v04.n2391 1: Re: can you fight two haqnded effectively with two pikes? 2: Re: Harn Dead? (Was Castle Inhabitants) 3: Force Multiplier for Mages 4: Re: can you fight two haqnded effectively with two pikes? 5: Re: Harn Dead? (Was Castle Inhabitants) 6: Re: Harn Dead? (Was Castle Inhabitants) 7: Re: Force Multiplier for Mages 8: Re: Demons 9: Re: can you fight two haqnded effectively with two pikes? 10: Something for the Star Trek Fans 11: Re: Force Multiplier for Mages 12: Re: When Magic Users stink as warriors OR the GURPS Magic System 13: Re: can you fight two haqnded effectively with two pikes? 14: Re: Why no TL 9 or 11 GT Starships 15: Re: Determining thrust of missiles 16: Re: Force Multiplier for Mages 17: Re: Force Multiplier for Mages 18: race generation v04.n2392 1: Hivemind Archive File corrupted (fwd) 2: Re: Force Multiplier for Mages 3: Re: GURPSnet-Digest V4 #2390 4: Re: GURPSnet-Digest V4 #2390 5: Re: Force Multiplier for Mages 6: Re: Castle inhabitants 7: Re: Irish Republican Villains 8: Re: race generation 9: Re: When Magic Users stink as warriors OR the GURPS Magic System 10: Re: mage wars I 11: GURPS Japan Resource 12: Re: Force Multiplier for Mages 13: Re: Force Multiplier for Mages 14: RE: Irish Republican Villains 15: Re: Demons 16: Re: Something for the Star Trek Fans 17: Re: Something for the Star Trek Fans 18: Re: race generation 19: Re: race generation v04.n2393 1: Re: When Magic Users stink as warriors OR the GURPS Magic System 2: Re: When Magic Users stink as warriors OR the GURPS Magic System 3: Re: Something for the Star Trek Fans 4: Re: Something for the Star Trek Fans 5: Re: Why no TL 9 or 11 GT Starships 6: Re: race generation 7: Re: Something for the Star Trek Fans 8: Re: Demons 9: Re: Something for the Star Trek Fans 10: New Advantage Question 11: Re: Something for the Star Trek Fans 12: Re: Something for the Star Trek Fans 13: G: Myth 14: Re: Something for the Star Trek Fans 15: Re: Myth 16: Re: Something for the Star Trek Fans 17: Re: Something for the Star Trek Fans 18: Re: * ftp://ftp.sjgames.com/pub/GURPSnet/Archive/Races/HiveMinds 19: Re: Why no TL 9 or 11 GT Starships 20: Re: When Magic Users stink as warriors OR the GURPS Magic System 21: Re: Why no TL 9 or 11 GT Starships 22: Re: Something for the Star Trek Fans 23: Ferengi (Was: Re: Something for the Star Trek Fans) 24: Re: Ferengi (Was: Re: Something for the Star Trek Fans) 25: Re: mage wars I 26: Re: race generation 27: Re: race generation 28: Re: race generation v04.n2394 1: Re: Irish Republican Villains 2: Re: race generation 3: Re: GURPSnet-Digest V4 #2390 (Irish stuff) 4: Ultra Hearing and Fantasy Folk(WAS race generation) 5: Re: Castle plans (was : inhabitants) 6: Re: Something for the archives 7: Re: Castle plans (was : inhabitants) 8: Re: Ultra Hearing and Fantasy Folk(WAS race generation) 9: Re: Ultra Hearing and Fantasy Folk(WAS race generation) 10: Re: Castle plans (was : inhabitants) 11: US Civil War question 12: Re: Something for the Star Trek Fans 13: Re: race generation 14: Re: US Civil War question 15: Re: Ultra Hearing and Fantasy Folk(WAS race generation) 16: Re: US Civil War question 17: Re: New Advantage Question 18: Re: New Advantage Question 19: Re: New Advantage Question 20: Re: US Civil War question 21: Re: race generation 22: Re: race generation 23: Re: US Civil War question 24: Re: Something for the Star Trek Fans v04.n2395 1: Re: race generation 2: GURPS Vehicle Designer 1.2.4 available 3: Re: Something for the Star Trek Fans 4: Re: Something for the Star Trek Fans 5: Re: Cheetah-class APC, v2.0 6: Re: Something for the Star Trek Fans 7: Re: US Civil War question 8: Re: Why no TL 9 or 11 GT Starships 9: Re: US Civil War question 10: Re: Why no TL 9 or 11 GT Starships 11: Re: US Civil War question 12: Re: Ultra Hearing and Fantasy Folk(WAS race generation) 13: Re: US Civil War question 14: Re: Why no TL 9 or 11 GT Starships 15: Re: Why no TL 9 or 11 GT Starships 16: Re: Why no TL 9 or 11 GT Starships 17: Re: GURPSnet-Digest V4 #2390 (Irish Republican Villains) 18: TL Battles 19: PSIONIC Question v04.n2396 1: Re: PSIONIC Question 2: Re: PSIONIC Question 3: Re: US Civil War question 4: Re: PSIONIC Question 5: Re: PSIONIC Question (more) 6: "new" psionic skill ideas 7: Re: PSIONIC Question 8: Re: TL Battles 9: Re: TL Battles 10: Re: TL Battles 11: Re: New Advantage Question 12: Re: "new" psionic skill ideas 13: Re: PSIONIC Question 14: Psionics/Magic(WAS PSIONIC Question) 15: Re: TL Battles 16: Re: TL Battles 17: Very limited precog 18: Re: TL Battles 19: Re: Very limited precog 20: Re: Why no TL 9 or 11 GT Starships 21: Re: Why no TL 9 or 11 GT Starships 22: Re: