v04.n3170 1: Re: 2: Re: DR and Damage 3: Re: D20 vs GURPS? 4: that armor thang.... 5: Re: 6: Re: 7: Re: social status 8: Re: social status 9: Re: The Bells of Time 10: Recoilless Rifles errata no reduced weight in VE2 11: Re: About effective skill below 3 and "no roll allowed"... 12: Re: About effective skill below 3 and "no roll allowed"... 13: Re: The Bells of Time 14: Gurps Conspiracy X 15: R: About effective skill below 3 and "no roll allowed"... 16: R: 17: Re: social status 18: Re: social status 19: Re: The Bells of Time 20: Re: abstracted netrunning v04.n3171 1: Re: The Bells of Time 2: Re: social status 3: Re: About effective skill below 3 and "no roll allowed" 4: Re: social status 5: Re: newbie question (DR) 6: Re: your mail 7: R: newbie question (DR) And ablative armor 8: ablative armor 9: Re: abstracted netrunning 10: Re: abstracted netrunning 11: Re: Gurps Conspiracy X 12: Re: social status 13: Re: The Bells of Time 14: Re: social status 15: Re: Gurps Conspiracy X 16: Re: D20 vs GURPS? 17: Re: Recoilless Rifles errata no reduced weight in VE2 18: So where do I send her? 19: Re: Gurps Conspiracy X 20: Wealth (was Re: social status) 21: Re: abstracted netrunning 22: languages 23: Re: So where do I send her? 24: Re: abstracted netrunning 25: Re: So where do I send her? 26: R: languages 27: Re: So where do I send her? 28: Re: R: languages v04.n3172 1: Re: R: languages 2: Re: Gurps Conspiracy X 3: Re: Wealth (was Re: social status) 4: Re: Wealth (was Re: social status) 5: Re: abstracted netrunning 6: Vehicle Question: Flying Wing 7: Re: Vehicle Question: Flying Wing 8: Re: (No Subject, DR question) 9: Ablating non-ablative armor 10: Re: Vehicle Question: Foam Blocks 11: Re: So where do I send her? 12: Re: So where do I send her? 13: Re: ablative armor 14: Re: Gurps Conspiracy X 15: Re: languages 16: Re: So where do I send her? 17: Re: ablative armor 18: Re: languages 19: ablative armor vs. ablative DR 20: Re: (No Subject, DR question) 21: Re: So where do I send her? 22: Re: Recoilless Rifles errata no reduced weight in VE2 23: Re: So where do I send her? 24: RE: Anti Vampire Rounds 25: RE: The Bells of Time 26: RE: Surgical Interface conc. points 27: K, guys, I know y'all are getting these too.... 28: Re: Recoilless Rifles errata no reduced weight in VE2 29: Re: The Bells of Time v04.n3173 1: interface sockets & the brain 2: Re: abstracted netrunning 3: Re: ablative armor 4: Re: Recoilless Rifles errata no reduced weight in VE2 5: RE: Surgical Interface conc. points 6: Re: The Bells of Time 7: RE: The Bells of Time 8: RE: Surgical Interface conc. points 9: Sorry was: [RE: Surgical Interface conc. points] 10: interesting news story 11: Re: So where do I send her? 12: Re: So where do I send her? 13: RE: D20 vs GURPS? 14: RE: abstracted netrunning 15: Here's where she's going ... 16: Re: So where do I send her? v04.n3174 1: Re: abstracted netrunning 2: Re: ablative armor vs. ablative DR 3: Re: abstracted netrunning 4: Re: The Bells of Time 5: Re: abstracted netrunning 6: RE: Surgical Interface conc. points 7: Archery examination... 8: Re: abstracted netrunning 9: MEME was: RE: abstracted netrunning 10: Virus's was: RE: abstracted netrunning 11: Re: MEME was: RE: abstracted netrunning 12: R: Archery examination... 13: Re: Virus's was: RE: abstracted netrunning 14: Re: R: Archery examination... 15: Re: Virus's was: RE: abstracted netrunning 16: RE: Virus's was: RE: abstracted netrunning 17: Re: Here's where she's going ... 18: Re: Archery examination... 19: R: Archery examination... 20: R: Archery examination... 21: Re: Virus's was: RE: abstracted netrunning v04.n3175 1: Re: Archery examination... 2: Re: R: Archery examination... 3: Re: R: Archery examination... 4: Re: Archery examination... 5: Re: Here's where she's going ... 6: Re: Archery examination... 7: Re: Here's where she's going ... 8: Re: Here's where she's going ... 9: request for advice for amuture gming 10: pulp adventure for GURPS 11: Re: pulp adventure for GURPS 12: Re: (No Subject, DR question) 13: [VEHICLES] of the week 328 - hydrofoil and MRL drop sled 14: Re: Vehicle Question: Flying Wing 15: Re: pulp adventure for GURPS 16: RE: Archery examination... 17: Re: R: Archery examination... v04.n3176 1: Re: Recoilless Rifles errata no reduced weight in VE2 2: RE: Archery examination... 3: Where has the ARMOURER gone? (was Re: pulp adventure for GURPS 4: Re: request for advice for amuture gming 5: Re: pulp adventure for GURPS 6: Re: R: Archery examination... 7: character of the week #36a v04.n3177 1: character of the week #36b 2: Wits? 3: R: Wits? 4: Re: pulp adventure for GURPS 5: Re: Archery examination... 6: Re: pulp adventure for GURPS 7: Re: D20 vs GURPS? 8: Re: abstracted netrunning 9: Re: Archery examination... 10: real computer 11: Re: Archery examination... 