v04.n2335 1: Re: The Monster Hunter: a useful weapon 2: Re: Best Weapon 3: Re: MAGLEV and SKYCAR (was Re: Steampunk Vehicles Questions) 4: Re: Best Weapon 5: Re: Simulate Sports Game 6: GURPS Mage Troops 7: Re: Nature Programs and GURPS TMNT 8: Re: The Monster Hunter: a useful weapon 9: [Fwd: BOUNCE gurpsnet-l@lists.io.com: taboo header: /^content-type: multipart/i] 10: Re: GURPS Mage Troops 11: re: Question 12: Re: Nature Programs and GURPS TMNT 13: Re: GURPS Mage Troops 14: Kzinti tails 15: Re: Mons check... 16: Re: Best Weapon 17: Re: GURPS Poisons (WAS Deadliness) 18: Re: Kzinti tails 19: Re: Kzinti tails 20: Update to web VOTW 21: Re: Best Weapon 22: Re: Zombies (WAS Cheap Soldiers) 23: Re: Landmonitors entering production... 24: Re: The Armourer Archives No 17/II 25: Re: Simulate sports game 26: Naval Cannons 27: Re: Kzinti tails 28: Re: Best Weapon 29: Re: GURPS Poisons (WAS Deadliness) 30: Re: Naval Cannons 31: Re: GT TL 9 'freezer' container 32: Re: Simulate Sports Game v04.n2336 1: Re: GURPS Mage Troops 2: Re: The Armourer Archives No 17/II 3: Swashbucklers, Flying Ships, and Spring Guns 4: Re: Kzinti tails 5: Re: Naval Cannons 6: Re: Umana questions 7: Re: Poison Story (couldn't resist) 8: Re: Stay On Target... 9: Re: Demons and Christians 10: GURPS gamma world 11: Re: Steampunk Vehicles Questions 12: Re: Steampunk Vehicles Questions 13: Re: Best Weapon 14: Re: Steampunk Vehicles Questions 15: Re: Steampunk Vehicles Questions 16: Re: WW1 tanks 17: Re: Failed Unarmed Parries 18: Re: The Monster Hunter: a useful weapon 19: Re: Stay On Target... 20: Re: Steampunk Vehicles Questions 21: Re: Dead World 22: Re: Failed Unarmed Parries v04.n2337 1: Resurrection 2: Re: Failed Unarmed Parries 3: Re: Stay On Target... 4: rolemaster conversion 5: Re: Kzinti tails 6: Re: rolemaster conversion 7: Re: Simulate sports game 8: War Against the Chtorr - Mode Training 9: Re: WW1 tanks 10: Re: Steampunk Vehicles Questions 11: Nixon buttons and red-haired virgins and High-Mana failures 12: Re: Nixon buttons and red-haired virgins and High-Mana failures 13: GURPS:Harn spell conversion 1 14: Re: Demons and Christians 15: Re: Failed Unarmed Parries 16: Re: dispel magic vs area spells 17: Re: WW1 tanks 18: Re: Best Weapon 19: Re: "Create Object" Spell 20: Re: GURPS gamma world 21: Re: WW1 tanks 22: Re: Failed Unarmed Parries 23: Re: GURPS gamma world 24: RE: rolemaster conversion v04.n2338 1: Re: Stay On Target... 2: Variable Weapon Parries (was: Re: Failed Unarmed Parries) 3: Re: WW1 tanks 4: Re: Best Weapon 5: Printing white text on a black background 6: Re: Failed Unarmed Parries 7: Re: War Against the Chtorr - Mode Training 8: Re: WW1 tanks 9: Re: Failed Unarmed Parries 10: Re: Demons 11: Re: GURPS gamma world 12: Re: GURPS gamma world 13: Re: Variable Weapon Parries (was: Re: Failed Unarmed Parries) 14: Re: Steampunk Vehicles Questions 15: G:SW Wookiee v1.1 16: RE: Variable Weapon Parries v04.n2339 1: Re: Variable Weapon Parries 2: RE: Variable Weapon Parries 3: Re: GURPS gamma world 4: Discourager (Was Re: The Monster Hunter: a useful weapon) 5: Re: Variable Weapon Parries 6: Re: Variable Weapon Parries 7: GURPS Holodoc 8: Re: Steampunk Vehicles Questions 9: Unlimited Mana and Enchantments 10: Re: GURPS Holodoc 11: Re: Failed Unarmed Parries 12: Re: Failed Unarmed Parries 13: RE: Variable Weapon Parries 14: Re: Failed Unarmed Parries 15: Explosive Power 16: Re: Explosive Power 17: Write-up "martial arts" style for GURPS -- SCARS Combat System [LONG] 18: Re: Naval Cannons 19: Re: WW1 tanks v04.n2340 1: Fw: Alternate damage rules 2: Re: Explosive Power 3: Re: Write-up "martial arts" style for GURPS -- SCARS Combat System [LONG] 4: aggressive parries 5: Re: WW1 tanks 6: Re: GURPS gamma world 7: Re: WW1 tanks 8: Re: Explosive Power 9: Subject: Fw: Alternate damage rules 10: Re: Variable Weapon Parries 11: Re: Stay On Target... 12: Re: Stay On Target... 13: Re: GURPS gamma world 14: Re: G:SW Wookiee v1.1 15: Re: Stay On Target... 16: Re: Discourager (Was Re: The Monster Hunter: a useful weapon) 17: Toy-Templates 18: Underground 75mm Rifle 19: GURPS, contrary to appearances, is NOT a stat-normalized game. 20: Re: Variable Weapon Parries (was: Re: Failed Unarmed Parries) 21: Re: War Against the Chtorr - Mode Training 22: Re: dispel magic vs area spells 23: Human Racial Advantages (WAS: Kzinti tails) 24: About unarmed parries versus weapons v04.n2341 1: Re: Stay On Target... 