Psionics/Magic(WAS PSIONIC Question) 23: Re: Something for the Star Trek Fans 24: Re: Psionics/Magic(WAS PSIONIC Question) 25: Re: Psionics/Magic(WAS PSIONIC Question) 26: Re: Why no TL 9 or 11 GT Starships 27: Re: US Civil War question 28: Re: Very limited precog 29: Re: Very limited precog 30: Re: Irish Republican Villains 31: Re: TL Battles 32: Re: Irish Republican Villains 33: Re: "new" psionic skill ideas v04.n2397 1: Re: TL Battles 2: Re: TL Battles 3: Re: "new" psionic skill ideas 4: Re: TL Battles 5: Re: Very limited precog 6: Re: Very limited precog 7: Re: Why no TL 9 or 11 GT Starships 8: Re: Very limited precog 9: Gurps Character Guru Patch #7 Now Available 10: Re: Psionics/Magic(WAS PSIONIC Question) 11: Re: Very limited precog 12: Re: New Advantage Question 13: Re: Something for the Star Trek Fans 14: Re: "new" psionic skill ideas 15: Re: Very limited precog 16: Re: Something for the Star Trek Fans 17: omniscience: omni- 18: omniscience: retro- 19: omniscience: pre- 20: omniscience: psycho- v04.n2398 1: Pak 2: omniscience: meta- 3: omniscience: panability 4: Roman travel legends... 5: He-111 6: Re: Very limited precog 7: Vehicle of the week 280 - GT TL 5 heavy truck 8: Archive problems 9: Re: ERRATA -- GURPS Traveller: Far Trader -- July 28, 1999 10: Re: Why no TL 9 or 11 GT Starships 11: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 12: Re: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 13: Re: race generation 14: Re: race generation 15: KNOWN SPACE: Thrint Revised 16: what kind is it? 17: Re: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 18: Extra Vitals Disad(WAS race generation) 19: Re: what kind is it? 20: Re: what kind is it? 21: Re: TL Battles 22: Re: TL Battles 23: Re: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 24: Re: Roman travel legends... v04.n2399 1: A little bit more elaboration 2: Munchkin (WAS WHY DOES) 3: Re: A little bit more elaboration 4: Re: Munchkin (WAS WHY DOES) 5: Re: Munchkin (WAS WHY DOES) 6: Re: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 7: Re: Munchkin (WAS WHY DOES) 8: Re: A little bit more elaboration 9: Re: WHY DOES YOUR CHARACTER HAVE THIS ADVANTAGE? 10: Re: what kind is it? 11: Re: A little bit more elaboration 12: Re: A little bit more elaboration - part 2 13: Re: A little bit more elaboration - part 2 14: Re: US Civil War question 15: Re: He-111 16: adventure seed 17: Re: A little bit more elaboration (fwd) 18: Re: adventure seed 19: Re: A little bit more elaboration - part 2 20: Re: adventure seed 21: Re: A little bit more elaboration (fwd) 22: Re: A little bit more elaboration - part 2 23: re: He-111 v04.n2400 1: Re: adventure seed 2: Interesting DEMO program - SHIP GENERATOR 3: Re: Interesting DEMO program - SHIP GENERATOR 4: Re: Interesting DEMO program - SHIP GENERATOR 5: Autoduel? (Bonus: WHY DOES...) 6: Re: Interesting DEMO program - SHIP GENERATOR 7: Re: Interesting DEMO program - SHIP GENERATOR 8: Vehicle Centered Campaigns was Re: Autoduel? (Bonus: WHY DOES...) 9: Re: Interesting DEMO program - SHIP GENERATOR 10: Re: Roman travel legends... 11: Re: Vehicle Centered Campaigns was Re: Autoduel? (Bonus: WHY DOES...) 12: Re: Vehicle Centered Campaigns was Re: Autoduel? (Bonus: WHY DOES...) 13: Re: Kewl ways to end the WORLD!!! 14: MAN or MANY? 15: Spetsdöd 16: Interesting DEMO program - SHIP GENERATOR 17: Re: A little bit more elaboration 18: Re: MAN or MANY? 19: Re: A little bit more elaboration 20: Re: MAN or MANY? 21: Re: Interesting DEMO program - SHIP GENERATOR 22: Re: Kewl ways to end the WORLD!!! 23: Re: A little bit more elaboration v04.n2401 1: Re: Autoduel? (Bonus: WHY DOES...) 2: Re: MAN or MANY? 3: Re: Autoduel? (Bonus: WHY DOES...) 4: Re: MAN or MANY? 5: Re: MAN or MANY? 6: Re: MAN or MANY? 7: Re: MAN or MANY? 8: Re: MAN or MANY? 9: Munchkin Fantasy Race 10: Unable to Receive 11: How far can you see? 12: Re: Munchkin Fantasy Race 13: Re: Munchkin Fantasy Race 14: Re: Munchkin Fantasy Race (gross!) 15: Re: Munchkin Fantasy Race (MORE) 16: Re: How far can you see? 17: Re: How far can you see? 18: Re: Munchkin Fantasy Race 19: Re: How far can you see? 20: Shaped-Charge Nukes 21: Re: Shaped-Charge Nukes 22: Re: Shaped-Charge Nukes 23: Re: Shaped-Charge Nukes 24: Re: Munchkin Fantasy Race (gross!) 25: Morph Question 26: Re: =?iso-8859-1?Q?Spetsd=F6d?= 27: Shaped-Charge Star 28: Re: Shaped-Charge Star 29: Re: Munchkin Fantasy Race v04.n2402 1: Space 1st ed Quick Starship Generation Program needs four playtesters 2: Re: Space 1st ed Quick Starship Generation Program needs four playtesters 3: Re: Morph Question 4: Re: Munchkin Fantasy Race 5: Re: Autoduel? 