12: Re: Virus's 13: Re: abstracted netrunning 14: Re: Archery examination... 15: Re: real computer 16: Re: request for advice for amuture gming v04.n3178 1: Re: real computer 2: Re: Archery examination... 3: Re: R: Wits? 4: Archery accuracy mods (was Archery examination...) 5: RE: Archery examination... 6: RE: real computer 7: Re: real computer 8: Re: real computer 9: Re: Archery accuracy mods (was Archery examination...) 10: Re: real computer 11: Re: real computer 12: RE: real computer 13: Re: real computer 14: Re: Recoilless Rifles errata no reduced weight in VE2 15: Re: real computer 16: RE: real computer 17: Re: Archery accuracy mods (was Archery examination...) 18: Re: real computer 19: Re: real computer 20: Re: real computer 21: RE: real computer 22: Re: Archery examination... v04.n3179 1: Re: The Bells of Time 2: Re: abstracted netrunning 3: Re: real computer 4: RE: real computer 5: Re: real computer 6: sticking to definitions was:RE: real computer 7: Re: Archery examination... 8: R: Archery examination... 9: Re: Archery examination... 10: RE: real computer 11: Re: The Bells of Time 12: R: The Bells of Time 13: RE: real computer 14: Re: Wits? 15: Re: Archery accuracy mods 16: Re: Archery examination... 17: Re: real computer 18: Re: Archery examination... 19: Re: real computer 20: Re: Archery examination... 21: RE: Archery examination... 22: RE: Archery examination... 23: RE: Archery examination... 24: Re: Archery examination... v04.n3180 1: RE: real computer 2: Re: Archery examination... 3: RE: Archery examination... 4: Re: Vehicle Question: Flying Wing 5: Re: Archery accuracy mods 6: Re: Archery examination... 7: Re: Wits? 8: Re: Here's where she's going ... 9: RE: Archery examination... 10: RE: Archery examination... 11: RE: Here's where she's going ... 12: RE: Vehicle Question: Flying Wing 13: RE: Archery examination... 14: Re: Archery examination... 15: Re: Archery accuracy mods 16: Bracing for Bows 17: RE: real computer 18: Re: Here's where she's going ... 19: Re: Archery examination... 20: Re: Archery examination... 21: RE: Archery examination... v04.n3182 1: Re: The Bells of Time 2: Re: Archery examination... 3: RE: Archery examination... 4: Re: Archery examination... and Sling Question 5: Re: Archery examination... 6: Re: Enough of this! 7: Re: Enough of this! KROMM? was: RE: Bracing for Bows 8: Re: Archery examination... and Sling Question 9: R: Enough of this! KROMM? was: RE: Bracing for Bows 10: Re: Archery examination... and Sling Question 11: Re: Archery examination... and Sling Question 12: RE: Here's where she's going ... 13: Re: R: Enough of this! KROMM? was: RE: Bracing for Bows 14: RE: Here's where she's going ... 15: Re: Enough of this! KROMM? was: RE: Bracing for Bows 16: Re: Here's where she's going ... 17: Re: Archery examination... and Sling Question 18: Re: Archery examination... 19: viruses & cyberdecks 20: RE: Here's where she's going ... 21: Re: Enough of this! KROMM? was: RE: Bracing for Bows 22: RE: Enough of this! KROMM? was: RE: Bracing for Bows v04.n3183 1: RE: Archery examination... and Sling Question 2: RE: Enough of this! KROMM? was: RE: Bracing for Bows 3: Re: [STARSHIP] 800-ton Shotel-class Mercenary Cruiser, TL10 4: Re: Bows v. X-bows 5: Re: Archery accuracy mods 6: digest 3181 MIA 7: Re: viruses & cyberdecks 8: RE: viruses & cyberdecks 9: RE: R: Enough of this! KROMM? was: RE: Bracing for Bows 10: Re: Here's where she's going ... 11: RE: Bows v. X-bows 12: Re: Archery accuracy mods 13: R: Bows v. X-bows v04.n3184 1: Re: Archery accuracy mods 2: Location 5 (Head or Face?) 3: TL 5+1 Flying Platform needed! Help! 4: TL 5+1 Flying Platform needed! Help! 5: RE: Location 5 (Head or Face?) 6: Re: R: Bows v. X-bows 7: RE: Bows v. X-bows 8: Re: Archery accuracy mods 9: Re: TL 5+1 Flying Platform needed! Help! 10: Re: and Sling Question 11: the min-max disadvantage 12: Re: Bows v. X-bows 13: Re: Bows v. X-bows 14: Re: Location 5 (Head or Face?) 15: =?iso-8859-1?Q?I=E4_Stat!_Stat_Normalisation_of_the_woods_with_a_thousand?= =?iso-8859-1?Q?_young!_=28was_about_archery=29?= 16: RE: TL 5+1 Flying Platform needed! Help! v04.n3185 1: Re: dr. cavor 2: RE: Here's where she's going ... 3: Re: viruses & cyberdecks 4: RE: Enough of this! KROMM? was: RE: Bracing for Bows 5: Re: viruses & cyberdecks 6: RE: viruses & cyberdecks 7: RE: R: Enough of this! KROMM? was: RE: Bracing for Bows 8: Re: the min-max disadvantage 9: Re: the min-max disadvantage 10: Re: Iä Stat! Stat Normalisation of the woods with a thousand young! (was about archery) 11: =?iso-8859-1?Q?Re:_I=E4_Stat!_Stat_Normalisation_of_the_?