: Re: Steampunk Vehicles Questions 11: Re: Steampunk Vehicles Questions 12: Re: Wookiees are known to do that 13: Re: Poison Story !!!GAMING STORY BEWARE!!!(WAS GURPS Poisons) 14: Re: Poison Story 15: Re: GURPS Poisons (WAS Deadliness) 16: Re: Poison Story !!!GAMING STORY BEWARE!!!(WAS GURPS Poisons) 17: Re: Wookiees are known to do that 18: Re: GURPS Poisons (WAS Deadliness) 19: Re: Stay On Target... 20: [Fwd: Re: ADMIN NOTICE] v04.n2331 1: Umana questions 2: another strange item 3: Re: Cheap Soldiers (WAS Fantasy Military Unit) 4: Re: Cheap Soldiers (WAS Fantasy Military Unit) 5: Re: Cheap Soldiers (WAS Fantasy Military Unit) 6: Re: Steampunk Vehicles Questions 7: Re: Steampunk Vehicles Questions 8: Re: Cheap Soldiers (WAS Fantasy Military Unit) 9: Re: Wookiees are known to do that 10: Looking for a bit of help 11: RE: Umana questions 12: Re: Cheap Soldiers (WAS Fantasy Military Unit) 13: Re: Strange Flotsam Table I 14: Re: Looking for a bit of help 15: Observation (WAS Poison Story) 16: Zombies (WAS Cheap Soldiers) 17: Re: Sonic Jet(WAS Capturing PCs) 18: Re: Best Weapon 19: Re: Poison Story 20: Re: Best Weapon 21: Re: Sonic Jet(WAS Capturing PCs) 22: Re: Zombies (WAS Cheap Soldiers) 23: Re: Best Weapon 24: RE: Steampunk Vehicles Questions 25: Landmonitors entering production... 26: Re: Best Weapon 27: Re: Best Weapon 28: dispel magic vs area spells 29: Re: GURPS weapons and shields 30: RE: Steampunk Vehicles Questions 31: Re: Best Weapon 32: Re: Best Weapon 33: Extanded Magery 34: Re: The Three Gun Kid [Kromm?] v04.n2332 1: Re: another strange item 2: Armourer Archives? 3: RE: Zombies (WAS Cheap Soldiers) 4: Re: Umana questions 5: Strange Flotsam Table II 6: Re: Sonic Jet(WAS Capturing PCs) 7: Re: Extanded Magery 8: Re: Strange Flotsam Table II 9: Re: Steampunk Vehicles Questions 10: Re: RPG-16 & Armbrust 11: Re: Best Weapon 12: Re: Extanded Magery 13: Re: GURPS Poisons (WAS Deadliness) 14: Re: Poison Story 15: Re: Poison Story 16: Re: Steampunk Vehicles Questions 17: Vehicle of the week 275 - GT TL 9 'freezer' container 18: Re: Zombies (WAS Cheap Soldiers) 19: Re: GURPS Poisons (WAS Deadliness) 20: Simulate sports game 21: Re: Extanded Magery 22: The Armourer Archives No 17/II v04.n2333 1: Re: Poison Story 2: Re: RPG-16 & Armbrust 3: Re: Sonic Jet(WAS Capturing PCs) 4: The Armourer Archives No 17/Ib 5: The Armourer Archives No 17/Ia v04.n2334 1: Re: Poison Story 2: Re: GURPS Poisons (WAS Deadliness) 3: Re: GURPS Poisons (WAS Deadliness) 4: Re: Poison Story 5: Re: Extanded Magery 6: Re: Armourer Archives? 7: Re: Zombies (WAS Cheap Soldiers) 8: MAGLEV and SKYCAR (was Re: Steampunk Vehicles Questions) 9: Re: Poison Story 10: re: Failed Unarmed Parries 11: Nature Programs and GURPS TMNT 12: Re: Simulate sports game 13: The Monster Hunter: a useful weapon 14: Re: GT TL 9 'freezer' container 15: Re: Poison Story 16: Re: Best Weapon 17: Re: TL 5 rocketry too good? 18: Re: Zombies (WAS Cheap Soldiers) 19: Re: Fw: Poison Story 20: Re: Sonic Jet(WAS Capturing PCs) 21: Re: GURPS Poisons (WAS Deadliness) 22: Re: Simulate sports game 23: Re: TL 5 rocketry too good? 24: Re: Steampunk Vehicles Questions 25: Re: Zombies (WAS Cheap Soldiers) 26: Re: Deadly Bruises (Re: Best weapons) 27: Re: Steampunk Vehicles Questions