2: Re: Human Racial Advantages (WAS: Kzinti tails) 3: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 4: Re: About unarmed parries versus weapons 5: Ideas for aliens was:Re: Human Racial Advantages (WAS: Kzinti tails) 6: Four-Minute Mile 7: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 8: Re: Swashbucklers, Flying Ships, and Spring Guns 9: G:SW Wookiee v1.21 [was G:SW Wookiee v1.1] 10: Re: "Create Object" Spell 11: G:SW Ithorian v1.0 12: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 13: Re: War Against the Chtorr - Mode Training v04.n2342 1: Re: dispel magic vs area spells 2: Re: Toy-Templates 3: Re: Best Weapon 4: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 5: RE: Best Weapon 6: Re: About unarmed parries versus weapons 7: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 8: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 9: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 10: Re: Four-Minute Mile 11: Re: What the HELL!!? 12: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 13: Re: Four-Minute Mile 14: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 15: Re: G:SW Wookiee v1.21 [was G:SW Wookiee v1.1] 16: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 17: Re: Four-Minute Mile 18: Re: G:SW Ithorian v1.0 19: Re: Four-Minute Mile 20: Re: G:SW Wookiee v1.21 [was G:SW Wookiee v1.1] v04.n2343 1: Re: About unarmed parries versus weapons 2: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 3: Re: Four-Minute Mile 4: Re: G:SW Ithorian v1.0 5: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 6: Re: Stay On Target... 7: Re: Four-Minute Mile 8: Re: Discourager (Was Re: The Monster Hunter: a useful weapon) 9: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 10: Subject: Re: About unarmed parries versus weapons 11: Guns and stationary targets 12: Re: G:SW Ithorian v1.0 13: Re: G:SW Ithorian v1.0 14: Re: Subject: Re: About unarmed parries versus weapons 15: Re: G:SW Wookiee v1.21 [was G:SW Wookiee v1.1] 16: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 17: More Strange Floatsum 18: Aggressive Parry 19: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 20: SCARS 21: Re: Four-Minute Mile 22: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 23: More More Strange Flotsam 24: Re: Steampunk Vehicles Questions 25: Re: Naval Cannons v04.n2344 1: Aggressive Parry, Part II 2: Re: Discourager 3: Re: GURPS gamma world 4: Re: GURPS Holodoc 5: Re: Failed Unarmed Parries 6: Re: Underground 75mm Rifle 7: Re: War Against the Chtorr - Mode Training 8: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 9: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 10: Re: GURPS gamma world 11: Re: Steampunk Vehicles Questions 12: Re: G:SW Wookiee v1.21 [was G:SW Wookiee v1.1] 13: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 14: Re: More Strange Floatsum 15: Jeet Kune Do (was: SCARS) 16: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 17: Re: Four-Minute Mile 18: Re: Subject: Re: About unarmed parries versus weapons 19: Realistic vs. Super-human Movement/running v04.n2345 1: Re: Four-Minute Mile 2: Re: More More Strange Flotsam 3: Re: Guns and stationary targets 4: Re: Subject: Re: About unarmed parries versus weapons 5: Re: Stay On Target... 6: Re: Discourager 7: Re: Steampunk Vehicles Questions 8: Re: GURPS, contrary to appearances... 9: Re: GURPS, contrary to appearances... 10: Undergroun [was Re: Discourager] 11: Re: Discourager 12: Re: Discourager 13: Re: Discourager 14: Re: Discourager 15: Re: Four-Minute Mile 16: G:SW Mon Calamari v1.0 v04.n2346 1: [ADMIN] New Digest Capabilities 2: Re: Aggressive Parry 3: G:SW Mon Calamari v1.0 4: Re: G:SW Mon Calamari v1.0 5: Re: G: SW Mon Calamari v1.0 6: G:SW Rodians v1.0 7: G:SW Sullustans v1.0 8: Re: Discourager 9: Re: Discourager 10: Sniper Rifles 11: [ADMIN] New Digest Capabilities 12: Re: Sniper Rifles 13: Re: Sniper Rifles 14: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 15: Re: Four-Minute Mile 16: Subject: [ADMIN] New Digest Capabilities 17: Re: Aggressive Parry 18: Re: Jeet Kune Do (was: SCARS) 19: AP rounds 20: Re: AP rounds 21: Re: Sniper Rifles 22: GURPS Super Strength (WAS GURPS, contrary) 23: Re: About unarmed parries versus weapons 24: Re: GURPS Super Strength (WAS GURPS, contrary) 25: Re: Discourager 26: Re: Sniper Rifles 27: Re: Sniper Rifles v04.n2347 1: Re: GURPS, contrary to appearances, is NOT a stat-normalized game. 2: Re: Discourager 3: Re: Discourager 4: Re: Discourager 5: Re: GURPS Super Strength (WAS GURPS, contrary) 6: Re: Discourager 7: Fantasy supplements 8: Re: Fantasy supplements 9: RE: Fantasy supplements 10: Re: Fantasy supplements 11: Re: Fantasy supplements 12: Re: Fantasy supplements 13: GURPS supers (was contrary) 14: GURPS aftermath 15: Re: Underground 16: Re: Discourager 17: Re: GURPS Super Strength 18: Re: Discourager 19: RE: GURPS aftermath 20: Re: GURPS supers (was contrary) v04.n2348 1: *sigh* 2: Very unusual/toxic bio-chemistry 3: Re: Fantasy supplements 4: Re: GURPS supers (was contrary) 5: Re: Very unusual/toxic bio-chemistry 6: Re: Fantasy supplements 7: Re: GURPS supers (was contrary) 8: Re: GURPS aftermath 9: Re: Fantasy supplements 10: Re: Fantasy supplements 11: Re: GURPS supers (was contrary) 12: Re: GURPS Super Strength (WAS GURPS, contrary) 13: Ye Olde Weather Mage... 14: CF to hexes? 15: Vehicle of the week 276 - TL 8 transport submarine 16: Re: Vehicle of the week 276 17: Re: CF to hexes? 18: Fantasy race... 19: Re: About unarmed parries versus weapons 20: Re: Fantasy supplements 21: Re: CF to hexes? 