6: The Armourer Archives No 18 7: Re: Morph Question 8: Re: He-111 9: Re: Morph Question 10: Re: TL Battles 11: Re: Shaped-Charge Star 12: list-stuff (off-GURPS topic) 13: The Armourer Archives No 18.1 14: Re: The Armourer Archives No 18 15: Re: Shaped-Charge Star 16: Re: Shaped-Charge Nukes 17: Re: Man or MANY? 18: Re: Man or MANY? 19: Re: Morph Question 20: GURPS CTHULUPUNK 21: Re: Morph Question 22: Pyraid playtesting 23: Re: Pyraid playtesting v04.n2403 1: Re: Morph Question 2: Telepathy Question 3: Re: Pyraid playtesting 4: "White Cheetah" MASH APC 5: Re: Telepathy Question 6: Re: Morph Question 7: White Lion MASH APC 8: Re: Man or MANY? 9: Re: Man or MANY? 10: Re: Space Point Defense Warbot 11: Re: Space Point Defense Warbot v04.n2404 1: Re: Morph Question 2: Char Gen 3: Re: Morph Question 4: Re: Morph Question 5: Re: Char Gen 6: Re: Space Point Defense Warbot 7: Re: Char Gen 8: Re: Char Gen 9: Re: Morph Question 10: Supers Abilities and Doubling Up 11: Re: Morph Question 12: Re: Supers Abilities and Doubling Up 13: Ancient/medieval chemistry 14: Re: Ancient/medieval chemistry 15: reducing the cost of Resurrection 16: Re: Ancient/medieval chemistry 17: Re: reducing the cost of Resurrection 18: Re: reducing the cost of Resurrection 19: Re: reducing the cost of Resurrection 20: Re: Ancient/medieval chemistry 21: GT Starship Construction Hints 22: Re: ERRATA -- GURPS Traveller: Far Trader -- July 28, 1999 23: Fwd: "GT: First In" - Ship Design Comments v04.n2405 1: Re: Ancient/medieval chemistry 2: Re: Ancient/medieval chemistry 3: Re: various GT Starships questions 4: Re: reducing the cost of Resurrection 5: Re: Fwd: "GT: First In" - Ship Design Comments 6: Vehicle of the week 281 - TL 11 space corvette 7: Re: Space Point Defense Warbot 8: Re: "White Cheetah" MASH APC 9: Re: Space Point Defense Warbot 10: Re: Char Gen 11: re: Supers Abilities and Doubling Up 12: Pyramid mags on e-bay 13: Psi Limitation Pricing 14: Re: Psi Limitation Pricing 15: Character/Campaign management, and XML 16: Re: Char Gen 17: Re: Character/Campaign management, and XML 18: Re: Character/Campaign management, and XML 19: Martial Arts 20: Re: Martial Arts 21: Re: Martial Arts 22: Re: Martial Arts 23: Re: Martial Arts v04.n2406 1: GURPS Cyberpunk Books on eBay... 2: Pyramid Playtest 3: Re: Psi Limitation Pricing 4: Re: Martial Arts 5: Mass grapple 6: Re: Mass grapple 7: RE: Mass grapple 8: re: Martial Arts 9: Re: Martial Arts 10: Animals vs Armored Warriors(WAS Mass grapple) 11: Re: Mass grapple 12: Re: Animals vs Armored Warriors(WAS Mass grapple) 13: Re: Animals vs Armored Warriors(WAS Mass grapple) 14: Re: Animals vs Armored Warriors(WAS Mass grapple) 15: Re: Animals vs Armored Warriors(WAS Mass grapple) 16: Re: Animals vs Armored Warriors(WAS Mass grapple) 17: Re: Animals vs Armored Warriors(WAS Mass grapple) 18: Re: Animals vs Armored Warriors(WAS Mass grapple) 19: Re: Animals vs Armored Warriors(WAS Mass grapple) 20: Re: Animals vs Armored Warriors(WAS Mass grapple) 21: Gurps War Against The Cthorr 22: Bear Suit 23: Re: Gurps War Against The Cthorr 24: Re: Animals vs Armored Warriors(WAS Mass grapple) 25: Re: Animals vs Armored Warriors(WAS Mass grapple) v04.n2407 1: Re: Animals vs Armored Warriors(WAS Mass grapple) 2: Re: Gurps War Against The Cthorr 3: Re: Gurps War Against The Cthorr 4: re: Martial Arts 5: Re: Animals vs Armored Warriors(WAS Mass grapple) 6: Re: Animals vs Armored Warriors(WAS Mass grapple) 7: Re: Animals vs Armored Warriors(WAS Mass grapple) 8: RE: Animals vs Armored Warriors(WAS Mass grapple) 9: Re: Character/Campaign management, and XML 10: RE: Animals vs Armored Warriors(WAS Mass grapple) 11: RE: Animals vs Armored Warriors(WAS Mass grapple) 12: Re: Psi Limitation Pricing 13: Re: Bear Suit 14: Re: Animals vs Armored Warriors(WAS Mass grapple) 15: Yet Another GT Question: Merchant Gunners? 16: Re: Yet Another GT Question: Merchant Gunners? 17: Re: Bear Suit 18: Re: Gurps War Against The Cthorr 19: Re: New Advantage Question 20: RE: Bear Suit 21: Re: Bear Suit 22: RE: Bear Suit 23: Re: Bear Suit 24: RE: Yet Another GT Question: Merchant Gunners? 25: RE: Bear Suit 26: RE: Bear Suit 27: Re: Bear Suit 28: Re: Gurps War Against The Cthorr 29: GURPS Aliens 30: Re: Bear Suit v04.n2408 1: Re: Bear Suit 2: Re: Yet Another GT Question: Merchant Gunners? 