v04.n3225 1: Re: Designing Deities as Characters 2: Re: Re: Plane BUNNY!! 3: Re: Re: Germany could have won. 4: GURPS: Businesses and Land Ownership (Was GURPS Factories) 5: GURPS Map of the Week... 6: RE: Russians 7: Re: Russians 8: Re: Russians 9: Re: enemies 10: Re: enemies 11: Re: Russians 12: Re: TL10 starship (was: how do you use gurps vehicles) 13: Re: Russians 14: Re: Startin' on vehicles 15: Re: Designing Deities as Characters 16: Re: Germany could have won. 17: RE: Russians 18: Re: Russians v04.n3226 1: Re: Germany could have won. 2: Re: Russians 3: Tempremental. 4: Re: TL10 starship (was: how do you use gurps vehicles) 5: Best Rifle was:RE: Russians 6: RE: Russians 7: Re: Russians 8: Re: Tempremental. 9: Re: Best Rifle was:RE: Russians 10: Re: Designing Deities as Characters 11: Re: Germany could have won. 12: Re: Tempremental. 13: Re: GURPS: Businesses and Land Ownership (Was GURPS Factories) 14: atmospheric flight vs orbital flight 15: RE: Tempremental. 16: german guns 17: Re: atmospheric flight vs orbital flight 18: Re: atmospheric flight vs orbital flight 19: Re: Designing Deities as Characters 20: Re: Designing Deities as Characters 21: Re: Best Rifle was:RE: Russians 22: Re: german guns 23: Re: Russians 24: Mass Combat Rules 25: RE: Early jets (was: Russians) 26: RE: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 27: Re: Mass Combat Rules 28: RE: Re: Re: Plane BUNNY!! 29: 1000/1500 ton Panzers???? 30: Re: 1000/1500 ton Panzers???? 31: Re: Space Navies (reply to orbit-to-ground weapons) 32: Re: Startin' on vehicles v04.n3227 1: Re: Mass Combat Rules 2: Re: GURPS: Businesses and Land Ownership (Was GURPS Factories) 3: Re: Mass Combat Rules 4: Re: TL10 starship (was: how do you use gurps vehicles) 5: Re: Open call for players- 6: Re: Mass Combat Rules 7: RE: Re: Buckshot Nuclear Space Bomblet. 8: RE: Best Rifle was:RE: Russians 9: RE: 1000/1500 ton Panzers???? 10: Re: Mass Combat Rules 11: RE: GURPSnet-Digest V4 #3226 12: RE: Russians 13: Re: Tempremental. 14: Re: Designing Deities as Characters 15: Re: Designing Deities as Characters 16: Re: Designing Deities as Characters 17: Re: Best Rifle was:RE: Russians 18: Re: Russians 19: Re: Designing Deities as Characters 20: Re: Russians 21: RE: Tempremental. 22: RE: RE: Re: Buckshot Nuclear Space Bomblet. 23: Re: Re: Re: Plane BUNNY!! 24: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 25: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 26: Language Question 1 27: Race Idea Question 28: Re: Race Idea Question 29: Re: Language Question 1 30: RE: Language Question 1 v04.n3228 1: Re: Language Question 1 2: Re: Language Question 1 3: Re: Language Question 1 4: RE: Language Question 1 5: Re: Language Question 1 6: Re: Language Question 1 7: Re: Race Idea Question 8: Re: Mass Combat Rules 9: Re: Designing Deities as Characters 10: Re: Designing Deities as Characters 11: Re: Designing Deities as Characters 12: Re: Designing Deities as Characters 13: Re: Small fighters vs Large ships (Re: The size of a Dreadnought) 14: Star Fleet Battles/Command (was: Re: Small fighters vs Large ships) 15: Re: Startin' on vehicles 16: power cables....??? 17: law and possession 18: Re: Startin' on vehicles 19: Re: law and possession 20: Re: Startin' on vehicles 21: Re: law and possession 22: [VEHICLE] Research Hovercraft, TL8 23: Re: Startin' on vehicles v04.n3229 1: Re: law and possession 2: Re: law and possession 3: Re: law and possession 4: Submersible carrier 5: Re: Submersible carrier 6: RE: [VEHICLE] Research Hovercraft, TL8 7: Re: [VEHICLE] Research Hovercraft, TL8 8: RE: [VEHICLE] Research Hovercraft, TL8 9: Re: Submersible carrier 10: SV: Re: Language Question 1 11: Re: Startin' on vehicles 12: EASI Tech: Smart Interfaces for Primitive Users 13: GTQ: Starship Weapons and Civil Engineering 14: RE: Submersible carrier 15: RE: GTQ: Starship Weapons and Civil Engineering 16: Re: Submersible carrier 17: Re: Submersible carrier 18: RE: Submersible carrier 19: Re: Submersible carrier 20: Re: Submersible carrier 21: Re: power cables....??? 