v04.n3715 1: Re: Weapon Name Question 2: Re: Guns for a Superhero 3: Re: Weapon Name Question 4: Religion Question 5: Re: Weapon Name Question 6: Re: Religion Question 7: Re: Weapon Name Question 8: Re: Guns for a Superhero 9: [VEHICLE] of the week 410 - Traveller TL9 Boat 10: Re: Two Seaters and keeping players interested. Was : RE: Mecha 11: RE: Two Seaters and keeping players interested. Was : RE: Mecha 12: Re: Mecha vs.Godzilla [Update] 13: Re: Two Seaters and keeping players interested. Was : RE: Mecha 14: Re: Guns for a Superhero 15: Magery requirement for Magic Items 16: Re: Magery requirement for Magic Items 17: RE: Magery requirement for Magic Items 18: [Kromm] Moving From Normal Mana to Very High Mana? 19: Re: [Kromm] Moving From Normal Mana to Very High Mana? 20: RE: [Kromm] Moving From Normal Mana to Very High Mana? 21: RE: [Kromm] Moving From Normal Mana to Very High Mana? 22: RE: [Kromm] Moving From Normal Mana to Very High Mana? 23: RE: [Kromm] Moving From Normal Mana to Very High Mana? 24: RE: [Kromm] Moving From Normal Mana to Very High Mana? 25: RE: [Kromm] Moving From Normal Mana to Very High Mana? v04.n3716 1: RE: [Kromm] Moving From Normal Mana to Very High Mana? 2: Mana Zones and FT 3: Re: Mana Zones and FT 4: re: [Kromm] Moving From Normal Mana to Very High Mana? 5: RE: [Kromm] Moving From Normal Mana to Very High Mana? 6: Re: [Kromm] Moving From Normal Mana to Very High Mana? 7: Re: [Kromm] Moving From Normal Mana to Very High Mana? 8: Re: [Kromm] Moving From Normal Mana to Very High Mana? 9: RE: [Kromm] Moving From Normal Mana to Very High Mana? 10: Re: [Kromm] Moving From Normal Mana to Very High Mana? 11: Re: Guns for a Superhero 12: Re: [Kromm] Moving From Normal Mana to Very High Mana? 13: Vehicles Lite Index Input 14: Ideas and Questions about skills 15: Re: Ideas and Questions about skills 16: Re: Ideas and Questions about skills 17: RE: Ideas and Questions about skills 18: Re: Ideas and Questions about skills v04.n3717 1: Re: Ideas and Questions about skills 2: Re: [Kromm] Moving From Normal Mana to Very High Mana?] 3: Re: Ideas and Questions about skills 4: Re: Ideas and Questions about skills 5: GURPS Mystic 6: Re: GURPS Mystic 7: Re: GURPS Mystic 8: Re: Ideas and Questions about skills 9: Evolution of GURPS rules... 10: Re: Physics question -- KE 11: Re: Evolution of GURPS rules... 12: Re: Ideas and Questions about skills 13: Re: Evolution of GURPS rules... 14: GURPS Mystic, Part 2 15: Re: GURPS Mystic, Part 2 v04.n3718 1: ST and Damage rules 2: Example of Motorcycle Maneuvers 3: Re: ST and Damage rules 4: Re: ST and Damage rules 5: Re: [Kromm] Moving From Normal Mana to Very High Mana?] 6: Re: Evolution of GURPS rules... 7: A Question of Encumbrance 8: Re: A Question of Encumbrance 9: New version of Recover Strength 10: Re: [Kromm] Moving From Normal Mana to Very High Mana?] 11: Re: GURPS Mystic, Part 2 12: Re: GURPS Mystic, Part 2 13: Sv: Evolution of GURPS rules... 14: [VEHICLE] of the week 411 - Traveller TL9 Pinnace 15: Enchantment at Wild mana zone 16: Re: GURPS Mystic, Part 2 17: 3 new articles posted to website 18: Re: Example of Motorcycle Maneuvers 19: Re: GURPS Mystic, Part 2 20: Very-High Mana Zone - was "Re: [Kromm] ..." 21: Re: GURPS Mystic, Part 2 22: Re: GURPS Mystic, Part 2 23: Re: GURPS Mystic, Part 2 24: Re: A Question of Encumbrance v04.n3719 1: Re: ST and Damage rules 2: Re: ST and Damage rules 3: Re: A Question of Encumbrance 4: Re: A Question of Encumbrance 5: Re: Evolution of GURPS rules... 