3: Re: Bear Suit 4: Re: Bear Suit 5: Re: Bear Suit 6: Re: Bear Suit 7: Re: Animals vs Armored Warriors(WAS Mass grapple) 8: Re: Animals vs Armored Warriors(WAS Mass grapple) 9: Re: Animals vs Armored Warriors(WAS Mass grapple) 10: Memer & Saret Question 11: Man VS. wolfs 12: Re: Psi Limitation Pricing 13: Re: Bear Suit 14: Re: Bear Suit 15: Re: Man VS. wolfs 16: Re: Man VS. wolfs 17: American AA Guns? 18: Re: Martial Arts 19: Re: Bear Suit 20: Re: Man VS. wolfs 21: Re: American AA Guns? 22: Re: GURPS Aliens 23: Re: Telepathy Question 24: Re: American AA Guns? 25: Re: Ultra Hearing and Fantasy Folk(WAS race generation) 26: Re: PSIONIC Question 27: Re: TL Battles 28: Re: GURPS Aliens v04.n2409 1: Re: Man VS. wolfs 2: Nuke Design 3: Re: Bear Suit 4: Maniac Dentist Explosives 5: Re: Maniac Dentist Explosives 6: RE: Maniac Dentist Explosives 7: Re: Maniac Dentist Explosives 8: Re: GURPS Aliens/Traveller 9: Re: American AA Guns? 10: Re: Nuke Design 11: Re: Maniac Dentist Explosives 12: Race Creation for 4th Ed 13: Re: Maniac Dentist Explosives 14: Re: Race Creation for 4th Ed 15: Re: Race Creation for 4th Ed 16: Body of Gas 17: Re: GURPS Aliens 18: Re: Maniac Dentist Explosives 19: Re: Body of Gas 20: Re: Race Creation for 4th Ed 21: Re: GURPS Aliens 22: Re: Race Creation for 4th Ed 23: Re: Race Creation for 4th Ed 24: Re: Race Creation for 4th Ed 25: Re: Race Creation for 4th Ed 26: Re: Race Creation for 4th Ed 27: Re: Animals vs Armored Warriors(WAS Mass grapple) v04.n2410 1: Tolkien's Elves 2: Re: Tolkien's Elves 3: disaster in manhattan 4: Re: Man VS. wolfs 5: Moving Day Postponed. 6: Re: Man VS. wolfs 7: Re: Martial Arts 8: Re: Race Creation for 4th Ed 9: Re: Space Point Defense Warbot 10: Re: disaster in manhattan 11: Re: Moving Day Postponed. 12: Re: Maniac Dentist Explosives 13: Re: disaster in manhattan 14: GT: Looking for 'canonical' names 15: Re: Martial Arts (reality check?) 16: Re: Maniac Dentist Explosives 17: Re: American AA Guns? 18: To: GURPSnet-L@io.com 19: Re: Moving Day Postponed. 20: Re: GURPSnet-Digest V4 #2407 v04.n2411 1: Re: Animals vs Armored Warriors(WAS Mass grapple) 2: Wolfs, pd, Martial arts, Orks, and Gnet2409 in general. 3: Tigers 4: Re: Tolkien's Elves 5: Traveller Jumps 6: Elven Hawk Vision(WAS Tolkien's Elves) 7: re: disaster in manhattan 8: Re: Race Creation for 4th Ed 9: Re: disaster in manhattan 10: Re: Race Creation for 4th Ed 11: Re: Nuke Design 12: Re: Traveller Jumps 13: RE: Traveller Jumps 14: Re: Elven Hawk Vision(WAS Tolkien's Elves) 15: Re: Tolkien's Elves 16: Re: Race Creation for 4th Ed 17: Re: Race Creation for 4th Ed 18: Re: Maniac Dentist Explosives 19: Re: Nuke Design 20: Re: Elven Hawk Vision(WAS Tolkien's Elves) 21: Re: Bear Suit 22: Re: disaster in manhattan v04.n2412 1: Re: disaster in manhattan 2: RE: Nuke Design 3: Re: disaster in manhattan 4: Re: Traveller Jumps 5: Re: American AA Guns? 6: Re: disaster in manhattan 7: Re: disaster in manhattan 8: Re: your mail 9: Re: Wolfs, pd, Martial arts, Orks, and Gnet2409 in general. 10: Re: Traveller Jumps 11: Re: disaster in manhattan 12: Re: Maniac Dentist Explosives 13: Re: disaster in manhattan 14: Re: Nuke Design 15: Re: Animals vs Armored Warriors(WAS Mass grapple) (fwd) 16: Re: Traveller Jumps 17: Re: disaster in manhattan 18: Re: Nuke Design 19: Re: disaster in manhattan 20: Re: disaster in manhattan 21: Re: GT: Looking for 'canonical' names 22: Re: Race Creation for 4th Ed 23: Re: Animals vs Armored Warriors(WAS Mass grapple) v04.n2413 1: Re: Traveller Jumps 2: Re: Traveller Jumps 3: Re: Nuke Design 4: Re: Tolkien's Elves 5: Re: Traveller Jumps 6: Re: Race Creation for 4th Ed 7: RE: Animals vs Armored Warriors(WAS Mass grapple) 8: Re: American AA Guns? 9: GT: Problems with the mandated transponder system 10: RE: Maniac Dentist Explosives 11: Re: American AA Guns? 12: Space combat system needs new modifiers? 13: Re: Space combat system needs new modifiers? 14: Re: 15: Lost Souls RPG in GURPS 16: Re: Traveller Jumps 17: Re: Elven Hawk Vision(WAS Tolkien's Elves) 18: Acute vision 19: Re: Lost Souls RPG in GURPS 20: houston... we have a pizza 21: Re: Traveller Jumps 22: Re: American AA Guns? 23: Re: Acute vision 24: Re: houston... we have a pizza 25: Re: Traveller Jumps 26: Re: Traveller Jumps 27: Slightly Off Topic: Orange B3 Module 28: Re: Traveller Jumps v04.n2414 1: Re: Traveller Jumps 2: "GURPS hellenism" online 3: Re: Race Creation for 4th Ed 4: Re: Traveller Jumps 5: Re: Traveller Jumps 6: Re: Traveller Jumps 7: Re: Orks 8: Re: disaster in manhattan 9: Re: Traveller Jumps 10: 35 11: Re: 35 12: Re: 35 13: Re: 35 14: GT-Q: "Stop the ship, I want to get off!!!" 15: GT-Q: Travel Zone Advisories Lists? 16: GT Tech Issue: Cutter Modules as Spaceworthy Containers? 17: GT Tech Issue: Why *NOT* drop tanks? 18: Re: Nuke Design 19: Re: Acute vision 20: Re: Acute vision v04.n2415 1: Re: Several GT responses 2: Re: 35 3: Re: 35 4: Re: 35 5: Re: 35 6: RE: 35 7: Re: Orks 8: Re: 35 9: Re: 35 10: Austin Area GURPSers? 