22: Re: Fantasy supplements 23: Re: Variable Weapon Parries 24: Re: GURPS Holodoc 25: Re: CF to hexes? v04.n2349 1: Missiles & Hit Locations 2: Re: Missiles & Hit Locations 3: Re: CF to hexes? 4: Re: Ye Olde Weather Mage... 5: Re: Missiles & Hit Locations 6: How Much Lift From Vacuum Balloons? 7: Re: Ye Olde Weather Mage... 8: Re: Fantasy supplements 9: Furry Pirates 10: Re: GURPS supers (was contrary) 11: Re: GURPS supers (was contrary) 12: Re: GURPS supers (was contrary) 13: Re: GURPS supers (was contrary) 14: Re: CF to hexes? 15: Re: GURPS supers (was contrary) 16: Re: GURPS supers (was contrary) 17: Re: Four-Minute Mile 18: Re: CF to hexes? 19: Re: Ye Olde Weather Mage... v04.n2350 1: Re: Ye Olde Weather Mage... 2: Re: Ye Olde Weather Mage... 3: Re: How Much Lift From Vacuum Balloons? 4: Tactics(WAS GURPS supers ) 5: Re: GURPS supers (was contrary) 6: Re: GURPS Holodoc 7: Re: CF to hexes? 8: Re: Missiles & Hit Locations 9: Re: Cf to hex 10: Re: Missiles & Hit Locations 11: Re: Tactics(WAS GURPS supers ) 12: Re: Missiles & Hit Locations 13: Re: Missiles & Hit Locations 14: Aircraft floorplans 15: Aircraft floorplans 16: Re: Tactics(WAS GURPS supers ) 17: Re: Furry Pirates 18: Re: Missiles & Hit Locations 19: Re: GURPS supers (was contrary) 20: Re: GURPS aftermath 21: Making Archers more effective 22: Re: GURPS aftermath 23: Re: Furry Pirates 24: Re: Missiles & Hit Locations 25: How Much Lift From Vacuum Balloons? 26: Re: GURPS supers (was contrary) 27: Re: Tactics(WAS GURPS supers ) v04.n2351 1: Re: GURPS supers (was contrary) 2: RE: Tactics(WAS GURPS supers ) 3: Re: Discourager 4: RE: GURPS Holodoc 5: Re: Making Archers more effective 6: Re: Tactics(WAS GURPS supers ) 7: Re: Very unusual/toxic bio-chemistry 8: Re: Making Archers more effective 9: Re: Tactics(WAS GURPS supers ) 10: Re: Tactics(WAS GURPS supers ) 11: Re: GURPS supers (was contrary) 12: Re: Tactics(WAS GURPS supers ) 13: Re: Making Archers more effective 14: Re: Making Archers more effective 15: Re: Making Archers more effective 16: Another Hit Locations Question v04.n2352 1: Re: About unarmed parries versus weapons 2: Re: Missiles & Hit Locations 3: Re: Making Archers more effective 4: Re: About unarmed parries versus weapons 5: Re: Furry Pirates 6: Re: Missiles & Hit Locations 7: Re: Missiles & Hit Locations 8: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 9: RE: Re: Making Archers more effective 10: Re: Making Archers more effective 11: Re: Making Archers more effective 12: Re: Re: Making Archers more effective 13: RE: Re: Making Archers more effective 14: Re: Re: Making Archers more effective 15: Re: Tactics(WAS GURPS supers ) 16: Re: Tactics(WAS GURPS supers ) 17: Re: Making Archers more effective 18: Re: Tactics(WAS GURPS supers ) 19: Re: Another Hit Locations Question 20: Re: Tactics(WAS GURPS supers ) 21: Re: Tactics(WAS GURPS supers ) 22: RE: Tactics(WAS GURPS supers ) 23: Making Archers more effective 24: Re: Missiles & Hit Locations 25: Re: Tactics(WAS GURPS supers ) 26: Re: Tactics(WAS GURPS supers ) v04.n2353 1: Re: Making Archers more effective 2: Re: Missiles & Hit Locations 3: Re: Making Archers more effective 4: Re: Missiles & Hit Locations 5: Re: Tactics(WAS GURPS supers ) 6: re: Missiles & Hit Location 7: Blowthrough Question 8: re: Missiles & Hit Location 9: Re: Fantasy supplements 10: Re: Making Archers more effective 11: Re: Re: Making Archers more effective 12: RE: Re: Making Archers more effective 13: RE: Re: Making Archers more effective 14: Re: Making Archers more effective 15: Re: GURPS aftermath 16: Re: rolemaster conversion 17: Skill names (was Re: Another Hit Locations Question) 18: Re: Tactics(WAS GURPS supers ) 19: Re: rolemaster conversion 20: RE: Re: Re: Making Archers more effective 21: [Kromm] Breaking Down Combat Reflexes . . . 22: Re: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 23: Re: GURPS supers (was contrary) v04.n2354 1: Re: About unarmed parries versus weapons 2: Re: GURPS supers (was contrary) 3: Re: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 4: Re: [Kromm] Breaking Down Combat Reflexes . . . 5: Re: Skill names (was Re: Another Hit Locations Question) 6: Re: Re: Making Archers more effective 7: Re: Making Archers more effective 8: RE: Re: Making Archers more effective 9: Re: Making Archers more effective 10: Re: Making Archers more effective 11: Re: Making Archers more effective 12: Vehicle design 13: RE: Making Archers more effective 14: Re: Vehicle design 15: re: Missiles & Hit Location 16: re: Missiles & Hit Location 17: Re: Missiles & Hit Locations 18: Re: Missiles & Hit Location 19: Re: Skill names (was Re: Another Hit Locations Question) 20: Re: Making Archers more effective 21: Re: Vehicle design 22: re: Missiles & Hit Location 23: Re: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 24: Explosive Damage v04.n2355 1: Re: [Kromm] Breaking Down Combat Reflexes . . . 2: Re: Blowthrough Question 3: Re: Vehicle design 4: Re: Making Archers more effective 5: Re: CF to hexes? 