GURPSnet-Digest Wednesday, February 5 2003 Volume 04 : Number 3771 In this issue: Re: [ADMIN] Goodbye, Registry... RE: [ADMIN] Goodbye, Registry... Re: [ADMIN] Goodbye, Registry... Where have all the gamers gone? Re: [ADMIN] Goodbye, Registry... Re: [ADMIN] Goodbye, Registry... Re: Where have all the gamers gone? Re: Where have all the gamers gone? Re: Where have all the gamers gone? Re: [ADMIN] Goodbye, Registry... Re: Where have all the gamers gone? Re: [Fwd: Re: Might-Spell and ST and Fatigue] [ADMIN] gurpsworld-l spam (Was: Goodbye, Registry...) Re: [Fwd: Re: Might-Spell and ST and Fatigue] OT: Space shuttle Columbia has crashed Lensman vs Mage:tA power comparison My Subject Re: My Subject Re: OT: Space shuttle Columbia has crashed [VEHICLE] of the week 432 - Cinematic TL6 Autogyro OT: back online RE: OT: Space shuttle Columbia has crashed Re: [Fwd: Re: Might-Spell and ST and Fatigue] GURPS Vehicles: Anchors Re: GURPS Vehicles: Anchors Smallknife/Dagger and Close combat rules New Maneuver: Face Parry Re: New Maneuver: Face Parry See the end of the digest for information on subscribing to the GURPSnet-L or GURPSnet-Digest mailing lists. ---------------------------------------------------------------------- Date: Tue, 28 Jan 2003 03:00:27 -0600 From: Andrew Hackard Subject: Re: [ADMIN] Goodbye, Registry... At 06:58 AM 01/28/03 +0000, Jonathan Lang wrote: >For reasons which I will not go into, I will. IO is no longer hosting sjgames.com; as part of our shift to our new provider, the IO tech staff helpfully cleared out a number of "defunct" mailing lists, but didn't bother to warn anyone or give us a chance to look at the list names and see if there were any we wanted to keep. In addition to gurpsworld-l, we lost at least one VERY useful private mailing list, and it has crippled the discussion of new GURPS books while we work to restore it on the sjgames.com home server. As annoyed as Jonathan is, I think there are several staff members who are even more so -- especially our webmaster, who was charged with preserving the membership rolls in case IO did something like this, but was caught very much by surprise when IO promised to give us some time to snag membership lists, then didn't. You will note that I am still posting from an io.com account. I'm looking at other options. (And since I got this account free when I was hired, you can assume that I'm *very* put out, to be looking to pay good money for another service . . .) - -- Andrew Hackard /\ "All you need is a little bit of Managing Editor /()\ pyramidic help." -- "Pyramania," Steve Jackson Games /____\ The Alan Parsons Project andrew@sjgames.com ------------------------------ Date: Wed, 29 Jan 2003 00:23:53 -0500 From: Gikiski Subject: RE: [ADMIN] Goodbye, Registry... Thanks for the notification! :-----Original Message----- :From: Jonathan Lang [mailto:dataweaver@netzero.com] :Sent: Tuesday, January 28, 2003 1:59 AM :To: gurpsnet-l@lists.io.com :Subject: [ADMIN] Goodbye, Registry... : : :For reasons which I will not go into, the GURPSnet Registry (a.k.a. :gurpsworld-l@lists.io.com) no longer exists; for those of you who don't ------------------------------ Date: Wed, 29 Jan 2003 10:56:55 +0100 From: Thomas Ackermann Subject: Re: [ADMIN] Goodbye, Registry... On Tue, Jan 28, 2003 at 03:00:27AM -0600, Andrew Hackard wrote: > IO is no longer hosting sjgames.com; as part of our shift to our new > provider, the IO tech staff helpfully cleared out a number of "defunct" > mailing lists, but didn't bother to warn anyone or give us a chance to > look at the list names and see if there were any we wanted to keep. In > addition to gurpsworld-l, we lost at least one VERY useful private > mailing list, and it has crippled the discussion of new GURPS books > while we work to restore it on the sjgames.com home server. No real techi would do that, i think - at least not someone who is not completely stupid and did that job already some years. So i think either a *new* tech staff or some realy stupid people, *or* that was a decision from *above* the techies ... Byebye, - -- Thomas Ackermann | Tel. +49-(0)228/631369 | Mobil: 0178-2016033 Email: ------------------------------ Date: Thu, 30 Jan 2003 21:20:00 -0600 From: "Geoffrey Fagan" Subject: Where have all the gamers gone? I lived in Houston for the last 2˝ years and finally resigned myself to playing 3DnD for my gaming fix. Now I've moved to Wimberley, TX, near San Antonio, and a tour of the local game shops turns up a few who stock at most half a dozen GURPS supplements but don't know anyone who actually plays the game, and even 3DnD and Vampire take a back seat to card games. Are roleplayers in general, and