GURPSnet-Digest Wednesday, February 19 2003 Volume 04 : Number 3776 In this issue: Re: Some thoughs on ST 800 Re: Some thoughs on ST 800 RE: Some thoughts on ST 800 Re: Not So Supers Re: Not So Supers Re: Not So Supers Re: Superman as a Psychokinetic (was: Not So Supers) Re: Recommendations? Re: Not So Supers Re: Superman as a Psychokinetic (was: Not So Supers) Another Gurps traveller question Kinetic energy of Ravioli @ C ? Re: Kinetic energy of Ravioli @ C ? High-Speed Ravioli Impact Re: Another Gurps traveller question Re: Another Gurps traveller question new spell Re: new spell Re: High-Speed Ravioli Impact Re: High-Speed Ravioli Impact Re: Recommendations? Re: new spell Another one Gurps Traveller Question Re: High-Speed Ravioli Impact Re: new spell Re: High-Speed Ravioli Impact Re: High-Speed Ravioli Impact Re: Another Gurps traveller question Re: Another Gurps traveller question Re: Another Gurps traveller question See the end of the digest for information on subscribing to the GURPSnet-L or GURPSnet-Digest mailing lists. ---------------------------------------------------------------------- Date: Mon, 17 Feb 2003 08:13:14 -0500 From: "Scott" Subject: Re: Some thoughs on ST 800 - ----- Original Message ----- From: "Geoffrey Fagan" To: Sent: Sunday, February 16, 2003 05:05 PM Subject: Re: Some thoughs on ST 800 > >>If an object floats in fluid, the weight of the fluid it displaces is > >>equal to the weight of the object. > > > Not if the object is more dense than the fluid. :) > > (And using active flotation.) If the object (including air -- which is why steel ships float) is more dense than the fluid, then it will become completely submerged (i.e., not floating). If it's using active flotation, it's more like it's "swimming" upward. ___ ______________________________________ ___ (___| Scott K. Schmeelke |______________________________________||___) ------------------------------ Date: Mon, 17 Feb 2003 09:08:11 -0500 From: Emily Smirle Subject: Re: Some thoughs on ST 800 Scott wrote: > From: "Geoffrey Fagan" >>>>If an object floats in fluid, the weight of the fluid it displaces is >>>>equal to the weight of the object. >>> >>> Not if the object is more dense than the fluid. :) >> >> (And using active flotation.) > > > If the object (including air -- which is why steel ships float) is more > dense than the fluid, then it will become completely submerged (i.e., not > floating). If it's using active flotation, it's more like it's "swimming" > upward. Which it's safe to say an aircraft carrier is not using. Last time I checked they didn't sink if you turned the engines off. For those of you following at home, here's the less terse explanation: Aircraft carriers are made of steel, but they're not made of solid steel. A block of steel the size and shape of an aircraft carrier would definitely sink, and very quickly too. However, aircraft carriers are not solid steel; instead, a carrier in the ocean is like your spaghetti pot when you stick it in a filled sink to wash: a shell of dense material surrounding a lot of air, floating on the water. Admittedly the aircraft carrier has a lot less empty space in it (proportionally) than my spaghetti pot, which explains why the aircraft carrier rides relatively low in the water, whereas my spaghetti pot sits on top; the aircraft carrier is also shaped like a boat, which explains why it stays reasonably level, and why my pot tends to tip over if left unattended (it's missing a handle and the bottoms a bit warped - -- Kids - don't leave a pot on the element so long that all the water boils off). - -- "Is he an evil outsider?" "Well, he was one of the loners in evil kindergarten..." ------------------------------ Date: Mon, 17 Feb 2003 09:48:05 -0500 From: Gikiski Subject: RE: Some thoughts on ST 800 Note also that the weight of the air inside the aircraft carrier within its 'bowl' does contribute to the water displaced but its density contributes more to the buoyancy of the ship. :-----Original Message----- :From: Emily Smirle [mailto:smirle4498@rogers.com] :Sent: Monday, February 17, 2003 9:08 AM :To: gurpsnet-l :Subject: Re: Some thoughs on ST 800 : ------------------------------ Date: Tue, 18 Feb 2003 00:35:42 +0100 From: Thomas Ackermann Subject: Re: Not So Supers On Wed, Feb 12, 2003 at 03:31:49PM -0600, Matthew S Pulido wrote: > Superman can lift (according to several sources) 800000 Tons. Figuring that > from the extra effort column you would need a ST of about 803. 