= woods with a thousand young! (was about archery) 12: I need expert assistance 13: I need expert assistance 14: Re: Wealth (was Re: social status) 15: Re: Bows v. X-bows 16: Re: the min-max disadvantage 17: Re: Wealth (was Re: social status) 18: RE: Enough of this! KROMM? was: RE: Bracing for Bows 19: RE: Bows v. X-bows 20: RE: Bows v. X-bows 21: RE: Location 5 (Head or Face?) 22: RE: Bows v. X-bows 23: Re: Bows v. X-bows v04.n3187 1: Re: Stat_Normalisation 2: Re: Location 5 (Head or Face?) 3: Re: Bows v. X-bows 4: Re: Bows v. X-bows 5: Re: Stat Normalisation of the woods 6: Re: Stat_Normalisation 7: Re: Location 5 (Head or Face?) 8: skill descriptions/meanings 9: Re: skill descriptions/meanings 10: Re: Enough of this! KROMM? was: RE: Bracing for Bows 11: Re: skill descriptions/meanings 12: RE: I need expert assistance 13: RE: I need expert assistance 14: Re: skill descriptions/meanings 15: Re: Bows v. X-bows v04.n3188 1: Re: skill descriptions/meanings 2: Re: Bows v. X-bows 3: Re: Enough of this! KROMM? was: RE: Bracing for Bows 4: Re: Enough of this! KROMM? was: RE: Bracing for Bows 5: Re: Bows v. X-bows 6: Re: Bows v. X-bows 7: Re: Here's where she's going ... 8: 3186 MIA 9: Re: Bows v. X-bows 10: Re: skill descriptions/meanings 11: high stats, skill levels, and magic 12: Re: Stat Normalisation of the woods 13: Re: skill descriptions/meanings v04.n3189 1: GT: Problems in Jumpspace 2: Re: high stats, skill levels, and magic 3: Re: GT: Problems in Jumpspace 4: Its Zombie Threads Season was: RE: Stat_Normalisation 5: RE: Stat_Normalisation 6: Re: [STARSHIP] 800-ton Shotel-class Mercenary Cruiser, TL10 7: RE: Enough of this! KROMM? was: RE: Bracing for Bows 8: RE: Bows v. X-bows 9: RE: Bows v. X-bows 10: Re: Here's where she's going ... 11: RE: Bows v. X-bows 12: RE: Bows v. X-bows 13: RE: Bows v. X-bows 14: RE: Bows v. X-bows 15: Re: [STARSHIP] 800-ton Shotel-class Mercenary Cruiser, TL10 16: Re: [STARSHIP] 800-ton Shotel-class Mercenary Cruiser, TL10 17: Re: high stats, skill levels, and magic 18: seasickness 19: Re: seasickness 20: armor and realism (Was Re: bows vs. x-bows) 21: Re: armor and realism (Was Re: bows vs. x-bows) v04.n3190 1: Re: viruses & cyberdecks 2: Re: viruses & cyberdecks 3: Re: viruses & cyberdecks 4: Re: viruses & cyberdecks 5: Re: [STARSHIP] 800-ton Shotel-class Mercenary Cruiser, TL10 6: Re: seasickness 7: Re: viruses & cyberdecks 8: Re: skill descriptions/meanings 9: Re: viruses & cyberdecks 10: Re: skill descriptions/meanings 11: Re: skill descriptions/meanings 12: Re: Stat Normalisation of the woods 13: Re: GT: Problems in Jumpspace 14: Re: Here's where she's going ... v04.n3191 1: Re: Enough of this! KROMM? was: RE: Bracing for Bows 2: Re: Bows v. X-bows 3: Re: Bows v. X-bows 4: Re: seasickness 5: Whopping Big Spells! 6: Burning Ships (was Re:Seasickness) 7: Re: Bows v. X-bows 8: RE: 3186 MIA 9: Re: GT: Problems in Jumpspace 10: Re: Whopping Big Spells! 11: Re: Whopping Big Spells! 12: Age of Sail Link 13: Re: Whopping Big Spells! (fwded on request) 14: RE: Bows v. X-bows 15: RE: Bows v. X-bows 16: RE: Enough of this! KROMM? was: RE: Bracing for Bows 17: RE: Bows v. X-bows 18: RE: 3186 MIA 19: Re: skill descriptions/meanings 20: Re: Whopping Big Spells! 21: Re: Whopping Big Spells! 22: las vagas in the 22 century v04.n3192 1: Re: las vagas in the 22 century 2: Re: las vagas in the 22 century 3: Re: Enough of this! KROMM? was: RE: Bracing for Bows 4: The Bodkin Experiment.{LONG} 5: RE: seasickness 6: RE: Enough of this! KROMM? was: RE: Bracing for Bows 7: R: armor and realism (Was Re: bows vs. x-bows) 8: RE: armor and realism (Was Re: bows vs. x-bows) 9: R: armor and realism (Was Re: bows vs. x-bows) 10: Advanced sensors - bah! 11: Re: 3186 MIA 12: Re: Seasickness 13: Re: R: armor and realism (Was Re: bows vs. x-bows) 14: Re: The Bodkin Experiment.{LONG} 15: Re: high stats, skill levels, and magic 16: [SotF] Fleet Character Templates 17: RE: The Bodkin Experiment.{LONG} 18: Re: Archery examination... and Sling Question 19: Re: Archery examination... and Sling Question v04.n3193 1: Re: R: armor and realism (Was Re: bows vs. x-bows) 2: that armor and realism thing........ 3: RE: Archery examination... and Sling Question 4: RE: that armor and realism thing........ 5: RE: The Bodkin Experiment.{LONG} 6: RE: R: armor and realism (Was Re: bows vs. x-bows) 7: Re: Archery examination... and Sling Question 8: Re: The Bodkin Experiment.{LONG} 9: RE: Archery examination... and Sling Question 10: RE: The Bodkin Experiment.{LONG} 11: Re: [SotF] Fleet Character Templates 12: I get all the c*** jobs. 13: Re: [SotF] Fleet Character Templates 14: Combat Simulator 15: Re: I get all the c*** jobs. 16: RE: I get all the c*** jobs. 17: Re: that armor and realism thing........ 18: Re: Combat Simulator 19: Vehicle Combat For Dummies 20: Re: that armor and realism thing........ 21: Re: I get all the c*** jobs. 22: RE: Combat Simulator 23: RE: that armor and realism thing........ 24: RE: I get all the c*** jobs. 25: Re: that armor and realism thing........ v04.n3194 1: mecha question 2: mecha thing again 3: Re: mecha question 4: KROMM: GURPS canon rules? 5: Re: mecha question 6: transition to TL 8 7: Re: transition to TL 8 8: Re: I get all the c*** jobs. 9: found a problem with the mecha and GVD 10: [VEHICLES] of the week 329 - ether flyer, minifighter and MRL sled 11: Words for Fantays Fans: armigerous 12: Re: KROMM: GURPS canon rules? 13: I could use some advice v04.n3195 1: Fusion Reactor Explosions 2: body features question....help!!!! 3: Re: I could use some advice 4: RE: transition to TL 8 5: Re: I get all the c*** jobs. 6: Re: mecha thing again 7: Re: body features question....help!!!! 8: Re: The Bodkin Experiment.{LONG} 9: RE: las vagas in the 22 century 10: Re: [SotF] Fleet Character Templates 11: Test 12: RE: Combat Simulator 13: prostituion laws 14: Re: I get all the c*** jobs. 15: Re: prostituion laws 16: warrake 17: Re: prostituion laws 18: RE: RE: [SotF] Fleet Character Templates 19: Re: found a problem with the mecha and GVD 20: Re: Fusion Reactor Explosions 21: Re: found a problem with the mecha and GVD 22: Fwd: Re: prostituion laws 23: Re: prostituion laws 24: Re: and Sling Question v04.n3196 1: Re: that armor and realism thing... 2: encumbrance 3: Re: I get all the c*** jobs. 4: Re: I could use some advice 5: Re: GT: Problems in Jumpspace 6: Re: GT: Problems in Jumpspace 7: Re: that armor and realism thing... 8: Re: transition to TL 8 9: Re: I could use some advice 10: RE: Prostitution Laws 11: RE: Combat Simulator 12: Mercury tipped bullets 13: Re: Fusion Reactor Explosions 14: Re: Combat Simulator 15: Re: Fusion Reactor Explosions 16: Re: Combat Simulator 17: Re: Combat Simulator 18: Re: that armor and realism thing... 19: Re: Combat Simulator 20: Q: How big is my crater? 21: stats on hyperion battlecruser 22: RE: Re: Fusion Reactor Explosions 23: warrake-description 24: Re: Fusion Reactor Explosions 25: Re: Fusion Reactor Explosions 26: GURPS:Harn v04.n3197 1: Re: GURPS:Harn 2: Dual Weapon Attack 3: Re: Dual Weapon Attack 4: Re: and Sling Question 5: RE: and Sling Question 6: Re: Fusion Reactor Explosions 7: Rocket propelled spears. 8: SLingshots, was: RE: and Sling Question 9: Re: Dual Weapon Attack 10: RE: Mercury tipped bullets 11: Re: Fusion Reactor Explosions 12: Re: GURPS:Harn 13: RE: RE: Re: Fusion Reactor Explosions 14: Re: Fusion Reactor Explosions 15: RE: encumbrance 16: RE: that armor and realism thing... 17: Re: Dual Weapon Attack 18: Re: Dual Weapon Attack 19: Re: that armor and realism thing... 20: Re: body features question....help!!!! 21: Re: found a problem with the mecha and GVD 22: John Woo 'Killer' style gunfighter 23: Re: Mercury tipped bullets 24: Re: GURPS:Harn 25: R: that armor and realism thing... v04.n3198 1: Re: Mercury tipped bullets 2: Re: Dual Weapon Attack 3: Re: Dual Weapon Attack 4: Re: John Woo 'Killer' style gunfighter 5: Re: Dual Weapon Attack 6: Re: found a problem with the mecha and GVD 7: Technomancer 2050 adventure idea 8: Re: John Woo 'Killer' style gunfighter 9: Re: Mercury tipped bullets 10: Anachronistic Vehicle Components was: Re: found a problem ... mecha and GVD 11: Anachronistic Vehicles was: Re: found a problem ... Mecha ... GVD 12: RE: RE: Re: Fusion Reactor Explosions 13: Re: John Woo 'Killer' style gunfighter 14: RE: Re: Fusion Reactor Explosions 15: Re: mecha question 16: Re: [SotF] Fleet Character Templates 17: Re: GT: Problems in Jumpspace 18: Re: stats on hyperion battlecruser 19: character of the week #37a v04.n3199 1: character of the week #37b 2: character of the week #37c 3: COTW #37 - late 4: RE: Anachronistic Vehicle Components was: Re: found a problem ... mecha and GVD 5: R: Dual Weapon Attack 6: Re: and Sling Question 7: Re: Technomancer 2050 adventure idea 8: Re: Rocket propelled spears. 9: daze spell 10: Re: Dual Weapon Attack 11: Re: SLingshots v04.n3200 1: encumbrance weight multipliers 2: krommnotes?? 3: Re: that armor and realism thing... 4: Re: Technomancer 2050 adventure idea 5: Re: Fusion Reactor Explosions 6: Re: Anachronistic Vehicles 7: Re: Rocket propelled spears. 8: Re: Anachronistic Vehicle Components 9: Re: Technomancer 2050 adventure idea 10: Re: John Woo 'Killer' style gunfighter 11: Anachronistic Vehicles vs Golems 12: Gadgeteering control 13: Re: Gadgeteering control 14: Re: Gadgeteering control 15: Re: Anachronistic Vehicles vs Golems 16: anachronistic nanotech 17: Re: krommnotes?? 18: Re: John Woo 'Killer' style gunfighter 19: RE: encumbrance weight multipliers 20: RE: Gadgeteering control 21: Re: prostituion laws v04.n3201 1: RE: Re: Fusion Reactor Explosions 2: RE: Rocket propelled spears. 3: RE: John Woo 'Killer' style gunfighter 4: Re: Fusion Reactor Explosions 5: RE: John Woo 'Killer' style gunfighter 6: Re: anachronistic nanotech 7: Re: Rocket propelled spears. 8: Re: prostituion laws 9: Heres a question!! 10: RE: Heres a question!! 