6: Re: Ye Olde Weather Mage... 7: re: Missiles & Hit Location 8: re: Missiles & Hit Location 9: Re: Making Archers more effective 10: Re: Making Archers more effective 11: Re: Missiles & Hit Locations 12: Re: Making Archers more effective 13: Re: Making Archers more effective 14: RE: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 15: Re: Making Archers more effective 16: Re: Vehicle design 17: Re: Making Archers more effective 18: Re: Making Archers more effective 19: Re: Making Archers more effective 20: Re: GURPS supers (was contrary) v04.n2356 1: re: Missiles & Hit Location 2: Re: Zombies in NBC gear 3: Re: Simulate Sports Game 4: Re: Aircraft floorplans 5: Re: Explosive Damage 6: Re: Blowthrough Question 7: Re: Missiles & Hit Locations 8: starting with a concept 9: KZIN Racial template 10: Re: Making Archers more effective 11: Re: Simulate Sports Game 12: Re: [Kromm] Breaking Down Combat Reflexes . . . 13: Re: Missiles & Hit Locations 14: Re: starting with a concept 15: Re: Zombies in NBC gear 16: Re: Vehicle design 17: Re: Zombies in NBC gear 18: The complete archer link? 19: Re: Tactics(WAS GURPS supers ) 20: Re: Tactics(WAS GURPS supers ) 21: Re: Tactics(WAS GURPS supers ) 22: Re: starting with a concept 23: Re: Tactics(WAS GURPS supers ) 24: Re: [Kromm] Breaking Down Combat Reflexes . . . v04.n2357 1: Re: starting with a concept 2: re: Missiles & Hit Location 3: re: Missiles & Hit Location 4: Re: Simulate Sports Game 5: re: Missiles & Hit Location 6: Re: Making Archers more effective 7: Re: Making Archers more effective 8: Re: Making Archers more effective 9: Re: Making Archers more effective 10: Re: Blowthrough Question 11: Re: Blowthrough Question 12: Re: [Kromm] Breaking Down Combat Reflexes . . . 13: Re: [Kromm] Breaking Down Combat Reflexes . . . 14: Re: Missiles & Hit Location 15: Re: [Kromm] Breaking Down Combat Reflexes . . . 16: Re: Missiles & Hit Location 17: Re: [Kromm] Breaking Down Combat Reflexes . . . 18: Re: Tactics(WAS GURPS supers ) 19: Re: [Kromm] Breaking Down Combat Reflexes . . . 20: Re: Skill names (was Re: Another Hit Locations Question) v04.n2358 1: re: Missiles & Hit Location 2: Re: [Kromm] Breaking Down Combat Reflexes . . . 3: Re: Missiles & Hit Location 4: Re: Missiles & Hit Location 5: G:SW Twi'leks v1.0 6: RE: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 7: Re: [Kromm] Breaking Down Combat Reflexes . . . 8: Re: Missiles & Hit Location 9: Re: [Kromm] Breaking Down Combat Reflexes . . . 10: Re: KZIN Racial template 11: Re: G:SW Twi'leks v1.0 12: Re: G:SW Twi'leks v1.0 13: Re: starting with a concept 14: Re: Missiles & Hit Location v04.n2359 1: Re: Tactics(WAS GURPS supers ) 2: re: Missiles & Hit Location 3: GURPS STARGATE? 4: Re: Missiles & Hit Location 5: Re: [Kromm] Breaking Down Combat Reflexes . . . 6: Re: starting with a concept 7: Re: [Kromm] Breaking Down Combat Reflexes . . . 8: Re: GURPS STARGATE? 9: Re: GURPS STARGATE? 10: G:SW Wookiee v1.3 final??? 11: Hit Location vs. Skill (was: Re: Missiles & Hit Location) 12: Re: Tactics(WAS GURPS supers ) 13: Extreme Combat Paralysis 14: Re: [Kromm] Breaking Down Combat Reflexes . . . 15: Re: starting with a concept 16: Re: Tactics 17: Re: Making Archers more effective 18: Re: Extreme Combat Paralysis 19: Re: Extreme Combat Paralysis 20: Re: Making Archers more effective 21: Re: Making Archers more effective 22: Crippled Fighting v04.n2360 1: Re: Making Archers more effective 2: Re: G:SW Twi'leks v1.0 3: Re: Crippled Fighting 4: Re: [Kromm] Breaking Down Combat Reflexes . . . (fwd) 5: Re: [Kromm] Breaking Down Combat Reflexes . . . 6: Re: Making Archers more effective 7: Re: Crippled Fighting 8: Re: Extreme Combat Paralysis 9: Re: Tactics(WAS GURPS supers ) 10: Re: Crippled Fighting 11: Re: G:SW Twi'leks v1.0 12: Re: Making Archers more effective 13: Re: Making Archers more effective 14: Re: Making Archers more effective 15: Re: Extreme Combat Paralysis 16: Re: Making Archers more effective 17: MA manoeuvers [kromm?] 18: drunken awareness? 19: Re: MA manoeuvers [kromm?] 20: vehicles Q: pressure? 21: Re: drunken awareness? 22: re: Missiles & Hit Location 23: Re: Missiles & Hit Location 24: Re: Hit Location vs. Skill (was: Re: Missiles & Hit Location) 25: Re: [Kromm] Breaking Down Combat Reflexes . . . 26: Re: Austrian Politics (was Missiles & Hit Location) 27: re: Missiles & Hit Location v04.n2361 1: Re: Missiles & Hit Location 2: Re: MA manoeuvers [kromm?] 3: Re: [Kromm] Breaking Down Combat Reflexes . . . (fwd) 4: Re: G:SW Twi'leks v1.0 5: Massed Archers 6: streamlining combat 7: Re: GURPS STARGATE? 8: Re: drunken awareness? 9: Sorry about this, everyone.. 10: Combat ideas (was Missiles & Hit Location) 11: Re: GURPS STARGATE? 12: Re: vehicles Q: pressure? 13: Re: drunken awareness? 14: Re: GURPS STARGATE? 15: Re: drunken awareness? 16: Re: vehicles Q: pressure? (Long) 17: Re: GURPS aftermath 18: SV: Austrian Politics (was Missiles & Hit Location) 19: SV: Crippled Fighting 20: Re: vehicles Q: pressure? v04.n2362 1: Re: GURPS aftermath 2: Re: GURPS STARGATE? 3: Re: GURPS STARGATE? 4: Re: Vehicle design 5: Re: vehicles Q: pressure? 