v04.n2815 1: RE: Delay spell 2: New Magic System in the Writing... 3: Re: Database size question 4: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 5: Re: Electro-magnetic/Gravitic muzzle velocities? 6: Re: Electro-magnetic/Gravitic muzzle velocities? 7: Re: Electro-magnetic/Gravitic muzzle velocities? 8: RE: Delay spell 9: Re: Electro-magnetic/Gravitic muzzle velocities? 10: RE: Most Effective GURPS MA 11: Re: Electro-magnetic/Gravitic muzzle velocities? 12: Re: [Fwd: Help with Orion warhead] 13: Re: New Magic System in the Writing... 14: first shot recoil 15: Re: first shot recoil 16: Dish Washers 17: Re: guns minST and recoil 18: Re: Making Fine or V.Fine weapons 19: Re: andi's guide to multiple actions 1.1? 20: Re: Dish Washers 21: Re: [Fwd: Help with Orion warhead] v04.n2816 1: Re: guns minST and recoil 2: firearm recoil revision 3: Re: guns minST and recoil 4: Re: guns minST and recoil 5: Re: guns minST and recoil 6: Re: Dish Washers 7: Re: Dish Washers 8: Re: character of the week #9a 9: speaking of COH's... 10: Re: Improvisational Magic 11: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 12: Re: firearm recoil revision v04.n2817 1: Re: Dish Washers 2: Re: Making Fine or V.Fine weapons 3: Re: Dish Washers 4: RE: guns minST and recoil --> M16A2 5: Re: firearm recoil revision 6: Re: Dish Washers 7: [none] 8: classified for players in my sf campain (this includes hal) 9: re: Dish Washers 10: COTW #9b correction 11: Re: aiming 12: RE: Making Fine or V.Fine weapons 13: Re: Dish Washers 14: Re: Dish Washers 15: Re: Dish Washers 16: Re: guns minST and recoil 17: Re: firearm recoil revision 18: I have constructed a crude and primitive web page ... 19: Re: 20: Re: guns minST and recoil 21: Re: Dish Washers 22: Re: guns minST and recoil 23: Re: Electro-magnetic/Gravitic muzzle velocities? 24: Re: [Fwd: Help with Orion warhead] 25: Re: GURPSnet-Digest V4 #2815 v04.n2818 1: Re: Electro-magnetic/Gravitic muzzle velocities? 2: [Vehicle] Fantasy Mecha 3: Re: Ship Detection in GURPS Traveller 4: Streamlining (was: Interstellar colony ships) 5: RE: speaking of COH's... 6: Lost history in Traveller (was: A Matter Of Style) 7: Re: Dish Washers 8: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 9: Re: Fantasy Cities (long?) 10: Re: Dish Washers 11: Re: firearm recoil revision 12: Re: guns minST and recoil 13: hacking was:RE: Making Fine or V.Fine weapons 14: Re: Lost history in Traveller (was: A Matter Of Style) 15: Fist catching (was Re: firearm recoil revision) 16: Re: Fist catching (was Re: firearm recoil revision) 17: "Combat Reflexes" disad 18: Re: "Combat Reflexes" disad 19: Re: Dish Washers v04.n2819 1: Re: Dish Washers 2: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 3: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 4: Re: Lost history in Traveller (was: A Matter Of Style) 5: Re: Streamlining (was: Interstellar colony ships) 6: Re: "Combat Reflexes" disad 7: Combat Reflexes - "Hair-Trigger" Limitation 8: Re: Dish Washers 9: Re: Combat Reflexes 10: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 11: Re: Dish Washers 12: Re: Dish Washers 13: Re: Combat Reflexes 14: Re: Combat Reflexes 15: Re: Combat Reflexes 16: Re: Dish Washers 17: Nexus 18: Re: Combat Reflexes 19: Re: Dish Washers 20: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 21: Re: Dish Washers 22: using complex skills 23: Re: guns minST and recoil 24: the multiple-action issue v04.n2820 1: Re: speaking of COH's... 2: Re: "Combat Reflexes" disad 3: Rather than re-invent the wheel 4: Re: guns minST and recoil 5: Re: firearm recoil revision 6: Re: [Vehicle] Fantasy Mecha 7: Re: Fist catching 8: Re: Rather than re-invent the wheel 9: number of attacks with two-weapon use 10: Re: "Combat Reflexes" disad 11: Re: guns minST and recoil 12: Re: Combat Reflexes 13: Re: [Vehicle] Fantasy Mecha 14: Re: number of attacks with two-weapon use 15: Re: Fist catching 16: Re: "Combat Reflexes" disad 17: Re: Combat Reflexes v04.n2821 1: Re: Combat Reflexes 2: Re: Nexus 3: Re: Combat Reflexes 4: Re: guns minST and recoil 5: Re: firearm recoil revision 6: Re: number of attacks with two-weapon use 7: Re: guns minST and recoil 8: Re: Fist catching 9: Re: Combat Reflexes 10: Re: Fist catching 11: Drug Addictions 12: Re: guns minST and recoil 13: Re: firearm recoil revision 14: Re: firearm recoil revision 15: Re: Ship Detection in GURPS Traveller 16: re: Rather than re-invent the wheel 17: Re: Fantasy Cities (long?) 18: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 19: Re: Drug Addictions 20: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 21: Re: GURPSnet-Digest V4 #2819 22: Re: the multiple-action issue 23: Re: Drug Addictions v04.n2822 1: Re: number of attacks with two-weapon use 2: Re: "Combat Reflexes" disad 3: Re: "Combat Reflexes" disad 4: Re: Streamlining (was: Interstellar colony ships) 5: Re: Streamlining (was: Interstellar colony ships) 6: Re: "Combat Reflexes" disad 7: Re: [Vehicle] Fantasy Mecha 8: Re: Fist catching 9: Re: Drug Addictions 10: Vanilla GURPS 11: Re: Vanilla GURPS 12: Aliens Campaign 13: Re: "Combat Reflexes" disad 14: re: number of attacks with two-weapon use 15: Re: number of attacks with two-weapon use 16: Re: "Combat Reflexes" disad 17: Re: guns minST and recoil 18: Re: the multiple-action issue 19: Re: Aliens Campaign 20: Re: Vanilla GURPS 21: martial arts manouvres 22: Re: number of attacks with two-weapon use 23: 'recoil reduction' manoeuver 24: wild horses v04.n2823 1: Re: the multiple-action issue 2: Re: guns minST and recoil 3: Re: Drug Addictions 4: Re: Aliens Campaign 5: Re: Guns : Winchester (Vortisch???) 