803! Granted, > that's probably the strongest hero you'd ever have to figure for but that > would be really expensive. From time to time, he MOVED the complete planet earth! I think, he is quite much more strong ... Byebye, - -- Thomas Ackermann | Tel. +49-(0)228/631369 | Mobil: 0178-2016033 Email: ------------------------------ Date: Tue, 18 Feb 2003 00:39:17 +0100 From: Thomas Ackermann Subject: Re: Not So Supers On Wed, Feb 12, 2003 at 04:10:36PM -0600, Geoffrey Fagan wrote: > Think about taking DX 20 with a bunch of agility-related advantages, > like Catfall, Enhanced Dodge, and Perfect Balance. DX 20 is the max. for humans ... I think that Spiderman is quite clear beyond mere human dexterity! Lets try: Speed: (HT 20 + DX 20 ) / 4 = 10 He needs Speed and Dodge of 16 to 20, i think. So: (HT 20 + DX 60 ) / 4 = 20 Minimum needed Speed = 16 16 * 4 = 64 So, HT 20 and DX 44 at least Quite a bit ... Byebye, - -- Thomas Ackermann | Tel. +49-(0)228/631369 | Mobil: 0178-2016033 Email: ------------------------------ Date: Tue, 18 Feb 2003 00:39:59 +0100 From: Thomas Ackermann Subject: Re: Not So Supers On Wed, Feb 12, 2003 at 04:10:36PM -0600, Geoffrey Fagan wrote: > Think about taking DX 20 with a bunch of agility-related advantages, > like Catfall, Enhanced Dodge, and Perfect Balance. OK, i forgot Enhanced Dodge ... :-) Bye, - -- Thomas Ackermann | Tel. +49-(0)228/631369 | Mobil: 0178-2016033 Email: ------------------------------ Date: Tue, 18 Feb 2003 00:50:26 +0100 From: Thomas Ackermann Subject: Re: Superman as a Psychokinetic (was: Not So Supers) On Fri, Feb 14, 2003 at 03:14:02PM -0600, Matthew S Pulido wrote: > Again, from Roger Stern: > > "Superman's Kyrptonian body cells, while superficially similar to human > cells, are much tougher and more durable. The structure of these cells after > years of exposure to solar energy have rendered Superman virtually > indestructible. This accounts for his high BODY score. Superman's natural > bio-electric aura adds to his invulnerability. His aura acts somewhat like a > very thin forcer-field in that anything in close contact with his skin (such > as his costume) is, for all practical purposes, as indestructible as > Superman." Late techno bubbel, i think. Supermans dress was always pictured as beeing undestructable by itself! So, when he was not wearing it ... Byebye, - -- Thomas Ackermann | Tel. +49-(0)228/631369 | Mobil: 0178-2016033 Email: ------------------------------ Date: Mon, 17 Feb 2003 11:23:55 -0800 From: Dylan Subject: Re: Recommendations? At 03:37 AM 2/17/2003, Brandon Cope wrote: >Geoffrey Fagan wrote: > > > > >Vikings > > >Arabian Nights > > >Celtic Myth > > > > I'm a big fan of GURPS historicals, but I don't find 'em to be much use > > in games. I would, if I actually ran in the historical setting > described, or > > if I ran a time travel game. > >While I like to use some time-hopping my my main campaign, I find the >historical books very useful for fantasy campaigns. For example, a >friend is using pre-Middle Ages historical sourcebooks to flesh out >areas in his GURPS Conan campaign. It took a few years, but the historical books, primarily Celtic Myth and Egypt, got my gaming group to shift to GURPS. I started showing the ancient culture books to the current GM at the time, and he started incorporating them into his campaign. By the time we were ready for a new campaign, 3 or 4 years later, he decided to do something completely different and started a Stargate based game using GURPS. Right now I'm running a GURPS Traveller campaign. Dylan Ryall : dylan@dcn.org : dylan@dcn.davis.ca.us : Davis, CA http://www.sacleft.org I don't think I would have been in such a hurry to reach adulthood if I'd known the whole thing was going to be ad-libbed. Calvin's father, "Calvin and Hobbes" ------------------------------ Date: Mon, 17 Feb 2003 18:45:27 -0600 From: Matthew S Pulido Subject: Re: Not So Supers on 2/17/03 5:35 PM, Thomas Ackermann at tgm@math.uni-bonn.de wrote: > On Wed, Feb 12, 2003 at 03:31:49PM -0600, Matthew S Pulido wrote: >> Superman can lift (according to several sources) 800000 Tons. Figuring that >> from the extra effort column you would need a ST of about 803. 803! Granted, >> that's probably the strongest hero you'd ever have to figure for but that >> would be really expensive. > >> From time to time, he MOVED the complete planet earth! > I think, he is quite much more strong ... Yes, in the late 60s and Early 70s he was infinitely strong. But in 1985 after "Crisis On Infinite Earths" most of the DC Heroes were redefined. Superman's Post Crisis abilities were much weaker than his Pre Crisis ones. He has increased in power since then, once after coming back from the dead, once after his stint as the electric Superman, and recently during "Our Worlds at War." He still is no where near his old planet moving power levels. Talison - -- "We all have our little faults. Mine's in California." Lex Luthor ------------------------------ Date: Mon, 17 Feb 2003 18:47:13 -0600 From: Matthew S Pulido Subject: Re: Superman as a Psychokinetic (was: Not So Supers) > Late techno bubbel, i