6: Re: Missiles & Hit Location 7: Re: Combat ideas (was Missiles & Hit Location) 8: Re: Tactics 9: Re: Tactics(WAS GURPS supers ) 10: RE: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 11: Re: Tactics(WAS GURPS supers ) 12: Re: Austrian Politics (was Missiles & Hit Location) 13: Re: SV: Austrian Politics (was Missiles & Hit Location) 14: Re: Missiles & Hit Location 15: re: Drunken Awareness 16: Re: Hit Location vs. Skill 17: Re: Austrian Politics (was Missiles & Hit Location) 18: [Fwd: Blowthrough Question] 19: Subject: Re: GURPS aftermath v04.n2363 1: Re: Austrian Politics (was Missiles & Hit Location) 2: Re: Austrian Politics (was Missiles & Hit Location) 3: Re: vehicles Q: pressure? 4: Re: drunken awareness? 5: Re: vehicles Q: pressure? (Long) 6: Re: vehicles Q: pressure? 7: Re: vehicles Q: pressure? (Long) 8: Re: Drunken Awareness 9: Re: Hit Location vs. Skill 10: Re: vehicles Q: pressure? 11: Re: vehicles Q: pressure? (Really Long) 12: Re: Making Archers more effective 13: Re: SV: Crippled Fighting v04.n2364 1: Re: Extreme Combat Paralysis 2: Re: vehicles Q: pressure? 3: Re: vehicles Q: pressure? 4: Re: Massed Archers 5: A Vehicles Addition 6: Re: Missiles & Hit Location 7: Re: Hit Location vs. Skill 8: Re: vehicles Q: pressure? 9: Re: vehicles Q: pressure? (Long) 10: Re: vehicles Q: pressure? 11: How are Tactics and Strategy like Martial Arts? 12: Re: Austrian Politics (was Missiles & Hit Location) 13: Re: Tactics(WAS GURPS supers ) 14: DnD better equipped for RPGing than GURPS??? 15: RE: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 16: Re: DnD better equipped for RPGing than GURPS??? 17: Re: Extreme Combat Paralysis 18: Re: DnD better equipped for RPGing than GURPS??? v04.n2365 1: Re: Making Archers more effective 2: Re: DnD better equipped for RPGing than GURPS??? 3: High tech and magic 4: vehicles Q: lifting bodies 5: Re: High tech and magic 6: Space Point Defense Warbot 7: RE: DnD better equipped for RPGing than GURPS??? 8: SV: DnD better equipped for RPGing than GURPS??? 9: Re: DnD better equipped for RPGing than GURPS??? 10: Re: High tech and magic 11: Re: Space Point Defense Warbot 12: Re: vehicles Q: lifting bodies 13: Re: Missiles & Hit Location 14: Computing Null Grav Points 15: Re: High tech and magic 16: Re: Computing Null Grav Points 17: Re: Extreme Combat Paralysis 18: Re: SV: DnD better equipped for RPGing than GURPS??? 19: Re: Making Archers more effective 20: Re: How are Tactics and Strategy like Martial Arts? v04.n2366 1: Re: High tech and magic 2: Re: DnD better equipped for RPGing than GURPS??? 3: Re: DnD better equipped for RPGing than GURPS??? 4: Re: Computing Null Grav Points 5: Re: Computing Null Grav Points 6: Re: vehicles Q: pressure? 7: Re: Missiles & Hit Location 5 8: Re: vehicles Q: pressure? 9: Re: Missiles & Hit Location 5 10: Re: DnD better equipped for RPGing than GURPS??? 11: Re: How are Tactics and Strategy like Martial Arts? 12: Re: SV: DnD better equipped for RPGing than GURPS??? 13: Re: DnD better equipped for RPGing than GURPS??? 14: Re: DnD better equipped for RPGing than GURPS??? 15: Re: How are Tactics and Strategy like Martial Arts? 16: RE: DnD better equipped for RPGing than GURPS??? v04.n2367 1: Inventors and Unknowable Skills 2: Re: Missiles & Hit Location 5 3: Alignment vs Disads(WAS DnD better equipped) 4: Re: Inventors and Unknowable Skills 5: Re: How are Tactics and Strategy like Martial Arts? 6: Re: DnD better equipped for RPGing than GURPS??? 7: Re: Inventors and Unknowable Skills 8: Re: vehicles Q: pressure? 9: Re: vehicles Q: pressure? 10: space 3e vehicles 11: Re: vehicles Q: pressure? 12: Re: vehicles Q: pressure? 13: Re: space 3e vehicles 14: Neural Nets 15: Dominance and Mindshare 16: GURPS CELTIC MYTH and the Sidhe 17: Re: High tech and magic 18: Re: vehicles Q: pressure? 19: Ectoplasmic Projection 20: Re: SV: DnD better equipped for RPGing than GURPS??? 21: Re: Alignment vs Disads(WAS DnD better equipped) v04.n2368 1: Re: DnD better equipped for RPGing than GURPS? (Not!) 2: Re: DnD better equipped for RPGing than GURPS??? 3: Re: Alignment vs Disads(WAS DnD better equipped) 4: Re: Inventors and Unknowable Skills 5: Re: Alignment vs Disads(WAS DnD better equipped) 6: Vehicles of the week 277 - steampunk mecha and seasled 7: credit where credit is due 8: [char] dr. walker, steampunk utopian v04.n2369 1: Re: Space Point Defense Warbot 2: Re: SV: DnD better equipped for RPGing than GURPS??? 