GURPS gamers in particular, a dying breed? Is the situation up the road in Austin any better? GEF _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus ------------------------------ Date: Thu, 30 Jan 2003 19:25:19 -0800 (PST) From: Jonathan Lang Subject: Re: [ADMIN] Goodbye, Registry... Andrew Hackard wrote: > Jonathan Lang wrote: > >For reasons which I will not go into, > > I will. Thank you. I didn't feel comfortable revealing anything, in part because some of the items you just mentioned were unknown to me. > IO is no longer hosting sjgames.com; as part of our shift to our new > provider, the IO tech staff helpfully cleared out a number of "defunct" > mailing lists, but didn't bother to warn anyone or give us a chance to > look at the list names and see if there were any we wanted to keep. Note to everyone: this will obviously involve a change in the address of the list; I'll keep everyone posted on what's going on. Five minutes ago, I made a copy of every address subscribed to either the list or the digest; if anything untoward happens to gurpsnet-l in the transition (which I sincerely doubt), there's backup information set and ready to go. ===== Jonathan "Dataweaver" Lang ===== Jonathan "Dataweaver" Lang __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Thu, 30 Jan 2003 19:26:23 -0800 (PST) From: Jonathan Lang Subject: Re: [ADMIN] Goodbye, Registry... Andrew Hackard wrote: > Jonathan Lang wrote: > >For reasons which I will not go into, > > I will. Thank you. I didn't feel comfortable revealing anything, in part because some of the items you just mentioned were unknown to me. > IO is no longer hosting sjgames.com; as part of our shift to our new > provider, the IO tech staff helpfully cleared out a number of "defunct" > mailing lists, but didn't bother to warn anyone or give us a chance to > look at the list names and see if there were any we wanted to keep. Note to everyone: this will obviously involve a change in the address of the list; I'll keep everyone posted on what's going on. Five minutes ago, I made a copy of every address subscribed to either the list or the digest; if anything untoward happens to gurpsnet-l in the transition (which I sincerely doubt), there's backup information set and ready to go. ===== Jonathan "Dataweaver" Lang ===== Jonathan "Dataweaver" Lang __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Fri, 31 Jan 2003 23:10:42 +0100 From: Mario Tani Subject: Re: Where have all the gamers gone? On Thu, Jan 30, 2003 at 09:20:00PM -0600, Geoffrey Fagan wrote: > I lived in Houston for the last 2? years and finally resigned myself to > playing 3DnD for my gaming fix. Now I've moved to Wimberley, TX, near San > Antonio, and a tour of the local game shops turns up a few who stock at > most half a dozen GURPS supplements but don't know anyone who actually > plays the game, and even 3DnD and Vampire take a back seat to card games. > Are roleplayers in general, and GURPS gamers in particular, a dying breed? > Is the situation up the road in Austin any better? > > GEF I can not speak about Austin, but here in Italy the GURPS fans are more or less the same now than in the past years. We've never been a numerous group, and here in neaples is maybe even a worst situation, but maybe is only on the gurps side, as the 3DnD situation is really different. The advantage was the translation of Some Material in Italian (3DnD, VAmpires, Chaosium Stormbringer, in the last month Exalted), as the language is a great obstacle to game diffusion. There a niche of GURPS players, but we've been the same people from a couple of years. Sometimes there are new players. but are definitely a rarity today. speaking about shops, in the last year two more shops have been started the business, but is too early to tell, from the costumer point of view, how the business is going. Surely the situation in my city is better now than a couple of year ago, five year ago we could choose between 4 game shops, in the last two years there were only 2, now there are 7 of them. Surely the market will ask for some sacrifice and the weaker shops will close in the next couple of years... Obviously the greater share of the market is absorbed by: 1) Magic: The gatering 2) Footbal champion (I don't believe you have this one in america) 3) MAge Knight Rebellion 4) WarHammer But there are even more Guys who plays at RPG. - -- Mario Tani IHGGer #438 ICQ UIN = 62716435 "Da Ya Wonna Live Forever?" "At Least I'Ve Arrived There" "A Kiss Is Not Always The Truth, But It Is Often What We Want To Be True" "Science It's An Art: It Takes Love, Faith & Courage" Official Member of the S.I.S.De. Follower of the Penguin (Keep on