think. > Supermans dress was always pictured as beeing undestructable by itself! > So, when he was not wearing it ... Again, that's Pre-Crisis. Talison - -- "I'm here to fight for truth, justice, and the American way." Superman ------------------------------ Date: Mon, 17 Feb 2003 22:50:08 -0300 From: "jroberto" Subject: Another Gurps traveller question Hi everybody I have another question about Gurps Traveller Spinwards Marches Can Vargrs slave another vargrs ? or near spinwards (foreven, etc) ? tks bye j.roberto ------------------------------ Date: Mon, 17 Feb 2003 23:13:17 -0500 From: "Michael R. Stork" Subject: Kinetic energy of Ravioli @ C ? Hey all A few years ago someone posted as to the energy potential of a can of ravioli used as a projectile in an E-mag weapon, at high percentiles of C. I had it saved for quite some time, but have lost it. I was wondering if anyone remembers this post, and if anyone might have it somewhere ? Thanks much Mike ------------------------------ Date: Mon, 17 Feb 2003 23:18:27 -0800 (PST) From: Steffan Thomas Subject: Re: Kinetic energy of Ravioli @ C ? go here. particle physics make brain hurt. http://www2.slac.stanford.edu/vvc/theory/relativity.html note that E is the mass-energy plus the KE of the object. gamma*0.5*mv^2 is apparently not the correct answer, contrary to my intuition. I don't know whether that's "wrong, but good approximation," or "multiple powers of 10" wrong. I'll do the math & get back to y'all. - -s - -------Original Message------- From: "Michael R. Stork" Sent: 02/17/03 08:13 PM To: Gurpsnet Subject: Kinetic energy of Ravioli @ C ? > > Hey all A few years ago someone posted as to the energy potential of a can of ravioli used as a projectile in an E-mag weapon, at high percentiles of C. I had it saved for quite some time, but have lost it. I was wondering if anyone remembers this post, and if anyone might have it somewhere ? Thanks much Mike > ------------------------------ Date: Tue, 18 Feb 2003 01:23:48 -0600 From: "Troy Guffey" Subject: High-Speed Ravioli Impact X-Lib-of-Cong-ISSN: 1098-7649 Forwarded-by: Nev Dull Forwarded-by: Lawrence Kesteloot Forwarded-by: Grue Forwarded-by: V for Vendetta > There was still one aspect of the whole concept of a ravioli-loaded > railgun type wepon which we, lolling about late on a weeknight, with > only a few neurons randomly firing, could not resolve. Would a chunk > of metal (can of ravioli) impacting another, larger, rest mass > structure (star destroyer) produce an "explosion" effect, or simply > punch an appropriately shaped hole as it passed through? Bill? What am I, the neighborhood blast physicist??? Well, maybe... :-) It all depends on speed of impact versus the speed of sound in the target (what is called the Mach number, where Mach 1 means the speed of sound, Mach 2 is twice the speed of sound, etc), and the speed of the ravioli versus the speed of light in the target (which I'll call the Cerenkov number, where Cerenkov 1 is the speed of light in anything; Cerenkov 1.3 is the speed of high-energy protons in a water-cooled reactor (that's why you get that nifty blue glow), and you can get up to Cerenkov 2.4 using diamonds and nuclear accellerators. In the late 40's people used to talk about Cerenkov numbers, but they don't anymore. Pity.). Lastly, there's the ravioli velocity expressed as a fraction of the speed of light in a vacuum (that is, as a fraction of "c"). "C" velocities are always between 0 and 1. At low speeds (REAL low) the ravioli will simply flow over the surface, yielding a space-cruiser with a distinctly Italian paint job. Faster (still well below speed-of-sound in the target) the metal of the space-cruiser's skin will distort downward, making what we Boston drivers call a "small dent". Faster still, you may have a "big dent" or maybe even a "big dent with a hole in the middle", caused by the ravioli having enough energy to push the dent through, stretching and thinning the hull metal till the metal finally tears in the middle of the dent. Getting up past Mach 1 (say, 5000 feet/sec for steel), you start to get punch-a-hole-shaped-like-the-object effects, because the metal is being asked to move faster than the binding forces in the object can propagate the "HEY! MOVE!" information. (After all, sound is just the binding forces between atoms in a material moving the adjacent atoms -- and the speed of sound is how fast the message to "move" can propagate.) From this, we see that WileE Coyote often reached far-supersonic speeds because he often punched silhouette-type holes in rocks, cliffs, trucks, etc. Around Mach 4 or so, another phenomenon starts -- compressive heating. This is where the leading edge of the ravioli actually starts being heated by compression (remember PV=nRT, the ideal gas law?) Well, ravioli