6: Re: guns minST and recoil --> M16A2 7: Re: Aliens Campaign 8: re: martial arts manouvres 9: Re: Vanilla GURPS 10: Re: number of attacks with two-weapon use 11: Re: Aliens Campaign 12: Re: number of attacks with two-weapon use 13: Re: Aliens Campaign 14: law enforcement armament 15: Turn Sequence (WAS Vanilla GURPS) 16: Reguarding the Dish Washers Thing... 17: Re: Aliens Campaign 18: Re: 'recoil reduction' manoeuver 19: Cube Inverse Law?!? 20: Re: number of attacks with two-weapon use 21: Re: the multiple-action issue 22: Re: the multiple-action issue 23: Re: Vanilla GURPS v04.n2824 1: Re: Lost history in Traveller (was: A Matter Of Style) 2: Re: number of attacks with two-weapon use 3: Re: the multiple-action issue 4: Re: Cube Inverse Law?!? 5: Re: Cube Inverse Law?!? 6: Re: law enforcement armament 7: Re: law enforcement armament 8: Re: Cube Inverse Law?!? 9: Re: Cube Inverse Law?!? 10: Re: Turn Sequence (WAS Vanilla GURPS) 11: Re: Nexus 12: 3G3 Spreadsheets? 13: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 14: Re: Aliens Campaign 15: Re: [Fwd: Help with Orion warhead] 16: Re: [Fwd: Help with Orion warhead] 17: [VEHICLE] Proxy Tele-operated robot TL7 18: RE: law enforcement armament 19: Re: Turn Sequence v04.n2825 1: hero needs food... badly 2: GM arbitration (WAS Turn Sequence) 3: Re: Aliens 4: GURPS: Fallout. Anyone interested? 5: Re: GURPS: Fallout. Anyone interested? 6: RE: law enforcement armament 7: Re: Lost history in Traveller (was: A Matter Of Style) 8: RE: law enforcement armament 9: Re: Lost history in Traveller (was: A Matter Of Style) 10: Re: law enforcement armament 11: Re: GURPS: Fallout. Anyone interested? 12: Re: GURPS: Fallout. Anyone interested? 13: Re: Cube Inverse Law?!? 14: Re: Cube Inverse Law?!? 15: Re: Cube Inverse Law?!? 16: Re: law enforcement armament 17: Re: law enforcement armament 18: RE: wild horses 19: Re: wild horses 20: Re: Cube Inverse Law?!? 21: RE: law enforcement armament 22: Re: GURPS: Fallout. Anyone interested? 23: Re: law enforcement armament 24: Re: law enforcement armament 25: Re: GM arbitration (WAS Turn Sequence) 26: Re: Lost history in Traveller (was: A Matter Of Style) 27: Hypothermia and frostbite 28: RE: Turn Sequence 29: Re: Hypothermia and frostbite 30: Re: [Fwd: Help with Orion warhead] v04.n2826 1: Re: Hypothermia and frostbite 2: Re: Hypothermia and frostbite 3: Well-Fitted Armor (WAS Turn Sequence) 4: Armour Damage 5: Re: [Fwd: Help with Orion warhead] 6: Science Super Spy Recipies? 7: TAOGM? 8: Re: Science Super Spy Recipies? 9: Re: [Fwd: Help with Orion warhead] 10: Re: Science Super Spy Recipies? 11: RE: Streamlining (was: Interstellar colony ships) 12: Inducing Amnesia cheap 13: Re: Inducing Amnesia cheap 14: Re: Cube Inverse Law?!? 15: Re: Inducing Amnesia cheap 16: Re: Cube Inverse Law?!? 17: Re: Well-Fitted Armor (WAS Turn Sequence) 18: Re: [Fwd: Help with Orion warhead] 19: [VEHICLE] of the week 302 - Traveller TL 9 air/raft 20: character of the week #10a v04.n2827 1: character of the week #10b 2: Re: Inducing Amnesia cheap 3: Re: Inducing Amnesia cheap 4: RE: law enforcement armament 5: Australian currency 6: Re: [Fwd: Help with Orion warhead] 7: I'M BACK!! 8: Re: I'M BACK!! 9: Re: [Fwd: Help with Orion warhead] 10: Re: Cube Inverse Law?!? 11: Re: number of attacks with two-weapon use 12: Re: the multiple-action issue 13: Re: Nexus 14: Re: Turn Sequence 15: Re: [Fwd: Help with Orion warhead] 16: Re: [Fwd: Help with Orion warhead] v04.n2828 1: Re: [Fwd: Help with Orion warhead] 2: Re: [Fwd: Help with Orion warhead] 3: Re: Lost history in Traveller (was: A Matter Of Style) 4: Re: [Fwd: Help with Orion warhead] 5: Re: [Fwd: Help with Orion warhead] 6: Re: [Fwd: Help with Orion warhead] 7: Re: [Fwd: Help with Orion warhead] 8: Hypnotism (Re: Inducing Amnesia cheap) 9: Re: GM arbitration 10: Re: GURPS: Fallout. Anyone interested? 11: RE: Lost history in Traveller (was: A Matter Of Style) 12: Re: GURPS: Fallout. Anyone interested? 13: Re: GM arbitration 14: Re: Cube Inverse Law?!? 15: Re: I'M BACK!! 16: Re: Hypnotism (Re: Inducing Amnesia cheap) 17: RE: Lost history in Traveller (was: A Matter Of Style) 18: Re: Cube Inverse Law?!? 19: Re: I'M BACK!! v04.n2829 1: Re: GURPS: Fallout. Anyone interested? 2: Re: number of attacks with two-weapon use 3: It was SUPPOSED to be GURPS... 4: re: Well-Fitted Armor (WAS Turn Sequence) 5: Re: [Fwd: Help with Orion warhead] 6: Re: Well-Fitted Armor (WAS Turn Sequence) 7: Re: Science Super Spy Recipies? 8: trimming (was Well-Fitted Armor) 9: Re: Inducing Amnesia cheap 10: FFS3/GT: Starships Compatibility Issues 11: Re: I'M BACK!! 12: Runequest Adaptions 13: Maneuvers 14: Re: Maneuvers 15: Re: Hypnotism (Re: Inducing Amnesia cheap) 16: Re: Cube Inverse Law?!? 17: Re: Lost history in Traveller (was: A Matter Of Style) 18: Re: Traveller TLs (was: Traveller vehicle concepts wanted) 19: Re: Well-Fitted Armor (WAS Turn Sequence) 20: GURPS sadism was: Re: wild horses 21: Re: Hypnotism (Re: Inducing Amnesia cheap) v04.n2830 1: Re: Inducing Amnesia cheap 2: Re: Hypnotism (Re: Inducing Amnesia cheap) 3: Re: Hypnotism (Re: Inducing Amnesia cheap) 4: damage to equipment 5: Re: Science Super Spy Recipies? 