Linux!) G.U.R.P.S. FARRIK (UN)Official Site: Under (RE)Construction gurpsit an Italian G.U.R.P.S. ML: gurpsit-subscribe@egroups.com ------------------------------ Date: Fri, 31 Jan 2003 14:36:12 -0800 From: Steffan Thomas Subject: Re: Where have all the gamers gone? San Francisco Bay Area: judging from the Cons, 3rd Ed is really taking over, but GURPS has not been a good con-game in my experience. I've run one campaign, and participated in one, and they've both gone well. My gaming groups aren't very system-centered, though. I play games in AD&Dv2.5, d20/3rd Ed., Feng Shui, Gurps, Mechwarrior, and Shadowrun, and none of the groups are exclusive from the others. Some of the people I play with are committed to D&D because that is what they have already learned, while the other systems all vary in appeal, based on mood. The closest I have to committed system fans are the LARPer's I know, who use a simplified & modified white wolf system, with rock-paper-scissors replacing die rolls. I don't know how much new blood is being brought in, though. The gamers I know are a very inbred group. Most groups just trade players back & forth, with bad breakups/divorces being the primary cause of group-death. - -s Mario Tani wrote: > On Thu, Jan 30, 2003 at 09:20:00PM -0600, Geoffrey Fagan wrote: > > I lived in Houston for the last 2? years and finally resigned myself to > > playing 3DnD for my gaming fix. Now I've moved to Wimberley, TX, near San > > Antonio, and a tour of the local game shops turns up a few who stock at > > most half a dozen GURPS supplements but don't know anyone who actually > > plays the game, and even 3DnD and Vampire take a back seat to card games. > > Are roleplayers in general, and GURPS gamers in particular, a dying breed? > > Is the situation up the road in Austin any better? > > > > GEF > > I can not speak about Austin, but here in Italy the GURPS fans are > more or less the same now than in the past years. > > We've never been a numerous group, and here in neaples is maybe even a worst situation, but maybe is only on the gurps side, as the 3DnD situation is really different. > > The advantage was the translation of Some Material in Italian (3DnD, VAmpires, Chaosium Stormbringer, in the last month Exalted), as the language is a great obstacle to game diffusion. > > There a niche of GURPS players, but we've been the same people from a couple of years. Sometimes there are new players. but are definitely a rarity today. > > speaking about shops, in the last year two more shops have been started the business, but is too early to tell, from the costumer point of view, how the business is going. > > Surely the situation in my city is better now than a couple of year ago, five year ago we could choose between 4 game shops, in the last two years there were only 2, now there are 7 of them. > > Surely the market will ask for some sacrifice and the weaker shops will close in the next couple of years... > > Obviously the greater share of the market is absorbed by: > 1) Magic: The gatering > 2) Footbal champion (I don't believe you have this one in america) > 3) MAge Knight Rebellion > 4) WarHammer > > But there are even more Guys who plays at RPG. > -- > > Mario Tani IHGGer #438 ICQ UIN = 62716435 > "Da Ya Wonna Live Forever?" "At Least I'Ve Arrived There" > "A Kiss Is Not Always The Truth, But It Is Often What We Want To Be True" > "Science It's An Art: It Takes Love, Faith & Courage" > Official Member of the S.I.S.De. Follower of the Penguin (Keep on Linux!) > G.U.R.P.S. FARRIK (UN)Official Site: Under (RE)Construction > gurpsit an Italian G.U.R.P.S. ML: gurpsit-subscribe@egroups.com ------------------------------ Date: Fri, 31 Jan 2003 20:41:29 -0300 From: "Marcelo Cortimiglia" Subject: Re: Where have all the gamers gone? Mario, the Basic Set - or any other GURPS book - has been translated to italian?? Marcelo - ----- Original Message ----- From: "Mario Tani" To: Sent: Friday, January 31, 2003 7:10 PM Subject: Re: Where have all the gamers gone? > On Thu, Jan 30, 2003 at 09:20:00PM -0600, Geoffrey Fagan wrote: > > I lived in Houston for the last 2? years and finally resigned myself to > > playing 3DnD for my gaming fix. Now I've moved to Wimberley, TX, near San > > Antonio, and a tour of the local game shops turns up a few who stock at > > most half a dozen GURPS supplements but don't know anyone who actually > > plays the game, and even 3DnD and Vampire take a back seat to card games. > > Are roleplayers in general, and GURPS gamers in particular, a dying breed? > > Is the situation up the road in Austin any better? > > > > GEF > > I can not speak about Austin, but here in Italy the GURPS fans are > more