isn't a gas, but under enough pressure, ravioli behaves as a gas. It is compressed at the instant of impact and gets hot -- very hot. Likewise, the impact point on the hull is compressed and gets hot. Both turn to gasses -- real gasses, glowing-white-hot gasses. The gasses expand spherically, causing crater-like effects, including a raised rim and a basically parabolic shape. In the center of the crater, some material is vaporized, then there's a melt zone, then a larger "bent" zone, and the raised rim is caused because the gas expansion bubble center point (the bending force) is actually *inside* the hull plate. If the hull plate isn't thick enough, then the gas-expansion bubble pushes through to the other side, and you get a structural breach event (technically speaking, a "big hole") in the side of the space-cruiser. Compressive heating really hits the stride up around 20,000 feet/sec (Mach 4 in steel, Mach 15 in air) and continues as a major factor all the way up to the high fractional Cerenkov speeds, where nuclear forces begin to take effect. Aside: the "re-entry friction heating" that spacecraft endure when the reenter the atmosphere is NOT friction. It's really compressive heating of the air in the path. As long as the spacecraft is faster than Mach 1, the air can't know to get out of the way, so it bunches up in front of the spacecraft. When you squeeze any gas, it gets hot. So, the glowing "reentry gas" is really just squeezed air, which heats the spacecraft heat shield by conduction and infrared. The hypersonic ravioli can be expected to behave similarly. As we increase speed from the high Mach numbers (about 10 miles/sec) all the way up to about 150,000 miles/sec, not much different happens except that the amount of kinetic energy (which turns into compressive heat) increases. This is a huge range of velocity, but it's uninteresting velocity. At high fractional Cerenkov speeds, the ravioli is now beginning to travel at relativistic velocities. Among other things, this means that the ravioli is aging more slowly than usual, and the ravioli can looks compressed in the direction of travel. But that's really not important right now. As we pass Cerenkov 1.0 in the target, we get a new phenomenon -- Cerenkov radiation. This is that distinctive blue glow seen around water-cooled reactors. It's just (relatively) harmless light (harmless compared to the other blast effects, that is). I mention it only because it's so nifty... At around .9 c (Cerenkov 1.1) , the ravioli starts to perceptibly weigh more. It's just a relativistic mass increase -- all the additional weight is actually energy, available to do compressive heating upon impact. The extra weight is converted to heat energy according to the equation E=mc^2; it looks like compressive heating but it's not. [Here's where I'm a little hazy on the numbers; I'm at work and don't have time to rederive the Lorentz transformations.] At around .985 c (Cerenkov 1.2 or so), the ravioli now weighs twice what it used to weigh. For a one pound can, that's two pounds... or about sixty megatons of excess energy. All of it turns to heat on impact. Probably very little is left of the space-cruiser. At around .998 c, the impacting ravioli begins to behave less like ravioli and more like an extremely intense radiation beam. Protons in the water of the ravioli begin to successfully penetrate the nuclei of the hull metal. Thermonuclear interactions, such as hydrogen fusion, may take place in the tomato sauce. At around .9998 c, the ravioli radiation beam is still wimpy as far as nuclear accellerator energy is concerned, but because there is so much of it, we can expect a truly powerful blast of mixed radiation coming out of the impact site. Radiation, not mechanical blast, may become the largest hazard to any surviving crew members. At around .9999999 c, the ravioli radiation may begin to produce "interesting" nuclear particles and events (heavy, short-lived particles). At around .999999999999 c, the ravioli impact site may begin to resemble conditions in the original "big bang"; equilibrium between matter and energy; free pair production; antimatter and matter coexisting in equilibrium with a very intense gamma-ray flux, etc.