22: [VEHICLE] of the week 332 - TL11 electric car 23: Re: Startin' on vehicles v04.n3230 1: Re: Language Question 1 2: Re: power cables....??? 3: Re: Submersible carrier 4: Re: EASI Tech: Smart Interfaces for Primitive Users 5: Re: [STARSHIP] TL10 200 ston merchant 6: Re: EASI Tech: Smart Interfaces for Primitive Users 7: Re: power cables....??? 8: FW: Ultra-tech gun 9: Re: Submersible carrier [and mercraft] 10: Re: Submersible carrier 11: Re: Submersible carrier 12: Re: [STARSHIP] TL10 200 ston merchant 13: character of the week #40a v04.n3231 1: character of the week #40b 2: Re: Submersible carrier 3: Re: [STARSHIP] TL10 200 ston merchant 4: Streamlining 5: Re: Designing Deities as Characters 6: Re: no #3225? 7: Re: Designing Deities as Characters 8: Re: Designing Deities as Characters 9: Re: Designing Deities as Characters 10: Re: law and possession 11: Re: law and possession 12: Re: law and possession v04.n3232 1: Re: law and possession 2: Re: Designing Deities as Characters 3: [VEHICLE] Gnat/SuperGnat HoverBikes, TL8 4: Re: Streamlining 5: lowTech weapon experience was Re: law and possession 6: Re: lowTech weapon experience was Re: law and possession 7: RE: lowTech weapon experience was Re: law and possession 8: RE: lowTech weapon experience was Re: law and possession 9: Re: lowTech weapon experience was Re: law and possession 10: RE: lowTech weapon experience was Re: law and possession 11: Re: Streamlining 12: Re: Designing Deities as Characters 13: Re: Designing Deities as Characters 14: RE: lowTech weapon experience was Re: law and possession 15: Re: Language Question 1 16: designing dieties 17: Re: Designing Deities as Characters 18: Re: power cables....??? 19: Re: lowTech weapon experience was Re: law and possession 20: RE: lowTech weapon experience was Re: law and possession 21: RE: lowTech weapon experience was Re: law and possession 22: Re: lowTech weapon experience was Re: law and possession 23: RE: lowTech weapon experience was Re: law and possession 24: Re: lowTech weapon experience was Re: law and possession 25: Re: lowTech weapon experience was Re: law and possession v04.n3233 1: Re: lowTech weapon experience was Re: law and possession 2: Re: lowTech weapon experience was Re: law and possession 3: Re: lowTech weapon experience was Re: law and possession 4: GURPS Steampunk Catalog - Call for Submissions 5: RE: lowTech weapon experience was Re: law and possession 6: Re: lowTech weapon experience was Re: law and possession 7: Re: lowTech weapon experience was Re: law and possession 8: Wereform 9: Re: Designing Deities as Characters 10: Re: Designing Deities as Characters 11: Re: Streamlining 12: Re: lowTech weapon experience was Re: law and possession 13: Re: Designing Deities as Characters 14: CAD Programs 15: RE: lowTech weapon experience was Re: law and possession 16: RE: power cables....??? 17: RE: lowTech weapon experience was Re: law and possession 18: Any New Zealanders here 19: Re: Streamlining 20: Re: CAD Programs 21: RE: CAD Programs 22: Re: lowTech weapon experience was Re: law and possession 23: Re: [STARSHIP] TL10 200 ston merchant 24: Re: Streamlining 25: Re: [VEHICLE] Research Hovercraft, TL8 26: Seeker rules (was: Buckshot) v04.n3234 1: (OT) Ack! 2: Re: Any New Zealanders here 3: Re: Submersible carrier [and mercraft] 4: RE: Designing Deities as Characters 5: RE: lowTech weapon experience was Re: law and possession 6: RE: lowTech weapon experience was Re: law and possession 7: Re: Submersible carrier [and mercraft] 8: Re: Any New Zealanders here 9: Re: Any New Zealanders here 10: RE: lowTech weapon experience was Re: law and possession 11: Re: [STARSHIP] TL10 200 ston merchant 12: Re: [STARSHIP] TL10 200 ston merchant 13: Re: lowTech weapon experience was Re: law and possession 14: RE: CAD Programs 15: Re: Any New Zealanders here 16: another language thingy 17: Re: Designing Deities as Characters 18: Re: Designing Deities as Characters 19: Re: another language thingy 20: Re: Submersible carrier [and mercraft] 21: RE: lowTech weapon experience was Re: law and possession 22: RE: Designing Deities as Characters --> points broken? 