or less the same now than in the past years. > > We've never been a numerous group, and here in neaples is maybe even a worst situation, but maybe is only on the gurps side, as the 3DnD situation is really different. > > The advantage was the translation of Some Material in Italian (3DnD, VAmpires, Chaosium Stormbringer, in the last month Exalted), as the language is a great obstacle to game diffusion. > > There a niche of GURPS players, but we've been the same people from a couple of years. Sometimes there are new players. but are definitely a rarity today. > > speaking about shops, in the last year two more shops have been started the business, but is too early to tell, from the costumer point of view, how the business is going. > > Surely the situation in my city is better now than a couple of year ago, five year ago we could choose between 4 game shops, in the last two years there were only 2, now there are 7 of them. > > Surely the market will ask for some sacrifice and the weaker shops will close in the next couple of years... > > Obviously the greater share of the market is absorbed by: > 1) Magic: The gatering > 2) Footbal champion (I don't believe you have this one in america) > 3) MAge Knight Rebellion > 4) WarHammer > > But there are even more Guys who plays at RPG. > -- > > Mario Tani IHGGer #438 ICQ UIN = 62716435 > "Da Ya Wonna Live Forever?" "At Least I'Ve Arrived There" > "A Kiss Is Not Always The Truth, But It Is Often What We Want To Be True" > "Science It's An Art: It Takes Love, Faith & Courage" > Official Member of the S.I.S.De. Follower of the Penguin (Keep on Linux!) > G.U.R.P.S. FARRIK (UN)Official Site: Under (RE)Construction > gurpsit an Italian G.U.R.P.S. ML: gurpsit-subscribe@egroups.com > ------------------------------ Date: Fri, 31 Jan 2003 18:28:36 -0600 From: "Chris J. Whitcomb" Subject: Re: [ADMIN] Goodbye, Registry... Uhm. if the Guprsworld-l list is no more, than why am I receiving spam from it... Just today I've gotten 6 spam (mass commerical) email messages... addressed to gurpsworld-l@lists.io.com - ----- Original Message ----- From: "Jonathan Lang" To: Sent: Thursday, January 30, 2003 9:25 PM Subject: Re: [ADMIN] Goodbye, Registry... > Andrew Hackard wrote: > > Jonathan Lang wrote: > > >For reasons which I will not go into, > > > > I will. > > Thank you. I didn't feel comfortable revealing anything, in part because some > of the items you just mentioned were unknown to me. > > > IO is no longer hosting sjgames.com; as part of our shift to our new > > provider, the IO tech staff helpfully cleared out a number of "defunct" > > mailing lists, but didn't bother to warn anyone or give us a chance to > > look at the list names and see if there were any we wanted to keep. > > Note to everyone: this will obviously involve a change in the address of the > list; I'll keep everyone posted on what's going on. Five minutes ago, I made a > copy of every address subscribed to either the list or the digest; if anything > untoward happens to gurpsnet-l in the transition (which I sincerely doubt), > there's backup information set and ready to go. > > ===== > Jonathan "Dataweaver" Lang > > ===== > Jonathan "Dataweaver" Lang > > __________________________________________________ > Do you Yahoo!? > Yahoo! Mail Plus - Powerful. Affordable. Sign up now. > http://mailplus.yahoo.com > - --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.435 / Virus Database: 244 - Release Date: 12/30/02 ------------------------------ Date: Sat, 1 Feb 2003 02:56:49 +0100 From: Mario Tani Subject: Re: Where have all the gamers gone? On Fri, Jan 31, 2003 at 08:41:29PM -0300, Marcelo Cortimiglia wrote: > Mario, > > the Basic Set - or any other GURPS book - has been translated to italian?? Sure! But it's an old edition, 3rd not revised. In Italy the "Giochi Dei Grandi" in collaboration with the DAS (they are or were italian society) edited the folowing books: 1) GURPS Basic 3rd Edition 2) GURPS Magic 3) GURPS Fantasy 4) GURPS Space (1st ed.) 5) GURPS Martial Arts 6) GURPS Conan no more. After a couple of year both of the editors lost interest in GURPS as seems due to the fact they have cut every contact with SJG (In My Knowledge). Freely distributed there's an Italian Translation of the GURPS Lite. Now They're collectors books, but you can succesfully find them in some shop who sold them at really discount prices (something like 5$), but it's only the last pieces of the warehouse. - -- Mario Tani IHGGer #438 ICQ UIN = 62716435 "Da Ya Wonna Live Forever?" "At Least I'Ve Arrived There" "A Kiss Is Not Always The Truth, But It Is Often What We Want To Be True" "Science It's An Art: It Takes Love, Faith & Courage" Official Member of the S.I.S.De. Follower of the Penguin (Keep on Linux!) G.U.R.P.S. FARRIK (UN)Official Site: Under (RE)Construction gurpsit an Italian G.U.R.P.S. ML: gurpsit-subscribe@egroups.com ------------------------------ Date: Sat, 1 Feb 2003 11:33:10 +0900 From: tbone Subject: Re: [Fwd: Re: Might-Spell and ST and Fatigue] On Friday, January 24, 2003, at 03:53 AM, David Stroup wrote: > Sadly, I have already been down that road. GURPS is, of course, Mac > OS, the 'have it your way, Think Different' system founded by a Steve > J. Unfortunately, it's Mac system 7.6 or so, looong overdue for an > update. D&D 3e is obviously Windows, the latest Me/NT/XXXL slicked-up > version... but at its core it's still D&D. Hero is Unix; powerful as > hell and you get everything you need to do *anything* with the basic > distribution, but you need a specialized degree and years of practice > to get it to work just right. Fudge is Linux; BESM is... Palm OS? > BeOS? The analogy breaks down, thankfully. I'm hardly surprised that others have ventured down this same path of insanity -- and I'm not surprised that you came up with the same big connections I did. I can no longer resist. The dangers be damned -- full geeksteam ahead! (Blatant opinion follows; all mileage is more than welcome to vary! I only indulge because gurpsnet is the kind of place where one can mention OS brands without sparking a childish flamewar. People are smarter than that here.) Yes, D&D would be Windows. The Big Enchilada, the 800-lb. gorilla, the choice of the masses, the "standard". The big name with the marketing bucks. It's got the lion's share of the "software" (modules, add-ons, and what not), and is almost synonymous with RPGs (i.e., with "PCs") in the public's mind. Even the history kind of works: crude, original little D&D books (MS DOS), the mass-market boxed D&D (Win 3.1), the huge "standard" AD&D (Win 95; maybe Win 98 for AD&D 2e?), and now, the colorful, reworked, and (by most accounts) much better D&D 3e (Win XP). And just like Win XP, many folks will be happy with the latest D&D 3e, and many others will feel that even the latest iteration is a pastiche of warmed-over bad design, a shiny new face on legacy code. Some will welcome it for its "standard" status; others will hate it for that very reason. Whatever the actual merits and demerits, opinions for and against it will remain strong. As will sales. HERO System? UNIX all the way. (I don't know what shiny new versions of HERO have come out recently; I'm speaking of classic HERO.) Do it yourself. Roll your own. All the tools are there; you just have to pipe them together. It ain't pretty, but it's robust and it's powerful. And it's not for everyone; you'll love it or hate it. GURPS? Yeah, I would go with Mac OS too. The classic (older) OS. Not the big name in the industry; a respected niche with ardent fans. Friendly and fun, though in an understated way. Full of quirks (both good and bad). Smaller but high-quality selection of "software". Very elegant and capable in many areas... but woefully lacking in an important handful of others. (Comparisons come to mind: Hacks and patches to deal with lack of preemptive multitasking and poor memory management; hacks and patches to deal with human-only rules). Few people's idea of a good choice for the "high end", whether power gaming or enterprise-level computing. That brings up an interesting conjecture. The new Mac OS X is an attempt to save the good parts of the GUI, slick 'em up even more, and graft them on top of a fully-loaded UNIX architecture. Does that auger a kindred GURPS 4e, layering old-fashioned GURPSy tastiness atop a powerful HERO-like core? A robust, scalable, RPG that pleases the power-gamer but is still the easiest for newbies to learn? We can only wonder... Fudge? BESM? And dozens more? I like your ideas, but you're totally right; the already-creaking analogies above break down even more here. I'll leave those as an exercise to folks more familiar with niche OSes and games. But don't anyone take it too far or too seriously... that way lies madness... T. Bone tbone@io.com T. Bone's GURPS Diner http://www.io.com/~tbone/gurps/ ------------------------------ Date: Fri, 31 Jan 2003 21:32:33 -0800 (PST) From: Jonathan Lang Subject: [ADMIN] gurpsworld-l spam (Was: Goodbye, Registry...) Chris J. Whitcomb wrote: > Uhm. if the Guprsworld-l list is no more, than why am I receiving spam from > it... > > Just today I've gotten 6 spam (mass commerical) email messages... addressed > to gurpsworld-l@lists.io.com A very good question, and one which I unfortunately don't have an answer to (I also have been getting that spam). I'll