[1] Past that, who knows? It may be possible to generate quantum black holes given a sufficiently high velocity can of ravioli. - --Bill [1]According to physicist W. Murray, we may also expect raining frogs, plagues of locusts, cats and dogs living together, real Old Testament destruction. You get the idea... ------------------------------ Date: Tue, 18 Feb 2003 08:51:42 +0100 (MET) From: "Onno Meyer" Subject: Re: Another Gurps traveller question > Hi everybody > > I have another question about Gurps Traveller Spinwards Marches > > Can Vargrs slave another vargrs ? > > or near spinwards (foreven, etc) ? > > tks > > bye > > j.roberto Have you read much about the Vargr? I'm not sure where to start with my explanations ... Vargr are a genetically modified ("uplifted") mixture of pack-hunting predators like wolves or dogs. In each pack, one member dominates the others by "charisma" (a mix of inborn leadership ability, bluster and recent successes). Instinctively, Vargr with more charisma will assert their dominance and Vargr with less charisma will defer to them (until they loose face ...). At the same time, each Vargr will try to build his or her charisma up to levels where they can take over the pack. This inherent instability explains why Vargr have no big, institutionalized Imperium and why one can find ANYTHING in the Vargr Extents. All it takes is an inspired leader and some Vargr will flock to the most lunatic cause. At the same time, this makes slavery AS AN INSTITUTION highly unlikely. Poor workers may be kept in slave-like conditions, but it is always understood that they can rise to the highest offices if they display charisma. Just as leaders can fall deep if their charisma fades. Why do you ask? If we knew more, perhaps we could help you better. Do you plan on an (ex-)slave as a PC? A slaver as NPC? Or vice versa? Onno ------------------------------ Date: Tue, 18 Feb 2003 23:37:52 +1300 From: "Rupert Boleyn" Subject: Re: Another Gurps traveller question On 18 Feb 2003 at 8:51, Onno Meyer wrote: > Have you read much about the Vargr? I'm not sure where to > start with my explanations ... > > Vargr are a genetically modified ("uplifted") mixture of > pack-hunting predators like wolves or dogs. In each pack, > one member dominates the others by "charisma" (a mix of > inborn leadership ability, bluster and recent successes). > > Instinctively, Vargr with more charisma will assert their > dominance and Vargr with less charisma will defer to them > (until they loose face ...). > > At the same time, each Vargr will try to build his or her > charisma up to levels where they can take over the pack. > > This inherent instability explains why Vargr have no big, > institutionalized Imperium and why one can find ANYTHING > in the Vargr Extents. All it takes is an inspired leader > and some Vargr will flock to the most lunatic cause. However don't get too carried away with this Imperial propaganda. :) There are Vargr states that are up to a sector in size and which have been round for hundreds of years - not much compared to the Imperium, perhaps, but not eactly 'unstable' either. Nor is the legendary Vargr 'instability' a lot worse than we humans have managed in many periods in Earth. The big difference is that the Vargr think this lack of stability is a good thing. - -- Rupert Boleyn The media industry is a long, dark, narrow hallway where thieves and pimps run free and good people die like dogs. There is also a negative side. ------------------------------ Date: Tue, 18 Feb 2003 21:27:44 -0000 From: "abe446us " Subject: new spell this spell is called stonefire prequisites-3 earth,2 fire & 1 acid spell effects-it causes stone to catch on fire causes 2d damage per round until stone is burned away(doubled to being vunarable to fire/heat halfed to those resistante to fire/heat) tell me what you fine people think of this spell & how you would use it & what magic items you would put it into ------------------------------ Date: Tue, 18 Feb 2003 13:45:24 -0800 (PST) From: Anthony Jackson Subject: Re: new spell abe446us writes: > this spell is called stonefire > prequisites-3 earth,2 fire & 1 acid spell > effects-it causes stone to catch on fire > causes 2d damage per round until stone is burned away(doubled to > being vunarable to fire/heat halfed to those resistante to fire/heat) > tell me what you fine people think of this spell & how you would use > it & what magic items you would put it into Hm. Probably not the way I'd write it up. From existing patterns, this is basically the spell 'earth to fire', and prerequisites would be 'Shape Stone' and 'Create Fire', duration would be 1 minute, effects would be to create a fire hex (causing normal fire hex damage, as per create fire), plus damaging earth and stone at some constant rate ------------------------------ Date: Tue, 18 Feb 2003 14:37:06 -0800 (PST) From: Cybrludite Subject: Re: High-Speed Ravioli Impact > At around .998 c, the impacting ravioli begins to > behave less like ravioli > and more like an extremely intense radiation beam. > Protons in the water of > the ravioli begin to successfully penetrate the > nuclei of the hull metal. > Thermonuclear interactions, such as hydrogen fusion, > may take place in the tomato sauce. Sounds remakably like what happens when I make chili... Methinks I've found a new tagline. :-D ===== Jon "Thermonuclear