11: Re: 35 12: Re: 35 13: Re: 35 14: SV: 35 15: Re: 35 16: Re: 35 17: Re: Austin Area GURPSers? 18: Re: 35 19: GT Tech Issue: Why *NOT* drop tanks? 20: Re: Traveller Jumps 21: Re: houston... we have a pizza 22: Re: 35 23: Re: 35 24: Re: Traveller Jumps 25: Re: 35 26: Re: 35 v04.n2416 1: Re: 35 2: Re: disaster in manhattan 3: Re: Traveller Jumps 4: Re: 35 5: Vehicle of the week 282 - TL 11 space destroyer 6: Re: 35 7: Re: GT: Problems with the mandated transponder system 8: Re: GT Tech Issue: Why *NOT* drop tanks? 9: Re: 35 10: Re: GT Tech Issue: Cutter Modules as Spaceworthy Containers? 11: Re: Memer & Saret Question 12: GURPS ALIENS 13: Re: GURPS ALIENS 14: Re: "White Cheetah" MASH APC 15: Re: 35 16: Re: Elven Hawk Vision(WAS Tolkien's Elves) 17: Re: Race Creation for 4th Ed 18: Re: GURPSnet-Digest V4 #2412 v04.n2417 1: Re: Race Creation for 4th Ed 2: Re: 35 3: Re: American AA Guns? 4: Re: GURPSnet-Digest V4 #2412 5: Sanitized Metabolism (New Use) 6: Re: Sanitized Metabolism (New Use) 7: Re: Sanitized Metabolism (New Use) 8: Re: 35 9: Re: Sanitized Metabolism (New Use) 10: Mature Players (was Re: 35) 11: Re: Mature Players (was Re: 35) 12: Re: Sanitized Metabolism (New Use) 13: Re: Mature Players (was Re: 35) 14: Re: GT Tech Issue: Why *NOT* drop tanks? 15: Re: GT: Problems with the mandated transponder system 16: Revised Memer & Saret 17: RE: GT Tech Issue: Why *NOT* drop tanks? 18: Re: GT Tech Issue: Why *NOT* drop tanks? 19: Re: More GT responses 20: Re: disaster in manhattan 21: Re: disaster in manhattan 22: bear-proof suits in manhattan v04.n2418 1: Re: houston... we have a pizza 2: Re: 35 3: Re: 35 4: Exactly 0 to the head 5: Re: GT Tech Issue: Why *NOT* drop tanks? 6: Re: Exactly 0 to the head 7: Re: 35 8: Re: GT Tech Issue: Why *NOT* drop tanks? 9: Re: Sanitized Metabolism (New Use) 10: Re: Maniac Dentist Explosives 11: Re: GURPSnet-Digest V4 #2416 12: Re: GT Tech Issue: Why *NOT* drop tanks? 13: Re: GT Tech Issue: Why *NOT* drop tanks? 14: Re: 35 15: Re: Mature Players (was Re: 35) 16: Re: bear-proof suits in manhattan 17: Modern Zepplins 18: Re: Exactly 0 to the head 19: Re: Modern Zepplins 20: Re: Exactly 0 to the head 21: Re: 35 22: Re: Modern Zepplins 23: Non-human 24: Ocean worlds without oceans 25: Re: Ocean worlds without oceans 26: Re: Ocean worlds without oceans 27: Hack-n-Slash Dungeons (Wuz: Re: 35) 28: Re: Ocean worlds without oceans 29: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) v04.n2419 1: Re: 35 2: SV: Hack-n-Slash Dungeons (Wuz: Re: 35) 3: Re: 35 4: Re: 35 5: Re: Ocean worlds without oceans 6: Re: Lost Souls RPG in GURPS 7: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 8: "Badger" Light Tank 9: Re: Ocean worlds without oceans 10: Re: Ocean worlds without oceans 11: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 12: Re: Ocean worlds without oceans 13: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 14: B1 In Search of the Unknown... Speaking of Hack-n-Slash 15: Re: Modern Zepplins 16: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 17: Re: GURPSnet-Digest V4 #2418 18: Gravity and Animals 19: Re: disaster in manhattan 20: Re: GT: Problems with the mandated transponder system 21: Re: Ocean worlds without oceans 22: Reactionless Thrusters v04.n2420 1: loyalty to the spell 2: Re: loyalty to the spell 3: Masamune Shirowe's "Orion" RPG 4: Re: Gravity and Animals 5: Re: Modern Zepplins 6: RE: Gravity and Animals 7: traveller ecconomics 8: More Trav Questions 9: Weirdest GURPS 10: Re: traveller ecconomics 11: Re: Modern Zepplins 12: RE: loyalty to the spell 13: Re: Gravity and Animals 14: Re: Non-human 15: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 16: Re: disaster in manhattan 17: Re: disaster in manhattan 18: Re: bear-proof suits in manhattan 19: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 20: Re: loyalty to the spell 21: Re: disaster in manhattan 22: Fugue Question 23: Greek Gods 24: Re: Greek Gods 25: Re: Greek Gods 26: Re: Greek Gods 27: First In Govts 28: Re: Greek Gods (Not Serious!!) 