3: Re: vehicles Q: pressure? (Long) 4: Re: Space Point Defense Warbot 5: The Armourer Archives No 17A1-Part I 6: The Armourer Archives No 17A1-Part III v04.n2370 1: The Armourer Archives No 17A1-Part II 2: Re: Neural Nets 3: Re: Alignment vs Disads(WAS DnD better equipped) 4: Re: Inventors and Unknowable Skills 5: Re: How are Tactics and Strategy like Martial Arts? 6: Re: Alignment vs Disads(WAS DnD better equipped) 7: Re: Alignment vs Disads(WAS DnD better equipped) 8: Re: Neural Nets 9: [none] 10: Flexibility - GURPS vs DnD 11: Re: Dominance and Mindshare v04.n2371 1: Re: Dominance and Mindshare 2: Re: Missiles & Hit Location 5 3: Date: Mon, 14 Feb 2000 14:15:16 -0800 4: Re: Missiles & Hit Location 5 5: In "honor" of Valentine's Day... 6: Mutants and GURPS 7: Re: Space Point Defense Warbot 8: Planetary motion 9: Re: Planetary motion 10: Re: In "honor" of Valentine's Day... 11: re: planetary motion 12: unsubcribe 13: GURPS Rolemaster 14: Re: GURPS Rolemaster 15: Re: Neural Nets 16: Re: GURPS Rolemaster 17: re: planetary motion v04.n2372 1: Re: Making Archers more effective 2: Re: GURPS Rolemaster 3: re: planetary motion 4: Re: Missiles & Hit Location 5 5: Re: GURPS Rolemaster 6: Re: Missiles & Hit Location 5 7: melee tempo (was Missiles & Hit Location 5) 8: unsubscribe 9: Re: Missiles & Hit Location 5 10: re: planetary motion 11: Re: planetary motion 12: Re: Space Point Defense Warbot 13: RE: [SURVEY] Permanent Death: Misjumps, Deck of Many Things, Tachyon Shotguns, Torc Grenades, etc. 14: Re: melee tempo (was Missiles & Hit Location 5) 15: Re: vehicles Q: pressure? 16: RE: DnD better equipped for RPGing than GURPS??? v04.n2373 1: Roll vs Role (was DnD...) 2: Gamma World Mutations 3: Excel Character Sheet? 4: Re: Excel Character Sheet? 5: [eBay Spam] GURPS Voodoo Playtest Copy 6: Re: Excel Character Sheet? 7: Re: Mutants and GURPS 8: Re: Excel Character Sheet? 9: Re: Roll vs Role (was DnD...) 10: Re: Roll vs Role (was DnD...) 11: Re: Space Point Defense Warbot 12: Gurps and _On Killing_ 13: In-play fleshing out (WAS RE: DnD better equipped for RPGing than GURPS???) 14: Re: Excel Character Sheet? 15: GURPS: Alternative Lifestyles(WAS DnD Better..) 16: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 17: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 18: GURPS Hellenism 19: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 20: Re: GURPS Hellenism 21: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) v04.n2374 1: Spreadsheet 2: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 3: Re: GURPS Hellenism 4: Re: GURPS Hellenism 5: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 6: GURPS: Alternative Lifestyles(WAS DnD Better..) 7: GURPS Space & GURPS Traveller Module Compatability? 8: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 9: Re: GURPS Hellenism 10: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 11: Re: melee tempo (long) 12: Re: Missiles & Hit Location 5 13: Re: melee tempo 14: Re: In-play fleshing out 15: Re: melee tempo (long) v04.n2375 1: Re: GURPS Space & GURPS Traveller Module Compatability? 2: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 3: Re: GURPS Space & GURPS Traveller Module Compatability? 4: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 5: Re: GURPS Space & GURPS Traveller Module Compatability? 6: Re: GURPS Space & GURPS Traveller Module Compatability? 7: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 8: Re: Spreadsheet 9: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 10: Re: melee tempo (was Missiles & Hit Location 5) 2 11: Re: Missiles & Hit Location 5 12: Re: Excel Character Sheet? 13: Character Revisions (was Re: In-play fleshing out) 14: SV: DnD better equipped for RPGing than GURPS??? 15: GT: Imperials and robots 16: Re: melee tempo (long) 17: Re: Missiles & Hit Location 5 18: Re: melee tempo 19: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 20: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 21: Re: SV: DnD better equipped for RPGing than GURPS??? 22: Re: Spreadsheet 23: Re: Spreadsheet v04.n2376 1: Re: Excel Character Sheet? 2: Vehicles Q - sensors for rescue ship 3: Re: GT: Imperials and robots 4: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 5: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 6: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 7: self-destruct concepts 8: The Ultimate GURPS Supers Fix! (or at least some blasphemy) 9: Re: self-destruct concepts 10: Character Sheets 11: Re: GURPS Hellenism 12: Knacks 13: Re: GURPS Hellenism 14: Re: GT: Imperials and Robots 15: Re: GT: Imperials and robots 16: Re: melee tempo 17: Re: melee tempo 18: Re: melee tempo 19: Re: Character Sheets 20: What tha, Archives?? 21: Re: melee tempo v04.n2377 1: Re: melee tempo 2: Combat question 3: Re: self-destruct concepts 4: Re: Combat question 5: Re: Knacks 6: Re: self-destruct concepts 7: Can you Feint and Attack as fast as you can attack? (was Re: Missiles & Hit Location 5) 8: Combat question 9: Re: melee tempo 10: Re: melee tempo 11: Re: Combat question 12: Re: Can you Feint and Attack as fast as you can attack? (was Re: Missiles & Hit Location 5) 13: Voodoo Revisited 14: Re: self-destruct concepts v04.n2378 1: Re: Character Sheets 2: Re: GT: Imperials and robots 3: Re: GURPS: Alternative Lifestyles(WAS DnD Better..) 4: Re: Can you Feint and Attack as fast as you can attack? (was Re: Missiles & Hit Location 5) 5: Re: melee tempo 6: Re: Can you Feint and Attack as fast as you can attack? (was Re: Missiles & Hit Location 5) 7: Re: Voodoo Revisited 8: Re: Spreadsheet 9: Re: Spreadsheet 10: Re: What tha, Archives?? 