look into it; if anyone has any ideas or leads, I'd much appreciate them (if former subscribers to gurpsworld are still getting spam, it implies that the list _does_ still exist somehow, even though every attempt of mine to access the admin side of things come up with "that list doesn't exist" messages; it _also_ implies that the anti-spam measures which were implemented were disabled. It looks like gurpsworld-l just might be Undead...) For those of you who subscribed to gurpsworld-l, you may be receiving an e-mail from me via that list (I'll be sending one); I apologize in advance for doing so, but maybe this will help track down the problem... When you get it, please reply to me with the original message included in as close to pristine condition as you can manage (i.e., try to include the full headers, if you know how and are able to). ===== Jonathan "Dataweaver" Lang __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Fri, 31 Jan 2003 21:48:04 -0800 (PST) From: Jonathan Lang Subject: Re: [Fwd: Re: Might-Spell and ST and Fatigue] tbone wrote: > But don't anyone take it too far or too seriously... that way lies > madness... Forgotten who he's talking to, he has; hmm? ;) ===== Jonathan "Dataweaver" Lang __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Sat, 01 Feb 2003 10:58:35 -0500 From: Emily Smirle Subject: OT: Space shuttle Columbia has crashed Please check your local news outlet. - -- Let the sun never blind your eyes Let me sleep so my teeth won't grind -- "Grind", Hear a sound from a voice inside Alice in Chains ------------------------------ Date: Sat, 1 Feb 2003 17:10:41 -0600 From: "Troy Guffey" Subject: Lensman vs Mage:tA power comparison - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Lensman has an advantage called "Sense of Perception". Mage has a magikal effect of Correspondence-1 called "Landscape in the Mind". What are the similarities and differences in the way that these two perceptions work? Troy Guffey ICQ pager: http://wwp.icq.com/1978644 AIM: Pax214 Y!: troyguffey PGP key ID: 0xDCCDF22D - -----BEGIN PGP SIGNATURE----- Version: PGP 8.0 - not licensed for commercial use: www.pgp.com iQA/AwUBPjxT1LFbrNPczfItEQJqvwCgginXf+kPE97kbYoy4NcMeXfrfJAAn0uw N8Wx3Q0hHUynyLtq6s3NM7Iv =i/+O - -----END PGP SIGNATURE----- ------------------------------ Date: Sun, 2 Feb 2003 17:48:19 -0600 From: "Troy Guffey" Subject: My Subject - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hey, nobody's talking about my comparison of Sense of Perception and Landscape in the Mind! Get on with it..... (Actually just testing because the list went dead) Troy Guffey ICQ pager: http://wwp.icq.com/1978644 AIM: Pax214 Y!: troyguffey PGP key ID: 0xDCCDF22D - -----BEGIN PGP SIGNATURE----- Version: PGP 8.0 - not licensed for commercial use: www.pgp.com iQA/AwUBPj2uM7FbrNPczfItEQKMxQCgwPiFPZvz8SdHpRzYSrPAaL8NpjMAoOp6 Rxwq09T1Ka2B1pA6rHDGBeaX =uqYI - -----END PGP SIGNATURE----- ------------------------------ Date: Sun, 2 Feb 2003 15:56:00 -0800 (PST) From: Jonathan Lang Subject: Re: My Subject Troy Guffey wrote: > Hey, nobody's talking about my comparison of Sense of Perception and > Landscape in the Mind! Get on with it..... > > (Actually just testing because the list went dead) Don't worry; the list's still very much alive. ===== Jonathan "Dataweaver" Lang __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Sun, 2 Feb 2003 20:35:23 -0800 (PST) From: Cybrludite Subject: Re: OT: Space shuttle Columbia has crashed - --- Emily Smirle wrote: > Please check your local news outlet. This really hits home for me, mainly because it happened fairly close to my home. Had Columbia held together a few more minutes, I'd be pulling debris from my parent's veggie garden. Almost all of the USDA sites I upgraded servers for last week would have been in the path as well. To quote a lyric from filksinger Jordan Kare, "They passed from us to glory, riding fire in the sky." ===== Jon rm -rf /bin/laden __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com ------------------------------ Date: Mon, 3 Feb 2003 09:02:03 +0100 (MET) From: "Onno Meyer" Subject: [VEHICLE] of the week 432 - Cinematic TL6 Autogyro This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. With a slight delay, old vehicles appear at http://gurpsnet.sjgames.com/Archive/Vehicles/Collections/ and http://www.geocities.com/copeab/VOTW.html Onno Meyer, 2/2003 Security Autogyro v1.0 (TL6) Copyright 2003 by Onno Meyer Autogyros played only a limited role in aviation history. They found a new home in cliffhanger adventures and certain computer games, where fast talk could give them any desired performance ... This armed autogyro mounts four