11: RE: Rocket propelled spears. 12: RE: anachronistic nanotech 13: Re: Gadgeteering control 14: Re: prostituion laws 15: Re: Heres a question!! 16: RE: Heres a question!! 17: RE: Gadgeteering control 18: Re: Gadgeteering control 19: Re: Heres a question!! 20: Re: Dual Weapon Attack 21: Re: encumbrance weight multipliers v04.n3202 1: Re: daze spell 2: Re: Fusion Reactor Explosions 3: Re: Anachronistic Vehicles vs Golems 4: Re: Dual Weapon Attack 5: Re: Dual Weapon Attack 6: Re: Dual Weapon Attack 7: Re: Dual Weapon Attack 8: Re: anachronistic nanotech 9: Re: Dual Weapon Attack 10: RE: anachronistic nanotech 11: Re: anachronistic nanotech 12: RE: Gadgeteering control 13: Re: Gadgeteering control 14: Re: anachronistic nanotech 15: Re: Dual Weapon Attack 16: Re: Dual Weapon Attack 17: RE: Gadgeteering control 18: Re: Dual Weapon Attack 19: Re: Dual Weapon Attack 20: R: Dual Weapon Attack 21: Re: Gadgeteering control 22: Re: the min-max disadvantage 23: Re: Dual Weapon Attack 24: Re: anachronistic nanotech 25: Re: prostituion laws 26: Re: prostituion laws 27: Looking for... v04.n3203 1: Re: anachronistic nanotech 2: Re: Dual Weapon Attack 3: Control ratings, property seizure 4: Re: anachronistic nanotech 5: Re: Rocket propelled spears. 6: RE: Rocket propelled spears. 7: Re: Rocket propelled spears. 8: RE: encumbrance weight multipliers 9: RE: prostituion laws 10: RE: Rocket propelled spears. 11: Re: Rocket propelled spears. 12: Re: Heres a question!! 13: Re: anachronistic nanotech 14: Re: Rocket propelled spears. 15: Re: Rocket propelled spears. 16: RE: Rocket propelled spears. 17: Re: anachronistic nanotech 18: Dual Weapon Attack Revised for Realistic Games 19: Re: Dual Weapon Attack Revised for Realistic Games 20: RE: prostituion laws 21: Re: Heres a question!! 22: RE: Heres a question!! 23: Re: Heres a question!! 24: RE: and Sling Question 25: USMC command structure question 26: RE: prostituion laws 27: Re: Archery examination... and Sling Question 28: US Constitution (was re: prostitution laws) v04.n3204 1: Re: Dual Weapon Attack Revised for Realistic Games 2: Re: US Constitution (was re: prostitution laws) 3: Re: krommnotes?? 4: Re: John Woo 'Killer' style gunfighter 5: The Enemy Within (was Re: Dual Weapon Attack) 6: RE: and Sling Question 7: Re: the min-max disadvantage 8: Re: US Constitution (was re: prostitution laws) 9: Re: US Constitution (was re: prostitution laws) 10: RE: and Sling Question 11: Apology (Re: the min-max disadvantage) 12: Re: The Enemy Within (was Re: Dual Weapon Attack) 13: Nek Les Fu 14: an other attempt for a solution of the high attribute minmax problem 15: Re: Nek Les Fu 16: RE: US Constitution (was re: prostitution laws) 17: Inquiry about Dragonscroll, Inc. (silghtly off topic) 18: RE: John Woo 'Killer' style gunfighter --> noncinematic action ge nre 19: Debt and the GURPS character 20: TL5/TL5+1 Analytical Engine Queries 21: Re: Debt and the GURPS character 22: RE: US Constitution (was re: prostitution laws) v04.n3205 1: Re: Nek Les Fu 2: Re: Nek Les Fu 3: Re: USMC command structure question 4: Re: Debt and the GURPS character 5: re: USMC command structure question 6: Re: Nek Les Fu 7: Re: anachronistic nanotech 8: Re: anachronistic nanotech 9: Re: anachronistic nanotech 10: Re: an other attempt for a solution of the high attribute minmax problem 11: R: Dual Weapon Attack Revised for Realistic Games 12: R: Dual Weapon Attack Revised for Realistic Games 13: Re: Nek Les Fu 14: Re: R: Dual Weapon Attack Revised for Realistic Games 15: Re: Rocket propelled spears. 16: May be off topic, but would make cool campaign idea. 17: Re: USMC command structure question 18: Re: Rocket propelled spears. 19: Re: Rocket propelled spears. 20: RE: Nek Les Fu v04.n3206 1: Re: R: Dual Weapon Attack Revised for Realistic Games 2: Re: May be off topic, but would make cool campaign idea. 3: Re: Dual Weapon Attack Revised for Realistic Games 4: Re: an other attempt for a solution of the high attribute minmax problem 5: R: an other attempt for a solution of the high attribute minmax problem 6: R: R: Dual Weapon Attack Revised for Realistic Games 7: andi's 3D character generator 8: Re: US Constitution (was re: prostitution laws) 9: Re: R: an other attempt for a solution of the high attribute minmax problem 10: Re: and Sling Question 11: armour encumbrance revisions 12: Re: USMC command structure question 13: Re: the min-max disadvantage 14: Re: 'Killer' style gunfighter --> noncinematic v04.n3207 1: Re: Debt and the GURPS character 2: Re: TL5/TL5+1 Analytical Engine Queries 3: Re: armour encumbrance revisions 4: Re: R: R: Dual Weapon Attack Revised for Realistic Games 5: Re: May be off topic, but would make cool campaign idea. 6: Re: Dual Weapon Attack Revised for Realistic Games 7: Re: Nek Les Fu 8: Re: TL5/TL5+1 Analytical Engine Queries 9: Re: Nek Les Fu 10: Re: Rocket propelled spears. 