interactions, such as hydrogen fusion, may take place in the tomato sauce." Bill, the neighborhood blast physicist. __________________________________________________ Do you Yahoo!? Yahoo! Shopping - Send Flowers for Valentine's Day http://shopping.yahoo.com ------------------------------ Date: Tue, 18 Feb 2003 14:50:40 -0800 From: eclipsek@telusplanet.net Subject: Re: High-Speed Ravioli Impact You guys scare me. - -Sue ------------------------------ Date: Tue, 18 Feb 2003 15:44:02 -0800 From: "David P. Summers" Subject: Re: Recommendations? >Mars >Goblins >Vikings >Arabian Nights >Warehouse 23 >Cabal >Celtic Myth >Monsters >Y2K >Space >Any of the Magic Items or Who's Who books > >As you can see, I'm interested in all kinds of >campaigns. Any suggestions? If you could only pick >three or four of these, which ones would you pick and >why? Are there any that you felt weren't that good? >Thanks. Well, if you are planning on putting together a SF campaign in your own setting, I would get Space for sure. Goblins is a sort of odd Victorian type setting, so decide if you think that might appeal to you. Similarly, Vikings, Arabian Nights, and Celtic Myth are good treatments of the settings and it will depend on whether you think you might be interested in doing something with those settings. - -- ______________________________ summers@alum.mit.edu (This is the net. My e-mail address may be in Boston, but I'm in California.) ------------------------------ Date: Wed, 19 Feb 2003 13:28:04 +1300 From: "Harry Russell" Subject: Re: new spell Oh christ. Abe's found us... - ----- Original Message ----- From: To: Sent: Wednesday, February 19, 2003 10:27 AM Subject: new spell > this spell is called stonefire > prequisites-3 earth,2 fire & 1 acid spell > effects-it causes stone to catch on fire > causes 2d damage per round until stone is burned away(doubled to > being vunarable to fire/heat halfed to those resistante to fire/heat) > tell me what you fine people think of this spell & how you would use > it & what magic items you would put it into > > ------------------------------ Date: Tue, 18 Feb 2003 23:03:08 -0300 From: "jroberto" Subject: Another one Gurps Traveller Question Hi everybody I have more one question about Gurps Traveller Spinwards Marches... Is there humans aslan clans ? Totality ? Partial? And how about its status ? equals ? slaves ? second level citizens? In or near spinwards (foreven, etc) ? Some name sugestion ? another thing: Bardiches are legally female males But i don t know how can i call a legally male female (in Alien RAces 2 there is a reference, but not the alien name..) tks bye j.roberto ------------------------------ Date: Tue, 18 Feb 2003 20:56:05 -0800 From: Lizard Subject: Re: High-Speed Ravioli Impact I read parts of that to my wife. She looked at me strangely. ------------------------------ Date: 19 Feb 2003 12:07:36 -0000 From: "Volker Bach" Subject: Re: new spell On Tue, 18 Feb 2003 21:27:44 -0000, "abe446us " wrote : > this spell is called stonefire > prequisites-3 earth,2 fire & 1 acid spell > effects-it causes stone to catch on fire > causes 2d damage per round until stone is burned away(doubled to > being vunarable to fire/heat halfed to those resistante to fire/heat) > tell me what you fine people think of this spell & how you would use > it & what magic items you would put it into Sounds to me like its essence is an elemental transformation. Are you sure about Acid? It's not really a very powerful spell unless you make it cheap or self-sustaining so ifd that's just for play balance I'd drop it. I'm not a whiz at GURPS Magic, but you could model this on the X to Y spells (Earth to Stone etc.). Say Stone to Fire, which creates an area of fire (do you distinguish beteween setting light to a stone object and setting an whole hex afire?). Are you sure about the 2d damage? It strikes me as somewhat excessive - unless you posit that stone burns really hot. Volker ------------------------------ Date: 19 Feb 2003 12:08:51 -0000 From: "Volker Bach" Subject: Re: High-Speed Ravioli Impact On Tue, 18 Feb 2003 14:50:40 -0800, eclipsek@telusplanet.net wrote : > You guys scare me. > -Sue What you? Poison Sue? Scared by a bit of misuse of comestibles? Wait till you hear me argue evidence that the Smurfs are a warrior society ;-) Volker ------------------------------ Date: Thu, 20 Feb 2003 01:15:21 +1100 (EST) From: =?iso-8859-1?q?Alan=20Atkinson?