synchonized .30-caliber machine guns with ample ammunition and four rocket pylons. It can be used in ground attack and escort roles. The autogyro has a single pilot. It burns 15 gallons of aviation gas per hour. A full load of fuel and MG ammo is $160, rocket costs depend on the type. Visibility is good. The rotor can fold down for storage. Subassemblies: Body +2, three retractable wheels +0, rotary wing -1. P&P: 300 kW HP gasoline engine with a 5-second nitrous oxide booster and a 300 kW early propeller; 480 kWs lead-acid battery. Fuel: 120-gallon tank. Occ: 1 NCS. Cargo: - Armor F RL B T U Body: 3/12 3/12 3/12 3/12 3/12 Wheels: 2/2 2/2 2/2 2/2 2/2 Rotor: 3/12 3/12 3/12 3/12 3/12 Weaponry 4 7.62mm MGs [Bod:F] (1,000 each)* 4 100-lb. hardpoints [Bod:U] * Linked. Equipment Body: 10-mile radio; navigation instruments. Statistics Size: 15'x18'x8' Payload: 1,600 lbs. Lwt: 5,000 lbs. Volume: 107 cf Maint: 119 hours Price: $28,079 HT: 10 HP: 113 [Body] 9 [Wheels] 45 [Rotor] aSpeed: 150 aAccel: 3/4 aDecel: 6 aMR: 1.5 aSR: 1 Stall Speed 95 mph. Design Notes The 100-cf body has a light frame with 18.3 cf of access space and 2.6426 cf of empty space. The 5-cf wheels and 2-cf rotor have a light frame. The surface area is 198 sf. The armor is expensive metal. The TL6 vehicle uses Vehicles [2nd edition, 3rd printing, July '02 errata]. The split accel stat is the performance without and with the booster. Next Week: A cinematic TL6 fighter for Nigel and Thomas. ------------------------------ Date: Mon, 03 Feb 2003 11:45:31 -0500 From: Emily Smirle Subject: OT: back online I've been offline since saturday at 4PM EST. Due to a series of bloopers on the part of the network team at Rogers, I lost all email sent to me between that time and 11:45 EST. If you tried to reach me during this period, please resend your message. Thank you. - -- "Is he an evil outsider?" "Well, he was one of the loners in evil kindergarten..." ------------------------------ Date: Mon, 3 Feb 2003 12:04:28 -0500 From: Gikiski Subject: RE: OT: Space shuttle Columbia has crashed I think this picture goes well with your quoted lyric: http://www.home.earthlink.net/~erikdravn/melissa/spaceshuttle02-01-03_05.jpg - -----Original Message----- From: Cybrludite [mailto:cybrludite@yahoo.com] Sent: Sunday, February 02, 2003 11:35 PM To quote a lyric from filksinger Jordan Kare, "They passed from us to glory, riding fire in the sky." ===== Jon ------------------------------ Date: Tue, 4 Feb 2003 20:19:33 +0900 From: tbone Subject: Re: [Fwd: Re: Might-Spell and ST and Fatigue] On Saturday, February 1, 2003, at 02:48 PM, Jonathan Lang wrote: > tbone wrote: >> But don't anyone take it too far or too seriously... that way lies >> madness... > > Forgotten who he's talking to, he has; hmm? ;) You mean, everyone nuts enough to be a full-timer on this list, is already mad? I could buy that... : ) T. Bone ------------------------------ Date: Tue, 4 Feb 2003 17:16:26 -0300 From: "Marcelo Cortimiglia" Subject: GURPS Vehicles: Anchors Hello all, I´m not with my GURPS Vehicles copy at hand right now to check this, but I can´t recall seeing any information about anchors in it. Shouldn´t be something like that in GURPS Vehicles??? Sincerely, Marcelo Cortimiglia ------------------------------ Date: Wed, 5 Feb 2003 08:06:25 +0100 (MET) From: "Onno Meyer" Subject: Re: GURPS Vehicles: Anchors > Hello all, > > I=B4m not with my GURPS Vehicles copy at hand right now to check this, bu= > t I > can=B4t recall seeing any information about anchors in it. Shouldn=B4t be > something like that in GURPS Vehicles??? > > Sincerely, > > Marcelo Cortimiglia Vehicles ignores many minor fittings - or you could say that they are subsumed under the structural cost/weight. Anchors for ships, rear lights for cars, attitude control thrusters for spacecraft, all necessary but not separate components. That means any vehicle with a flotation hull can have anchors in scale with the vehicle "for free". For a dinghy, you can mention a small anchor in the introduction. For a bigger ship, assume that an anchor was included unless you mention it is missing. For oversized anchors or spares, you are indeed lost ... Onno Meyer ------------------------------ Date: Wed, 5 Feb 2003 14:08:38 +0100 (MEZ) From: Johannes Trimmel Subject: Smallknife/Dagger and Close combat rules Small knifes and Daggers are only useable in close combat. Are the following corollaries true, intended and realistic? Attacks with small knifes are necessarily at a -2. (assuming you don't have a close combat maneuver) Assuming 2 combatants fight with small knifes and both don't have an unarmed combat skill that allows weapon parries they can't parry