6: Re: A Question of Encumbrance 7: Re: Evolution of GURPS rules... 8: How much would a tree weigh? 9: Re: How much would a tree weigh? 10: Re: Evolution of GURPS rules... 11: Re: Evolution of GURPS rules... 12: Re: How much would a tree weigh? 13: RE: Evolution of GURPS rules... 14: Re: How much would a tree weigh? 15: Re: How much would a tree weigh? 16: RE: How much would a tree weigh? v04.n3720 1: Re: How much would a tree weigh? 2: Help needed ending a campaign (Dinosaur Island) 3: Re: Help needed ending a campaign (Dinosaur Island) 4: Re: Help needed ending a campaign (Dinosaur Island) 5: Re: Help needed ending a campaign (Dinosaur Island) 6: Re: Help needed ending a campaign (Dinosaur Island) 7: Re: How much would a tree weigh? 8: Re: How much would a tree weigh? 9: Re: How much would a tree weigh? 10: Re: How much would a tree weigh? 11: Re: How much would a tree weigh? 12: Re: How much would a tree weigh? 13: Re: Evolution of GURPS rules... 14: Implications of Parachronic Technology? 15: Re: Evolution of GURPS rules... 16: Re: Implications of Parachronic Technology? 17: Re: Evolution of GURPS rules... 18: Re: Help needed ending a campaign (Dinosaur Island) 19: Dump Truck Name 20: Re: Implications of Parachronic Technology? 21: Cheap Labor 22: Re: Implications of Parachronic Technology? v04.n3721 1: Re: Implications of Parachronic Technology? 2: Re: Help needed ending a campaign (Dinosaur Island) 3: Major Costs 4: Re: Major Costs 5: re: Major Costs 6: Re: Major Costs 7: re: Major Cost 8: Re: Dump Truck Name 9: Re: Major Costs 10: re: Major Cost 11: Slavery in a TL-8 World? re: Major Cost 12: Re: Help needed ending a campaign (Dinosaur Island) 13: Re: Major Costs 14: Re: Evolution of GURPS rules... 15: Re: Help needed ending a campaign (Dinosaur Island) 16: re: Major Cost 17: re: Major Cost 18: re: Major Cost 19: Re: Help needed ending a campaign (Dinosaur Island) 20: Re: Major Cost 21: Slaves and Masters v04.n3722 1: Re: Slaves and Masters 2: Brass Knuckle 3: Re: Brass Knuckle 4: Re: Slaves and Masters 5: Game Mechanics Questions 6: RE: Game Mechanics Questions 7: Re: Game Mechanics Questions 8: Re: Game Mechanics Questions 9: re: Computer agmentation 10: re: TL3 Slaves or other means 11: Slavery on a TL3/8 world 12: [VEHICLE] of the week 412 - Traveller TL9 Cutter 13: Re: Game Mechanics Questions 14: Re: Evolution of GURPS rules... 15: Re: Dump Truck Name 16: Re: Evolution of GURPS rules... 17: Re: Dump Truck Name 18: Re: Brass Knuckle 19: Re: Dump Truck Name 20: Largest DUMP TRUCK.... 21: Re: Brass Knuckle 22: Re: Dump Truck Name 23: Re: Evolution of GURPS rules... 24: Help choosing opposition 25: Re: Evolution of GURPS rules... v04.n3723 1: FW: Fw: virus be alert to 2: RE: Help choosing opposition 3: Re: Largest DUMP TRUCK.... 4: Re: Help choosing opposition 5: Re: Help choosing opposition 6: RE: Fw: virus be alert to 7: Re: Evolution of GURPS rules... 8: Re: Evolution of GURPS rules... 9: Plans for a campaign adventure 10: unsubscribe 11: RE: Fw: virus be alert to 12: Re: unsubscribe 13: New Slug Launcher? 14: RE: Fw: virus be alert to 15: Re: New Slug Launcher? 16: Re: New Slug Launcher? 17: Re: New Slug Launcher? 18: Re: New Slug Launcher? 19: Re: Dump Truck Name 20: RE: Dump Truck Name 21: Re: Evolution of GURPS rules... v04.n3724 1: Re: Evolution of GURPS rules... 2: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 3: Re: Evolution of GURPS rules... 