29: RE: loyalty to the spell 30: Re: Fugue Question 31: Re: Greek Gods v04.n2421 1: Re: Greek Gods 2: Re: First In Govts 3: Re: Greek Gods 4: Re: Fugue Question 5: Re: Greek Gods 6: Re: First In Govts 7: Bearsuits and collisions 8: Re: Greek Gods 9: Re: Fugue Question 10: Re: First In Govts 11: RE: loyalty to the spell 12: RE: 35 13: RE: loyalty to the spell 14: Re: First In Govts 15: RE: 35 16: Re: Greek Gods 17: RE: loyalty to the spell 18: Re: 35 19: Re: Hack-n-Slash Dungeons (Wuz: Re: 35) 20: Re: Greek Gods 21: Re: GURPSnet-Digest V4 #2420 22: RE: loyalty to the spell 23: RE: loyalty to the spell 24: Re: loyalty to the spell v04.n2422 1: Re: Fugue Question 2: Re: Gravity and Animals 3: Re: Ocean worlds without oceans 4: STTNG ecconomy 5: Re: STTNG ecconomy 6: Re: STTNG ecconomy 7: Re: STTNG ecconomy 8: Re: STTNG ecconomy 9: Re: STTNG ecconomy 10: Re: STTNG ecconomy 11: Re: STTNG ecconomy 12: Re: STTNG ecconomy 13: Re: STTNG ecconomy 14: Re: STTNG ecconomy 15: Re: STTNG ecconomy (About Rain) 16: Data & Spock 17: Re: STTNG ecconomy (About Rain) 18: Re: GT-Q: "Stop the ship, I want to get off!!!" 19: Re: Bearsuits and collisions 20: Re: disaster in manhattan 21: Re: "Badger" Light Tank 22: About clerical magic v04.n2423 1: Umana Tresh 2: Re: STTNG ecconomy 3: Re: STTNG ecconomy 4: Re: Data & Spock 5: Re: STTNG ecconomy 6: Humans First! or The Truth behind the Prime Directive 7: Re: "Badger" Tank 8: Re: STTNG ecconomy 9: ! Skills(WAS STTNG) 10: Re: Data & Spock 11: Re: Humans First! or The Truth behind the Prime Directive 12: Re: Humans First! or The Truth behind the Prime Directive 13: American AAA revisited 14: Re: Humans First! or The Truth behind the Prime Directive 15: Re: Humans First! or The Truth behind the Prime Directive 16: Re: ! Skills(WAS STTNG) 17: Re: Fugue Question 18: Re: Masamune Shirowe's "Orion" RPG 19: Re: disaster in manhattan 20: Re: STTNG ecconomy 21: Re: Bearsuits and collisions v04.n2424 1: Re: Exactly 0 to the head 2: Re: Humans First! or The Truth behind the Prime Directive 3: Re: Traveller Jumps 4: Re: Traveller Jumps 5: Re: traveller ecconomics 6: RE: GT Tech Issue: Why *NOT* drop tanks? 7: Re: Traveller Jumps 8: Re: Fugue Question 9: Re: STTNG ecconomy 10: Re: traveller ecconomics 11: Re: STTNG ecconomy 12: Re: STTNG ecconomy 13: Star Punk (WAS STTNG ecconomy) 14: Re: About clerical magic 15: Re: Traveller Jumps 16: Re: Traveller Jumps 17: Re: Traveller Jumps 18: Re: Traveller Jumps 19: RE: GT Tech Issue: Why *NOT* drop tanks? 20: Re: B1 In Search of the Unknown... Speaking of Hack-n-Slash 21: Re: 35 22: Re: Mature Players (was Re: 35) 23: Speaking of GURPS---Vehicles 24: Re: Gravity and Animals 25: Re: Speaking of GURPS---Vehicles 26: Re: Speaking of GURPS---Vehicles 27: Re: ! Skills(WAS STTNG) 28: Re: Traveller Jumps v04.n2425 1: Re: STTNG ecconomy 2: Re: Traveller Jumps 3: Re: Traveller Jumps 4: Re: Exactly 0 to the head 5: RE: GT Tech Issue: Why *NOT* drop tanks? 6: RE: Traveller Jumps 7: Re: STTNG ecconomy 8: Re: Bearsuits and collisions 9: Re: Modern Zepplins 10: RE: GT Tech Issue: Why *NOT* drop tanks? 11: Re: STTNG ecconomy 12: Re: Modern Zepplins 13: Re: STTNG ecconomy 14: Re: B1 In Search of the Unknown... Speaking of Hack-n-Slash 15: Re: ! Skills(WAS STTNG) v04.n2426 1: Re: Star Punk (WAS STTNG ecconomy) 2: About 45 ACP 3: Re: About 45 ACP 4: S.M.O.F. 5: re: .45ACP 6: wizard defined 7: Re: About 45 ACP 8: Speaking of large bullettes... (wuz Re: .45ACP) 9: RE: GT Tech Issue: Why *NOT* drop tanks? 10: Re: wizard defined 11: Re: Traveller Jumps 12: Re: STTNG ecconomy 13: Re: Speaking of large bullettes... (wuz Re: .45ACP) 14: Re: Modern Zepplins 15: RE: GT Tech Issue: Why *NOT* drop tanks? 16: Re: STTNG ecconomy 17: Re: Modern Zepplins 18: Re: STTNG ecconomy 19: Re: STTNG ecconomy 20: Re: Traveller Jumps 21: Re: Traveller Jumps 22: Re: STTNG ecconomy 23: Baron von... (was Re: 35) v04.n2427 1: Re: Speaking of large bullettes... (wuz Re: .45ACP) 2: Re: Subject: About 45 ACP 3: Re: Modern Zepplins 4: Re: STTNG ecconomy 5: Re: About 45 ACP 6: Re: STTNG ecconomy 7: Re: Speaking of large bullettes... (wuz Re: .45ACP) 8: Fantasy Folk 9: Re: Fantasy Folk 10: Re: Speaking of GURPS---Vehicles 11: Vehicle of the week 283 - TL 11 space cruiser 12: Re: STTNG ecconomy 13: Re: Fantasy Folk 14: Speaking of -really- large bullets... 15: Re: Traveller Jumps 16: Re: GT Tech Issue: Why *NOT* drop tanks? 17: Re: Fantasy Folk [ I ] 18: Fantasy World Ideas [ 2 ] 19: japanese swords?? 20: Re: Fantasy World Ideas [ 2 ] v04.n2428 1: Re: Fantasy World Ideas [ 2 ] 2: Re: Fantasy Folk 3: Re: Data & Spock 4: Re: Fugue Question 5: Re: ! Skills (WAS STTNG) 6: Re: Bearsuits and collisions 7: Re: Speaking of large bullettes... 8: Re: japanese swords?? 9: Re: Fantasy World Ideas [ 2 ] 10: Re: Fantasy World Ideas [ 2 ] 11: Re: japanese swords?? 12: Large Bullettes! 13: Re: Fantasy World Ideas [ 2 ] 14: Re: Speaking of large bullettes... 