6: Re: Lost history in Traveller (was: A Matter Of Style) 7: Re: Well-Fitted Armor (WAS Turn Sequence) 8: Skill-Specific Luck? 9: Re: Skill-Specific Luck? 10: Re: Hypnotism (Re: Inducing Amnesia cheap) 11: Re: Lost history in Traveller (was: A Matter Of Style) 12: GURPS Fallout: Contributors Wanted. 13: Re: I'M BACK!! 14: x-ops 15: maybe... you'll think of me... 16: Re: Skill-Specific Luck? 17: Re: Fist catching 18: Re: Skill-Specific Luck? 19: Re: GURPS Fallout: Contributors Wanted. 20: Re: Cube Inverse Law?!? 21: Re: Cube Inverse Law?!? v04.n2831 1: Cruel Inventions [was: GURPS sadism] 2: Smaller creatures (was Cube Inverse Law?!?) 3: Re: Inducing Amnesia cheap 4: Re: Science Super Spy Recipies? 5: Re: Cube Inverse Law?!? 6: Re: Smaller creatures (was Cube Inverse Law?!?) 7: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 8: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 9: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 10: Re: [VEHICLE] Proxy Tele-operated robot TL7 11: Re: Streamlining (was: Interstellar colony ships) 12: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 13: US/Canada border crossings, or How I Spent My Weekend (WAS RE: Lost history in Traveller (was: A Matter Of Style)) 14: Re: Lost history in Traveller (was: A Matter Of Style) 15: Re: Lost history in Traveller (was: A Matter Of Style) 16: Re: Lost history in Traveller (was: A Matter Of Style) 17: Re: US/Canada border crossings, or How I Spent My Weekend 18: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) v04.n2832 1: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 2: Re: Cruel Inventions [was: GURPS sadism] 3: Re: x-ops 4: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 5: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 6: Re: Customs checks and security (was: Lost history in Traveller 7: Re: x-ops 8: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 9: Re: Hypnotism (Re: Inducing Amnesia cheap) 10: Re: Smaller creatures (was Cube Inverse Law?!?) 11: Re: the multiple-action issue 12: Re: Smaller creatures (was Cube Inverse Law?!?) 13: Re: Customs checks and security (was: Lost history in Traveller 14: Re: x-ops 15: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 16: Re: US/Canada border crossings, or How I Spent My Weekend 17: Re: Australian currency and Kenyan? 18: Re: Skill-Specific Luck? 19: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 20: Re: Smaller creatures (was Cube Inverse Law?!?) 21: Re: Science Super Spy Recipies? 22: Re: Lost history in Traveller (was: A Matter Of Style) v04.n2833 1: Re: Cruel Inventions [was: GURPS sadism] 2: Re: Australian currency and Kenyan? 3: Re: Lost history in Traveller (was: A Matter Of Style) 4: RE: Customs checks and security (was: Lost history in Traveller ( was: A Matter Of Style)) 5: Re: Customs checks and security (was: Lost history in Traveller 6: Re: [VEHICLE] Proxy Tele-operated robot TL7 7: Cyberlimb Costs? 8: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 9: Re: Science Super Spy Recipies? 10: Re: Science Super Spy Recipies? 11: Education & IQ 12: RE: Lost history in Traveller (was: A Matter Of Style) 13: Technomancer/Black Ops enchantment 14: Re: Hypothermia and frostbite 15: Re: Education & IQ 16: RE: Lost history in Traveller (was: A Matter Of Style) 17: RE: Lost history in Traveller (was: A Matter Of Style) 18: Re: Cyberlimb Costs? 19: Re: Education & IQ 20: Re: Lost history in Traveller (was: A Matter Of Style) v04.n2834 1: Re: Skill-Specific Luck? 2: Re: Lost history in Traveller (was: A Matter Of Style) 3: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 4: Re: Education & IQ 5: RE: Customs checks and security (was: Lost history in Traveller ( was: A Matter Of Style)) 6: Re: Education & IQ 7: RE: Customs checks and security (was: Lost history in Traveller ( was: A Matter Of Style)) 8: Re: Skill-Specific Luck? 9: Re: Education & IQ 10: AOA Question 11: RE: Customs checks and security (was: Lost history in Traveller ( was: A Matter Of Style)) 12: Re: Education & IQ 13: Re: Education & IQ 14: Re: AOA Question 15: Re: Education & IQ 16: Re: Education & IQ 17: Sean Punch's IQ web article 18: Re: Sean Punch's IQ web article v04.n2835 1: Re: Sean Punch's IQ web article 2: Egyptian currency 1925 3: GDR products: was (Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 4: Re: Lost history in Traveller (was: A Matter Of Style) 5: Re: Sean Punch's IQ web article 6: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 7: Re: US/Canada border crossings, or How I Spent My Weekend (WAS RE: Lost history in Traveller (was: A Matter Of Style)) 8: Re: x-ops 9: Re: x-ops 10: Re: x-ops 11: pee kitty's (adamantium) claws 12: pee kitty's adamantium skeleton 13: Re: Science Super Spy Recipies? 14: Additions to Web Site 15: RE: Customs checks and security (was: Lost history in Traveller ( was: A Matter Of Style)) 16: Re: AOA Question v04.n2836 1: Re: AOA Question 2: Re: AOA Question 3: Re: pee kitty's adamantium skeleton 4: Re: AOA Question 5: Re: x-ops 6: Re: AOA Question 7: Re: x-ops 8: Re: Sean Punch's IQ web article 9: Re: x-ops 10: Re: [Fwd: Help with Orion warhead] 11: Re: Sean Punch's IQ web article 12: Re: Technomancer/Black Ops enchantment 13: Vaccuum lung damage 14: Re: Sean Punch's IQ web article 15: Re: Sean Punch's IQ web article v04.n2837 1: Re: Education & IQ 2: Re: AOA Question 3: Brawling Default (or the lack thereof) 4: Re: Brawling Default (or the lack thereof) 5: Re: Sean Punch's IQ web article 6: Re: Brawling Default (or the lack thereof) 7: Re: Brawling Default (or the lack thereof) 8: Re: Vaccuum lung damage 9: Re: Vaccuum lung damage 10: Re: Sean Punch's IQ web article 11: Re: Science Super Spy Recipies? 