23: Re: Language Question 1 24: Re: power cables....??? 25: Re: another language thingy 26: Re: lowTech weapon experience was Re: law and possession 27: Weapons in Society was: Re: lowTech weapon experience was Re: law and possession 28: Re: Designing Deities as Characters 29: Re: Designing Deities as Characters 30: Test 31: Body Area v04.n3235 1: Re: lowTech weapon experience was Re: law and possession 2: Re: Body Area 3: Re: [VEHICLE] Research Hovercraft, TL8 4: Re: Body Area 5: RE: Language Question 1 6: RE: CAD Programs 7: Re: another language thingy 8: Re: Language Question 1 9: RE: Language Question 1 10: RE: CAD Programs 11: Re: law and possession 12: Re: Body Area 13: waayyy[OT] Astronomy 14: RE: Seeker rules (was: Buckshot) 15: webbed hands. 16: Re: webbed hands. 17: Re: webbed hands. 18: Re: webbed hands. 19: Followers as Patron? 20: Re: Followers as Patron? 21: RE: webbed hands. 22: Re: Submersible carrier [and mercraft] 23: Re: Seeker rules (was: Buckshot) 24: character of the week #40b 25: Streamlining v04.n3236 1: Re: Designing Deities as Characters 2: Re: [STARSHIP] TL10 200 ston merchant 3: Re: Submersible carrier 4: Re: Submersible carrier 5: lowTech weapon experience was Re: law and possession 6: Repeat e-mails from gurpsnet 7: Re: Seeker rules (was: Buckshot) 8: OT: Twin Peaks Trivia 9: Enemies from Hero to Gurps 10: RE: power cables....??? 11: Re: Body Area 12: Date: Fri, 9 Mar 2001 10:34:58 -0500 13: RE: Russians 14: Re: Followers as Patron? 15: Re: Repeat e-mails from gurpsnet 16: Re: webbed hands. 17: Re: Followers as Patron? 18: regurgitation? 19: Re: Designing Deities as Characters 20: Re: Streamlining 21: Re: Designing Deities as Characters 22: RE: lowTech weapon experience was Re: law and possession 23: Re: law and possession 24: Re: lowTech weapon experience was Re: law and possession v04.n3237 1: [VEHICLE] Gnat/SuperGnat HoverBikes, TL8 2: Unsubscribe Suspend? 3: Re: Designing Deities as Characters 4: Re: Unsubscribe Suspend? 5: Re: Submersible carrier [and mercraft] 6: Re: Unsubscribe Suspend? 7: RE: Seeker rules (was: Buckshot) 8: RE: Enemies from Hero to Gurps 9: RE: power cables....??? 10: Re: regurgitation? 11: round 12: Re: round 13: Re: round 14: .444 Marlin 15: Anyone interested in a new project 16: RE: Enemies from Hero to Gurps 17: RE: power cables....??? 18: Re: .444 Marlin 19: RE: .444 Marlin 20: Re: .444 Marlin 21: Re: .444 Marlin 22: Pinboard (Anthropometric) Locks - Whose Idea? 23: Alcohol Tolerance 24: Re: Alcohol Tolerance 25: Re: CAD Programs 26: RE: lowTech weapon experience was Re: law and possession 27: CAD Programs 28: Re: lowTech weapon experience was Re: law and possession 29: Re: lowTech weapon experience was Re: law and possession 30: Re: Streamlining v04.n3238 1: Wereform 2: Any New Zealanders here 3: Re: Designing Deities as Characters 4: RE: power cables....??? 5: RE: lowTech weapon experience was Re: law and possession 6: RE: lowTech weapon experience was Re: law and possession 7: Re: Designing Deities as Characters 8: RE: CAD Programs 9: Re: lowTech weapon experience was Re: law and possession 10: Re: Streamlining 11: Re: Designing Deities as Characters 12: Re: Streamlining 13: Re: lowTech weapon experience was Re: law and possession 14: Re: .444 Marlin 15: Re: Pinboard (Anthropometric) Locks - Whose Idea? 16: Re: CAD Programs 17: RE: CAD Programs 18: Re: Designing Deities as Characters 19: Re: Designing Deities as Characters 20: RE: lowTech weapon experience was Re: law and possession 21: Any New Zealanders here 22: CAD Programs 23: RE: power cables....??? 