11: Re: May be off topic, but would make cool campaign idea. 12: fusion power plant slice 13: Re: andi's 3D character generator 14: Re: fusion power plant slice 15: Re: Dual Weapon Attack Revised for Realistic Games 16: Re: fusion power plant slice 17: Re: May be off topic, but would make cool campaign idea. 18: insperation from unlikly sources 19: Crossbow STs 20: an off topic Thank you 21: an off topic Thank you 22: Re: Rocket propelled spears. 23: Re: fusion power plant slice 24: [VEHICLE] of the week 330 - Traveller TL12 MRL sled v04.n3208 1: Re: May be off topic, but would make cool campaign idea. 2: character of the week #38a 3: character of the week #38b 4: character of the week #38c 5: [VEHICLE] Zephyr assault hovercraft, TL8 v04.n3209 1: Re: Rocket propelled spears. 2: RE: Rocket propelled spears. 3: RE: Debt and the GURPS character 4: Magic-using mercenaries 5: Re: andi's 3D character generator 6: Re: armour encumbrance revisions 7: Re: TL5/TL5+1 Analytical Engine Queries 8: RE: gunfighters --> noncinematic 9: Re: Magic-using mercenaries 10: Re: TL5/TL5+1 Analytical Engine Queries 11: Re: TL5/TL5+1 Analytical Engine Queries 12: Re: TL5/TL5+1 Analytical Engine Queries v04.n3210 1: Re: Rocket propelled spears. 2: RE: TL5/TL5+1 Analytical Engine Queries 3: The size of a Dreadnought 4: Re: The size of a Dreadnought 5: Re: The size of a Dreadnought 6: "Slow and Sure" adaptation for regular spells? 7: Re: gunfighters --> noncinematic 8: Re: The size of a Dreadnought 9: RE: The size of a dreadnought 10: Re: The size of a Dreadnought 11: Re: The size of a Dreadnought 12: Re: The size of a Dreadnought 13: Re: The size of a Dreadnought 14: Re: "Slow and Sure" adaptation for regular spells? 15: RE: TL5/TL5+1 Analytical Engine Queries 16: Re: "Slow and Sure" adaptation for regular spells? 17: Re: "Slow and Sure" adaptation for regular spells? 18: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 19: Re: Debt 20: Re: gunfighters --> noncinematic 21: Re: May be off topic, but would make cool campaign idea. 22: Abuse of the OT gurps request 23: Abuse of the OT gurps request 24: RE: TL5/TL5+1 Analytical Engine Queries 25: Re: gunfighters --> noncinematic 26: Re: The size of a Dreadnought 27: Compendium Conundrum v04.n3211 1: Re: Compendium Conundrum 2: Ship Names, was: Re: The size of a Dreadnought 3: Re: "Slow and Sure" adaptation for regular spells? 4: Re: Compendium Conundrum 5: Re: "Slow and Sure" adaptation for regular spells? 6: Re: Ship Names, was: Re: The size of a Dreadnought 7: Re: Rocket propelled spears. 8: Re: [VEHICLE] Zephyr assault hovercraft, TL8 9: Re: splice 10: R: "Slow and Sure" adaptation for regular spells? 11: Re: Compendium Conundrum 12: Re: Compendium Conundrum 13: throwing speed/velocity [KROMM?] 14: Re: Abuse of the OT gurps request -> On Topic comments 15: RE: gunfighters --> noncinematic 16: RE: Compendium Conundrum --> Supers, Psionics, Magic or Ultra-tec h? 17: Re: TL5/TL5+1 Analytical Engine Queries 18: RE: TL5/TL5+1 Analytical Engine Queries 19: Re: Ship Names 20: Re: The size of a Dreadnought 21: RE: TL5/TL5+1 Analytical Engine Queries 22: Re: Compendium Conundrum --> Supers, Psionics, Magic or Ultra-tech? 23: Re: [VEHICLE] Zephyr assault hovercraft, TL8 24: Re: TL5/TL5+1 Analytical Engine Queries v04.n3212 1: Re: TL5/TL5+1 Analytical Engine Queries 2: Re: TL5/TL5+1 Analytical Engine Queries 3: Re: Debt 4: Re: "Slow and Sure" adaptation for regular spells? 5: RE: TL5/TL5+1 Analytical Engine Queries 6: Re: Compendium Conundrum 7: Re: Compendium Conundrum 8: Re: Conundrum --> Supers, Psionics, Magic or Ultra-tech? 9: Bee-speak 10: Re: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 11: Re: "Slow and Sure" adaptation for regular spells? 12: Re: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 13: Somethign of possible interest ... 14: RE: Re: Ship Names 15: Re: splice 16: Re: [VEHICLE] Zephyr assault hovercraft, TL8 17: TL11 Space Battleship (was: The size of a Dreadnought) v04.n3213 1: Re: gunfighters --> noncinematic 2: Re: [VEHICLE] Zephyr assault hovercraft, TL8 3: [VEHICLE] Shaitani medium hover tank, TL8 4: RE: TL5/TL5+1 Analytical Engine Queries 5: Re: gunfighters --> noncinematic 6: Re: The size of a Dreadnought 7: Re: R: Dual Weapon Attack Revised for Realistic Games 8: Re: R: R: Dual Weapon Attack Revised for Realistic Games 9: Re: "Slow and Sure" adaptation for regular spells? 10: Re: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 11: RE: Re: Ship Names 12: Re: R: R: Dual Weapon Attack Revised for Realistic Games 13: Re: gunfighters --> noncinematic 14: Re: TL5/TL5+1 Analytical Engine Queries 15: Re: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 16: Re: Continuous Casting Rule( was Re: "Slow and Sure" adaptation for regular spells?) 