12: Traveller Trade (was: Traveller TLs) 13: Re: AOA Question v04.n2838 1: Re: x-ops 2: Re: pee kitty's adamantium skeleton 3: attacking through the eye socket 4: Re: x-ops 5: Re: x-ops 6: Re: Sean Punch's IQ web article 7: Re: Brawling Default (or the lack thereof) 8: Re: Sean Punch's IQ web article 9: Re: AOA Question 10: Re: Sean Punch's IQ web article 11: Re: attacking through the eye socket 12: Re: Brawling Default (or the lack thereof) 13: Re: x-ops 14: Re: pee kitty's adamantium skeleton 15: Re: attacking through the eye socket 16: RE: Science Super Spy Recipies? 17: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 18: Re: Egyptian currency 1925 19: Re: Skill-Specific Luck? 20: (post-)modern scopes 21: Re: Sean Punch's IQ web article 22: RE: (post-)modern scopes v04.n2839 1: Re: (post-)modern scopes 2: Re: attacking through the eye socket 3: Re: Egyptian currency 1925 4: Unbreakable bones 5: Re: attacking through the eye socket 6: Re: Science Super Spy Recipies? 7: Re: x-ops 8: Re: Unbreakable bones 9: Re: AOA Question 10: wolverine's regeneration 11: Re: Science Super Spy Recipies? 12: Re: attacking through the eye socket 13: Kink in one's monowire weaponry (WAS Science Super Spy Recipies?) 14: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 15: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 16: Re: AOA Question 17: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 18: Re: Brawling Default (or the lack thereof) 19: Re: I'M BACK!! 20: Re: [Re: Science Super Spy Recipies?] v04.n2840 1: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 2: (post-)modern scopes 3: Re: Skill-Specific Luck? 4: Re: (post-)modern scopes 5: Re: attacking through the eye socket 6: RE: Science Super Spy Recipies? 7: Re: Egyptian currency 1925 8: Re: Sean Punch's IQ web article 9: Re: attacking through the eye socket 10: Unbreakable bones 11: Re: Egyptian currency 1925 12: RE: (post-)modern scopes 13: Re: attacking through the eye socket 14: Re: Brawling Default (or the lack thereof) 15: Re: attacking through the eye socket 16: Re: pee kitty's adamantium skeleton 17: Re: x-ops 18: Re: Customs checks and security (was: Lost history in Traveller (was: A Matter Of Style)) 19: Re: Sean Punch's IQ web article 20: Re: Sean Punch's IQ web article 21: Re: x-ops 22: ATTN: Lizard about Wintertree 23: Re: Traveller Trade (was: Traveller TLs) v04.n2841 1: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 2: Re: Kink in one's monowire weaponry (WAS Science Super Spy Recipies?) 3: monowire 4: Pop 823 5: Re: Pop 823 6: New Magic System 7: Re: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 8: Re: attacking through the eye socket 9: Re: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 10: Re: Pop 823 11: Re: Pop 823 12: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 13: Re: monowire 14: Re: Kink in one's monowire weaponry (WAS Science Super Spy Recipies?) 15: Sluggy Freelance mentions GURPS-related stuff 16: Re: Skill-Specific Luck? 17: AD&D Biotech World 18: Re: AD&D Biotech World 19: Re: AD&D Biotech World 20: monoweb/monogrid (was: monowire) 21: Re: attacking through the eye socket 22: [VEHICLE] of the week 303 - TL 9 ornithopter 23: Zhodani reputation in Traveller 24: Re: [VEHICLE] Proxy Tele-operated robot TL7 25: Re: Zhodani reputation in Traveller 26: Re: Zhodani reputation in Traveller 27: character of the week #11a v04.n2842 1: character of the week #11b 2: RE: Kink in one's monowire weaponry (WAS Science Super Spy Recipi es?) 3: Re: using complex skills 4: Re: Zhodani reputation in Traveller 5: Re: Zhodani reputation in Traveller 6: Re: character of the week #11a 7: Re: Piastres in Egypt, 1925 8: Re: character of the week #11a 9: Re: Piastres in Egypt, 1925 10: Re: Skill-Specific Luck? 11: using those scopes 12: Re: Science Super Spy Recipies? 13: Enhancements/Limits for Mundane Ads/Disads(WAS Skill-Specific Luck?) 14: Re: using those scopes 15: Re: Zhodani reputation in Traveller 16: Re: Zhodani reputation in Traveller 17: Re: character of the week #11a 18: Re: character of the week #11a 19: Re: using those scopes 20: Re: AOA Question v04.n2843 1: regeneration & adamantium 2: Re: using those scopes 3: Re: regeneration & adamantium 4: Input needed on a four-color setting 5: Re: [VEHICLE] Proxy Tele-operated robot TL7 6: Re: Input needed on a four-color setting 7: Re: AOA Question 8: digester sux 9: Re: GURPSnet-Digest V4 #2841 10: Re: character of the week #11b 11: Re: regeneration & adamantium 12: RE: Pop 823 13: Re: New Magic System 14: RE: Pop 823 15: Re: New Magic System 16: RE: Pop 823 17: Halllllloooooooooooooo 18: Re: character of the week #11a 19: Re: Halllllloooooooooooooo 20: Re: Halllllloooooooooooooo 21: kneeing and groundcombat rules was:Re: Halllllloooooooooooooo 22: Re: character of the week #11a 23: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 24: Re: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 25: RE: character of the week #11a 26: Re: Input needed on a four-color setting 27: Re: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 28: RE: character of the week #11a 29: Re: character of the week #11a 30: Early TL vs Mid TL vs Late TL 31: Re: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 32: Sanitation Engineers and skills 33: Re: character of the week #11a 34: Re: Early TL vs Mid TL vs Late TL 35: Re: Sanitation Engineers and skills 36: Re: Pop 823 37: GURPS 3rd edition & D&D 3rd edition v04.n2844 1: Re: Sanitation Engineers and skills 2: Re: GURPS 3rd edition & D&D 3rd edition 3: Re: GURPS 3rd edition & D&D 3rd edition 4: Re: GURPS 3rd edition & D&D 3rd edition 5: Re: GURPS 3rd edition & D&D 3rd edition 6: Re: GURPS 3rd edition & D&D 3rd edition 7: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 8: Re: GURPS 3rd edition & D&D 3rd edition 9: Re: Traveller Trade (was: Traveller TLs) 10: Re: GURPS 3rd edition & D&D 3rd edition 11: Re: Early TL vs Mid TL vs Late TL 12: Re: Zhodani reputation in Traveller 13: RE: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 14: Re: Lets come up with FUN Delusions!! 15: Re: Sanitation Engineers and skills 16: Standalone Will (Newbie Question) 17: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 18: Re: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 19: Re: Standalone Will (Newbie Question) 20: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 21: RE: Halllllloooooooooooooo 22: Re: Lets come up with FUN Delusions!!(WAS Halllllloooooooooooooo) 23: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 24: RE: using those scopes 25: Re: Sanitation Engineers and skills 26: Re: Sanitation Engineers and skills 27: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition v04.n2845 1: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 2: Re: Sanitation Engineers and skills 3: Re: using those scopes 4: Re: Lets come up with FUN Delusions!! 5: Re: Halllllloooooooooooooo 6: Re: using those scopes 7: RE: using those scopes 8: Re: using those scopes 9: Re: TSR Dead? (was: Re: GURPS 3rd edition & D&D 3rd edition 10: RE: using those scopes 11: Re: Raufoss questions and other stuff 12: Re: Another M82a1a question... 13: Re: Raufoss questions and other stuff 14: RE: Another M82a1a question... 15: Hello Everybody! 16: Re: GURPS 3rd edition & D&D 3rd edition 17: Re: Traveller Trade (was: Traveller TLs) 18: Re: GURPS 3rd edition & D&D 3rd edition 19: Re: GURPS 3rd edition & D&D 3rd edition 20: Re: Hello Everybody! 21: Re: GURPS 3rd edition & D&D 3rd edition 22: Crosspost: alchemy correspondences 23: Re: GURPS 3rd edition & D&D 3rd edition 24: Re: GURPS 3rd edition & D&D 3rd edition 25: Re: Raufoss questions and other stuff v04.n2846 1: Re: Crosspost: alchemy correspondences 2: Re: Crosspost: alchemy correspondences 3: AP rounds AGAIN! (was Another M82a1a question...) 4: RE: [Fwd: Help with Orion warhead] 5: RE: Hello Everybody! 6: RE: GURPS 3rd edition & D&D 3rd edition 7: RE: Crosspost: alchemy correspondences 8: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 9: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 10: RE: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 11: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 12: RE: AP rounds AGAIN! (was Another M82a1a question...) 13: kneeling and close combat 14: Re: Raufoss questions and other stuff 15: Re: kneeling and close combat 16: Re: Hello Everybody! 17: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 18: Re: using complex skills 19: Re: Raufoss questions and other stuff 20: Re: AP rounds AGAIN! (was Another M82a1a question...) 21: Re: Raufoss questions and other stuff 22: RE: Another M82a1a question... 23: RE: Another M82a1a question... 24: Re: AOA Question v04.n2847 1: Re: kneeing and groundcombat rules 2: Re: character of the week #11b 3: Using up all disads was:Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 4: Re: Standalone Will 5: RE: Raufoss questions and other stuff 6: Re: using those scopes 7: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 8: Re: Using up all disads was:Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 9: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 10: Re: Raufoss questions and other stuff 11: RE: GURPS 3rd edition & D&D 3rd edition 12: Re: Crosspost: alchemy correspondences 13: Re: AOA Question 14: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 15: Re: Traveller Trade (was: Traveller TLs) 16: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) v04.n2848 1: Re: Using up all disads was:Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 2: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 3: Re: Traveller Trade (was: Traveller TLs) 4: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 5: Re: Traveller Trade (was: Traveller TLs) 6: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 7: [new vehicle] Valkyrie medium mecha, TL8 8: Re: Lets come up with FUN Delusions!! 9: Re: Hello Everybody! 10: AT Rifles 11: Re: Traveller Trade (was: Traveller TLs) 12: RE: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 13: RE: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 14: RE: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 15: Re: Standalone Will 16: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) v04.n2849 1: Re: Traveller Trade (was: Traveller TLs) 2: Re: Traveller Trade (was: Traveller TLs) 3: Re: Traveller Trade (was: Traveller TLs) 4: Renaissance Europe 5: Interest in Autocannons? 6: Re: Zhodani reputation in Traveller 7: Disdads and quirks (was RIFTS bashing) 8: Re: AT Rifles 9: Re: AT Rifles 10: Re: Interest in Autocannons? 