24: RE: lowTech weapon experience was Re: law and possession 25: Re: Designing Deities as Characters 26: Re: lowTech weapon experience was Re: law and possession 27: Wereform 28: Re: lowTech weapon experience was Re: law and possession 29: RE: lowTech weapon experience was Re: law and possession 30: Re: lowTech weapon experience was Re: law and possession 31: Re: Streamlining 32: Re: Streamlining 33: Re: Streamlining v04.n3240 1: character of the week #41c 2: character of the week #41d 3: character of the week #41b 4: RE: fantasy world 5: RE: Pinboard (Anthropometric) Locks - Whose Idea? 6: Re: Religion 7: RE: lowTech weapon experience was Re: law and possession 8: Re: Anyone interested in a new project v04.n3241 1: RE: lowTech weapon experience was Re: law and possession 2: Re: lowTech weapon experience was Re: law and possession 3: RE: lowTech weapon experience was Re: law and possession 4: New Setting Project 5: OMG 6: Re: lowTech weapon experience was Re: law and possession 7: RE: New Setting Project 8: Re: OMG 9: RE: lowTech weapon experience was Re: law and possession 10: Re: Designing Deities as Characters 11: Re: Designing Deities as Characters 12: RE: lowTech weapon experience was Re: law and possession 13: Re: Language Question 1 14: RE: New Setting Project 15: Re: lowTech weapon experience was Re: law and possession 16: designing dieties 17: Re: lowTech weapon experience was Re: law and possession 18: Re: lowTech weapon experience was Re: law and possession 19: GURPS Steampunk Catalog - Call for Submissions 20: RE: lowTech weapon experience was Re: law and possession 21: Re: lowTech weapon experience was Re: law and possession 22: Re: Designing Deities as Characters 23: Re: New Setting Project 24: Re: lowTech weapon experience was Re: law and possession 25: old mail v04.n3242 1: Re: Designing Deities as Characters 2: Re: Designing Deities as Characters 3: Re: power cables....??? 4: RE: lowTech weapon experience was Re: law and possession 5: RE: New Setting Project 6: designing dieties 7: Re: old mail 8: Re: Designing Deities as Characters 9: RE: lowTech weapon experience was Re: law and possession 10: its a sad day... 11: Re: Language Question 1 12: Re: lowTech weapon experience was Re: law and possession 13: Re: lowTech weapon experience was Re: law and possession 14: Re: Streamlining 15: Re: power cables....??? 16: RE: lowTech weapon experience was Re: law and possession 17: RE: its a sad day... 18: Point system (was Re: Designing Deities as Characters) 19: Re: lowTech weapon experience was Re: law and possession 20: Re: Point system (was Re: Designing Deities as Characters) 21: Re: old mail 22: Re: old mail (March 13th) 23: Re: old mail (March 13th) 24: Re: old mail (March 13th) 25: Re: New Setting Project 26: Re: New Setting Project v04.n3243 1: Re: New Setting Project 2: OT: deja mail 3: RE: old mail (March 13th) 4: RE: New Setting Project 5: RE: New Setting Project 6: RE: New Setting Project 7: Cybergames GURPS Creator 8: Re: Cybergames GURPS Creator 9: Re: old mail (March 13th) 10: Re: Cybergames GURPS Creator 11: [OT] Foxtrot 12: GURPS Steampunk Catalog - Call for Submissions 13: Re: Cybergames GURPS Creator 14: Re: [VEHICLE] Gnat/SuperGnat HoverBikes, TL8 15: Re: [VEHICLE] Research Hovercraft, TL8 16: [VEHICLE] 200t Trader (was: how do you use gurps vehicles) 17: Re: Seeker rules (was: Buckshot) 18: [VEHICLE] my first starship - TL10 Kiri Scout Ship 19: garotte questions 20: RE: Cybergames GURPS Creator 21: Re: Designing Deities as Characters 22: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship v04.n3244 1: Re: deja mail 2: ok, so I was right...? 