15: gods/mortals cross-gaming 16: Re: Data & Spock 17: Re: Fantasy Folk [ I ] 18: Re: Fantasy World Ideas [ 2 ] 19: Re: gods/mortals cross-gaming 20: Re: gods/mortals cross-gaming 21: Re: japanese swords?? v04.n2429 1: Re: gods/mortals cross-gaming 2: Re: Fantasy World Ideas [ 2 ] 3: SPace Station, Space Shuttle and Emergency Return Vehicle 4: Hmmm ... Interesting news for Ttraveller players 5: Re: Hmmm ... Interesting news for Ttraveller players 6: Re: GURPSnet-Digest V4 #2428 7: RE: Hmmm ... Interesting news for Ttraveller players 8: Re: gods/mortals cross-gaming 9: Re: About 45 ACP 10: Re: Fantasy World Ideas [ 2 ] 11: Re: gods/mortals cross-gaming 12: Re: About 45 ACP 13: WANTED: GT Size Specs for Common Small Ships 14: Re: About 45 ACP 15: Re: Weirdest GURPS 16: everybodyisaPSI 17: New Tresh&Recovery 18: Re: About 45 ACP 19: Re: Weirdest GURPS 20: Re: GURPSnet-Digest V4 #2428 21: Re: Fantasy World Ideas [ 2 ] 22: Modular sailing boat? 23: Fiefdoms ... 24: Re: Fiefdoms ... 25: List of Phobias (long) v04.n2430 1: Re: List of Phobias (long) 2: Re: Fiefdoms ... 3: Re: List of Phobias (long) 4: Re: Fiefdoms ... 5: SV: everybodyisaPSI 6: Re: Fiefdoms ... 7: Re: everybodyisaPSI 8: Re: GURPSnet-Digest V4 #2428 9: Re: Fiefdoms ... 10: Re: Fiefdoms ... 11: Re: Fiefdoms ... 12: Re: Modular sailing boat? 13: Re: Fiefdoms ... 14: Re: Fiefdoms ... 15: Re: japanese swords?? 16: Re: japanese swords?? v04.n2431 1: Re: japanese swords?? 2: Re: Fantasy World Ideas [ 2 ] 3: Re: Fantasy World Ideas [ 2 ] 4: Re: Fiefdoms ... 5: Re: List of Phobias (long) 6: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 7: Re: List of Phobias (long) 8: Re: Fiefdoms ... 9: Re: List of Phobias (long) 10: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 11: SV: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 12: Re: List of Phobias (long) 13: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 14: weiredness for fantasy settings 15: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 16: Re: SV: Most wanted GURPS fantasy setting 17: Re: Most wanted GURPS fantasy setting... 18: Re: Fantasy World Ideas [ 2 ] 19: Modular boat take 2. 20: Re: GURPSnet-Digest V4 #2428 21: Re: Fiefdoms ... 22: Re: SV: Most wanted GURPS fantasy setting 23: tHresh not tresh (was: New Tresh&Recovery) 24: Re: everybodyisaPSI 25: Re: Modular sailing boat? 26: Re: Fantasy World Ideas [ 2 ] 27: Re: "Badger" Tank 28: Weird Topology (was: Fantasy World Ideas [ 2 ]) 29: Re: WANTED: GT Size Specs for Common Small Ships 30: SV: SV: Most wanted GURPS fantasy setting 31: Re: Fiefdoms ... 32: Re: SV: SV: Most wanted GURPS fantasy setting v04.n2432 1: Re: Fiefdoms ... 2: Re: japanese swords?? 3: Re: Fiefdoms ... [Summary] 4: Re: Weird Topology (was: Fantasy World Ideas [ 2 ]) 5: Re: Fantasy World Ideas [ 2 ] 6: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 7: Re: GURPSnet-Digest V4 #2422 8: Re: SV: SV: Most wanted GURPS fantasy setting 9: GURPS: Forgoten Realms (was: Re: SV: Most wanted GURPS fantasy setting) 10: attrition can be useful 11: Cthulhupunk Question 12: Re: SV: SV: Most wanted GURPS fantasy setting 13: Fallout 14: SV: SV: SV: Most wanted GURPS fantasy setting 15: Re: List of Phobias (long) 16: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) 17: Re: Modular sailing boat? 18: Re: GURPSnet-Digest V4 #2428 19: Re: SV: SV: Most wanted GURPS fantasy setting 20: Re: SV: SV: SV: Most wanted GURPS fantasy setting 21: Re: Most wanted GURPS fantasy setting 22: Re: GURPS: Forgoten Realms (was: Re: SV: Most wanted GURPS fantasy setting) v04.n2433 1: Re: Weird Topology [ 3 ] 2: RPG Reality [ 4 ] (was Fantasy World Ideas) 3: Fantasy Campaigns book (was Re: Most wanted GURPS fantasy setting) 4: Re: Fantasy Campaigns book (was Re: Most wanted GURPS fantasy setting) 5: Re: SV: Most wanted GURPS fantasy setting 6: Re: Most wanted GURPS fantasy setting 7: Re: Fantasy Campaigns book (was Re: Most wanted GURPS fantasysetting) 8: Re: Fantasy Campaigns book (was Re: Most wanted GURPS fantasy setting) 9: Re: Most wanted GURPS fantasy setting 10: Traveller "Barbarians" 11: Cyberpsi 12: Hi List 13: Re: Fantasy Campaigns book (was Re: Most wanted GURPS fantasy setting) 14: Re: attrition can be useful 15: Re: RPG Reality [ 4 ] (was Fantasy World Ideas) 16: GURPS Weather (was Re: STTNG ecconomy (About Rain)) 17: Re: Traveller "Barbarians" 18: Re: Fallout 19: Re: japanese swords?? 20: Re: Most wanted GURPS fantasy setting 21: using AD&D demons 22: Re: Most wanted GURPS fantasy setting 23: Re: japanese swords?? 24: Re: Most wanted GURPS fantasy setting 25: Re: japanese swords?? 26: Re: japanese swords?? v04.n2434 1: Re: Fantasy Campaigns book (was Re: Most wanted GURPS fantasy setting) 2: Re: SV: SV: Most wanted GURPS setting 3: RE: Weird Topology [ 3 ] 4: Re: Fallout 5: Signal Lasers...BIG signal lasers 6: Diseases ... and their GURPS design 7: Atmospheres, planets and stuff 8: Sequencing in Combat ... 9: Re: Sequencing in Combat ... 