11: Re: Knacks 12: Re: GURPS Hellenism 13: Re: Vehicles Q - sensors for rescue ship 14: Re: self-destruct concepts 15: Re: Spreadsheet 16: Re: Knacks 17: "absorption" mods v04.n2379 1: Re: Vehicles Q - sensors for rescue ship 2: Aquatic games and stuff... 3: Re: Aquatic games and stuff... 4: Re: Aquatic games and stuff... 5: Re: Vehicles Q - sensors for rescue ship 6: Re: self-destruct concepts 7: Re: self-destruct concepts 8: Re: Knacks 9: Re: melee tempo 10: Re: self-destruct concepts 11: Re: "absorption" mods 12: Re: Knacks 13: American folklore 14: Re: self-destruct concepts 15: Re: Aquatic games and stuff... 16: Re: Knacks v04.n2380 1: Electronic DICE Re: Aquatic games and stuff... 2: high TL combat 3: Re: What tha, Archives?? 4: Vehicle of the week 278 - TL 8 work submarine 5: Re: Aquatic games and stuff... 6: Re: Space Point Defense Warbot 7: Hard to Kill 2 & 3 8: Re: Vehicles Q - sensors for rescue ship 9: Re: Hard to Kill 2 & 3 10: Re: GT: Imperials and robots 11: Cherryh books, aliens (was: GURPS: Alternative Lifestyles) 12: Re: Hard to Kill 2 & 3 13: KZIN Racial template 2 14: 100 Points SUPERMAN 15: Re: Aquatic games and stuff... 16: Re: Hard to Kill 2 & 3 17: Re: GURPS CELTIC MYTH and the Sidhe 18: Re: Vehicles Q - sensors for rescue ship 19: Re: American folklore 20: Re: American folklore 21: Re: melee tempo v04.n2381 1: Re: American folklore 2: Re: Another Hit Locations Question 3: New Vehicles (long) 4: Re: Vehicles Q - sensors for rescue ship 5: Re: Space Point Defense Warbot 6: Re: Space Point Defense Warbot 7: Re: American folklore 8: Re: American Folklore 9: Ginger & Turtledove 10: Re: KZIN Racial template 2 11: Re: Aquatic games 12: Re: "absorption" mods 13: Re: Aquatic games 14: Re: Spreadsheet 15: How To Earn Money From Home 16: Spam, Spam, Beautiful Spam 17: Re: How To Earn Money From Home 18: Re: Spam, Spam, Beautiful Spam 19: home business? 20: Re: Spam, Spam, Beautiful Spam 21: Re: How To Earn Money From Home 22: Re: Spam, Spam, Beautiful Spam 23: Re: Spam, Spam, Beautiful Spam 24: Re: Vehicles Q - sensors for rescue ship v04.n2382 1: Re: KZIN Racial template 2 2: Re: New Vehicles (long) 3: KNOWN SPACE: Thrint 4: Re: Someone's using your name in a naughty way. 5: KNOWN SPACE: Tnunctipun 6: Re: KNOWN SPACE: Thrint 7: Re: Spreadsheet 8: Re: KNOWN SPACE: Thrint 9: Re: Vehicles Q - sensors for rescue ship 10: Re: Vehicles Q - sensors for rescue ship 11: KNOWN SPACE: Thrint 12: KNOWN SPACE: Thrint Revised 13: Re: Someone's using your name in a naughty way. 14: Re: Vehicles Q - sensors for rescue ship 15: Re: Someone's using your name in a naughty way. 16: Re: melee tempo 17: Re: 100 Points SUPERMAN 18: Re: American folklore 19: Re: Vehicles Q - sensors for rescue ship 20: Re: Someone's using your name in a naughty way. 21: Re: Someone's using your name in a naughty way. 22: Re: DnD better equipped for RPGing than GURPS??? 23: Re: DnD better equipped for RPGing than GURPS??? 24: Re: Vehicles Q - sensors for rescue ship 25: Re: DnD better equipped for RPGing than GURPS??? 26: Re: DnD better equipped for RPGing than GURPS??? 27: Basic 4th v04.n2383 1: Re: Basic 4th 2: Re: American folklore 3: Re: Basic 4th 4: Re: New Vehicle (long) 5: Re: Basic 4th 6: 4th Edition 7: Why no TL 9 or 11 GT Starships (was: GURPS Space & GURPS Traveller Module Compatability?) 8: Weasel-class Recon Tank (long) 9: Re: Why no TL 9 or 11 GT Starships (was: GURPS Space & GURPS Traveller Module Compatability?) 10: Re: Why no TL 9 or 11 GT Starships (was: GURPS Space & GURPS Traveller Module Compatability?) 11: Re: Weasel-class Recon Tank (long) 12: Re: 100 Points SUPERMAN 13: Re: Someone's using your name in a naughty way. 14: demise of T4 (was: Re: Basic 4th) 15: Re: Weasel-class Recon Tank (long) 16: Re: Why no TL 9 or 11 GT Starships 17: Kewl ways to end the WORLD!!! 18: Re: Weasel-class Recon Tank (long) 19: Re: Space Point Defense Warbot v04.n2384 1: Re: Kewl ways to end the WORLD!!! 2: Re: Kewl ways to end the WORLD!!! 3: Re: Weasel-class Recon Tank (long) 4: Re: Why no TL 9 or 11 GT Starships 5: Re: Kewl ways to end the WORLD!!! 6: Re: Basic 4th 7: Re: Kewl ways to end the WORLD!!! 8: Re: Basic 4th 9: Re: Kewl ways to end the WORLD!!! 10: Re: Kewl ways to end the WORLD!!! 11: Re: Weasel-class Recon Tank (long) 12: Re: Why no TL 9 or 11 GT Starships 13: Re: Weasel class recon tank (long) 14: Re: demise of T4 (was: Re: Basic 4th) 15: Re: Kewl ways to end the WORLD!!! 16: Re: Why no TL 9 or 11 GT Starships 17: Re: Kewl ways to end the WORLD!!! 18: Weasel recon tank, v2.0 v04.n2385 1: HIGHEST TECHNOLOGY 2: Re: HIGHEST TECHNOLOGY 3: Re: Kewl ways to end the WORLD!!! 4: Re: Basic 4th 5: Re: HIGHEST TECHNOLOGY 6: Re: Kewl ways to end the WORLD!!! 7: Re: Kewl ways to end the WORLD!!! 8: Re: Kewl ways to end the WORLD!!! 9: GURPS Shields 10: Re: GURPS Shields 11: Re: GURPS Shields 12: Re: GURPS Shields 13: Re: GURPS Shields 14: Re: Kewl ways to end part 2. 15: Never annoy a player baron... 16: Re: Kewl ways to end the WORLD!!! 17: Re: demise of T4 (was: Re: Basic 4th) 18: Re: Basic 4th 19: SV: Kewl ways to end the WORLD!!! 