3: wizzard, mage, sorcerer (english language question) 4: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 5: RE: wizzard, mage, sorcerer (english language question) 6: Re: wizzard, mage, sorcerer (english language question) 7: Re: wizzard, mage, sorcerer (english language question) 8: RE: garotte questions 9: Re: Any New Zealanders here 10: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 11: Re: wizzard, mage, sorcerer (english language question) 12: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 13: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship v04.n3245 1: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 2: Re: wizzard, mage, sorcerer (english language question) 3: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 4: Re: wizzard, mage, sorcerer (english language question) 5: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 6: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 7: Re: wizzard, mage, sorcerer (english language question) 8: Re: wizzard, mage, sorcerer 9: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 10: GT:GF - Boarding Actions? 11: Re: wizzard, mage, sorcerer 12: Robo-fac, anyone? 13: Re: wizzard, mage, sorcerer (english language question) 14: RE: Robo-fac, anyone? 15: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 16: Remote Piloted Vehicles 17: Re: Remote Piloted Vehicles 18: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 19: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship v04.n3246 1: RE: Robo-fac, anyone? 2: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 3: Re: Remote Piloted Vehicles 4: Jump Drive Specs was: Re: [VEHICLE] my first starship... 5: Re: Remote Piloted Vehicles 6: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 7: Targeting the brain 8: Stacking healing? 9: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 10: Re: Targeting the brain 11: Electromag ammo 12: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 13: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 14: Re: Stacking healing? 15: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 16: Re: Electromag ammo 17: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 18: Re: Stacking healing? 19: Re: Stacking healing? 20: Re: Stacking healing? v04.n3247 1: Re: Stacking healing? 2: Re: Electromag ammo 3: Re: Stacking healing? 4: Re: [VEHICLE] my first starship - TL10 Kiri Scout Ship 5: Re: ok, so I was right...? 6: Old Traveller Adventure 7: RE: Stacking healing? 8: RE: Designing Deities as Characters 9: Hyborian age campaign 10: Re: Hyborian age campaign 11: Re: Electromag ammo 12: Re: Hyborian age campaign 13: Traveller Ships and Ground Forces 14: Re: Traveller Ships and Ground Forces 15: Re: wizzard, mage, sorcerer (english language question) 16: Re: Remote Piloted Vehicles 17: Re: wizzard, mage, sorcerer v04.n3248 1: Re: Targeting the brain 2: Re: Traveller Ships and Ground Forces 3: Re: wizzard, mage, sorcerer (english language question) 4: RE: Stacking healing? 5: Re: Targeting the brain 6: Re: Remote Piloted Vehicles 7: RE: Stacking healing? 8: RE: Stacking healing? 9: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 10: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 11: Re: Stacking healing? 12: Re: Targeting the brain 13: Re: Traveller Ships and Ground Forces 14: Re: GT:GF - Boarding Actions? 15: Re: GT:GF - Boarding Actions? 16: RE: Stacking healing? 17: Re: Stacking healing? 18: Best of Pyramid -- no UMana? 19: Re: Best of Pyramid -- no UMana? 20: Re: GT:GF - Boarding Actions? 21: Re: Stacking healing? 22: Re: Best of Pyramid -- no UMana? 23: Re: Best of Pyramid -- no UMana? 24: RE: Re: GT:GF - Boarding Actions? 25: RE: Re: New Setting Project 26: RE: Re: New Setting Project 27: RE: RE: New Setting Project 28: [VEHICLE] of the week 334 - Traveller TL6 tracked ATV v04.n3249 1: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 2: character of the week #42a 3: character of the week #42b 4: Re: Re: GT:GF - Boarding Actions? 5: The Western Way of War 6: Re: Jump Drive Specs was: Re: [VEHICLE] my first starship... 7: Adventure Seed (Was Re:GT:GF - Boarding Actions?) 