17: [VEHICLE] three light helicopters, TL8 18: RE: Conundrum --> Supers, Psionics, Magic or Ultra-tech? 19: Re: The size of a Dreadnought v04.n3214 1: RE: TL5/TL5+1 Analytical Engine Queries 2: RE: TL5/TL5+1 Analytical Engine Queries 3: GCA Request 4: RE: Re: The size of a Dreadnought 5: Re: TL5/TL5+1 Analytical Engine Queries 6: Re: Bee-speak 7: Re: Rocket propelled spears. 8: RE: Re: The size of a Dreadnought 9: Re: TL5/TL5+1 Analytical Engine Queries 10: RE: RE: Re: The size of a Dreadnought 11: Re: The size of a Dreadnought 12: Re: Conundrum --> Supers, Psionics, Magic or Ultra-tech? 13: Martial Arts Character 14: Re: Martial Arts Character 15: Re: Martial Arts Character 16: Re: Martial Arts Character 17: Re: Martial Arts Character 18: Re: Martial Arts Character 19: Re: Martial Arts Character 20: Symbols of ships 21: Re: Symbols of ships v04.n3215 1: RE: RE: Re: The size of a Dreadnought 2: Re: Symbols of ships 3: Re: Symbols of ships 4: Re: Symbols of ships 5: Re: Martial Arts Character 6: Re: Martial Arts Character 7: Re: Martial Arts Character 8: Re: Martial Arts Character 9: Re: Symbols of ships 10: Re[2]: Symbols of ships 11: Off in left field -- software to build character 12: Re: GCA Request 13: Re: Off in left field -- software to build character 14: RE: RE: RE: Re: The size of a Dreadnought 15: Re: Rocket propelled spears. 16: Space Navies (was: The size of a Dreadnought) 17: Re: [VEHICLE] Shaitani medium hover tank, TL8 v04.n3216 1: Re: [VEHICLE] Shaitani medium hover tank, TL8 2: Re: Space Navies (was: The size of a Dreadnought) 3: Re: [VEHICLE] three light helicopters, TL8 4: Re: Space Navies (was: The size of a Dreadnought) 5: Re: Symbols of ships 6: Buckshot Nuclear Space Bomblet. 7: Re: [VEHICLE] three light helicopters, TL8 8: Re: Symbols of ships 9: Re: Space Navies (was: The size of a Dreadnought) 10: Re: Martial Arts Character 11: Re: [VEHICLE] three light helicopters, TL8 12: Re: Martial Arts Character 13: Improvised Weapons: (was Martial Arts) 14: Re: Off in left field -- software to build character 15: Re: Off in left field -- software to build character 16: Re: [VEHICLE] three light helicopters, TL8 17: Re: [VEHICLE] Shaitani medium hover tank, TL8 18: Re: [VEHICLE] three light helicopters, TL8 19: Re: Space Navies (was: The size of a Dreadnought) 20: RE: Debt 21: Re: Improvised Weapons: (was Martial Arts) 22: Re: Space Navies (was: The size of a Dreadnought) 23: Re: Improvised Weapons: (was Martial Arts) 24: Re: Space Navies (was: The size of a Dreadnought) 25: Re: Space Navies (was: The size of a Dreadnought) v04.n3217 1: Developing a new Force Weapon 2: Nuke explosions 3: Re: Nuke explosions 4: Orbit-to-Ground Missiles 5: Re: Nuke explosions 6: Re: Improvised Weapons: (was Martial Arts) 7: "Target has flooded a tube!" 8: Sources for TL3 artillery? 9: Re: Improvised Weapons: (was Martial Arts) 10: Re: Improvised Weapons: (was Martial Arts) 11: Re: "Target has flooded a tube!" 12: Re: "Target has flooded a tube!" 13: Re: "Target has flooded a tube!" 14: RE: Re: Nuke explosions 15: Re: Debt 16: throwing velocities? 17: Re: "Target has flooded a tube!" 18: RE: 19: Re: "Target has flooded a tube!" 20: Re:Target has flooded a tube! 21: Re: Developing a new Force Weapon 22: Re: and Sling Question 23: Re: "Target has flooded a tube!" 24: The Sinking of the Hood 25: Aliens 26: RE: Re: Developing a new Force Weapon 27: RE: The Sinking of the Hood 28: Re: The Sinking of the Hood 29: Re: The Sinking of the Hood v04.n3218 1: RE: The Sinking of the Hood 2: Re: gunfighters --> noncinematic 3: Re: throwing velocities? 4: character of the week #39a 5: character of the week #39b 6: re: target has flooded a tube 7: re: aliens 8: Re: debt 9: Re: The size of a Dreadnought v04.n3219 1: Re: The size of a Dreadnought 2: Nukes in space (was re: The size of a Dreadnought) 3: Small fighters vs Large ships (Re: The size of a Dreadnought) 4: Re: The Sinking of the Hood 5: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 6: RE: Small fighters vs Large ships (Re: The size of a Dreadnought) 7: Bizmarks fate 8: Re: debt (Russian Mafia) 9: Space Navies (reply to several mails) 10: [VEHICLE] of the week 331 - TL11 electric car 11: Re: Buckshot Nuclear Space Bomblet. 12: Re: [VEHICLE] three light helicopters, TL8 13: Re: [VEHICLE] Shaitani medium hover tank, TL8 14: re: dreadnougth and fighters and nukes 15: Re: dreadnougth and fighters and nukes 16: Re: The Sinking of the Hood 17: Re: Bizmarks fate 18: Re: dreadnougth and fighters and nukes 19: Prevalency of CC2? 20: Re: dreadnougth and fighters and nukes 21: RE: dreadnougth and fighters and nukes 22: Re: RealLife(tm) Kinetic Kill Railguns 23: Re: dreadnougth and fighters and nukes 24: COTW FYI 25: Re: Nukes in space (was re: The size of a Dreadnought) 26: Re: Nuke explosions 27: RE: Re: dreadnougth and fighters and nukes v04.n3220 1: RE: Re: Buckshot Nuclear Space Bomblet. 