4: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 5: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 6: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 7: unsubscribe gurpsnet-l 8: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 9: RE: Dump Truck Name 10: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 11: Chainmail and Scale/Lamellar stats 12: Re: Chainmail and Scale/Lamellar stats 13: RE: Chainmail and Scale/Lamellar stats 14: GVD Question 15: Re: Dino Island v04.n3725 1: Re: Help choosing opposition 2: VE2 Spacecraft Questions 3: Re: VE2 Spacecraft Questions 4: re: Dino Island 5: re: GURPS/3e/Hackmaster Crossover Material 6: Securitron re: Opposition 7: Another vehicles question 8: Knights of the Sundered Oak 9: Re: Another vehicles question 10: Re: Evolution of GURPS rules... 11: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 12: Re: Dino Island 13: Re: Another vehicles question 14: Re: VE2 Spacecraft Questions 15: Re: Another vehicles question 16: [VEHICLE] of the week 413 - Traveller TL11 rescue Launch 17: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 18: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 19: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 20: Dino Island: German Garrison and Organization 21: Re: Another vehicles question 22: Character: BoB 23: Re: Another vehicles question v04.n3726 1: Re: Character: BoB 2: RE: Another vehicles question 3: Russel's Mecha, was: Another vehicles question 4: Re: VE2 Spacecraft Questions 5: Re: Another vehicles question 6: Re: Another vehicles question 7: Re: Character: BoB 8: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 9: Tech advancement 10: Re: Tech advancement 11: RE: Tech advancement 12: RE: Tech advancement 13: Space Development 14: Re: Tech advancement 15: Re: Tech advancement v04.n3727 1: Re: Tech advancement 2: Re: Tech advancement 3: Re: Tech advancement 4: Re: Tech advancement 5: Re: Tech advancement 6: OT: computer prices 7: Re: Space Development 8: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 9: RE: Tech advancement 10: Re: Tech advancement 11: Re: Tech advancement 12: Re: Tech advancement 13: Re: Tech advancement 14: RE: Tech advancement 15: RE: Tech advancement 16: Re: Tech advancement 17: Re: Tech advancement 18: Re: Tech advancement 19: EP and (non-)penetration 20: Re: Evolution of GURPS rules... 21: Re: Evolution of GURPS rules... 22: Re: Tech advancement v04.n3728 1: Re: Evolution of GURPS rules... 2: Re: To penetrate or not to penetrate 3: RE: Tech advancement 4: RE: Evolution of GURPS rules... 5: Re: Tech advancement 6: Re: EP and (non-)penetration 7: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 8: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 9: Technology 10: Re: Another vehicles question 11: Re: Evolution of GURPS rules... 12: Re: Space Development 13: Re: EP and (non-)penetration 14: RE: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 15: Re: Another vehicles question 16: Re: Space Development v04.n3729 1: Re: Space Development 2: Mass Combat Question 3: Re: Mass Combat Question 4: Re: To penetrate or not to penetrate or determining Edge Protection - Was RE: Evolution of GURPS rules... 5: Re: Mass Combat Question 6: Ve2 Gun weights 7: Ve2 Gun weights 8: Re: Evolution of GURPS rules... 9: Re: To penetrate or not to penetrate 10: Re: Evolution of GURPS rules... 11: Re: EP and (non-)penetration 12: Myths and legendary beasts/beings 13: Infantry