11: Re: Renaissance Europe 12: Re: Interest in Autocannons? 13: Re: Japanese GURPS books 14: Re: Interest in Autocannons? 15: Vehicles Companion 16: Re: Vehicles Companion 17: Re: Hello Everybody! 18: Osiris and Child 19: Re: kneeing and groundcombat rules 20: Re: using complex skills 21: Re: GURPS 3rd edition & D&D 3rd edition 22: WANTED: Data Tables for GT: Behind the Claw 23: GT-Q: Cargo Deck Heights and Container Stowage 24: Re: Vote: Solomani Money v04.n2850 1: Re: Hello Everybody! 2: Re: Osiris and Child 3: Re: Interest in Autocannons? 4: Re: Vehicles Companion 5: Re: using complex skills 6: Re: WANTED: Data Tables for GT: Behind the Claw 7: Autocannons 8: Re: Vehicles Companion 9: Re: Autocannons 10: Re: Zhodani reputation in Traveller 11: Re: AT Rifles 12: Re: GURPS 3rd edition & D&D 3rd edition 13: Re: kneeling and close combat 14: cannot harm innocents 15: Re: cannot harm innocents 16: accumulated enemies 17: Re: Standalone Will 18: Re: Standalone Will 19: Re: Autocannons 20: Re: AT Rifles 21: Re: Autocannons 22: Re: Rifts bashing (was GURPS 3rd edition & D&D 3rd edition) 23: Maps? v04.n2851 1: help some poor pcs (long) 2: godzilla 2000 spoiler 3: Re: cannot harm innocents 4: Re: Maps? 5: A couple of thoughts on space combat 6: Re: Maps? 7: Re: AT Rifles 8: Re: Zhodani reputation in Traveller 9: For you GMs out there. 10: Re: Standalone Will 11: re: Vehicles Companion 12: Character Magic Limitations 13: Humanity's National Anthem 14: Re: Humanity's National Anthem 15: Re: Humanity's National Anthem 16: Re: Humanity's National Anthem 17: Re: Vehicles Companion 18: Re: Humanity's National Anthem 19: Re: Vehicles Companion 20: Re: Vehicles Companion 21: Re: Humanity's National Anthem 22: Re: Humanity's National Anthem 23: Re: Autocannons 24: Re: Humanity's National Anthem v04.n2852 1: Re: Humanity's National Anthem 2: Special Ammo types 3: Re: Humanity's National Anthem 4: Re: Orion warhead 5: Re: [new vehicle] Valkyrie medium mecha, TL8 6: Re: Autocannons 7: Re: Humanity's National Anthem 8: Re: Vote: Solomani Money 9: How are you controling Force Dome Spell? 10: Re: [new vehicle] Valkyrie medium mecha, TL8 11: Re: Autocannons 12: Re: Character Magic Limitations 13: Re: How are you controling Force Dome Spell? 14: Re: Humanity's National Anthem 15: Re: Humanity's National Anthem 16: Re: Autocannons 17: [OT] personal tragedy 18: Cinematic Ranged Combat? 19: Re: Humanity's National Anthem 20: 10,000 Population Fantasy City 21: Re: 10,000 Population Fantasy City 22: Re: [vehicle] Valkyrie medium mecha, TL8 23: Re: Special Ammo types 24: [VEHICLE] of the week 304 - Traveller TL 6 APC v04.n2853 1: Re: Cinematic Ranged Combat? 2: Re: Traveller Trade (was: Traveller TLs) 3: Re: How are you controling Force Dome Spell? 4: Re: Autocannons 5: Re: How are you controling Force Dome Spell? 6: Re: How are you controling Force Dome Spell 7: Re: help some poor pcs (long) 8: character of the week #12a 9: RE: [OT] personal tragedy 10: Re: 10,000 Population Fantasy City 11: RE: Humanity's National Anthem 12: Re: Cinematic Ranged Combat? 13: Re: Humanity's National Anthem 14: Re: Cinematic Ranged Combat? 15: Turret rotation speed 16: Re: Humanity's National Anthem 17: Grappling (was: Re: kneeling and close combat) v04.n2854 1: Re: Humanity's National Anthem 2: Good start for a traveller campaign 3: Re: Autocannons 4: Re: Traveller Trade (was: Traveller TLs) 5: character of the week #12b 6: Re: Good start for a traveller campaign 7: Re: help some poor pcs (long) 8: Re: Autocannons 9: Re: Humanity's National Anthem 10: Re: 10,000 Population Fantasy City 11: FN P90 and Five-SeveN 12: fighting while kneeling 13: complex (professional) skills 14: Re: Good start for a traveller campaign 15: Reign of Steel campaign 16: Re: godzilla 2000 spoiler 17: Re: fighting while kneeling 18: Re: Humanity's National Anthem 19: RE: Reign of Steel campaign 20: [new vehicle] Valkyrie II medium mecha v04.n2855 1: Re: [vehicle] Valkyrie medium mecha, TL8 2: Re: Turret rotation speed 3: Plants+ 4: RE: Humanity's National Anthem 5: RE: Humanity's National Anthem 6: Points from disads gained in play? 7: Re: Points from disads gained in play? 8: Re: Points from disads gained in play? 9: Re: Points from disads gained in play? 10: Re: Humanity's National Anthem 11: Re: Points from disads gained in play? 12: Re: Cinematic Ranged Combat? 13: Re: Points from disads gained in play? 14: Re: Points from disads gained in play? 15: RE: Points from disads gained in play? 16: RE: Points from disads gained in play? 17: RE: Good start for a traveller campaign 18: Re: How are you controling Force Dome Spell? 19: RE: Points from disads gained in ... 20: Re: fighting while kneeling 21: Re: Humanity's National Anthem 22: Re: Humanity's National Anthem 23: RE: Humanity's National Anthem 24: RE: Humanity's National Anthem 25: Re: fighting while kneeling 26: Re: Points from disads gained in play? 27: Re: Reign of Steel campaign 28: Re: Points from disads gained in play? 29: Re: Humanity's National Anthem v04.n2856 1: Re: fighting while kneeling 2: Re: Points from disads gained in play? 3: RE: Points from disads gained in play? 4: Re: Points from disads gained in play? 5: Re: Humanity's National Anthem 6: [OT] Just spent 5 points... 7: Re: Cinematic Ranged Combat? 8: Re: Cinematic Ranged Combat? 9: Re: fighting while kneeling 10: Re: Cinematic Ranged Combat? 