8: Re: Pirate Tactics 9: Re: The Western Way of War 10: Chemical Heater 11: Re: Chemical Heater 12: Re: Chemical Heater 13: two handed fastdraw (katana) 14: RE: Chemical Heater 15: R: two handed fastdraw (katana) v04.n3250 1: Re: two handed fastdraw (katana) 2: Re: R: two handed fastdraw (katana) 3: Re: R: two handed fastdraw (katana) 4: RE: two handed fastdraw (katana) 5: RE: R: two handed fastdraw (katana) 6: Re: R: two handed fastdraw (katana) 7: RE: Chemical Heater 8: Re: R: two handed fastdraw (katana) 9: RE: Chemical Heater 10: RE: R: two handed fastdraw (katana) 11: Re: Chemical Heater 12: Re: Chemical Heater 13: Re: Chemical Heater 14: RE: R: two handed fastdraw (katana) 15: Re: Adventure Seed (Was Re:GT:GF - Boarding Actions?) 16: Re: R: two handed fastdraw (katana) 17: RE: R: two handed fastdraw (katana) 18: R: R: two handed fastdraw (katana) 19: Katana and Swords RE: two handed fastdraw (katana) 20: RE: Saturday Night Special 21: Re: Chemical Heater 22: Saturday Night Special 23: Re: Katana and Swords RE: two handed fastdraw (katana) 24: Extended Sensor Range in Vaccum 25: Re: Extended Sensor Range in Vaccum 26: Re: two handed fastdraw (katana) v04.n3251 1: Re: Extended Sensor Range in Vaccum 2: Re: Chemical Heater 3: Re: Chemical Heater 4: Re: Chemical Heater 5: Re: Katana and Swords RE: two handed fastdraw (katana) 6: Re: Chemical Heater 7: Re: R: two handed fastdraw (katana) 8: RE: Katana and Swords RE: two handed fastdraw (katana) 9: Re: two handed fastdraw (katana) 10: Re: Katana and Swords RE: two handed fastdraw (katana) 11: Re: Chemical Heater 12: R: two handed fastdraw (katana) 13: Re: R: two handed fastdraw (katana) 14: Re: R: two handed fastdraw (katana) 15: Re: R: two handed fastdraw (katana) 16: Re: R: two handed fastdraw (katana) 17: Re: Extended Sensor Range in Vaccum 18: Re: Saturday Night Special 19: Re: Saturday Night Special v04.n3252 1: Re: Saturday Night Special 2: Re: Katana and Swords RE: two handed fastdraw (katana) 3: Re: two handed fastdraw (katana) 4: Re: two handed fastdraw (katana) 5: Re: New Setting Project 6: RE: R: two handed fastdraw (katana) 7: RE: two handed fastdraw (katana) 8: Re: Saturday Night Special 9: Re: Saturday Night Special 10: Re: Extended Sensor Range in Vaccum 11: Re: Katana and Swords RE: two handed fastdraw (katana) 12: Re: Extended Sensor Range in Vaccum 13: RE: Re: New Setting Project 14: GURPS Cyberpunk 15: Re: two handed fastdraw (katana) 16: Re: GURPS Cyberpunk 17: Re: Saturday Night Special 18: Re: Chemical Heater 19: Re: Chemical Heater 20: Re: Saturday Night Special 21: RE: Re: New Setting Project 22: RE: Re: New Setting Project 23: R: The Western Way of War 24: Re: Chemical Heater 25: Re: Chemical Heater v04.n3253 1: Re: R: The Western Way of War 2: Re: two handed fastdraw (katana) 3: R: R: The Western Way of War 4: Re: GURPS Cyberpunk 5: Re: R: two handed fastdraw (katana) 6: RE: Chemical Heater 7: navy.....HA! 8: Re: navy.....HA! 9: Re: navy.....HA! 10: Re: GURPS Cyberpunk 11: Re: Chemical Heater 12: Re: two handed fastdraw (katana) 13: RE: navy.....HA! 14: Re: two handed fastdraw (katana) 15: Weapon Technology Questions 16: MA Lloyd: Weapon Tech & VE2 17: Re: MA Lloyd: Weapon Tech & VE2 18: Re: navy.....HA! 19: Fantasy Folk: ST and HT 20: RE: two handed fastdraw (katana) 21: Weak Will gives too many points? 22: Old Question about Changing Bodies 23: Re: Weak Will gives too many points? 24: RE: Weapon Technology Questions 25: Re: Weak Will gives too many points? 26: bamboo bridges and metalled roads 27: RE: MA Lloyd: Weapon Tech & VE2 28: Re: Weak Will gives too many points? 29: Re: Weak Will gives too many points? 30: Re: Weak Will gives too many points? 31: Re: Weak Will gives too many points? 32: Re: bamboo bridges and metalled roads 33: RE: MA Lloyd: Weapon Tech & VE2 v04.n3254 1: RE: navy.....HA! 2: IQ too cheap?? 3: Re: MA Lloyd: Weapon Tech & VE2 4: Re: IQ too cheap?? 5: Re: Weapon Technology Questions 6: RE: MA Lloyd: Weapon Tech & VE2 7: Re: bamboo bridges and metalled roads 8: Re: Weak Will gives too many points? 9: Re: MA Lloyd: Weapon Tech & VE2 10: Gauss weapon recoil. 11: Re: Gauss weapon recoil. 12: Re: IQ too cheap?? 13: Re: Gauss weapon recoil. 