= Subject: Re: High-Speed Ravioli Impact --- Volker Bach wrote: > > On Tue, 18 Feb 2003 14:50:40 -0800, > eclipsek@telusplanet.net wrote : > > > You guys scare me. > > -Sue > > What you? Poison Sue? Scared by a bit of misuse of > comestibles? > > Wait till you hear me argue evidence that the Smurfs > are a warrior society > ;-) > > Volker No, no, no. The Smurfs are a bioengineered species, created to act as lab rats but escaped from controlled conditions. :-P GURPS-Nut http://mobile.yahoo.com.au - Yahoo! Mobile - - Exchange IMs with Messenger friends on your Telstra or Vodafone mobile phone. ------------------------------ Date: Wed, 19 Feb 2003 22:30:32 -0300 From: "jroberto" Subject: Re: Another Gurps traveller question Assunto: Re: Another Gurps traveller question >> Hi everybody >> >> I have another question about Gurps Traveller Spinwards Marches >> >> Can Vargrs slave another vargrs ? >> >> or near spinwards (foreven, etc) ? >> >> tks >> >> bye >> >> j.roberto > >Have you read much about the Vargr? I'm not sure where to >start with my explanations ... hi i read gurps traveller core book and alien races 1 and 2. Why do you ask? If we knew more, perhaps we could help >you better. tks i read only gurps stuff about Traveller. Do you plan on an (ex-)slave as a PC? A slaver as NPC? Or vice versa? i will gmastering Gurps Traveller 1117 year, in Spinwards Marches. i will have 2 players one would like to play a vargr, ex-slave, now bounty hunter that hates injustice and slavery another want to be a aslan cultural, i e human. This player is a girl, maybe a bardiche or contrary a legally mache female i do not know yet. Now, do you understand my questions ? i like perfections. only the best. Sugestions ? tks bye j.roberto ------------------------------ Date: Wed, 19 Feb 2003 18:41:13 -0800 From: Dylan Subject: Re: Another Gurps traveller question One idea for the Vargr. He could have been a slave on a non-imperial human world. Probably the best place to put this is on the edge of the Foreven sector. to the best of my knowledge Foreven has been left to the individual referees to develop. I've found a couple different sector maps for Foreven on the web, by searching for Foreven on google. The one that seems most common has the Zhodani dominating the Coreward end of the sector and a couple largish interstellar human states in the middle and spinward sides of the sector. But it has tons of independent worlds where gladiatorial slave combat could be held. dylan At 05:30 PM 2/19/2003, jroberto wrote: >Assunto: Re: Another Gurps traveller question > > >> Hi everybody > >> > >> I have another question about Gurps Traveller Spinwards Marches > >> > >> Can Vargrs slave another vargrs ? > >> > >> or near spinwards (foreven, etc) ? > >> > >> tks > >> > >> bye > >> > >> j.roberto > > > >Have you read much about the Vargr? I'm not sure where to > >start with my explanations ... > >hi > >i read gurps traveller core book and alien races 1 and 2. > >Why do you ask? If we knew more, perhaps we could help > >you better. > >tks > >i read only gurps stuff about Traveller. > >Do you plan on an (ex-)slave as a PC? A slaver as NPC? >Or vice versa? > >i will gmastering Gurps Traveller 1117 year, in Spinwards Marches. > >i will have 2 players > >one would like to play a vargr, ex-slave, now bounty hunter that hates >injustice and slavery > >another want to be a aslan cultural, i e human. This player is a girl, maybe >a bardiche or contrary a legally mache female > >i do not know yet. > >Now, do you understand my questions ? > >i like perfections. > >only the best. > >Sugestions ? > >tks > >bye > >j.roberto Dylan Ryall : dylan@dcn.org : dylan@dcn.davis.ca.us : Davis, CA http://www.sacleft.org I don't think I would have been in such a hurry to reach adulthood if I'd known the whole thing was going to be ad-libbed. Calvin's father, "Calvin and Hobbes" ------------------------------ Date: Thu, 20 Feb 2003 00:05:05 -0500 From: "Michael Layne" Subject: Re: Another Gurps traveller question On 19 February 2003, Dylan said: >One idea for the Vargr. He could have been a slave on a non-imperial human >world. Probably the best place to put this is on the edge of the Foreven >sector. to the best of my knowledge Foreven has been left to the >individual referees to develop. > >I've found a couple different sector maps for Foreven on the web, by >searching for Foreven on google. The one that seems most common has the >Zhodani dominating the Coreward end of the sector and a couple largish >interstellar human states in the middle and spinward sides of the sector. >But it has tons of independent worlds where gladiatorial slave combat could >be held. That's the version I've generally seen... Also, if you can find the maps, there are some interesting independent worlds in the Beyond and Vanguard Reaches sectors, to spinward of the Domain of Deneb. (One of these worlds, IIRC, was even named "Gor" -- obviously by settlers with their own ideas of the perfect society...) Out in that area (operational area for the 60,000 ton cruiser INS "Muffled Phosphor" -- CPT Sir John Lightning, commanding -- for part of the 5th Frontier War), there are some places that