2: oh no not sluggy too!!! 3: oh no not sluggy too!!! 4: RE: Re: The Sinking of the Hood 5: Re: Re: dreadnougth and fighters and nukes 6: Re: Nuke explosions 7: Re: Space Navies (was: The size of a Dreadnought) 8: Re: Space Navies (was: The size of a Dreadnought) 9: Warship Tech (Re: The size of a Dreadnought) 10: Re: Nuke explosions 11: RE: Bizmarks fate 12: Re: Nuke explosions 13: Re: [VEHICLE] three light helicopters, TL8 14: Re: Nuke explosions 15: Re: dreadnougth and fighters and nukes 16: RE: Re: dreadnougth and fighters and nukes 17: RE: dreadnougth and fighters and nukes 18: RE: Bizmarks fate 19: Re: Space Navies (was: The size of a Dreadnought) 20: Re: Nuke explosions 21: Re: Space Navies (was: The size of a Dreadnought) 22: Re: Space Navies (was: The size of a Dreadnought) 23: Re: [VEHICLE] Shaitani medium hover tank, TL8 24: Germany could have won. 25: Russians 26: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 27: Re: Germany could have won. 28: Open call for players- 29: RE: Bizmarks fate 30: Re: Germany could have won. v04.n3221 1: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 2: Re:aliens 3: Re: Prevalency of CC2? 4: Re: Russians 5: small is beautifull (fighters vs batttleships) 6: Re: Germany could have won. 7: Re: Small fighters vs Large ships 8: The Bismark and tech advantage 9: on line dice 10: on line dice 11: Re: on line dice 12: Re: The Bismark and tech advantage 13: RE: Russians 14: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 15: Re: The Bismark and tech advantage 16: RE: Re: Russians 17: RE: Re: The Bismark and tech advantage 18: Re: on line dice 19: how do you use gurps vehicles 20: Re: how do you use gurps vehicles 21: Re: RE: Re: Russians TL 22: Re: The Bismark and tech advantage 23: Re: Re: Russians 24: RE: Re: Russians 25: Re: The Bismark and tech advantage 26: Re: Re: Russians 27: Re: The Bismark and tech advantage 28: Re: RE: Re: Russians TL 29: Re: Russians 30: Re: Bizmarks fate 31: Re: Russians v04.n3222 1: Re: Germany could have won. 2: Re: The Sinking of the Hood 3: Re: The Sinking of the Hood 4: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 5: Re: The Bismark and tech advantage 6: Swordfish (was: The Bismark and tech advantage) 7: RE: Russians 8: Re: debt (Russian Mafia) 9: RE: Prevalency of CC2? 10: enemies was:Re: debt (Russian Mafia) 11: Re: enemies was:Re: debt (Russian Mafia) 12: Re: The Bismark and tech advantage 13: You CAD! RE: Prevalency of CC2? 14: Re: Bizmarks fate 15: RE: RE: Re: Russians 16: RE: Re: RE: Re: Russians TL 17: RE: Re: The Sinking of the Hood 18: RE: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 19: explaining my sig (off-topic) was:Re: enemies was:Re: debt (Russian Mafia) 20: RE: Re: Re: Russians 21: Re: You CAD! RE: Prevalency of CC2? 22: Re: Space Navies (was: The size of a Dreadnought) 23: RE: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 24: Re: Space Navies (was: The size of a Dreadnought) 25: Re: Space Navies (was: The size of a Dreadnought) 26: Plane BUNNY!! v04.n3223 1: RE: gunfighters --> noncinematic 2: RE: Bizmarks fate 3: Re: Swordfish (was: The Bismark and tech advantage) 4: Re: The Bismark and tech advantage 5: RE: Re: RE: Re: Russians TL 6: RE: Re: Re: Russians 7: RE: RE: Re: Russians 8: RE: Bizmarks fate 9: Re: Swordfish (was: The Bismark and tech advantage) 10: Re: Small fighters vs Large ships 11: Re: Swordfish (was: The Bismark and tech advantage) 12: RE: Re: Re: Russians 13: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 14: RE: Plane BUNNY!! 15: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 16: Early jets (was: Russians) 17: Re: Small fighters vs Large ships 18: Space Navies (was: dreadnougth and fighters and nukes) 19: Re: Space Navies (reply to orbit-to-ground weapons) 20: TL10 starship (was: how do you use gurps vehicles) 21: Re: [VEHICLE] Shaitani medium hover tank, TL8 v04.n3224 1: Re: Swordfish 2: Re: [VEHICLE] Shaitani medium hover tank, TL8 3: Re: TL10 starship (was: how do you use gurps vehicles) 4: RE: Swordfish (was: The Bismark and tech advantage) 5: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 6: Re: TL10 starship (was: how do you use gurps vehicles) 7: Startin' on vehicles 8: Designing Deities as Characters 9: Re: Designing Deities as Characters 10: Re: Designing Deities as Characters 11: Re: TL10 starship (was: how do you use gurps vehicles) 12: Re: Designing Deities as Characters 13: Re: Startin' on vehicles 14: Re: TL10 starship (was: how do you use gurps vehicles) 15: Re: Plane BUNNY!! 16: Re: TL10 starship (was: how do you use gurps vehicles) 17: Re: TL10 starship (was: how do you use gurps vehicles) 18: Re: Designing Deities as Characters 19: [STARSHIP] TL10 200 ston merchant 20: GURPS FACTORIES 21: Re: GURPS FACTORIES 22: RE: Re: Plane BUNNY!!