14: RE: bamboo bridges and metalled roads 15: Re: Weak Will gives too many points? 16: RE: Gauss weapon recoil. 17: Re: IQ too cheap?? 18: Japanese sword chronology 19: Re: Weak Will gives too many points? 20: RE: MA Lloyd: Weapon Tech & VE2 21: rise of the blood hawks (cyberpunk) 22: Re: MA Lloyd: Weapon Tech & VE2 23: Re: MA Lloyd: Weapon Tech & VE2 24: Modular Cutter - Missing Info 25: E-Mag smallarms 26: Re: Gauss weapon recoil. 27: Re: rise of the blood hawks (cyberpunk) 28: Re: MA Lloyd: Weapon Tech & VE2 29: I have seen the light: Strong / Weak Will are priced fine 30: Re: MA Lloyd: Weapon Tech & VE2 v04.n3255 1: Re: MA Lloyd: Weapon Tech & VE2 2: Re: I have seen the light: Strong / Weak Will are priced fine 3: Re: MA Lloyd: Weapon Tech & VE2 4: Re: I have seen the light: Strong / Weak Will are priced fine 5: Re: Chemical Heater 6: Re: two handed fastdraw (katana) 7: Re: two handed fastdraw (katana) 8: RE: MA Lloyd: Weapon Tech & VE2 9: Re: MA Lloyd: Weapon Tech & VE2 10: RE: two handed fastdraw (katana) 11: Weapon Weights (was Re: two handed fastdraw (katana) 12: Re: two handed fastdraw (katana) 13: Re: Modular Cutter - Missing Info 14: Re: MA Lloyd: Weapon Tech & VE2 15: Re: Modular Cutter - Missing Info 16: RE: Modular Cutter - Missing Info 17: RE: Katana and Swords RE: two handed fastdraw (katana) 18: RE: Modular Cutter - Missing Info 19: Re: bamboo bridges and metalled roads 20: Re: Weapon Weights (was Re: two handed fastdraw (katana) 21: Re: bamboo bridges and metalled roads 22: Re: Weapon Weights (was Re: two handed fastdraw (katana) 23: Re: gun technology 24: Re: rise of the blood hawks (cyberpunk) 25: Re: bamboo bridges and metalled roads 26: Re: Weapon Weights (was Re: two handed fastdraw (katana) 27: Re: bamboo bridges and metalled roads 28: Re: Weapon Weights (was Re: two handed fastdraw (katana) v04.n3256 1: RE: Gauss weapon recoil. 2: Re: gun technology 3: Re: Weapon Weights (was Re: two handed fastdraw (katana) 4: an other magery variant 5: Re: I have seen the light: Strong / Weak Will are priced fine 6: Re: bamboo bridges and metalled roads 7: Re: I have seen the light: Strong / Weak Will are priced fine 8: Re: Gauss weapon recoil. 9: Re: MA Lloyd: Weapon Tech & VE2 10: Re: rise of the blood hawks (cyberpunk) 11: RE: gun technology 12: RE: bamboo bridges and metalled roads 13: Re: gun technology 14: Re: gun technology 15: Re: gun technology 16: RE: MA Lloyd: Weapon Tech & VE2 17: Re: MA Lloyd: Weapon Tech & VE2 18: RE: MA Lloyd: Weapon Tech & VE2 19: patrol ranks 20: Re: patrol ranks 21: Re: patrol ranks 22: Re: patrol ranks 23: Re: patrol ranks 24: GT: WANTED - Starport Construction Equipment v04.n3257 1: RE: patrol ranks 2: Re: rise of the blood hawks (cyberpunk) 3: Re: patrol ranks 4: [QUERY] GT:MC - New Equipment Questions 5: Re: Extended Sensor Range in Vaccum 6: [VEHICLE] of the week 335 - Traveller TL7 tracked ATV 7: Re: Extended Sensor Range in Vaccum 8: character of the week #43a 9: character of the week #43b v04.n3258 1: Combat with akimbo pistols 2: RE: MA Lloyd: Weapon Tech & VE2 3: V2ad Updates? 4: Re: Combat with akimbo pistols 5: Re: Combat with akimbo pistols 6: Size of a Hex ? 7: Re: Size of a Hex ? 8: Re: Size of a Hex ? 9: Re: MA Lloyd: Weapon Tech & VE2 10: Re: Size of a Hex ? 11: More questions about pistols... and things... 12: Re: More questions about pistols... and things... 13: Pirates!! 14: Re: More questions about pistols... and things... 15: RE: Pirates!! 16: Re: More questions about pistols... and things... 17: Re: Pirates!! 18: Re: Combat with akimbo pistols 19: Re: More questions about pistols... and things... 20: Re: Pirates!! 21: Re: Pirates!! 22: RE: Pirates!! 23: Empty weight and cost 24: Re: Pirates!! 25: RE: Pirates!! 26: RE: Pirates!! 27: RE: Pirates!! v04.n3259 1: Re: More questions about pistols... and things... 2: Re: Pirates!! 3: Re: More questions about pistols... and things... 4: Re: More questions about pistols... and things... 