20: Re: Why no TL 9 or 11 GT Starships 21: Re: Never annoy a player baron... v04.n2386 1: Re: Weasel recon tank, v2.0 2: Steal Attribute Spell 3: Re: Steal Attribute Spell 4: Re: Why no TL 9 or 11 GT Starships 5: Re: GURPS Shields 6: Re: Steal Attribute Spell 7: Re: Basic 4th 8: Turbine-Driven Ships? 9: Determining thrust of missiles 10: Re: Kewl ways to end the WORLD!!! 11: Re: Kewl ways to end the WORLD!!! 12: Re: Turbine-Driven Ships? 13: GURPS Abortion(WAS Steal Attribute Spell) 14: Re: Kewl ways to end the WORLD!!! 15: Re: Never annoy a player baron... 16: Re: GURPS Abortion(WAS Steal Attribute Spell) 17: Re: Turbine-Driven Ships? 18: Speed, Collisions, and bullets 19: Vehicle Question 20: Re: Kewl ways to end the WORLD!!! 21: Re: Vehicle Question v04.n2387 1: Shapeshifting 2: Shapeshifting 3: Re: Shapeshifting 4: Demons 5: Re: Shapeshifting 6: Re: Shapeshifting 7: Re: Demons 8: Vehicle of the week 279 - GT TL 5 light truck 9: Re: GURPS Abortion(WAS Steal Attribute Spell) 10: Re: Vehicle Question 11: Re: Demons 12: Re: Vehicles Q - sensors for rescue ship 13: Re: HIGHEST TECHNOLOGY 14: Re: Shapeshifting 15: Re: Weasel (old and new) 16: Re: Kewl ways to end the WORLD!!! v04.n2388 1: Re: Speed, Collisions, and bullets 2: Re: Demons 3: Re: GURPS Abortion(WAS Steal Attribute Spell) 4: Re: Vehicle Question 5: Re: Basic 4th 6: Re: Demons 7: Re: Weasel recon tank, v2.0 8: Re: GURPS Abortion(WAS Steal Attribute Spell) 9: Cthulu 10: Re: Cthulu 11: Castle inhabitants 12: Weasel class recon tank 13: Re: Why no TL 9 or 11 GT Starships 14: Re: Weasel class recon tank 15: Re: Cthulu 16: Re: Demons 17: Re: Castle inhabitants 18: Re: Speed, Collisions, and bullets 19: Re: Demons 20: Magic and Fatigue 21: Re: Magic and Fatigue 22: Re: Why no TL 9 or 11 GT Starships v04.n2389 1: Re: Castle inhabitants 2: RE: castle inhabitants 3: Re: Magic and Fatigue 4: Re: Magic and Fatigue 5: Re: Speed, Collisions, and bullets 6: RE: Demons 7: Re: Basic 4th 8: Re: Determining thrust of missiles 9: Re: Demons 10: Re: Why no TL 9 or 11 GT Starships 11: Re: Why no TL 9 or 11 GT Starships 12: Re: Castle inhabitants 13: Re: castle inhabitants 14: Re: Magic and Fatigue 15: Re: Demons 16: Re: Magic and Fatigue 17: Re: Demons 18: Re: Cthulu 19: Re: Magic and Fatigue 20: Irish Republican Villains 21: Re: Castle inhabitants v04.n2390 1: Re: Irish Republican Villains 2: Weasel recon tank, v2.1 3: When Magic Users stink as warriors OR the GURPS Magic System 4: Re: When Magic Users stink as warriors OR the GURPS Magic System 5: re: Irish Republican Villains 6: can you fight two haqnded effectively with two pikes? 7: Re: When Magic Users stink as warriors OR the GURPS Magic System 8: Re: Castle inhabitants 9: Cheetah-class APC, v2.0 10: Re: When Magic Users stink as warriors OR the GURPS Magic System 11: Re: Castle inhabitants 12: Harn Dead? (Was Castle Inhabitants) v04.n2976 1: Re: GURPS Equipment/Vehicle Archive 2: Re: imaginary futuristic ammo 3: Price of disadvantage... 4: Re: imaginary futuristic ammo 5: [VEHICLE] Jaguar 122mm SP howitzer, TL8 6: Re: [VEHICLE] Cataphract APC variant 7: Re: Campaign design RFC 8: Re: Campaign design RFC 9: Re: Price of disadvantage... 10: Re: imaginary futuristic ammo 11: House rules part 3 12: House Rules part 1 13: House rules part 2 14: Re: character of the week #21a v04.n2977 1: RE: imaginary futuristic ammo 2: Re: imaginary futuristic ammo 3: Re: Police Ranks, was: Re: SWAT rank 4: [VEHICLE] Cataphract family 5: [VEHICLE] Janissary Airborne Scout Vehicle 6: Re: imaginary futuristic ammo 7: Re: imaginary futuristic ammo 8: Counter-battey radar 9: Re: Counter-battey radar 10: Re: [VEHICLE] Cataphract family 11: Re: Police Ranks, was: Re: SWAT rank 12: Re: imaginary futuristic ammo 13: Re: imaginary futuristic ammo 14: Re: Supers Reflection/Absorption/DR v04.n2978 1: Re: TL7 body armour 2: Re: imaginary futuristic ammo 3: Re: bullets & "vital shots" 4: Re: imaginary futuristic ammo 5: Re: imaginary futuristic ammo 6: Re: [VEHICLE] Cataphract APC variant 7: RE: imaginary futuristic ammo 8: Re: Police Ranks, was: Re: SWAT rank 9: Re: TL7 body armour, Clarified 10: Re: imaginary futuristic ammo 11: Re: imaginary futuristic ammo 12: Re: imaginary futuristic ammo 13: Re: Modifying Ground Vehicle SR 14: Re: imaginary futuristic ammo 15: Re: Supers Reflection/Absorption/DR 16: time-travel at TL7?!? 17: Re: Modifying Ground Vehicle SR 18: Re: Mecha rollover -- solution 19: M1911A1 20: crushing plus plus 21: Re: bullets & "vital shots" 22: Re: Modifying Ground Vehicle SR v04.n2979 1: Re: Mecha rollover -- solution 2: Vehicles Errata -bullets causing wrecks 3: Re: Modifying Ground Vehicle SR 4: Re: bullets & "vital shots" 5: Re: Campaign design RFC 6: Re: GURPSnet-Digest V4 #2977 7: Re: Price of disadvantage... 8: Re: character of the week #21a 9: Re: [VEHICLE] Cataphract APC variant 10: Re: Mecha rollover -- solution 11: Re: Police Ranks, was: Re: SWAT rank 12: Re: character of the week #21a 13: RE: M1911A1 14: Re: M1911A1 15: Re: character of the week #21a