each others attacks but need to dodge. They may parry attacks with longer weapons however. Feints in (small) knife fights are possible but you either have to remain in the adjectent hex or step out of close combat to do it. (same would apply to fistfights and to wait maneuvers) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Better a solution that makes the problem worse then no solution at all. Johannes Trimmel ++++++++++++++++ ------------------------------ Date: Wed, 5 Feb 2003 17:45:25 +0100 (MEZ) From: Johannes Trimmel Subject: New Maneuver: Face Parry The idea: There is some remotely boxing like sport where attacks tot he head are strictly forbidden by tournament law and should a fighter hit the opponent on the head he automatically looses this combat. Then some tough professionals in that sport started to develop a technique to "dodge" in such a way that they get hit in the face by attacks that originally were aimed elsewhere. how to implements it: This maneuver will definitly will require a willroll at some penality to perform (propably -8,-4 if you have HPT). You might replace will with a will based skill for that purose. A miss means you make a normal defence, on a miss by less then 2 you are at a -2 for that defence but if it fails you are hit in the face, because you started a face parry but abandoned it during the execution. If you miss the willroll critically you take no defence at all. Does anybody have an idea how difficult a face parry would be to do, only the technical execution, not the will part. Would it be easier or harder then a normal unarmed defence? I'd only allow it for attacks that would originally had hit the body, maybee also for arms at a penality. What would be a good cap for how high it can be bought. (I don't think you need to care about playbalance for this one) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Better a solution that makes the problem worse then no solution at all. Johannes Trimmel ++++++++++++++++ ------------------------------ Date: Wed, 5 Feb 2003 19:05:36 +0100 From: "Joachim Schipper" Subject: Re: New Maneuver: Face Parry - ----- Original Message ----- From: "Johannes Trimmel" To: "GURPS Maillist" Sent: Wednesday, February 05, 2003 5:45 PM Subject: New Maneuver: Face Parry > The idea: > > There is some remotely boxing like sport where attacks tot he head are > strictly forbidden by tournament law and should a fighter hit the opponent > on the head he automatically looses this combat. > > Then some tough professionals in that sport started to develop a technique > to "dodge" in such a way that they get hit in the face by attacks that > originally were aimed elsewhere. And the rules were not changed? Your call... > how to implements it: > > This maneuver will definitly will require a willroll at some penality to > perform (propably -8,-4 if you have HPT). For untrained people, yes - if you're trained, you have changed your reflexes. The hard part is in not using the wrong kind of parry - parrying a sword with your head, for instance. But I do not think a Will-8 roll is necessary for trained people. > You might replace will with a > will based skill for that purose. A miss means you make a normal defence, > on a miss by less then 2 you are at a -2 for that defence but if it > fails you are hit in the face, because you started a face parry but > abandoned it during the execution. If you miss the willroll critically you > take no defence at all. Ehm... but the purpose is to get hit in the face, no? Why would you want to parry then? > Does anybody have an idea how difficult a face parry would be to do, only > the technical execution, not the will part. Would it be easier or harder > then a normal unarmed defence? About as hard, I think, but you need to start training all over. On the other hand, you don't need to succeed every time, and succeeding every time is pretty much the goal with a normal parry. I'd say it's a special PA skill that gives you a 'get hit in the face' defense at 2/3 skill. > I'd only allow it for attacks that would originally had hit the body, > maybee also for arms at a penality. Upper body - no penalty. Body, general - -2 Arms, general - -4 Or something > What would be a good cap for how high it can be bought. (I don't think you > need to care about playbalance for this one) I wouldn't call it a manoeuver, as it's more like a seperate skill than a subset of unarmed combat. In that case, a limit of (unarmed skill) sounds reasonable, if you really need one. Joachim - --- My outgoing mail is checked for viruses. Checked by AVG anti-virus system (http://www.grisoft.com). 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