11: Re: Cinematic Ranged Combat? 12: Re: Cinematic Ranged Combat? 13: Re: [OT] Just spent 5 points... 14: Re: A little German language help, please 15: Re: Cinematic Ranged Combat? v04.n2857 1: Re: A little German language help, please 2: andi's variant stun rules 3: Re: Cinematic Ranged Combat? 4: Re: fighting while kneeling 5: Re: [OT] Just spent 5 points... 6: Re: Points from disads gained in play? 7: Re: A little German language help, please 8: Re: help some poor pcs (long) 9: Re: Good start for a traveller campaign 10: Re: A little German language help, please 11: Re: A little German language help, please 12: Re: A little German language help, please 13: Re: A little German language help, please 14: Re: A little German language help, please 15: Re: A little German language help, please 16: Re: fighting while kneeling 17: Re: help some poor pcs (long) 18: Shape Earth and Hex Depth v04.n2858 1: Re: Cinematic Ranged Combat? 2: Re: Shape Earth and Hex Depth 3: RE: AT Rifles 4: Re: AT Rifles 5: Far Trader's Freight Spot Market... 6: RE: Special Ammo types 7: Re: Far Trader's Freight Spot Market... 8: Re: Shape Earth and Hex Depth 9: Re: Shape Earth and Hex Depth 10: Re: Far Trader's Freight Spot Market... 11: Re: help some poor pcs (long) 12: Re: help some poor pcs (long) 13: Steampunk 14: Re: Far Trader's Freight Spot Market... 15: Re: Steampunk 16: Re: Far Trader's Freight Spot Market... 17: RE: Steampunk 18: Re: help some poor pcs (long) 19: Re: help some poor pcs (long) 20: Re: Far Trader's Freight Spot Market... 21: Re: Steampunk 22: Re: Special Ammo types v04.n2859 1: Re: Steampunk 2: Re: Special Ammo types 3: Traveller Question - Star Trigger 4: Re: Special Ammo types 5: RE: Traveller Question - Star Trigger 6: Re: A little German language help, please 7: Re: Cinematic Ranged Combat? 8: Re: Steampunk 9: Re: Traveller Question - Star Trigger 10: GT-Q: Dispersed Structure Hulls? 11: Re: Steampunk 12: Re: Traveller Question - Star Trigger 13: Re: Traveller Question - Star Trigger 14: Re: Special Ammo types 15: Re: Steampunk 16: Re: Steampunk 17: Re: Special Ammo types 18: Disadvantage/Character Dilemma 19: Re: A little German language help, please 20: Re: Traveller Question - Star Trigger 21: Re: Cinematic Ranged Combat? v04.n2860 1: Re: Shape Earth and Hex Depth 2: Re: fighting while kneeling (t-bone?) 3: Re: Steampunk 4: Re: Steampunk 5: Re: Disadvantage/Character Dilemma 6: Re: Disadvantage/Character Dilemna 7: Re: Steampunk 8: Re: Disadvantage/Character Dilemma 9: Moreau was: [RE: Disadvantage/Character Dilemma] 10: RE: Steampunk 11: Re: Traveller Question - Star Trigger 12: Re: Traveller Question - Star Trigger 13: Re: Traveller Question - Star Trigger 14: Re: Traveller Question - Star Trigger 15: Re: Traveller Question - Star Trigger 16: [new vehicle] Deva light attack helicopter, TL8 v04.n2861 1: Re: Traveller Question - Star Trigger 2: Re: Disadvantage/Character Dilemma 3: RE: Shape Earth and Hex Depth 4: Vector-thrust Attack VTOLs 5: Re: Disadvantage/Character Dilemma 6: Re: [vehicle] Valkyrie II medium mecha 7: Re: Traveller Trade (was: Traveller TLs) 8: Re: GT-Q: Dispersed Structure Hulls? 9: Re: [new vehicle] Deva light attack helicopter, TL8 10: Re: Steampunk 11: VEH-Q: CG Unit Access Space? 12: New GT Disadvantage: Jumpspace Sickness 13: RE: Re: Disadvantage/Character Dilemma 14: Re: Vector-thrust Attack VTOLs 15: Re: [vehicle] Valkyrie II medium mecha 16: Re: Vector-thrust Attack VTOLs 17: Re: [new vehicle] Deva light attack helicopter, TL8 18: Re: Good start for a traveller campaign 19: Reign of Steel and Tranquility Base 20: Re: Traveller Question - Star Trigger 21: Re: [new vehicle] Deva light attack helicopter, TL8 22: Re: [Reign of Steel and Tranquility Base] 23: Re: New GT Disadvantage: Jumpspace Sickness 24: Navy Questions 25: RE: Navy Questions 26: Re: Navy Questions 27: Re: Steampunk v04.n2862 1: Re: Navy Questions 2: Ultra-Tech Firearms 3: Re: GT-Q: Dispersed Structure Hulls? 4: Re: Navy Questions 5: Re: Navy Questions 6: Re: Navy Questions 7: Re: Steampunk 8: Re: Navy Questions 9: [new vehicle] economy compact, TL8 10: [new vehicle] F-33 Sting turboprop interceptor, TL8 11: jet VTOLs (AV4 repost) 12: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 v04.n2863 1: Re: [new vehicle] economy compact, TL8 2: Re: [new vehicle] economy compact, TL8 3: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 4: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 5: Re: kneeling and close combat 6: Re: using complex skills 7: Re: fighting while kneeling (t-bone?) 8: Re: Steampunk 9: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 10: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 11: Re: [new vehicle] F-33 Sting turboprop interceptor, TL8 12: Re: fighting while kneeling (t-bone?) 13: Re: Ultra-Tech Firearms 14: $25.00 USD for you 15: spam for dinner again!! 16: Re: [vehicle] Deva light attack helicopter, TL8 17: Re: [vehicle] Valkyrie II medium mecha 18: Re: Vector-thrust Attack VTOLs v04.n2864 1: [VEHICLE] of the week 305 - Traveller TL 7 APC 2: Re: GT-Q: Dispersed Structure Hulls? 3: Re: [new vehicle] economy compact, TL8 4: character of the week #13a 5: character of the week #13b 6: character of the week #13c v04.n2865 1: character of the week #13d 2: character of the week #13e 3: character of the week #13f 4: Re: character of the week #13c 5: Re: character of the week #13c 6: Re: [vehicle] Deva light attack helicopter, TL8 v04.n2866 1: Morphing? 