are notorious as covert (or not so covert) bases of pirates (a little like Tortuga, Port Royal, etc., in the "Golden Age of Piracy" on Terra). When my PCs visited one of those, during the War, some of the pirates talked about how certain of their prisoners "didn't last too long in the gladiatorial games" the pirates had held for their own amusement... The PCs never actually saw said "games" -- I threw in the mention of it for "color", though they ended up handily rescuing the prisoners from the pirates' dungeon, and giving the pirates a free demonstration of the firepower of an "Azhanti High Lightning" class Frontier Cruiser!:) This was back in 1983 or so (the date was 1109 or thereabouts, Imperial), during my "Muffled Phosphor/5th FW" campaign, and I don't remember the name of the world now (and have misplaced some of my maps), but another group of pirates might have the same idea!:) >At 05:30 PM 2/19/2003, jroberto wrote: >>Assunto: Re: Another Gurps traveller question >>i will gmastering Gurps Traveller 1117 year, in Spinwards Marches. >> >>i will have 2 players >> >>one would like to play a vargr, ex-slave, now bounty hunter that hates >>injustice and slavery He or she could be an escaped or freed prisoner of pirates, or an ex-prisoner on some independent world, where such things are condoned by the local authorities. >> >>another want to be a aslan cultural, i e human. This player is a girl, >>maybe >>a bardiche or contrary a legally mache female >> >>i do not know yet. I believe you mentioned in a prior post, humans living under Aslan law? While we Humans may be more familiar with the reverse case (what are known sometimes as "Imperial Aslan" -- Aslan living on mainly Human settled planets), one occasionally encounters what you are suggesting, or close to it. A notable instance of this is Roakhoi, an Earthlike world in or near the Reaver's Deep sector. (Sorry to not be more specific, or give planetary stats here, but it would take a quite considerable time to locate the Traveller supplements that gave the data; perhaps it is available online somewhere?). Roakhoi was settled early in the history of the Imperium (possibly even around the end of the Long Night) by Human and Aslan colony ships, both of which crashed there. Rather than kill each other off, the survivors decided to work together. The result, centuries later, by the time of recontact, is what amounts to an Aslan culture, with some Human flavor -- including some Celtic traditions... Humans on Roakhoi are definitely _not_ slaves (slavery there is in fact forbidden), or "second-class citizens", but have essentially the same legal and social status as the Aslan citizens. One of "Muffled Phosphor"'s fighter pilot characters, LT Talia Eleshtaoa-Deane, came from Roakhoi, which (by the time of the 5th FW) is part of a border Imperial client state. Aslan tended to assume she was a male, because she was a warrior. (Had one of her male relatives been a bookkeeper, the Aslan would have automatically assumed he was a female -- as it is the Aslan females who handle money and business transactions...) Even on Roakhoi, she was in a nontraditional job for a female. One of her possessions was a pair of artificial metal dewclaws (they had an Aslan name, which I don't currently recall) which could be strapped onto the hands for dueling with Aslan, should a challenge be issued. (The "cats" don't have much of a tradition of using blades, preferring to duel with their claws; we had an Aslan PC officer aboard the "Phosphor", who sometimes carried a katana-like sword (of an advanced high-tech material), which he mainly used when he really needed reach, or (more often) to take heads -- but, given a choice, he would prefer to use claws!):) One traditional greeting among Aslan warriors, which both the above characters liked to use -- even though it wasn't mentioned in the Aslan guidebook, was (Anglic translation): "Greetings to you, Warrior! Honor to your family, pride, and clan! May you die gloriously!" Michael Layne theherald@hotmail.com _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus ------------------------------ End of GURPSnet-Digest V4 #3776 ******************************* To subscribe to GURPSnet-Digest, send the command: subscribe GURPSnet-Digest in the body of a message to "Majordomo@io.com". If you want to subscribe something other than the account the mail is coming from, such as a local redistribution list, then append that address to the "subscribe" command; for example, to subscribe "local-testlist": subscribe GURPSnet-Digest local-testlist@your.domain.net A non-digest (direct mail) version of this list is also available; to subscribe to that instead, replace all instances of "GURPSnet-Digest" in the commands above with "GURPSnet-L". --==IFJRGLKFGIR22236UHRUHIHD--