5: Re: More questions about pistols... and things... 6: Re: More questions about pistols... and things... 7: Old Question about Changing Bodies 8: Re: Fantasy Folk: ST and HT 9: World War II rounds 10: Re: More questions about pistols... and things... 11: Re: World War II rounds 12: Re: More questions about pistols... and things... 13: Re: More questions about pistols... and things... 14: Re: More questions about pistols... and things... 15: Re: Empty weight and cost 16: Re: GT: WANTED - Starport Construction Equipment 17: Re: More questions about pistols... and things... 18: RE: More questions about pistols... and things... 19: RE: More questions about pistols... and things... 20: Re: World War II rounds 21: Appearance 22: Throwing 23: Re: Appearance v04.n3260 1: RE: Appearance 2: Re: Appearance 3: Re: More questions about pistols... and things... 4: RE: More questions about pistols... and things... 5: Re: Appearance 6: Re: Throwing 7: Re: Appearance 8: Re: Throwing 9: Re: Throwing 10: Re: Appearance 11: Detailed Combat Systems 12: Re: Detailed Combat Systems 13: RE: More questions about pistols... and things... 14: RE: Throwing 15: Rcl on 1 handed guns was: Re: More questions about pistols... and things... 16: Re: Empty weight and cost 17: Re: Detailed Combat Systems 18: Re: GT: WANTED - Starport Construction Equipment 19: DD44 Dostovei ie. Goldeneye 20: One handed weapon recoil modifiers 21: RE: Throwing 22: RE: World War II rounds 23: RE: World War II rounds 24: RE: Throwing 25: RE: One handed weapon recoil modifiers 26: Re: Appearance 27: RE: Appearance 28: Re: DD44 Dostovei ie. Goldeneye 29: RE: Throwing 30: blood hawks hyperions (cyberpunk) v04.n3261 1: RE: Throwing 2: RE: Throwing 3: ecconomical effective spells 4: RE: Throwing 5: Re: ecconomical effective spells 6: Re: ecconomical effective spells 7: Re: Old Question about Changing Bodies 8: www.deathrobots.com 9: Re: ecconomical effective spells 10: Re: Throwing 11: Re: Old Question about Changing Bodies 12: Re: blood hawks hyperions (cyberpunk) 13: Re: Empty weight and cost 14: Re: GT: WANTED - Starport Construction Equipment 15: [VEHICLES] Lucifer-class (water) patrol boat, TL8 16: Re: ecconomical effective spells 17: RE: ecconomical effective spells 18: RE: ecconomical effective spells 19: Re: ecconomical effective spells v04.n3262 1: Re: ecconomical effective spells 2: Re: ecconomical effective spells 3: Re: ecconomical effective spells 4: RE: ecconomical effective spells 5: Re: ecconomical effective spells 6: Re: Empty weight and cost 7: Re: ecconomical effective spells 8: Re: ecconomical effective spells 9: Re: Empty weight and cost 10: Re: ecconomical effective spells 11: Re: ecconomical effective spells 12: The Armourer Archives: At the Movies No 1 v04.n3263 1: Re: [VEHICLES] Lucifer-class (water) patrol boat, TL8 2: Re: Throwing 3: Re: ecconomical effective spells 4: Re: ecconomical effective spells 5: Re: [VEHICLES] Lucifer-class (water) patrol boat, TL8 6: Re: ecconomical effective spells 7: sun helmets 8: Re: ecconomical effective spells 9: Re: ecconomical effective spells 10: Re: sun helmets 11: RE: ecconomical effective spells 12: Fw: Masks 13: Re: ecconomical effective spells 14: Re: sun helmets 15: Re: sun helmets 16: RE: Masks 17: RE: ecconomical effective spells 18: Re: sun helmets 19: Re: sun helmets 20: Reducing the Magery point breaks 21: attributes & standard deviations 22: Pistols 23: Re: The Armourer Archives: At the Movies No 1 24: Reducing things or character creation...... v04.n3264 1: Re: sun helmets 2: Re: Reducing the Magery point breaks 3: [Fwd: Re: attributes & standard deviations] 4: [Fwd: Re: Reducing things or character creation......] 5: Re: Pistols 6: Re: sun helmets 7: Re: Pistols 8: Re: Reducing the Magery point breaks 9: why some people shouldn't post on this list.... 10: Re: Reducing things or character creation...... 11: Re: Reducing the Magery point breaks 12: Robot Endurance: Meaning, Cost, Effects