10: Re: SV: SV: Most wanted GURPS fantasy setting 11: GURPS hellenism updated 12: Re: SV: SV: Most wanted GURPS fantasy setting 13: World of Dorkness (was: Most wanted GURPS fantasy setting) 14: Re: Most wanted GURPS fantasy setting 15: Re: GURPSnet-Digest V4 #2428 16: Re: GURPS: Forgoten Realms (was: Re: SV: Most wanted GURPS fantasy setting) 17: Re: using AD&D demons 18: Re: attrition can be useful and fun 19: Re: World of Dorkness (was: Most wanted GURPS fantasy setting) 20: Re: World of Dorkness (was: Most wanted GURPS fantasy setting) 21: Re: GURPS Weather (was Re: STTNG ecconomy (About Rain)) 22: Re: SV: SV: SV: Most wanted GURPS fantasy setting 23: Re: Most wanted GURPS fantasy setting 24: Re: Most wanted GURPS fantasy setting 25: Fw: attrition can be useful and fun and helpful 26: Re: Most wanted GURPS fantasy setting 27: Re: japanese swords?? v04.n2436 1: Re: Fantasy Campaigns book 2: GURPS military ordnance 3: Re: Most wanted GURPS 4: Re: Most wanted GURPS fantasy setting 5: Re: Signal Lasers...BIG signal lasers 6: Re: Most wanted GURPS fantasy setting 7: Re: World of Dorkness 8: Re: World of Dorkness (was: Most wanted GURPS fantasy setting) 9: Re: World of Dorkness 10: Re: World of Dorkness 11: Riddlemaster series (was: Re: Most wanted GURPS fantasy setting) 12: Re: World of Dorkness 13: rune magic 14: GURPS T2K (was Re: Most wanted GURPS fantasy setting) 15: Re: Weird Topology [ 3 ] 16: All those modular boats 17: Re: SV: SV: Most wanted GURPS fantasy setting 18: Re: Most wanted GURPS fantasy setting (was: Re: GURPSnet-Digest V4 #2428) v04.n2437 1: Re: Traveller "Barbarians" 2: Re: World of Dorkness 3: Re: Most wanted GURPS fantasy setting 4: Re: request for GURPS military ordnance 5: GURPSnet malfunctioning *again* 6: Re: SV: SV: Most wanted GURPS fantasy setting 7: I talked myself into a duel, help me to survive 8: Re: Diseases ... and their GURPS design 9: GT Ship's Locker 10: Re: World of Dorkness (was: Most wanted GURPS fantasy setting) 11: Re: Fantasy Worlds (Was: Diseases and their GURPS design) 12: Re: World of Dorkness 13: Re: rune magic 14: Re: I talked myself into a duel, help me to survive 15: Re: Cthulhupunk Question 16: Re: I talked myself into a duel, help me to survive 17: Re: RPG Reality [ 4 ] (was Fantasy World Ideas) 18: Cthulhupunk Wizard Template 19: Re: I talked myself into a duel, help me to survive 20: Re: I talked myself into a duel, help me to survive 21: Point Distribution 22: Template Help 23: Bionanotech. 24: Re: I talked myself into a duel, help me to survive 25: Re: GURPS hellenism 26: Re: I talked myself into a duel, help me to survive 27: Re: World of Dorkness v04.n2438 1: Re: GT Ship's Locker 2: RE: I talked myself into a duel, help me to survive 3: Re: rune magic 4: Re: Cthulhupunk Wizard Template 5: Re: I talked myself into a duel, help me to survive 6: GURPS Bushido 7: Re: GT Ship's Locker 8: RE: I talked myself into a duel, help me to survive 9: Re: I talked myself into a duel, help me to survive 10: Re: I talked myself into a duel, help me to survive 11: Re: I talked myself into a duel, help me to survive 12: RE: I talked myself into a duel, help me to survive 13: Re: Cthulhupunk Wizard Template 14: Re: I talked myself into a duel, help me to survive 15: Re: rune magic 16: Re: Cthulhupunk Wizard Template 17: RE: I talked myself into a duel, help me to survive 18: Re: Cthulhupunk Wizard Template 19: Re: Cthulhupunk Wizard Template 20: RE: I talked myself into a duel, help me to survive 21: RE: I talked myself into a duel, help me to survive 22: Re: I talked myself into a duel, help me to survive 23: Re: Most wanted GURPS fantasy setting v04.n2439 1: Re: Fantasy Campaigns book 2: Re: japanese swords?? 3: Re: GURPS military ordnance 4: gaming subcultures (was: WOD) 5: Re: GURPS military ordnance 6: Re: I talked myself into a duel, help me to survive 7: Re: GURPS military ordnance 8: SV: gaming subcultures (was: WOD) 9: Re: SV: gaming subcultures (was: WOD) 10: rune & tarot magic v04.n2440 1: Re: request for GURPS military ordnance 2: Re: I talked myself into a duel 3: Re: request for GURPS military ordnance 4: Re: All those modular boats 5: hey hans-christian vortisch 6: Re: All those modular boats 7: Re: I talked myself into a duel 8: Re: Most wanted GURPS fantasy setting 9: Re: Point Distribution 10: PDF help (was: GURPS hellenism) 11: Re: GURPS Bushido 12: Re: I talked myself into a duel, help me to survive 13: Re: I talked myself into a duel 14: tarot magic (was: rune magic) 15: Re: I talked myself into a duel, help me to survive 16: Re: Point Distribution 17: Re: Most wanted GURPS 18: Re: I talked myself into a duel, help me to survive 19: RE: I talked myself into a duel, help me to survive 20: Re: Point Distribution 21: Re: I talked myself into a duel