2: RE: Ultra-Tech Firearms 3: Fighting While Crouching (was: fighting while kneeling) 4: RE: Navy Questions 5: Re: Morphing? 6: Re: Vector-thrust Attack VTOLs 7: Vector-thrust VTOL take two 8: Re: [vehicle] Deva light attack helicopter, TL8 9: Re: Vector-thrust VTOL take two 10: Re: [vehicle] Deva light attack helicopter, TL8 11: Re: [vehicle] Deva light attack helicopter, TL8 12: Re: [vehicle] Deva light attack helicopter, TL8 13: Re: [vehicle] Deva light attack helicopter, TL8 14: Sabot rounds for electromagnetic cannon 15: Re: Sabot rounds for electromagnetic cannon 16: finger in the muzzle 17: Re: finger in the muzzle 18: Re: finger in the muzzle 19: RE: finger in the muzzle 20: VE-Q: External Cradle/Hardpoint Loads? 21: Re: VE-Q: External Cradle/Hardpoint Loads? 22: Re: [vehicle] Deva light attack helicopter, TL8 23: Re: finger in the muzzle 24: Morphing 25: SV: Steampunk 26: Re: character of the week #13c 27: Re: [vehicle] Deva light attack helicopter, TL8 28: Re: [vehicle] Deva light attack helicopter, TL8 29: RE: Sabot rounds for electromagnetic cannon 30: Types of EM guns (was: Sabot rounds for em cannon) 31: Re: Sabot rounds for electromagnetic cannon 32: RE: [vehicle] Deva light attack helicopter, TL8 33: Re: SV: Steampunk v04.n2867 1: Re: finger in the muzzle 2: Re: finger in the muzzle 3: RE: Types of EM guns (was: Sabot rounds for em cannon) 4: RE: Sabot rounds for electromagnetic cannon 5: RE: [vehicle] Deva light attack helicopter, TL8 6: Ka-52 (was [vehicle] Deva light attack helicopter, TL8 7: AH-64A (was [vehicle] Deva light attack helicopter, TL8) 8: Re: [vehicle] Deva light attack helicopter, TL8 9: Re: [vehicle] Deva light attack helicopter, TL8 10: Sabot mayhem (was [vehicle] Deva light attack helicopter, TL8) 11: Suggestions on battlesuit loadout. 12: Re: Sabot mayhem (was [vehicle] Deva light attack helicopter, TL8) 13: Re: Suggestions on battlesuit loadout. 14: Re: Suggestions on battlesuit loadout. 15: Re: Suggestions on battlesuit loadout. 16: Re: Suggestions on battlesuit loadout. 17: Re: [vehicle] Deva light attack helicopter, TL8 18: RE: [vehicle] Deva light attack helicopter, TL8 19: RE: [vehicle] Deva light attack helicopter, TL8 20: RE: [vehicle] Deva light attack helicopter, TL8 21: Battlesuit loadout 22: Battlesuit loadout part 2 23: Re: Battlesuit loadout part 2 24: Re: [vehicle] Deva light attack helicopter, TL8 25: Re: Battlesuit loadout part 2 26: Re: AH-64A (was [vehicle] Deva light attack helicopter, TL8) 27: Plastex-A/B explosives 28: Re: Plastex-A/B explosives 29: Re: [vehicle] Deva light attack helicopter, TL8 30: Re: [vehicle] economy compact, TL8 31: Re: [vehicle] F-33 Sting turboprop interceptor, TL8 32: Re: VEH-Q: CG Unit Access Space? 33: Re: [vehicle] Valkyrie II medium mecha 34: All call to arms: gurps style. v04.n2868 1: Re: Battlesuit loadout part 2 2: Re: Suggestions on battlesuit loadout. 3: Re: All call to arms: gurps style. 4: Flintloque (was: SV: SV: Steampunk) 5: Fantasy Questions. 6: RE: Flintloque (was: SV: SV: Steampunk) 7: RE: All call to arms: gurps style. 8: Re: All call to arms: gurps style. 9: Re: All call to arms: gurps style. 10: Re: Suggestions on battlesuit loadout. 11: Re: [vehicle] Deva light attack helicopter, TL8 12: Liquid Propellant 13: RE: Flintloque (was: SV: SV: Steampunk) 14: Re: [vehicle] Deva light attack helicopter, TL8 15: Re: Plastex-A/B explosives 16: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 17: Re: Battlesuit loadout part 2 18: Re: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 19: RE: Liquid Propellant v04.n2869 1: RE: Liquid Propellant 2: RE: Plastex-A/B explosives 3: RE: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 4: RE: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 5: Re: Suggestions on battlesuit loadout. 6: Re: Morphing 7: Re: Morphing 8: RE: Liquid Propellant 9: Re: All call to arms: gurps style. 10: Re: [vehicle] Deva light attack helicopter, TL8 11: Re: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 12: Re: Flintloque (was: SV: SV: Steampunk) 13: Re: Suggestions on battlesuit loadout. 14: Re: [vehicle] Valkyrie II medium mecha 15: Re: Battlesuit loadout part 2 16: Re: Battlesuit loadout part 2 17: Re: Battlesuit loadout part 2 18: Re: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 19: TL7 armour (was Re: Battlesuit loadout part 2 20: GURPSnet Digests 21: Re: kneeling and close combat 22: Re: fighting while kneeling (t-bone?) v04.n2870 1: Re: Battlesuit loadout part 2 2: For those that care... 3: Re: TL7 armour (was Re: Battlesuit loadout part 2 4: Re: Morphing? 5: GURPS goes medieval 6: Re: Fighting While Crouching 7: Re: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 8: Re: TL7 armour (was Re: Battlesuit loadout part 2 9: Re: TL7 armour (was Re: Battlesuit loadout part 2 10: Re: TL7 armour (was Re: Battlesuit loadout part 2 11: Re: [vehicle] Deva light attack helicopter, TL8 12: Re: fighting while kneeling (t-bone?) 13: RE: GURPS goes medieval 14: Re: Multi-specie settings [was:RE: Flintloque (was: SV: SV: Steampunk)] 15: Re: Plastex-A/B explosives 16: Re: Plastex-A/B explosives 17: Re: Flintloque (was: SV: SV: Steampunk) 18: Re: Battlesuit loadout part 2 19: Re: TL7 armour (was Re: Battlesuit loadout part 2 20: Re: GURPS goes medieval 21: Re: GURPS goes medieval